• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:59
CEST 05:59
KST 12:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence5Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Diplomacy, Cosmonarchy Edition [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1348 users

Designated Balance Discussion Thread - Page 1123

Forum Index > SC2 General
Post a Reply
Prev 1 1121 1122 1123 1124 1125 1266 Next
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-10-05 20:45:50
October 05 2014 20:45 GMT
#22441
On October 06 2014 05:20 TheDwf wrote:
Show nested quote +
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese, then you really have to consider 2base hellbat drops with delayed third/stim/upgrades one as well.
So either you only count that one 2base ling/bling as a cheese from Soulkey - then it is 2-1 in cheeses for Innovation with his two 2raxes - or you count all of these builds - then it is 5-4 for Innovation. With either perspective, Innovation cheesed/allined just as much or more than Soulkey.

soO even showed us this weekend that if he gets scouted early, he just abandons and plays from slightly behind. How is that different than a hellbat drop build that also plays from slightly behind if it doesn't catch the opponent offguard? (like against Soulkey game 7)
While if he doesn't get scouted early... well he just wins.
TheDwf
Profile Joined November 2011
France19747 Posts
October 05 2014 20:49 GMT
#22442
On October 06 2014 05:45 Big J wrote:
Show nested quote +
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese

I don't a priori, only the defence determines whether the push was all-in or not.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
October 05 2014 20:51 GMT
#22443
On October 06 2014 05:33 RaFox17 wrote:
Show nested quote +
On October 06 2014 05:31 TheDwf wrote:
On October 06 2014 05:30 RaFox17 wrote:
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC

On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.

Hahahaha

You consider terran mid and late game weak? It must be that korean terran magic then why they are winning quite a lot lately. Not saying t is op but claiming terran is weak is bullshit.

Read again what I bolded...

You consider terran mid and late game weak? It must be that korean terran magic then why they are winning quite a lot lately. Not saying t is op but claiming terran is weak is bullshit.
Edit: Read wrong. Still think terran is able to fight late game quite well. Evidence: terran winning a lot.

Just because terrans win doesn't mean that Terran lategame is strong; most aren't winning in the lategame.
Taeja the one true Byunjwa~
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
October 05 2014 20:56 GMT
#22444
On October 06 2014 05:45 Big J wrote:
Show nested quote +
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese, then you really have to consider 2base hellbat drops with delayed third/stim/upgrades one as well.
So either you only count that one 2base ling/bling as a cheese from Soulkey - then it is 2-1 in cheeses for Innovation with his two 2raxes - or you count all of these builds - then it is 5-4 for Innovation. With either perspective, Innovation cheesed/allined just as much or more than Soulkey.

soO even showed us this weekend that if he gets scouted early, he just abandons and plays from slightly behind. How is that different than a hellbat drop build that also plays from slightly behind if it doesn't catch the opponent offguard? (like against Soulkey game 7)
While if he doesn't get scouted early... well he just wins.

In Innovation vs. Soulkey, Soulkey's ling/bling bust was allin because he had no followup at all. Innovation's hellbat drops are like hellion/banshee: it's nice if they don't get scouted, but if they do, they can still do some damage and even if they don't Terran is only slightly behind, if at all, as they have a third down at around 7 minutes and upgrades started around 8.

Soulkey's roach/baneling was especially allin in that series because he was playing against 3OC with fast upgrades; he would have been too far behind in upgrades to compete in a long game without bringing Innovation under 20 workers. If terran's upgrades are slower (as they are most of the time nowadays), then Zerg can bust, drone up behind, and start 1/1 around 10 minutes and be less than a full upgrade behind, and as a result, it is less allin.
Taeja the one true Byunjwa~
Big J
Profile Joined March 2011
Austria16289 Posts
October 05 2014 20:57 GMT
#22445
On October 06 2014 05:49 TheDwf wrote:
Show nested quote +
On October 06 2014 05:45 Big J wrote:
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese

I don't a priori, only the defence determines whether the push was all-in or not.

That makes of course sense in terms of a specific game. But isnt really the definition that is commonly used and by which I was arguing.
r691175002
Profile Joined October 2012
249 Posts
Last Edited: 2014-10-05 20:59:57
October 05 2014 20:58 GMT
#22446
On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.

Lets not get crazy here, Terran needs to win about 5 more consecutive premiere tournaments before we reach that point...
[image loading]

[image loading]
Cheren
Profile Blog Joined September 2013
United States2911 Posts
October 05 2014 21:05 GMT
#22447
The game is at the point right now where it can be balanced by changing the map pool, if Protoss isn't doing too well just add blink maps, and if Zerg isn't doing well add more open maps. Really hope there's no more balance patches before LotV barring someone breaking the meta.
Big J
Profile Joined March 2011
Austria16289 Posts
October 05 2014 21:13 GMT
#22448
On October 06 2014 05:56 PinheadXXXXXX wrote:
Show nested quote +
On October 06 2014 05:45 Big J wrote:
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese, then you really have to consider 2base hellbat drops with delayed third/stim/upgrades one as well.
So either you only count that one 2base ling/bling as a cheese from Soulkey - then it is 2-1 in cheeses for Innovation with his two 2raxes - or you count all of these builds - then it is 5-4 for Innovation. With either perspective, Innovation cheesed/allined just as much or more than Soulkey.

soO even showed us this weekend that if he gets scouted early, he just abandons and plays from slightly behind. How is that different than a hellbat drop build that also plays from slightly behind if it doesn't catch the opponent offguard? (like against Soulkey game 7)
While if he doesn't get scouted early... well he just wins.

In Innovation vs. Soulkey, Soulkey's ling/bling bust was allin because he had no followup at all. Innovation's hellbat drops are like hellion/banshee: it's nice if they don't get scouted, but if they do, they can still do some damage and even if they don't Terran is only slightly behind, if at all, as they have a third down at around 7 minutes and upgrades started around 8.

Soulkey's roach/baneling was especially allin in that series because he was playing against 3OC with fast upgrades; he would have been too far behind in upgrades to compete in a long game without bringing Innovation under 20 workers. If terran's upgrades are slower (as they are most of the time nowadays), then Zerg can bust, drone up behind, and start 1/1 around 10 minutes and be less than a full upgrade behind, and as a result, it is less allin.

Roach/baneling always does damage. And you still get your third on time and 60drones in 10mins. So i take it is like hellion/banshee as well? Or are we again using two kinds of measures? A failed roach/bane hardly ever straight up loses. It usually takes 1-2mins to even see who actually has the advantage afer the dust has settled and the Terran survives.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
October 05 2014 21:37 GMT
#22449
On October 06 2014 06:13 Big J wrote:
Show nested quote +
On October 06 2014 05:56 PinheadXXXXXX wrote:
On October 06 2014 05:45 Big J wrote:
On October 06 2014 05:20 TheDwf wrote:
On October 06 2014 04:55 Big J wrote:
On October 06 2014 04:51 Charoisaur wrote:
why is it okay for zerg to have incredibly powerful banelingbusts and roach timings but its not okay for terran to have a good allin too?
Is only zerg allowed to use allins? I see much more zerg allins in the matchup than terran allins.
Soulkey won a gsl by doing almost exclusively allins and soo came close to do the same.
But when a zerg is winning it is no problem.

TLDR: 2 rax is strong but zerg has equally strong allins if not even stronger ones.


And Innovation won a GSL with 2raxes and 2base tank/marine allins and came close to winning one with hellbat allins.(people regularily keep on forfetting what builds Innovation actually used when he got "cheesed out" bx soulkey. Which sorts of builds actually put him in a 3-0 lead)

?? There were no Hellbat all-ins in that series.

Game 1: 2 rax
Game 2: Hellbat drop 3OC
Game 3: initially Hellbat drop, changes direction towards normal 3OC after Soulkey's bane bust
Game 4: 3OC
Game 5: 3OC
Game 6: 2 rax
Game 7: Hellbat drop 3OC


If you consider a roach/baneling bust an allin despite getting 3bases with it, or even more the 65drone speedroach/speedbane an allin/cheese, then you really have to consider 2base hellbat drops with delayed third/stim/upgrades one as well.
So either you only count that one 2base ling/bling as a cheese from Soulkey - then it is 2-1 in cheeses for Innovation with his two 2raxes - or you count all of these builds - then it is 5-4 for Innovation. With either perspective, Innovation cheesed/allined just as much or more than Soulkey.

soO even showed us this weekend that if he gets scouted early, he just abandons and plays from slightly behind. How is that different than a hellbat drop build that also plays from slightly behind if it doesn't catch the opponent offguard? (like against Soulkey game 7)
While if he doesn't get scouted early... well he just wins.

In Innovation vs. Soulkey, Soulkey's ling/bling bust was allin because he had no followup at all. Innovation's hellbat drops are like hellion/banshee: it's nice if they don't get scouted, but if they do, they can still do some damage and even if they don't Terran is only slightly behind, if at all, as they have a third down at around 7 minutes and upgrades started around 8.

Soulkey's roach/baneling was especially allin in that series because he was playing against 3OC with fast upgrades; he would have been too far behind in upgrades to compete in a long game without bringing Innovation under 20 workers. If terran's upgrades are slower (as they are most of the time nowadays), then Zerg can bust, drone up behind, and start 1/1 around 10 minutes and be less than a full upgrade behind, and as a result, it is less allin.

Roach/baneling always does damage. And you still get your third on time and 60drones in 10mins. So i take it is like hellion/banshee as well? Or are we again using two kinds of measures? A failed roach/bane hardly ever straight up loses. It usually takes 1-2mins to even see who actually has the advantage afer the dust has settled and the Terran survives.

That's just not true. If a Zerg goes for any type of all in and it fails to deal significant damage, Zerg is behind majorly. Zerg sacrifices either tech, drones, the forth, or upgrades or any combination thereoff to get units out on the field. It's usually pretty easy to say who is ahead or not. You look at the worker counts (Add approx 15 to Terran), looking at the critical upgrades (Stim cancelled? 1/1 done?) and loss of production. You can quite accurately gauge who came out on top.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
xyzz
Profile Joined January 2012
567 Posts
October 06 2014 00:40 GMT
#22450
Lets not get crazy here, Terran needs to win about 5 more consecutive premiere tournaments before we reach that point...

Well, Innovation just won Code-S, and WCS EU will have a TvT final, so you can add 2 more.
Lexender
Profile Joined September 2013
Mexico2648 Posts
October 06 2014 02:53 GMT
#22451
On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.


Not sure where you get this, what strategies are talking about?

Gas first in TvP?
Hellbats in TVZ?

Except the occasional 2 rax (wich has been around forever) most terran wins come from macro games, Flash vs Zest was ghost viking every game, Inno only did 2 base tank pushes as response to soO's roaches, from all terran MUs only TvT is 1 base aggression 80% of the time, also terrans doing well is only resently, not even a season has passed since it started, the protoss dominance was only addresed after many months with the same trend and most of it was map pool and small changes.
washikie
Profile Joined February 2011
United States752 Posts
October 06 2014 05:36 GMT
#22452
I also think that you should not draw to much from the choices innovation made in 1 series. The decision to cheese or not on a pro level when you are a player like innovation often comes down more to mind games then the actual strength of your build. Innovation is probably the most straight up standard tvz player in the world so when he mixes in allins a big part of it is banking on the fact that its unexpected specifically from him. Its like when rain mixes in allins in pvt.

Imo heavy allin play should really only be of concern if it is the norm. Ie. season 2 of gsl (aka the season of 2 raxes) or more recently the ubiquitous use of blink allins. one series between two specific players should not be looked into to much.
"when life gives Hero lemons he makes carriers" -Artosis
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 06 2014 08:26 GMT
#22453
On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.

From Protoss view:
Nope, it is just incredible terran favored map pool and predictability of P(which may be a problem of current meta). That's all. And a light nerf to Protoss all ins, but mostly the map pool. In BO3 you can veto the worst maps and hope to win, in BO5 you are screwed. You will have there two of:
Catallena - you spawn on the bottom position, you lost the game. Almost 360° drop radius, happy defending. Why is there the air space... I don't get it, when the biggest part of units is in fact GROUND units. Though the map has a positive thing - it can be called Leenock map!
Deadwing - once you realize how open to drops is the air space under(over) your natural, oh boy. Not enough observers!
Foxtrot Labs - So pros veto this map because of pathing bug, can you imagine happening this in some real sport? Yes, this is why eSport cannot be taken seriously... at least SC2 cannot. Blizzard, any response? No? I am not surprised, they are looking for the colossus bug in a different HotS.
Nimbus - drop the protoss into eternity. Also THE map where Colossus phoenix is the usual stuff. When some terrans were talking how easy is to drop P on Overgrowth, what is their opinion on the Nimbus map then... Also, a note, you cannot defend the ramp with nexus cannon(it is not a small cosmetic if you think about it)

All the maps are OKish against 98 % of the ladder population, because those T doesn't have the multitasking to drop properly, the defense is easier. But the top 2 % where the multitasking starts to kick in?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Big J
Profile Joined March 2011
Austria16289 Posts
October 06 2014 08:42 GMT
#22454
On October 06 2014 11:53 Lexender wrote:
Show nested quote +
On October 06 2014 05:16 ReMinD_ wrote:
Terrans now winning every tournament. A race with powerful cheeses and pressure builds that can all easily end the game, are hard to scout and easy to transition out of. Powerful mid and late game. You know what that reminds of? Protoss before this last patch.


Not sure where you get this, what strategies are talking about?

Gas first in TvP?
Hellbats in TVZ?

Except the occasional 2 rax (wich has been around forever) most terran wins come from macro games, Flash vs Zest was ghost viking every game, Inno only did 2 base tank pushes as response to soO's roaches, from all terran MUs only TvT is 1 base aggression 80% of the time, also terrans doing well is only resently, not even a season has passed since it started, the protoss dominance was only addresed after many months with the same trend and most of it was map pool and small changes.


He is probably talking about these build orders (for TvZ at least):
powerful cheeses in TvZ: 2rax, 8-8-8, double factory blue flame, hellbat push
powerful pressure builds in TvZ: hellion/medivac/marine, 3reaper, hellion/banshee, 11min 1/1 push, fast WM drop

And that's not the full list, that's rather just the more recently played ones. You can probably add a ton of old builds like the 2base marine/tank/medivac or a 2base MMMM play, or a hellion/marine or hellbat/marine or hellion/marauder or hellbat/marauder play and so on, which are not being played often but surely not forgotten and will probably be played again.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-10-06 09:44:35
October 06 2014 09:42 GMT
#22455
Those builds are a bitch to deal with. The worst are those who are on 2base 'cause you know it's fishy when there's no expand by 4/5 minutes on ZvT.

Didn't see an 8/8/8 for now. I saw 2rax and held it quite nicely (but i played WoL :p). Hellbat push is the more ccommon.

The 6/8rines 8ish hellbat push on 2base (Flash vs Snute) is really really hard to stop (if you don't scout it of course).

There's the hellbat/marauder push on 1base too. You need roaches to kill HB quickly and then lings for marauder. But if you let just one HB alive when you make the glings... you are doomed.

But they are all stopable... even if it's hard. I have more trouble with standard opening at my level than against cheese from T.

Every race starts to dominate after a patch. Takes a little time to figure out how to stop those new things. Remember the servos upgrades buff ? it was imposssible to play ZvT. Now it's not that common.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Dingodile
Profile Joined December 2011
4135 Posts
Last Edited: 2014-10-06 10:28:42
October 06 2014 10:20 GMT
#22456
I still think the biggest problem in TvZ is hellbat push. Zerg cant (or very hard time to) scout armory in time. Terrans obviously producing hellions and IF they are close to 3rdHatch they are morphing to hellbats.

Atleast I havent seen a zerg in the last 3 months who has scouted armory in time and builds roach warren as respond.

My suggestion: If you produce hellions you cant morph to hellbats without an upgrade ability from armory (hellbats->hellions works without upgrade but you need the upgrade if you want back to hellbats). Seriously the morph shortly before attacking 3rdHatch IS the problem. If zerg can hold with zerglings vs hellions, thats ok, but if they morph to hellbats, then zerlings are bad.

edit: upgrade <-> transformation servos
Grubby | ToD | Moon | Lyn | Sky
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 06 2014 10:37 GMT
#22457
On October 06 2014 19:20 Dingodile wrote:
I still think the biggest problem in TvZ is hellbat push. Zerg cant (or very hard time to) scout armory in time. Terrans obviously producing hellions and IF they are close to 3rdHatch they are morphing to hellbats.

Atleast I havent seen a zerg in the last 3 months who has scouted armory in time and builds roach warren as respond.

My suggestion: If you produce hellions you cant morph to hellbats without an upgrade ability from armory (hellbats->hellions works without upgrade but you need the upgrade if you want back to hellbats). Seriously the morph shortly before attacking 3rdHatch IS the problem. If zerg can hold with zerglings vs hellions, thats ok, but if they morph to hellbats, then zerlings are bad.

edit: upgrade <-> transformation servos

If the scouting options are there (and it's a relatively well known timing - I suspect it's still not a big enough issue to most players) then you can only blame players for not scouting. (Similarly to 2 rax - should be very easy to see coming but you just don't see drone scouts).
Big J
Profile Joined March 2011
Austria16289 Posts
October 06 2014 10:44 GMT
#22458
On October 06 2014 19:20 Dingodile wrote:
I still think the biggest problem in TvZ is hellbat push. Zerg cant (or very hard time to) scout armory in time. Terrans obviously producing hellions and IF they are close to 3rdHatch they are morphing to hellbats.

Atleast I havent seen a zerg in the last 3 months who has scouted armory in time and builds roach warren as respond.

My suggestion: If you produce hellions you cant morph to hellbats without an upgrade ability from armory (hellbats->hellions works without upgrade but you need the upgrade if you want back to hellbats). Seriously the morph shortly before attacking 3rdHatch IS the problem. If zerg can hold with zerglings vs hellions, thats ok, but if they morph to hellbats, then zerlings are bad.

edit: upgrade <-> transformation servos


I don't think it is a big problem. It's just one of those builds that are:
1. easy to execute;
2. tricky to scout;
3. dangerous even when scouted (thin margin of error for the defender);
4. forces serious defensive commitment from most builds;
5. yet has smooth transitions to various forms of play
Extenz
Profile Joined October 2011
Italy822 Posts
October 06 2014 11:14 GMT
#22459
The problem with terran is that it's too forgiving; widow mine kills 10 units/workers? cool you win, doesn't do anything? np you lost 75/25. Your pressure didn't do enough damage or didn't kill the opponent? Np your units are easy to replenish, how often does terran completely fail a hellion drop marine push just to transition out easily?
Also PDD is a mistake.
Dingodile
Profile Joined December 2011
4135 Posts
October 06 2014 11:15 GMT
#22460
Well with my suggestion 1) zerg can scout at terran natural if there are hellbats so zerg does know now not to play greedy as usual and 2) hellbat push comes 1min later (due to transformation servos upgrade time) so zerg has a better conclusion that terran has most likely upgraded the transformation servos).

It's more predictable than what we have now from zerg perspective.
Grubby | ToD | Moon | Lyn | Sky
Prev 1 1121 1122 1123 1124 1125 1266 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs #2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 145
Livibee 78
ROOTCatZ 63
StarCraft: Brood War
Noble 69
ajuk12(nOOB) 26
JulyZerg 16
sSak 15
Bale 11
Icarus 4
Dota 2
monkeys_forever399
NeuroSwarm133
League of Legends
JimRising 582
Counter-Strike
Stewie2K601
Coldzera 210
semphis_15
Super Smash Bros
C9.Mang0393
Other Games
summit1g6308
shahzam771
SortOf110
Maynarde100
Trikslyr60
RuFF_SC219
kaitlyn1
Organizations
Other Games
gamesdonequick865
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1114
• Lourlo866
• Stunt287
Upcoming Events
Sparkling Tuna Cup
6h 1m
Afreeca Starleague
6h 1m
Light vs Speed
Larva vs Soma
2v2
7h 1m
OSC
9h 1m
PiGosaur Monday
20h 1m
LiuLi Cup
1d 7h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
3 days
[ Show More ]
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
BSL Open LAN 2025 - War…
5 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.