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January 2016 Aligulac balance report

Forum Index > SC2 General
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Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2016-02-02 12:25:23
February 02 2016 12:15 GMT
#1
aligulac.com
Go here for interactive graphics, including number of games the stats are based on. Below is from Aligulac.

Balance report

The following chart show the historical month-by-month winrates for each non-mirror matchup in the database.

Note that this yields information about metagame balance near the top of the skill ladder, and is not to be confused with (although likely correlated to) actual game balance throughout the whole player population.

The winrate is shown with respect to the race listed first, so if the Protoss vs. Terran graph shoots up, that means Protoss is doing well and Terran poorly.

[image loading]

The performance difference chart shows the approximate difference between actual performance as evidenced by results and predicted performance by rating. For example, if, averaged over a whole month, all Terrans had mean rating difference -100 (which is to say, their mean rating was equal to 100 less than that of their opponents), but they performed as if they had a mean rating difference of +100 (about 54.5% winrate), then that amounts to a performance difference of +200, which is to be interpreted as that Terran players overall performed 200 points better than expected.

This chart can avoid some of the problems with the above, which can potentially be influenced by incredibly hot streaks from one or two singularly great players. However, as ratings catch up to the performances of the players, this chart will tend toward equilibrium, even if balance never changes.

[image loading]


Some stats
Using stattrek.com
This is by the OP, not aligulac.

I am summing the stats for November to end of January (so all of LotV, plus last week of HotS) for each matchup, and do some binomial tests to get p-values for balanced matchups.

PvZ: 1712/3928 = 43.6%
(singel sided) p-value for 50%: less than 1e-6
(single sided) p-value for 45%: 3%

TvZ: 1836/3665 = 50.1%
(singel sided) p-value for 50%: 46%

PvT: 1265/2511 = 50.4%
(singel sided) p-value for 50%: 36%

These number show incredibly strong evidence that zergs beat protosses most often than not in this set of games. They also show well balanced winrates close to 50% in both TvP and TvZ.

However, the binomial test assumes that the games are independent, which they are not of course. The same players play several maps each time, and each (well, most) players play many series. This can create false significance in this binomial test, like the Z > P above. We can handwavingly take this into account by cutting down the number of independent observations (degrees of freedom), while maintaining the win ratio. Looking at ZvP (the others already have high p-values), we slash the number of games by 5, turning it into

PvZ (decreased #observations): 342/785= 43.6%
(singel sided) p-value for 50%: 1e.7e-4
(single sided) p-value for 47%: 2.9%
(single sided) p-value for 45%: 22%

These numbers still show a very strong signal of zerg winning more over protoss, although the evidence for a winrate over 55% isn't as compelling any more.

You can also add some multiple hypothesis testing for the three matchups, and double-sided p-values, which would further weaken the signal a bit, pushing back the point of 5% significance to 48% probably. Nonetheless, all these corrections doesn't change the fact that the measured winrate is 43.6%. It only changes how likely it is to be coincidental from a true winrate of 50%.

In conclusion, there is striking evidence that zerg has a larger than 50% winrate in this data set, some evidence that it is larger than 53% and indications that it is above 55%.


+ Show Spoiler [OP conflicts of interest] +
I am a zerg player, so it is not in my interest to report a Z > P imbalance.

Although I have been trying to push the importance and significance of the signal we saw last month, so I guess I am biased to reproduce what I have been whining about since last month. Which it has been. but would I have written this OP if the January stats had been 50% for ZvP? Probably not. Which is called publication bias.


edit: oops, screwed up PvZ and ZvP. >_> fixed, sorry. Zerg is winning more over toss.
Stormhoof
Profile Joined January 2015
Serbia182 Posts
February 02 2016 12:23 GMT
#2
Protoss is very UP after this patch and any stats cant deny it. I am thinking of quitting game until this is solved. Unplayable atm.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 02 2016 12:26 GMT
#3
On February 02 2016 21:23 ZeRoX_TV wrote:
Protoss is very UP after this patch and any stats cant deny it. I am thinking of quitting game until this is solved. Unplayable atm.

haha, yes, you are right. I accidentally wrote ZvP where it should have been PvZ. :o)
Fixed now.
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2016-02-02 12:26:36
February 02 2016 12:26 GMT
#4
ZvP: 1712/3928 = 43.6%
this means that zerg wins 44% of the times against protoss... I think you mean PvZ

edit: wow i refreshed 1 second before posting and it was still wrong now it's fixed... fml
Skytale1i
Profile Joined January 2016
31 Posts
February 02 2016 12:42 GMT
#5
I will definitely give zerg a chance. I like lurkers and ravagers if I'm using them.
Clonester
Profile Joined August 2014
Germany2808 Posts
February 02 2016 12:50 GMT
#6
How much influence does it have, that the foreign scene has almost double the amount of notable Zerg players over Terran and Protoss (who seem rather close in notable player numbers) ?.

For example WCS Qualifier EU 1:

+ Show Spoiler +
[image loading]


When we expect, that skill is equally devided between all 3 races, shouldnt have Zerg with the double amount of "notable players" have also a higher amount of strong players, who then kick not only more weaker Zergs in ZvZs out, but also win more games against other races then their counterparts from the other races?

Sorry, my english isnt perfect, I hope you understand what I mean.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Nebuchad
Profile Blog Joined December 2012
Switzerland12377 Posts
February 02 2016 12:54 GMT
#7
If that's the case Clonester, then that's also the case in TvZ. The data doesn't demonstrate that.
No will to live, no wish to die
Clonester
Profile Joined August 2014
Germany2808 Posts
February 02 2016 12:56 GMT
#8
On February 02 2016 21:54 Nebuchad wrote:
If that's the case Clonester, then that's also the case in TvZ. The data doesn't demonstrate that.


I wasnt trying to refer to just ZvP but overall the impact of the race distribution.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 02 2016 13:04 GMT
#9
You should add this as well:

[image loading]
[image loading]

Note the number of games recorded being quite low still.

And note the slight trend in PvZ towards P and TvZ towards T (which could be variance, but might not).

Also look at the number of mirror matches as that has some connection to how well a race is doing in tournaments.
Cry 'havoc' and let slip the dogs of war
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 02 2016 13:12 GMT
#10
Balance patch was this week, and we'll have a map balance patch next week.

It's too early to analyse Aligulac AND we don't have enough high level game to indetify the causes of imbalance if it exists.

Meta is gonna shift we need to see what happens. In PL this week, ZvP is at 3-2. Let's see how it goes.
Dear INno and all the former STX boys.
Scarlett`
Profile Joined April 2011
Canada2392 Posts
February 02 2016 13:17 GMT
#11
the data from november/december is pretty much irrelevant in pvz now ; everyone was playing stalker disruptor and it didnt work. its like taking march/april 2013 pvt data and saying oh wow worst winrate ever for protoss and yet it evens out afterwards with no balance change as protoss players adapt to the new medivac speed

plus this map pool is incredibly zerg favoured in zvp
Progamer
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 02 2016 13:30 GMT
#12
On February 02 2016 22:17 Acer.Scarlett` wrote:
the data from november/december is pretty much irrelevant in pvz now ; everyone was playing stalker disruptor and it didnt work. its like taking march/april 2013 pvt data and saying oh wow worst winrate ever for protoss and yet it evens out afterwards with no balance change as protoss players adapt to the new medivac speed

plus this map pool is incredibly zerg favoured in zvp

January doesn't really seem to change the trend much though. Still below 45% win rate. But yeah, you never know if the meta will change and turn things around I guess. Do you know of any new OP PvZ builds on the rise? Would you tell if you did?

Should say that the HotS PvT thing only went for a month, about 750 games. We have 3 months and almost 4k games now. How long should we wait for the meta to change?

And yes, whenever you speak about balance, it is always on the current maps. So patching the units or the maps will have similar effect.

How will the upcoming unit/map patch affect ZvP do you think?
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 02 2016 13:39 GMT
#13
End of Jan and beginning of Feb Aligulac period has PvZ climb narrowly above 45%.
Cry 'havoc' and let slip the dogs of war
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 02 2016 13:42 GMT
#14
Well that is many games, probably enough to get some conclusions.

I like how PvT is basically fixed at ~53%, TvZ at 50% (protoss so jelly) and PvZ is a total trainwreck.

Now I really wish stalker disruptor was good at the top level. Watching packs of roach/rav/hydra go boom was fun.
Revolutionist fan
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 02 2016 13:43 GMT
#15
On February 02 2016 22:17 Acer.Scarlett` wrote:
the data from november/december is pretty much irrelevant in pvz now ; everyone was playing stalker disruptor and it didnt work. its like taking march/april 2013 pvt data and saying oh wow worst winrate ever for protoss and yet it evens out afterwards with no balance change as protoss players adapt to the new medivac speed

plus this map pool is incredibly zerg favoured in zvp


Yes, the difference between stalker/disrupter and mass pheonix into chargelot archon is night and day, performance wise.

LotV is too volatile to be drawing conclusions from results right now.
Cereal
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
February 02 2016 15:05 GMT
#16
On February 02 2016 22:17 Acer.Scarlett` wrote:
the data from november/december is pretty much irrelevant in pvz now ; everyone was playing stalker disruptor and it didnt work. its like taking march/april 2013 pvt data and saying oh wow worst winrate ever for protoss and yet it evens out afterwards with no balance change as protoss players adapt to the new medivac speed

plus this map pool is incredibly zerg favoured in zvp


herO would beg to differ:
.
RPR_Tempest
Profile Blog Joined February 2011
Australia7798 Posts
February 02 2016 15:07 GMT
#17
PvZ is being worked out now. Probe style is the future.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
weikor
Profile Blog Joined March 2011
Austria580 Posts
February 02 2016 15:41 GMT
#18
I dont think PvZ is a matchup that will stabilize on its own in the near future. The fundamental balance of PvZ was just thrown out the window.

In Wol / Hots, protoss had the strongest ground army in the lategame - this meant even if zerg takes 10 more bases, there was always a chance to come back into the game.

Zerg has the faster economy, easier to hold own expansions, ease to punish enemy expansions and now also the better setup in the lategame with ultralisks / lurkers / broodlords / vipers / cracklings.

Aside for some punishing timings from protoss - theres no straight up macro game to win anymore.
Merkmerk
Profile Joined August 2010
United States96 Posts
February 04 2016 18:54 GMT
#19
Your problem is assuming you should still be in the game if another player takes 10 bases, and that it was fine when that was the case.

A huge crutch was taken away from Protoss this last patch - the ability to defend basically any early aggression from zerg without units.

It'll take some time for that to shake out.

Also FYI - Zerg econ isn't actually faster in the first 5 minutes of the game or so. Protoss out drones Zerg until later on thanks to Chronoboost and doesn't have to choose between workers or units.
Yodeleihelaihee
BronzeKnee
Profile Joined March 2011
United States5218 Posts
February 04 2016 19:09 GMT
#20
On February 02 2016 22:42 Salteador Neo wrote:
Well that is many games, probably enough to get some conclusions.

I like how PvT is basically fixed at ~53%, TvZ at 50% (protoss so jelly) and PvZ is a total trainwreck.

Now I really wish stalker disruptor was good at the top level. Watching packs of roach/rav/hydra go boom was fun.


Remember that most of the games played during that period were before the Adept and PO nerf.

So Protoss was winning ~52% prior the nerfs.
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