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Designated Balance Discussion Thread - Page 1262

Forum Index > SC2 General
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Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
January 26 2016 15:41 GMT
#25221
On January 26 2016 11:13 Big J wrote:
Show nested quote +
On January 26 2016 11:08 Thieving Magpie wrote:
What do you call it when the actual results does not match public opinion of the results and then the public whines about it?

Democracy


Shots fired

Perfect hit
Hark, what baseball through yonder window breaks?
RavingRaver
Profile Joined May 2014
Canada57 Posts
January 27 2016 00:54 GMT
#25222
On January 26 2016 10:05 aksfjh wrote:
Show nested quote +
On January 26 2016 08:02 RavingRaver wrote:
Out of curiosity. What do you guys generally think the state of the match ups are? Judging by what the balance team has been stating, "TvP is P favored, TvZ is even and ZvP is unknown due to mixed feedback. I generally agree with the balance team's thoughts on balance, but I'm curious to hear input from others in this forum.

The most balanced view you'll get is likely " z > p > t > z ". How much each one beats the other is hotly debated, and some of those > turn into = for some people, but that's the gist.


Thanks, that sounds about right. My belief is that it's Z > P > T = Z. I've seen your suggestion thrown around before though.
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 29 2016 12:48 GMT
#25223
Oh my god, GSL code A PvT is 2/3 in favour of P. And it will forever remain so under the current patch.

+ Show Spoiler +
Of course, this shouldn't be taken seriously. Just couldn't resist making fun of the people using two series as data before.
Cry 'havoc' and let slip the dogs of war
parkufarku
Profile Blog Joined March 2014
882 Posts
Last Edited: 2016-02-01 17:21:14
February 01 2016 17:20 GMT
#25224
On January 26 2016 11:14 Lexender wrote:
Show nested quote +
On January 26 2016 00:32 MperorM1 wrote:
On January 25 2016 23:36 _Croc wrote:
The siegetank has to be buffed today! Blizzard must hurry before every last remaining terran leaves.

That was quite an overstatement... but I want this to be patched.

# This is the idea:

Blizzard should make the tanks become unsieged when picked up in medivacs. There is just no way that a sieged tank should be able to fly in a medivac!

The tankivac is an insult to the siegetank. The siegetank should not be able to boost around faster than a stimmed marine! This completely destroys the identity of the siege tank and should be reverted.

Then Blizzard should add the good old maelstorm rounds back as an upgrade at the techlab which costs 150/150 (or 100/100) that increases the damage dealt by the tank.

Maelstorm rounds:

Siege Tank's Crucio Shock Cannon deals +40 damage to primary target. Splash damage remains the same.


They should also make the tank shoot a projectile (like the marauder) so they will overkill targets slightly. That would make tanks more effective in small numbers while not making them completely overpowered in large numbers.

Sorry for bad English. I am crying for this to happen and I will not start to play again until I know I can trust the tank against the new threats: adepts, ravagers, ...the list goes on.

It was not me that came up with all these ideas but I think they are good ideas so I will share them here!

This will make tanks good again and bring the positional mech back!

Thanks for reading!
// _Croc

EDIT: mealstorm rounds and unsigned tanks... I wasn't quite paying attention when writing this. I have now fixed the spelling mistakes.


And where do we nerf terran so that the race remains balanced?


You have poor reading comprehension


Step 1. Deny any fact that hurts Terran or helps other races
Step 2. Bash any user who proceeds with Step 1.
Step 3. Advocate hard for Terran even when it's OP so that it receives buffs
Step 4. Rinse and repeat. Report any TL user who seems even remotely close to Step 1.
CheddarToss
Profile Joined September 2015
534 Posts
February 22 2016 02:55 GMT
#25225
After just having watched a bad terran wreck Neeb two times in a row with a 2-base marine + tankivac all-in, I've decided to stop playing and watching this game until it has some resemblance of balance.
90ti
Profile Joined August 2010
United States100 Posts
February 22 2016 03:06 GMT
#25226
On February 22 2016 11:55 CheddarToss wrote:
After just having watched a bad terran wreck Neeb two times in a row with a 2-base marine + tankivac all-in, I've decided to stop playing and watching this game until it has some resemblance of balance.


i was kind of surprised that nate called it cheese? I don't play at GM level so maybe you guys can comment here.
Lexender
Profile Joined September 2013
Mexico2658 Posts
February 22 2016 03:13 GMT
#25227
On February 02 2016 02:20 parkufarku wrote:
Show nested quote +
On January 26 2016 11:14 Lexender wrote:
On January 26 2016 00:32 MperorM1 wrote:
On January 25 2016 23:36 _Croc wrote:
The siegetank has to be buffed today! Blizzard must hurry before every last remaining terran leaves.

That was quite an overstatement... but I want this to be patched.

# This is the idea:

Blizzard should make the tanks become unsieged when picked up in medivacs. There is just no way that a sieged tank should be able to fly in a medivac!

The tankivac is an insult to the siegetank. The siegetank should not be able to boost around faster than a stimmed marine! This completely destroys the identity of the siege tank and should be reverted.

Then Blizzard should add the good old maelstorm rounds back as an upgrade at the techlab which costs 150/150 (or 100/100) that increases the damage dealt by the tank.

Maelstorm rounds:

Siege Tank's Crucio Shock Cannon deals +40 damage to primary target. Splash damage remains the same.


They should also make the tank shoot a projectile (like the marauder) so they will overkill targets slightly. That would make tanks more effective in small numbers while not making them completely overpowered in large numbers.

Sorry for bad English. I am crying for this to happen and I will not start to play again until I know I can trust the tank against the new threats: adepts, ravagers, ...the list goes on.

It was not me that came up with all these ideas but I think they are good ideas so I will share them here!

This will make tanks good again and bring the positional mech back!

Thanks for reading!
// _Croc

EDIT: mealstorm rounds and unsigned tanks... I wasn't quite paying attention when writing this. I have now fixed the spelling mistakes.


And where do we nerf terran so that the race remains balanced?


You have poor reading comprehension


Step 1. Deny any fact that hurts Terran or helps other races
Step 2. Bash any user who proceeds with Step 1.
Step 3. Advocate hard for Terran even when it's OP so that it receives buffs
Step 4. Rinse and repeat. Report any TL user who seems even remotely close to Step 1.


Are you talking about yourself now?
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 22 2016 03:35 GMT
#25228
On February 22 2016 12:06 90ti wrote:
Show nested quote +
On February 22 2016 11:55 CheddarToss wrote:
After just having watched a bad terran wreck Neeb two times in a row with a 2-base marine + tankivac all-in, I've decided to stop playing and watching this game until it has some resemblance of balance.


i was kind of surprised that nate called it cheese? I don't play at GM level so maybe you guys can comment here.


CheddarToss calls it an all-in too, which it is, 2 base kind. Kind of like 2 base blink-stalker all-in from HotS. Looking at state dismantle KoMA rightnow, it's clearly not a matter of balance.

But hey, people like CheddarToss won't be happy until top terrans only barely make it into ro16 GSL.
playa
Profile Blog Joined December 2010
United States1284 Posts
February 22 2016 04:33 GMT
#25229
Koma has like 400 APM, and was high GM as like a 10 year old (slight exaggeration). Koma, Neeb, and Intense were probably the most talented Terrans in NA. To act like he shouldn't be capable of beating Neeb in a BO 3, unless due to balance, is just weird. Should Neeb win more games than not, sure, but it's just 1 series..
KoMA_
Profile Joined February 2011
Canada65 Posts
February 22 2016 04:41 GMT
#25230
On February 22 2016 11:55 CheddarToss wrote:
After just having watched a bad terran wreck Neeb two times in a row with a 2-base marine + tankivac all-in, I've decided to stop playing and watching this game until it has some resemblance of balance.


Ouch man...
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 22 2016 04:48 GMT
#25231
On February 22 2016 13:41 KoMA_ wrote:
Show nested quote +
On February 22 2016 11:55 CheddarToss wrote:
After just having watched a bad terran wreck Neeb two times in a row with a 2-base marine + tankivac all-in, I've decided to stop playing and watching this game until it has some resemblance of balance.


Ouch man...


You played pretty well man <3 State wrecked you pretty hard but that will be lost on biased balance whiners.
parkufarku
Profile Blog Joined March 2014
882 Posts
February 22 2016 06:17 GMT
#25232
On February 22 2016 12:13 Lexender wrote:
Show nested quote +
On February 02 2016 02:20 parkufarku wrote:
On January 26 2016 11:14 Lexender wrote:
On January 26 2016 00:32 MperorM1 wrote:
On January 25 2016 23:36 _Croc wrote:
The siegetank has to be buffed today! Blizzard must hurry before every last remaining terran leaves.

That was quite an overstatement... but I want this to be patched.

# This is the idea:

Blizzard should make the tanks become unsieged when picked up in medivacs. There is just no way that a sieged tank should be able to fly in a medivac!

The tankivac is an insult to the siegetank. The siegetank should not be able to boost around faster than a stimmed marine! This completely destroys the identity of the siege tank and should be reverted.

Then Blizzard should add the good old maelstorm rounds back as an upgrade at the techlab which costs 150/150 (or 100/100) that increases the damage dealt by the tank.

Maelstorm rounds:

Siege Tank's Crucio Shock Cannon deals +40 damage to primary target. Splash damage remains the same.


They should also make the tank shoot a projectile (like the marauder) so they will overkill targets slightly. That would make tanks more effective in small numbers while not making them completely overpowered in large numbers.

Sorry for bad English. I am crying for this to happen and I will not start to play again until I know I can trust the tank against the new threats: adepts, ravagers, ...the list goes on.

It was not me that came up with all these ideas but I think they are good ideas so I will share them here!

This will make tanks good again and bring the positional mech back!

Thanks for reading!
// _Croc

EDIT: mealstorm rounds and unsigned tanks... I wasn't quite paying attention when writing this. I have now fixed the spelling mistakes.


And where do we nerf terran so that the race remains balanced?


You have poor reading comprehension


Step 1. Deny any fact that hurts Terran or helps other races
Step 2. Bash any user who proceeds with Step 1.
Step 3. Advocate hard for Terran even when it's OP so that it receives buffs
Step 4. Rinse and repeat. Report any TL user who seems even remotely close to Step 1.


Are you talking about yourself now?


I see you proceeded with Step 2. I have a honest question for you. Do you even actually want a balanced game?
Tyrhanius
Profile Joined April 2011
France947 Posts
February 22 2016 07:00 GMT
#25233
On January 27 2016 09:54 RavingRaver wrote:
Show nested quote +
On January 26 2016 10:05 aksfjh wrote:
On January 26 2016 08:02 RavingRaver wrote:
Out of curiosity. What do you guys generally think the state of the match ups are? Judging by what the balance team has been stating, "TvP is P favored, TvZ is even and ZvP is unknown due to mixed feedback. I generally agree with the balance team's thoughts on balance, but I'm curious to hear input from others in this forum.

The most balanced view you'll get is likely " z > p > t > z ". How much each one beats the other is hotly debated, and some of those > turn into = for some people, but that's the gist.


Thanks, that sounds about right. My belief is that it's Z > P > T = Z. I've seen your suggestion thrown around before though.

ZvP don't seems very zerg favored, if you're looking prolevel.

Kor has very good protoss, and they're performing well vs Zerg.
Foreigner scene have only a few good protoss, so the winrates could seems "zerg favored" when you see avarage protoss facing Serral/snute/nerchio/peatraurs/firecake/elazer/tlo.

But lilbow and petitdrogo best matchup is vs Z.Harstem better at PvZ than PvT. Showtime/Huk has the same winrates vs P and Z.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2016-02-22 07:23:08
February 22 2016 07:20 GMT
#25234
On February 22 2016 16:00 Tyrhanius wrote:
Show nested quote +
On January 27 2016 09:54 RavingRaver wrote:
On January 26 2016 10:05 aksfjh wrote:
On January 26 2016 08:02 RavingRaver wrote:
Out of curiosity. What do you guys generally think the state of the match ups are? Judging by what the balance team has been stating, "TvP is P favored, TvZ is even and ZvP is unknown due to mixed feedback. I generally agree with the balance team's thoughts on balance, but I'm curious to hear input from others in this forum.

The most balanced view you'll get is likely " z > p > t > z ". How much each one beats the other is hotly debated, and some of those > turn into = for some people, but that's the gist.


Thanks, that sounds about right. My belief is that it's Z > P > T = Z. I've seen your suggestion thrown around before though.

ZvP don't seems very zerg favored, if you're looking prolevel.

Kor has very good protoss, and they're performing well vs Zerg.
Foreigner scene have only a few good protoss, so the winrates could seems "zerg favored" when you see avarage protoss facing Serral/snute/nerchio/peatraurs/firecake/elazer/tlo.

But lilbow and petitdrogo best matchup is vs Z.Harstem better at PvZ than PvT. Showtime/Huk has the same winrates vs P and Z.

Can I just drop the aligulac balance report thread here?

actual balance stats

FYI, Z consistently beating P is the only signal, and a huge one at 56.4% win rate. ZvT and PvT both have win rates very close to 50%.

My experience from the thread was that most people just stuck to their ideas of which race was OP (hint: it was never the one they played themselves), and made up all kinds of reasons why the stats were not relevant (many of them are addressed in the linked thread). I expect to see the same here, but I figured I should give people a chance at least. You can lead a whiner to the data, but you can't force him to fairly interpret it.
CheddarToss
Profile Joined September 2015
534 Posts
February 22 2016 11:32 GMT
#25235
On February 22 2016 12:35 plogamer wrote:
Show nested quote +
On February 22 2016 12:06 90ti wrote:
On February 22 2016 11:55 CheddarToss wrote:
After just having watched a bad terran wreck Neeb two times in a row with a 2-base marine + tankivac all-in, I've decided to stop playing and watching this game until it has some resemblance of balance.


i was kind of surprised that nate called it cheese? I don't play at GM level so maybe you guys can comment here.


CheddarToss calls it an all-in too, which it is, 2 base kind. Kind of like 2 base blink-stalker all-in from HotS. Looking at state dismantle KoMA rightnow, it's clearly not a matter of balance.

But hey, people like CheddarToss won't be happy until top terrans only barely make it into ro16 GSL.

No, I won't be happy until easy to execute, but extremely hard to defend bullshit has been removed from this game.
Charoisaur
Profile Joined August 2014
Germany16081 Posts
February 22 2016 12:06 GMT
#25236
I can't take this comment serious when it comes from a guy with the name "CheddarToss"
Many of the coolest moments in sc2 happen due to worker harassment
CheddarToss
Profile Joined September 2015
534 Posts
March 02 2016 17:28 GMT
#25237
According to aligulac PvT is at 47% while PvZ is at 42.7%. The data is for February. Protoss has been far to weak in PvZ since October. I think that it's high time for some buffs to Protoss or nerfs to Zerg. 5 months is enough time to establish that Zerg is overpowered in in PvZ.
Nebuchad
Profile Blog Joined December 2012
Switzerland12474 Posts
March 02 2016 22:01 GMT
#25238
On March 03 2016 02:28 CheddarToss wrote:
According to aligulac PvT is at 47% while PvZ is at 42.7%. The data is for February. Protoss has been far to weak in PvZ since October. I think that it's high time for some buffs to Protoss or nerfs to Zerg. 5 months is enough time to establish that Zerg is overpowered in in PvZ.


To be fair Cheddar, we're only at -86 points in the performance graph, it's not that bad.
No will to live, no wish to die
PPN
Profile Joined August 2011
France248 Posts
March 02 2016 23:46 GMT
#25239
On March 03 2016 02:28 CheddarToss wrote:
According to aligulac PvT is at 47% while PvZ is at 42.7%. The data is for February. Protoss has been far to weak in PvZ since October. I think that it's high time for some buffs to Protoss or nerfs to Zerg. 5 months is enough time to establish that Zerg is overpowered in in PvZ.


Wow. Breaking news. After 2 heavy nerfs, Protoss is doing even worse than before. Who would have thought. Here I was like everyone else thinking Protoss winrate would naturally go up thanks to rocks and a natural becoming a gold.
Lexender
Profile Joined September 2013
Mexico2658 Posts
March 02 2016 23:55 GMT
#25240
On February 22 2016 15:17 parkufarku wrote:
Show nested quote +
On February 22 2016 12:13 Lexender wrote:
On February 02 2016 02:20 parkufarku wrote:
On January 26 2016 11:14 Lexender wrote:
On January 26 2016 00:32 MperorM1 wrote:
On January 25 2016 23:36 _Croc wrote:
The siegetank has to be buffed today! Blizzard must hurry before every last remaining terran leaves.

That was quite an overstatement... but I want this to be patched.

# This is the idea:

Blizzard should make the tanks become unsieged when picked up in medivacs. There is just no way that a sieged tank should be able to fly in a medivac!

The tankivac is an insult to the siegetank. The siegetank should not be able to boost around faster than a stimmed marine! This completely destroys the identity of the siege tank and should be reverted.

Then Blizzard should add the good old maelstorm rounds back as an upgrade at the techlab which costs 150/150 (or 100/100) that increases the damage dealt by the tank.

Maelstorm rounds:

Siege Tank's Crucio Shock Cannon deals +40 damage to primary target. Splash damage remains the same.


They should also make the tank shoot a projectile (like the marauder) so they will overkill targets slightly. That would make tanks more effective in small numbers while not making them completely overpowered in large numbers.

Sorry for bad English. I am crying for this to happen and I will not start to play again until I know I can trust the tank against the new threats: adepts, ravagers, ...the list goes on.

It was not me that came up with all these ideas but I think they are good ideas so I will share them here!

This will make tanks good again and bring the positional mech back!

Thanks for reading!
// _Croc

EDIT: mealstorm rounds and unsigned tanks... I wasn't quite paying attention when writing this. I have now fixed the spelling mistakes.


And where do we nerf terran so that the race remains balanced?


You have poor reading comprehension


Step 1. Deny any fact that hurts Terran or helps other races
Step 2. Bash any user who proceeds with Step 1.
Step 3. Advocate hard for Terran even when it's OP so that it receives buffs
Step 4. Rinse and repeat. Report any TL user who seems even remotely close to Step 1.


Are you talking about yourself now?


I see you proceeded with Step 2. I have a honest question for you. Do you even actually want a balanced game?


You trash talk anybody who says anything against protoss and everything that has to do with protoss.

Also I don't really care about it anyway, most of my complaints are about the design and mech being not viable, don't really care about actual balance (as longs as its not to absurd)

But yeah your comment could totally be talking about you just change "terran" for "protoss"
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