• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:25
CET 18:25
KST 02:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket4Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
Mech is the composition that needs teleportation t RSL Season 3: RO16 results & RO8 bracket GM / Master map hacker and general hacking and cheating thread SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Clair Obscur - Expedition 33 Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Evangelium — Chapt…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1898 users

Designated Balance Discussion Thread - Page 107

Forum Index > SC2 General
Post a Reply
Prev 1 105 106 107 108 109 1266 Next
justinpal
Profile Joined September 2010
United States3810 Posts
September 18 2011 19:35 GMT
#2121
Mules need to have 1 HP, no armor, a 45 second cool down and not to stack with SCVs.
Never make a hydralisk.
okrane
Profile Joined April 2010
France265 Posts
September 18 2011 19:51 GMT
#2122
and keep their range at 6 in bunkers no matter what so stalker pressure isn't broken.




Remember Dragoon early game pressure? With SCVs mass repairing the bunkers that could not fight back until siege mode was done. Man, terrans were really struggling that time, that shit was so broken....
Really disappointed with Starcraft II Zerg! :(
hugman
Profile Joined June 2009
Sweden4644 Posts
September 18 2011 20:05 GMT
#2123
On September 19 2011 04:51 okrane wrote:
Show nested quote +
and keep their range at 6 in bunkers no matter what so stalker pressure isn't broken.




Remember Dragoon early game pressure? With SCVs mass repairing the bunkers that could not fight back until siege mode was done. Man, terrans were really struggling that time, that shit was so broken....


BW TvP was more interesting than SC2 IMO
aktivb
Profile Joined September 2011
Norway7 Posts
September 18 2011 21:23 GMT
#2124
On September 19 2011 05:05 hugman wrote:
Show nested quote +
On September 19 2011 04:51 okrane wrote:
and keep their range at 6 in bunkers no matter what so stalker pressure isn't broken.




Remember Dragoon early game pressure? With SCVs mass repairing the bunkers that could not fight back until siege mode was done. Man, terrans were really struggling that time, that shit was so broken....


BW TvP was more interesting than SC2 IMO


Was? I saw a stellar BW TvP just earlier today, the OSL finals. SC2 still has a long way to go before the games get up to top BW quality. Oh yeah and the early dragoon pressure? It's still happening, and it's fine.
ypslala
Profile Joined April 2011
Burma545 Posts
September 18 2011 21:26 GMT
#2125
On September 18 2011 22:10 Elementsu wrote:
Can protoss even expand safely against terran? It seems every single protoss expansion build has a reasonably standard terran response.This creates a scenario where the terran player has to allow protoss to expand.

In BW terran had lifting buildings, bunkers because they needed a lot of safety to expand, they couldn`t rely on crappy marines to defend. Protoss had to expand outside their base with no defensive structures, but they at least could rely on their strong gateway units. In SC2 protoss has to expand with crappy gateway units, no defensive structures while terran has the control due to how powerful bio is, bunkers and lifting CC are just the icing on the cake.

I feel blizzard tried to change the way the races play drastically while keeping a lot of mechanics, for now it seems they failed at it.

this is a very good point. expanding for toss is one of the big problems.
i already said my opinion/suggestions for this problem.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
MrDonkeyBong
Profile Blog Joined April 2011
Canada103 Posts
September 18 2011 22:45 GMT
#2126
To everyone saying that there are too many Terrans in the GSL, there are only 8 Terrans in Code A this season. Code A is quite balanced, and is still an incredibly high level of play.

This means in Code A and S combined, there are 28 Terrans, 19 Zergs, and 17 protoss, or 43.75% T, 29.7% Z, and 26.6% P. Still Terran favored, for sure, but not ridiculous.

The reason, imo, Terran has so many more in Code S is because the top-level T's are at a higher level then top-level Z's or P's. Terran has players like Mvp, MMA, Polt, Ryung, and even MKP once he gets out of his slump, which I know he will. Zerg has Nestea, and maybe Losira? Protoss really only has MC, and he's slumping hard, and maaaybe Huk, he's getting really close.
"If you wish to make an apple pie from scratch, you must first invent the universe." -- Carl Sagan
DarkPlasmaBall
Profile Blog Joined March 2010
United States45074 Posts
September 18 2011 23:48 GMT
#2127
On September 19 2011 07:45 MrDonkeyBong wrote:
To everyone saying that there are too many Terrans in the GSL, there are only 8 Terrans in Code A this season. Code A is quite balanced, and is still an incredibly high level of play.

This means in Code A and S combined, there are 28 Terrans, 19 Zergs, and 17 protoss, or 43.75% T, 29.7% Z, and 26.6% P. Still Terran favored, for sure, but not ridiculous.

The reason, imo, Terran has so many more in Code S is because the top-level T's are at a higher level then top-level Z's or P's. Terran has players like Mvp, MMA, Polt, Ryung, and even MKP once he gets out of his slump, which I know he will. Zerg has Nestea, and maybe Losira? Protoss really only has MC, and he's slumping hard, and maaaybe Huk, he's getting really close.


When you can only name three really good Zergs or Protosses and everyone else is Terran, there's a problem. (And Nestea is the only one at the Terrans' level at the moment. MC and Losira aren't.)

The highest code has become Code T, not Code S.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-19 03:01:04
September 19 2011 02:53 GMT
#2128
On September 18 2011 21:35 WarrickHunt wrote:
Show nested quote +
On September 18 2011 19:27 Belial88 wrote:
Haha whoever says that terran isn't op seriously go watch Marineking vs Losira Game 1... it was roughly 50 drones to 17 scvs at the 13 min mark...... sure marineking played a pretty sweet game, but seriously you've got to be freaking kidding me.... he made like a total of 3 tanks and only marines and marauders and the medivacs didnt come out till like the very very end of the game

EDIT* Go watch game two now..... terran is pretty hilarious


That's a horrible thing to say man.

MKP had 3 OC's. I'm pretty sure he made that third OC as a response to what happened, but he was able to pump SCV's quite fast after that. Meanwhile Losira only had 2 bases (and a macro hatch), he didn't have lair to get bane speed or anything crucial like that, and he lost a lot of drones. His mass ling attack at the start also really hurt him (him losing 30 lings is essentially MKP killing 15 drones).

It may have looked like Losira was ahead, but there was no way for MKP to lose after the horrible follow-up decisions such as not taking a third, the failed continued aggression, and that horrible ling run-in at the start.

I definitely know what you mean when someone says "terran op... fucking 17 scvs and still wins wtf" but this game is not an example of that.


I would say this is a perfect example of that, if any other race was down to 17 workers vs 50 of the other person, regardless of expansions at 13 mins, they have lost, and saying he had a 3rd cc is just silly cas losira had a 3rd hatch also, so stayed equal in that, the point is that mules allowed him to constantly produce units and SCV's, so while forcing losira to make units, he could still make SCV's, and constant pressure stopped losira being able to get too far ahead, yes the 3rd should have been faster, but when you kill that many SCV's, it shouldnt make a fucking difference what your folow up plan is, because it should be game over, imagine for4 a second if you will, what a game would look like if terran had done that and its 17 drones to say 40 SCV's and mules (equivilant of 50 drones) they game would be over so fast, even Artosis wouldnt raise his voice or get excited in the battle man.
It is broken, and that game along with others make it apparent


I'd much rather be Zerg with 3 bases/4hatches, with 17 drones, and a huge t1 army, than a Terran on 1 base with 50 SCVs. This is kind of the reverse of what happened in that game. Losira had no army, 50 drones, and only on 2 bases, while MKP had 3 OCs, and while only having 17 workers he had a huge army advantage. Furthermore, he was way ahead of Losira due to Losira's shitty ling runby's in the beginning.

Losira had a macro hatch, not a 3rd. It was too early of him to take that macro hatch, the game in the next 30 seconds after he took it did not go as he planned obviously.

Just because Zerg does a runby shouldn't mean that they instantly win even if Terran has a huge army.

I get what you're saying. I really do, I'm a Masters Zerg and I run into this kind of bullshit all the time. But this specific game, is not an instance of it. It may look like it, but it wasn't.

The reason, imo, Terran has so many more in Code S is because the top-level T's are at a higher level then top-level Z's or P's. Terran has players like Mvp, MMA, Polt, Ryung, and even MKP once he gets out of his slump, which I know he will. Zerg has Nestea, and maybe Losira? Protoss really only has MC, and he's slumping hard, and maaaybe Huk, he's getting really close.


I completely agree with this. When you really look at it, Zerg only has 3 "amazing" Zerg players in Leenock, Nestea, and Losira - and when you look at that, there's really only 1 great zerg player, and he clearly has trouble against drops and has vulnerabilities. DRG is okay but he makes some extremely basic mistakes (never taking a base after 3, overlord spread he's got the decision making but clearly not the ... refinement).

When you can only name three really good Zergs or Protosses and everyone else is Terran, there's a problem. (And Nestea is the only one at the Terrans' level at the moment. MC and Losira aren't.)

The highest code has become Code T, not Code S.


You can only name three really good Z/P because that's just how many there are. Maybe they are harder races to play, maybe all the great BW players switched to Terran (MMA, mkp, MVP....duh).

Your comment about 'code t'... oh, that's just so cute. Your superior argument there has convinced me!
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
September 19 2011 02:58 GMT
#2129
On September 19 2011 04:35 justinpal wrote:
Mules need to have 1 HP, no armor, a 45 second cool down and not to stack with SCVs.

1 HP? lol... what the he-
말크 : ^_^~ NeO)GabuAt, vGODieN
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 19 2011 04:05 GMT
#2130
and doesnt anyone remember when everyone said terran was the weakest race, with that artosis and MVP interview?
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
PrObeLife
Profile Joined September 2011
Australia22 Posts
September 19 2011 04:22 GMT
#2131
On September 19 2011 01:59 Brotocol wrote:
Show nested quote +
On September 19 2011 01:48 Bagi wrote:
Terran is not equal and generally does not win with less than half economy. They can pull out a miracle win every now and then, but there are other factors involved that have to tip the game to the terrans favor. Saying (and possibly believing) otherwise is unbelievably ignorant.

Ultimately my point is that you cannot just point out a mechanic in a race and call it broken because other races cannot match it. I do think that terran needs some kind of early game nerf as it stands, but calling the mule a fundamentally broken ability is just wrong.



Fortunately for Terran, they do have advantages in many of these factors as well. Nobody is claiming that mules are "the 1 problem." Terran T1 wrecks Protoss T1 - (1) while being cheaper and (2) while Terran mines faster due to mules. Ghosts wreck High Templar, and EMP wrecks all things Protoss. This is all in addition to mules.

And this was even the case before 1-1-1. 1-1-1 was just the tipping point, as Terrans didn't even need to go all out to win, hence why it took so long for 1-1-1 to come about in its current form (not the beta form). It's a luxury build, which wasn't even needed by Terran.


Well said. Respect for you being terran and saying that also. Very valid points.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 19 2011 04:48 GMT
#2132
Fortunately for Protoss, they do have advantages in many of these factors as well. Nobody is claiming that chronoboost are "the 1 problem." Protoss T1 wrecks Zerg T1 - (1) while being more supply efficient and (2) while Protoss techs faster due to chronoboost and extreme army cost efficiency leading to not having to rebuild their army multiple times throughout the game. HT wreck infestors, and Colossi wrecks all things Zerg. This is all in addition to blink stalkers.

And this was even the case before the new patch. 1.4 was just the tipping point, as Protoss didn't even need to go all out to win, hence why it took so long for 1.4 to come about in its current form (not the beta form). It's a luxury patch, which wasn't even needed by Protoss.


Check that out. But I guess that's just zerg qq.

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
PPTouch
Profile Joined January 2011
99 Posts
September 19 2011 04:56 GMT
#2133
On September 19 2011 13:48 Belial88 wrote:
Fortunately for Protoss, they do have advantages in many of these factors as well. Nobody is claiming that chronoboost are "the 1 problem." Protoss T1 wrecks Zerg T1 - (1) while being more supply efficient and (2) while Protoss techs faster due to chronoboost and extreme army cost efficiency leading to not having to rebuild their army multiple times throughout the game. HT wreck infestors, and Colossi wrecks all things Zerg. This is all in addition to blink stalkers.

And this was even the case before the new patch. 1.4 was just the tipping point, as Protoss didn't even need to go all out to win, hence why it took so long for 1.4 to come about in its current form (not the beta form). It's a luxury patch, which wasn't even needed by Protoss.


Check that out. But I guess that's just zerg qq.


pretty sure all of TL has come to the conclusion youre just a qq bot and don't actually play the game
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2011-09-19 05:17:03
September 19 2011 05:16 GMT
#2134
On September 19 2011 13:48 Belial88 wrote:
Fortunately for Protoss, they do have advantages in many of these factors as well. Nobody is claiming that chronoboost are "the 1 problem." Protoss T1 wrecks Zerg T1 - (1) while being more supply efficient and (2) while Protoss techs faster due to chronoboost and extreme army cost efficiency leading to not having to rebuild their army multiple times throughout the game. HT wreck infestors, and Colossi wrecks all things Zerg. This is all in addition to blink stalkers.

And this was even the case before the new patch. 1.4 was just the tipping point, as Protoss didn't even need to go all out to win, hence why it took so long for 1.4 to come about in its current form (not the beta form). It's a luxury patch, which wasn't even needed by Protoss.


Check that out. But I guess that's just zerg qq.


That "complaint" sounds like the usual "race X has this AND this AND this AND this" and they usually imply that that race ALWAYS has EVERYTHING on that list.

Terrans ALWAYS have a big load of Marines AND Marauders with all the upgrades PLUS a shitload of Tanks and Hellions and Medivacs ... and not to forget 10 Ghosts in the first five minutes.

Just learn to scout and to guess correctly (watch Sheth if you want to learn good guessing).
If you cant say what you're meaning, you can never mean what you're saying.
vincom2
Profile Joined June 2011
Singapore1775 Posts
September 19 2011 05:37 GMT
#2135
On September 19 2011 04:27 sjschmidt93 wrote:
I like the idea of giving marines a range upgrade just to make it easier to scout Terrans. PvT is very coin-flippy when you don't know gas timings.

and keep their range at 6 in bunkers no matter what so stalker pressure isn't broken.

I like the range upgrade idea too, but I don't see why stalker pressure would be "broken" if rangeless marines couldn't hit them from inside a bunker? Range dragoons outrange rangeless marines in bunkers. What does BW terran do? Yeah, pull a bunch of SCVs to repair the bunker until siege tech (I suppose the equivalent in SC2 could be marauder tech or something) gets out.
Repair is good.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2011-09-19 05:40:17
September 19 2011 05:38 GMT
#2136
pretty sure all of TL has come to the conclusion youre just a qq bot and don't actually play the game


I get a lot more people saying they agree with me than the few people who just insult me instead of talk rationally. I was just pointing out how ridiculous what he said was, not that Protoss is OP. There's a lot more to the game than just "terrans tier 1 is 2.1x better than protoss! nerf mules!" or "colossi stomp everything zerg has, therefore P>Z".

I haven't QQ'd about anything either. Despite the frustration of the protoss deathball and the few protoss who know how to FB infestors, the game is very well balanced. Too many people are hung up on this build or that build being too good for the first month it's out or that 5 pro players dropped out of a single tournament, in total contrast to the results of ladder and every other tournament.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
PrObeLife
Profile Joined September 2011
Australia22 Posts
September 19 2011 05:49 GMT
#2137
Belial88, please contribute something worth reading in future. You clearly can't differentiate between mindless QQ and legitimate points.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
September 19 2011 06:01 GMT
#2138
Protoss is UP = legitimate points
Game is balanced = mindless QQ

Sure. But keep posting ad hominems, totally makes a better argument than what, i dont know, what liquidtyler has said about 1-1-1 being too early to tell. Because no one has ever stopped it before right.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Neelia
Profile Joined September 2010
Germany599 Posts
September 19 2011 06:04 GMT
#2139
On September 19 2011 14:37 vincom2 wrote:
Show nested quote +
On September 19 2011 04:27 sjschmidt93 wrote:
I like the idea of giving marines a range upgrade just to make it easier to scout Terrans. PvT is very coin-flippy when you don't know gas timings.

and keep their range at 6 in bunkers no matter what so stalker pressure isn't broken.

I like the range upgrade idea too, but I don't see why stalker pressure would be "broken" if rangeless marines couldn't hit them from inside a bunker? Range dragoons outrange rangeless marines in bunkers. What does BW terran do? Yeah, pull a bunch of SCVs to repair the bunker until siege tech (I suppose the equivalent in SC2 could be marauder tech or something) gets out.
Repair is good.


The difference is you could not warp in your dragoons right next to his base with a minor investment of 100 minerals.

Imo the whole warpgate idea is stupid and doesn't fit into a rts game really well, atleast not as a t1 tech. As all the Gateway untis have to be balanced around this (KA removal for example) Protoss will always be broken/borderline op as long as they won't rework the warpgate :/

wolfe
Profile Joined March 2010
United States761 Posts
September 19 2011 06:05 GMT
#2140
On September 19 2011 06:23 aktivb wrote:
Show nested quote +
On September 19 2011 05:05 hugman wrote:
On September 19 2011 04:51 okrane wrote:
and keep their range at 6 in bunkers no matter what so stalker pressure isn't broken.




Remember Dragoon early game pressure? With SCVs mass repairing the bunkers that could not fight back until siege mode was done. Man, terrans were really struggling that time, that shit was so broken....


BW TvP was more interesting than SC2 IMO


Was? I saw a stellar BW TvP just earlier today, the OSL finals. SC2 still has a long way to go before the games get up to top BW quality. Oh yeah and the early dragoon pressure? It's still happening, and it's fine.


Not even remotely comparable to SC2. The TvP play styles of the two games are very very very different. I would love to have tanks be viable TvP in sc2 for things other than all-ins but that is not the case.
Swift as the wind, felt before noticed.
Prev 1 105 106 107 108 109 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 318
BRAT_OK 49
MindelVK 19
StarCraft: Brood War
Calm 3303
Horang2 3061
Rain 2682
GuemChi 952
BeSt 348
Soma 331
Rush 101
HiyA 79
hero 69
Dewaltoss 52
[ Show more ]
yabsab 43
Mind 42
Backho 38
Sharp 34
Rock 33
Movie 26
Shine 24
scan(afreeca) 18
zelot 17
JulyZerg 10
Shinee 7
Dota 2
qojqva2545
XcaliburYe100
Counter-Strike
byalli225
adren_tv50
Heroes of the Storm
Liquid`Hasu1767
Khaldor75
Other Games
FrodaN1103
ceh9357
Sick149
Liquid`VortiX131
KnowMe131
DeMusliM122
ArmadaUGS85
Trikslyr45
QueenE42
Organizations
Dota 2
PGL Dota 2 - Main Stream17873
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1898
• WagamamaTV517
League of Legends
• Nemesis4104
• TFBlade737
Other Games
• Shiphtur147
Upcoming Events
Replay Cast
5h 35m
RSL Revival
14h 5m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
OSC
19h 35m
BSL: GosuLeague
1d 3h
RSL Revival
1d 14h
WardiTV Korean Royale
1d 18h
RSL Revival
2 days
WardiTV Korean Royale
2 days
IPSL
2 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
[ Show More ]
Wardi Open
3 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.