• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:06
CET 17:06
KST 01:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What monitor do you use for playing Remastered? (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1624 users

Designated Balance Discussion Thread - Page 1123

Forum Index > SC2 General
Post a Reply
Prev 1 1121 1122 1123 1124 1125 1266 Next
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-05 20:45:50
October 05 2014 20:45 GMT
#22441
On October 06 2014 05:20 TheDwf wrote:
Show nested quote +
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese, then you really have to consider 2base hellbat drops with delayed third/stim/upgrades one as well.
So either you only count that one 2base ling/bling as a cheese from Soulkey - then it is 2-1 in cheeses for Innovation with his two 2raxes - or you count all of these builds - then it is 5-4 for Innovation. With either perspective, Innovation cheesed/allined just as much or more than Soulkey.

soO even showed us this weekend that if he gets scouted early, he just abandons and plays from slightly behind. How is that different than a hellbat drop build that also plays from slightly behind if it doesn't catch the opponent offguard? (like against Soulkey game 7)
While if he doesn't get scouted early... well he just wins.
TheDwf
Profile Joined November 2011
France19747 Posts
October 05 2014 20:49 GMT
#22442
On October 06 2014 05:45 Big J wrote:
Show nested quote +
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese

I don't a priori, only the defence determines whether the push was all-in or not.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
October 05 2014 20:51 GMT
#22443
On October 06 2014 05:33 RaFox17 wrote:
Show nested quote +
On October 06 2014 05:31 TheDwf wrote:
On October 06 2014 05:30 RaFox17 wrote:
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC

On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.

Hahahaha

You consider terran mid and late game weak? It must be that korean terran magic then why they are winning quite a lot lately. Not saying t is op but claiming terran is weak is bullshit.

Read again what I bolded...

You consider terran mid and late game weak? It must be that korean terran magic then why they are winning quite a lot lately. Not saying t is op but claiming terran is weak is bullshit.
Edit: Read wrong. Still think terran is able to fight late game quite well. Evidence: terran winning a lot.

Just because terrans win doesn't mean that Terran lategame is strong; most aren't winning in the lategame.
Taeja the one true Byunjwa~
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
October 05 2014 20:56 GMT
#22444
On October 06 2014 05:45 Big J wrote:
Show nested quote +
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese, then you really have to consider 2base hellbat drops with delayed third/stim/upgrades one as well.
So either you only count that one 2base ling/bling as a cheese from Soulkey - then it is 2-1 in cheeses for Innovation with his two 2raxes - or you count all of these builds - then it is 5-4 for Innovation. With either perspective, Innovation cheesed/allined just as much or more than Soulkey.

soO even showed us this weekend that if he gets scouted early, he just abandons and plays from slightly behind. How is that different than a hellbat drop build that also plays from slightly behind if it doesn't catch the opponent offguard? (like against Soulkey game 7)
While if he doesn't get scouted early... well he just wins.

In Innovation vs. Soulkey, Soulkey's ling/bling bust was allin because he had no followup at all. Innovation's hellbat drops are like hellion/banshee: it's nice if they don't get scouted, but if they do, they can still do some damage and even if they don't Terran is only slightly behind, if at all, as they have a third down at around 7 minutes and upgrades started around 8.

Soulkey's roach/baneling was especially allin in that series because he was playing against 3OC with fast upgrades; he would have been too far behind in upgrades to compete in a long game without bringing Innovation under 20 workers. If terran's upgrades are slower (as they are most of the time nowadays), then Zerg can bust, drone up behind, and start 1/1 around 10 minutes and be less than a full upgrade behind, and as a result, it is less allin.
Taeja the one true Byunjwa~
Big J
Profile Joined March 2011
Austria16289 Posts
October 05 2014 20:57 GMT
#22445
On October 06 2014 05:49 TheDwf wrote:
Show nested quote +
On October 06 2014 05:45 Big J wrote:
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese

I don't a priori, only the defence determines whether the push was all-in or not.

That makes of course sense in terms of a specific game. But isnt really the definition that is commonly used and by which I was arguing.
r691175002
Profile Joined October 2012
249 Posts
Last Edited: 2014-10-05 20:59:57
October 05 2014 20:58 GMT
#22446
On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.

Lets not get crazy here, Terran needs to win about 5 more consecutive premiere tournaments before we reach that point...
[image loading]

[image loading]
Cheren
Profile Blog Joined September 2013
United States2911 Posts
October 05 2014 21:05 GMT
#22447
The game is at the point right now where it can be balanced by changing the map pool, if Protoss isn't doing too well just add blink maps, and if Zerg isn't doing well add more open maps. Really hope there's no more balance patches before LotV barring someone breaking the meta.
Big J
Profile Joined March 2011
Austria16289 Posts
October 05 2014 21:13 GMT
#22448
On October 06 2014 05:56 PinheadXXXXXX wrote:
Show nested quote +
On October 06 2014 05:45 Big J wrote:
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese, then you really have to consider 2base hellbat drops with delayed third/stim/upgrades one as well.
So either you only count that one 2base ling/bling as a cheese from Soulkey - then it is 2-1 in cheeses for Innovation with his two 2raxes - or you count all of these builds - then it is 5-4 for Innovation. With either perspective, Innovation cheesed/allined just as much or more than Soulkey.

soO even showed us this weekend that if he gets scouted early, he just abandons and plays from slightly behind. How is that different than a hellbat drop build that also plays from slightly behind if it doesn't catch the opponent offguard? (like against Soulkey game 7)
While if he doesn't get scouted early... well he just wins.

In Innovation vs. Soulkey, Soulkey's ling/bling bust was allin because he had no followup at all. Innovation's hellbat drops are like hellion/banshee: it's nice if they don't get scouted, but if they do, they can still do some damage and even if they don't Terran is only slightly behind, if at all, as they have a third down at around 7 minutes and upgrades started around 8.

Soulkey's roach/baneling was especially allin in that series because he was playing against 3OC with fast upgrades; he would have been too far behind in upgrades to compete in a long game without bringing Innovation under 20 workers. If terran's upgrades are slower (as they are most of the time nowadays), then Zerg can bust, drone up behind, and start 1/1 around 10 minutes and be less than a full upgrade behind, and as a result, it is less allin.

Roach/baneling always does damage. And you still get your third on time and 60drones in 10mins. So i take it is like hellion/banshee as well? Or are we again using two kinds of measures? A failed roach/bane hardly ever straight up loses. It usually takes 1-2mins to even see who actually has the advantage afer the dust has settled and the Terran survives.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
October 05 2014 21:37 GMT
#22449
On October 06 2014 06:13 Big J wrote:
Show nested quote +
On October 06 2014 05:56 PinheadXXXXXX wrote:
On October 06 2014 05:45 Big J wrote:
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese, then you really have to consider 2base hellbat drops with delayed third/stim/upgrades one as well.
So either you only count that one 2base ling/bling as a cheese from Soulkey - then it is 2-1 in cheeses for Innovation with his two 2raxes - or you count all of these builds - then it is 5-4 for Innovation. With either perspective, Innovation cheesed/allined just as much or more than Soulkey.

soO even showed us this weekend that if he gets scouted early, he just abandons and plays from slightly behind. How is that different than a hellbat drop build that also plays from slightly behind if it doesn't catch the opponent offguard? (like against Soulkey game 7)
While if he doesn't get scouted early... well he just wins.

In Innovation vs. Soulkey, Soulkey's ling/bling bust was allin because he had no followup at all. Innovation's hellbat drops are like hellion/banshee: it's nice if they don't get scouted, but if they do, they can still do some damage and even if they don't Terran is only slightly behind, if at all, as they have a third down at around 7 minutes and upgrades started around 8.

Soulkey's roach/baneling was especially allin in that series because he was playing against 3OC with fast upgrades; he would have been too far behind in upgrades to compete in a long game without bringing Innovation under 20 workers. If terran's upgrades are slower (as they are most of the time nowadays), then Zerg can bust, drone up behind, and start 1/1 around 10 minutes and be less than a full upgrade behind, and as a result, it is less allin.

Roach/baneling always does damage. And you still get your third on time and 60drones in 10mins. So i take it is like hellion/banshee as well? Or are we again using two kinds of measures? A failed roach/bane hardly ever straight up loses. It usually takes 1-2mins to even see who actually has the advantage afer the dust has settled and the Terran survives.

That's just not true. If a Zerg goes for any type of all in and it fails to deal significant damage, Zerg is behind majorly. Zerg sacrifices either tech, drones, the forth, or upgrades or any combination thereoff to get units out on the field. It's usually pretty easy to say who is ahead or not. You look at the worker counts (Add approx 15 to Terran), looking at the critical upgrades (Stim cancelled? 1/1 done?) and loss of production. You can quite accurately gauge who came out on top.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
xyzz
Profile Joined January 2012
567 Posts
October 06 2014 00:40 GMT
#22450
Lets not get crazy here, Terran needs to win about 5 more consecutive premiere tournaments before we reach that point...

Well, Innovation just won Code-S, and WCS EU will have a TvT final, so you can add 2 more.
Lexender
Profile Joined September 2013
Mexico2655 Posts
October 06 2014 02:53 GMT
#22451
On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.


Not sure where you get this, what strategies are talking about?

Gas first in TvP?
Hellbats in TVZ?

Except the occasional 2 rax (wich has been around forever) most terran wins come from macro games, Flash vs Zest was ghost viking every game, Inno only did 2 base tank pushes as response to soO's roaches, from all terran MUs only TvT is 1 base aggression 80% of the time, also terrans doing well is only resently, not even a season has passed since it started, the protoss dominance was only addresed after many months with the same trend and most of it was map pool and small changes.
washikie
Profile Joined February 2011
United States752 Posts
October 06 2014 05:36 GMT
#22452
I also think that you should not draw to much from the choices innovation made in 1 series. The decision to cheese or not on a pro level when you are a player like innovation often comes down more to mind games then the actual strength of your build. Innovation is probably the most straight up standard tvz player in the world so when he mixes in allins a big part of it is banking on the fact that its unexpected specifically from him. Its like when rain mixes in allins in pvt.

Imo heavy allin play should really only be of concern if it is the norm. Ie. season 2 of gsl (aka the season of 2 raxes) or more recently the ubiquitous use of blink allins. one series between two specific players should not be looked into to much.
"when life gives Hero lemons he makes carriers" -Artosis
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 06 2014 08:26 GMT
#22453
On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.

From Protoss view:
Nope, it is just incredible terran favored map pool and predictability of P(which may be a problem of current meta). That's all. And a light nerf to Protoss all ins, but mostly the map pool. In BO3 you can veto the worst maps and hope to win, in BO5 you are screwed. You will have there two of:
Catallena - you spawn on the bottom position, you lost the game. Almost 360° drop radius, happy defending. Why is there the air space... I don't get it, when the biggest part of units is in fact GROUND units. Though the map has a positive thing - it can be called Leenock map!
Deadwing - once you realize how open to drops is the air space under(over) your natural, oh boy. Not enough observers!
Foxtrot Labs - So pros veto this map because of pathing bug, can you imagine happening this in some real sport? Yes, this is why eSport cannot be taken seriously... at least SC2 cannot. Blizzard, any response? No? I am not surprised, they are looking for the colossus bug in a different HotS.
Nimbus - drop the protoss into eternity. Also THE map where Colossus phoenix is the usual stuff. When some terrans were talking how easy is to drop P on Overgrowth, what is their opinion on the Nimbus map then... Also, a note, you cannot defend the ramp with nexus cannon(it is not a small cosmetic if you think about it)

All the maps are OKish against 98 % of the ladder population, because those T doesn't have the multitasking to drop properly, the defense is easier. But the top 2 % where the multitasking starts to kick in?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Big J
Profile Joined March 2011
Austria16289 Posts
October 06 2014 08:42 GMT
#22454
On October 06 2014 11:53 Lexender wrote:
Show nested quote +
On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.


Not sure where you get this, what strategies are talking about?

Gas first in TvP?
Hellbats in TVZ?

Except the occasional 2 rax (wich has been around forever) most terran wins come from macro games, Flash vs Zest was ghost viking every game, Inno only did 2 base tank pushes as response to soO's roaches, from all terran MUs only TvT is 1 base aggression 80% of the time, also terrans doing well is only resently, not even a season has passed since it started, the protoss dominance was only addresed after many months with the same trend and most of it was map pool and small changes.


He is probably talking about these build orders (for TvZ at least):
powerful cheeses in TvZ: 2rax, 8-8-8, double factory blue flame, hellbat push
powerful pressure builds in TvZ: hellion/medivac/marine, 3reaper, hellion/banshee, 11min 1/1 push, fast WM drop

And that's not the full list, that's rather just the more recently played ones. You can probably add a ton of old builds like the 2base marine/tank/medivac or a 2base MMMM play, or a hellion/marine or hellbat/marine or hellion/marauder or hellbat/marauder play and so on, which are not being played often but surely not forgotten and will probably be played again.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-10-06 09:44:35
October 06 2014 09:42 GMT
#22455
Those builds are a bitch to deal with. The worst are those who are on 2base 'cause you know it's fishy when there's no expand by 4/5 minutes on ZvT.

Didn't see an 8/8/8 for now. I saw 2rax and held it quite nicely (but i played WoL :p). Hellbat push is the more ccommon.

The 6/8rines 8ish hellbat push on 2base (Flash vs Snute) is really really hard to stop (if you don't scout it of course).

There's the hellbat/marauder push on 1base too. You need roaches to kill HB quickly and then lings for marauder. But if you let just one HB alive when you make the glings... you are doomed.

But they are all stopable... even if it's hard. I have more trouble with standard opening at my level than against cheese from T.

Every race starts to dominate after a patch. Takes a little time to figure out how to stop those new things. Remember the servos upgrades buff ? it was imposssible to play ZvT. Now it's not that common.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Dingodile
Profile Joined December 2011
4139 Posts
Last Edited: 2014-10-06 10:28:42
October 06 2014 10:20 GMT
#22456
I still think the biggest problem in TvZ is hellbat push. Zerg cant (or very hard time to) scout armory in time. Terrans obviously producing hellions and IF they are close to 3rdHatch they are morphing to hellbats.

Atleast I havent seen a zerg in the last 3 months who has scouted armory in time and builds roach warren as respond.

My suggestion: If you produce hellions you cant morph to hellbats without an upgrade ability from armory (hellbats->hellions works without upgrade but you need the upgrade if you want back to hellbats). Seriously the morph shortly before attacking 3rdHatch IS the problem. If zerg can hold with zerglings vs hellions, thats ok, but if they morph to hellbats, then zerlings are bad.

edit: upgrade <-> transformation servos
Grubby | ToD | Moon | Lyn | Sky
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 06 2014 10:37 GMT
#22457
On October 06 2014 19:20 Dingodile wrote:
I still think the biggest problem in TvZ is hellbat push. Zerg cant (or very hard time to) scout armory in time. Terrans obviously producing hellions and IF they are close to 3rdHatch they are morphing to hellbats.

Atleast I havent seen a zerg in the last 3 months who has scouted armory in time and builds roach warren as respond.

My suggestion: If you produce hellions you cant morph to hellbats without an upgrade ability from armory (hellbats->hellions works without upgrade but you need the upgrade if you want back to hellbats). Seriously the morph shortly before attacking 3rdHatch IS the problem. If zerg can hold with zerglings vs hellions, thats ok, but if they morph to hellbats, then zerlings are bad.

edit: upgrade <-> transformation servos

If the scouting options are there (and it's a relatively well known timing - I suspect it's still not a big enough issue to most players) then you can only blame players for not scouting. (Similarly to 2 rax - should be very easy to see coming but you just don't see drone scouts).
Big J
Profile Joined March 2011
Austria16289 Posts
October 06 2014 10:44 GMT
#22458
On October 06 2014 19:20 Dingodile wrote:
I still think the biggest problem in TvZ is hellbat push. Zerg cant (or very hard time to) scout armory in time. Terrans obviously producing hellions and IF they are close to 3rdHatch they are morphing to hellbats.

Atleast I havent seen a zerg in the last 3 months who has scouted armory in time and builds roach warren as respond.

My suggestion: If you produce hellions you cant morph to hellbats without an upgrade ability from armory (hellbats->hellions works without upgrade but you need the upgrade if you want back to hellbats). Seriously the morph shortly before attacking 3rdHatch IS the problem. If zerg can hold with zerglings vs hellions, thats ok, but if they morph to hellbats, then zerlings are bad.

edit: upgrade <-> transformation servos


I don't think it is a big problem. It's just one of those builds that are:
1. easy to execute;
2. tricky to scout;
3. dangerous even when scouted (thin margin of error for the defender);
4. forces serious defensive commitment from most builds;
5. yet has smooth transitions to various forms of play
Extenz
Profile Joined October 2011
Italy822 Posts
October 06 2014 11:14 GMT
#22459
The problem with terran is that it's too forgiving; widow mine kills 10 units/workers? cool you win, doesn't do anything? np you lost 75/25. Your pressure didn't do enough damage or didn't kill the opponent? Np your units are easy to replenish, how often does terran completely fail a hellion drop marine push just to transition out easily?
Also PDD is a mistake.
Dingodile
Profile Joined December 2011
4139 Posts
October 06 2014 11:15 GMT
#22460
Well with my suggestion 1) zerg can scout at terran natural if there are hellbats so zerg does know now not to play greedy as usual and 2) hellbat push comes 1min later (due to transformation servos upgrade time) so zerg has a better conclusion that terran has most likely upgraded the transformation servos).

It's more predictable than what we have now from zerg perspective.
Grubby | ToD | Moon | Lyn | Sky
Prev 1 1121 1122 1123 1124 1125 1266 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Mid Season Playoffs
MaxPax vs ByuNLIVE!
Solar vs TBD
WardiTV1368
IndyStarCraft 246
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko532
IndyStarCraft 246
trigger 49
SC2Nice 37
RushiSC 23
Livibee 8
StarCraft: Brood War
Britney 63360
Sea 5434
ggaemo 1218
Shuttle 695
Barracks 471
Mini 389
firebathero 215
PianO 134
BRAT_OK 110
soO 75
[ Show more ]
Mong 74
Aegong 70
Snow 58
Movie 56
ToSsGirL 50
Sea.KH 43
ajuk12(nOOB) 38
Sacsri 35
Sexy 34
yabsab 14
Bale 13
scan(afreeca) 13
Shine 12
eros_byul 0
Dota 2
qojqva3313
syndereN510
XcaliburYe175
League of Legends
C9.Mang0436
Counter-Strike
chrisJcsgo84
Other Games
Grubby4393
singsing1868
Fuzer 324
hiko315
Hui .300
FrodaN142
QueenE63
KnowMe41
Trikslyr1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler75
League of Legends
• Nemesis3013
• Jankos2065
Other Games
• WagamamaTV210
Upcoming Events
OSC
2 days
Korean StarCraft League
3 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
4 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Patches Events
6 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.