|
I vetoed:
Xelnaga - i never liked it. Too annoying to defend your natural against zerg. And its an easy map for terran to all in you.
Typhon peaks - i dont know if i hate it or like it. I was curious about the new maps, so i vetoed this one.
Shattered temple - terran close position.
|
On August 03 2011 01:04 AmericanUmlaut wrote:Show nested quote +On August 03 2011 00:18 Joseph123 wrote:On August 03 2011 00:13 ToastieNL wrote:On August 03 2011 00:10 Joseph123 wrote: backwater - no need to explain why shattered temple - an open field with minerals taldarim - 6 pool heaven
what the...? 6 Pool heaven!? Scout at 9 and you should be in time to wall of even with FFE, cut probes/cancel nexus if u have to, ur ahead anyways!? lol do you know when the probe reaches the last spot when u scout at 9? pretty sure lings will have arrived at my base by that time yes i hate investing 2 probes in scouting that's 1 of the reasons i hate this map and yes zerg has to click 1a while if i make a mistake i lose the game sounds fair to me This is just silly. You don't have to invest 2 probes in scouting on Tal'darim to be safe from a 6-pool. To the best of my knowledge (I believe this was the scenario I played out a few days ago), you have time to get a cannon up at your forge and a plyon built in your mineral line if you 9-scout, even if you scout Zerg last, and then it's just a matter of some pretty easy worker micro to keep your workers and cannon alive until the cannon finishes. And you have a 66% chance of scouting the pool even earlier and having an even easier time responding to it. And if Zerg 6-pools you and just does a 1a into your probe line, you've won already. The number of probes you have when an early pool's lings hit on a map that big is more than enough to simply kill the lings off. I get that early pools are annoying if you don't know how to deal with them, but saying the Zerg can just 1-a and it's super hard to defend is just mischaracterizing the situation. Back OT: I don't have any vetos yet, but I'm very, very close to vetoing Backwater. I actually have a decent winrate in every matchup on that map, but I just can't stand it. Walling off makes my teeth itch, and there's simply nothing fun about playing on the map. I'm witholding judgement a few weeks on Searing Crater - I find it fun because of its very odd layout, but I've only rolled cross positions on it so far, and I have the feeling that close positions could be pretty silly. Ohhhhh.. I'm tired of this.. You scout 1st location if you dont find him there you get ur probe building forge and scout with both the 2 remaining locations. Any other method of scouting is relying on luck. I don't know how you like to defend 6 pool on taldarim but i prefer to wall with buildings and build a cannon. That doesnt always work so i have to bring probes until the cannon is ready. That is when he clicks 1a.
|
Veto maps is for sissy's tbh .
|
searing and antiga are so much fun, and lovely if you dislike imba map flames. And if you want to train against terran ! (though still alot terrans who fell for the trap of zergies saying the 3rd into main cliff is imba for tanks ^^ and get destroyed the moment they siege up there.)
btw terran veto thread last again lols :3
|
I don't veto any maps. There are no maps in the current pool that are terrible for Protoss, or any race for that matter. There may be some minor advantages/disadvantages on some maps and spawn positions, but nothing glaringly wrong. At least for now it's just way more up to personal preference or individual play style and how it works on each map.
|
The Searing Crater natural is beyond my tolerance for weird map features, played one game on it and vetoed it straight away. Also vetoed Typhon Peaks, because the super open natural annoys me, and the map in general doesn't sit well with me for some reason.
No other vetoes yet, although the other new maps are all on the chopping block for the last spot.
|
Antiga Shipyard Nerazim Crypt Searing Crater
All new maps are just plain bad for Protoss imo. It's impossible to take safe 4th and most of the time even third is very very hard to take as P. Some old maps suck for P as well such as xel naga, backwater and shattered temple (mainly in PvT) but at least it is a possibility in those maps to play good macro games. Abyssal caverns sucks also and only reason I left it in the pool is because at first glimpse it looked like 4gate against Z could be pretty good in it since ramp is pretty far from nat.
|
Last season I only used two of my vetoes, on Scrap Station and Delta. So glad I don't even have to think about those maps anymore.
No vetoes yet this season, not sure if I'll even use any. None of the maps I find are as atrocious as Scrap or Delta. After enough time, maybe a month or so, I'll check my W/L on all the maps and potentially veto any that are clear outliers. Until then though, playing on more maps is fun.
|
On August 03 2011 02:19 vizir wrote: Antiga Shipyard Nerazim Crypt Searing Crater
All new maps are just plain bad for Protoss imo. It's impossible to take safe 4th and most of the time even third is very very hard to take as P. Some old maps suck for P as well such as xel naga, backwater and shattered temple (mainly in PvT) but at least it is a possibility in those maps to play good macro games. Abyssal caverns sucks also and only reason I left it in the pool is because at first glimpse it looked like 4gate against Z could be pretty good in it since ramp is pretty far from nat.
Eh... I like Abyssal... it's a better version of Metal IMO. Though zergs will HATE it lol. Tight natural and one of the paths are blocked by rocks in close positions so no counter-attack shenanigans unless they take the long way around lol.
|
On August 03 2011 00:24 Anihc wrote: Everyone is vetoing searing, but no one has given a single valid reason yet why searing is bad. Just because it's different doesn't mean it's a bad map. Seriously can anyone explain why searing is bad? the problem with searing is actually the close spawns (both left or both right) where the rush distance is ridiculously good...think tank pushes on steppes of war....as well as the timings for 8~ roachling allins are much more potent, other than that i dont really see any other reason to veto it, but that is reason enough for me, hope this was helpful
|
that green/teal 4 player map thats like rectangular spawns, and typhon peaks
thats it
|
I actually like Antiga, other than the terran siege crap (which honestly, I have only faced once in the 100 games ive played this season) - but the map has enough expos that you can actually do decent enough vs zerg (compared to other maps anyways) and its a very good PvT map for defending that crappy 1-1-1 allin due to the fact the terran has to go all the way around to siege you, not to mention blink stalkers are good due to the cliff into the main.
Im keeping Antiga up for now, until I face more of that terran siege crap. but so far, I like it.
Backwater and Searing are down for sure, altho Searing looks like it may be ok, ill have to experiment more on that map. My other veto is on that really open stupid new map, forget the name (nerazim crypt??) - what a retarded map that is, its like total anti-protoss, everything is like 2 screens wide for total zerg domination, the main is so wide that terran drops just rip you apart, and ontop of that expos are sparse and uncovered. NO thanks to that map, it'l be downed 100% of the time its in the ladder pool for me.
|
On August 03 2011 02:01 Joseph123 wrote:Show nested quote +On August 03 2011 01:04 AmericanUmlaut wrote:On August 03 2011 00:18 Joseph123 wrote:On August 03 2011 00:13 ToastieNL wrote:On August 03 2011 00:10 Joseph123 wrote: backwater - no need to explain why shattered temple - an open field with minerals taldarim - 6 pool heaven
what the...? 6 Pool heaven!? Scout at 9 and you should be in time to wall of even with FFE, cut probes/cancel nexus if u have to, ur ahead anyways!? lol do you know when the probe reaches the last spot when u scout at 9? pretty sure lings will have arrived at my base by that time yes i hate investing 2 probes in scouting that's 1 of the reasons i hate this map and yes zerg has to click 1a while if i make a mistake i lose the game sounds fair to me This is just silly. You don't have to invest 2 probes in scouting on Tal'darim to be safe from a 6-pool. To the best of my knowledge (I believe this was the scenario I played out a few days ago), you have time to get a cannon up at your forge and a plyon built in your mineral line if you 9-scout, even if you scout Zerg last, and then it's just a matter of some pretty easy worker micro to keep your workers and cannon alive until the cannon finishes. And you have a 66% chance of scouting the pool even earlier and having an even easier time responding to it. And if Zerg 6-pools you and just does a 1a into your probe line, you've won already. The number of probes you have when an early pool's lings hit on a map that big is more than enough to simply kill the lings off. I get that early pools are annoying if you don't know how to deal with them, but saying the Zerg can just 1-a and it's super hard to defend is just mischaracterizing the situation. Back OT: I don't have any vetos yet, but I'm very, very close to vetoing Backwater. I actually have a decent winrate in every matchup on that map, but I just can't stand it. Walling off makes my teeth itch, and there's simply nothing fun about playing on the map. I'm witholding judgement a few weeks on Searing Crater - I find it fun because of its very odd layout, but I've only rolled cross positions on it so far, and I have the feeling that close positions could be pretty silly. Ohhhhh.. I'm tired of this.. You scout 1st location if you dont find him there you get ur probe building forge and scout with both the 2 remaining locations. Any other method of scouting is relying on luck. I don't know how you like to defend 6 pool on taldarim but i prefer to wall with buildings and build a cannon. That doesnt always work so i have to bring probes until the cannon is ready. That is when he clicks 1a. watch huk vs moon, if you just get the forge up early enough you can have the ENTIRE wall and a cannon up by the time it hits...
edit: i dont get why everyone is vetoing nerazim crypt its great PvZ and decent PvT, all in all a great all around map imo your 3rd isnt hard to take and your 4th is just the natural of another main, securing your 5th which is the other main, its relatively nice to play for me (also helps that i rarely get PvP on it xD love that feature)
|
not devoted any map in this season, i dont lose cuz of the maps, i lose cuz i suck
|
Searing Crater, Antiga Shipyard & Backwater Gulch veto'd for me.  Should've put up a poll, would be interesting to see.
|
Only veto I've got this season is Xel'naga Caverns, and that's simply because I'm tired of seeing it.
I'm rather fond of the new maps, as they give great opportunities for tailoring your strategy for specific maps/spawn positions. Makes things much more interesting than doing almost the same thing every game regardless of map, in my mind.
|
|
I'm vetoing Xel naga, Typhon, and backwater. Xel naga has the open natural and vs zerg I get roach ling all in all day. I can stop it but its frustrating to go against it vs every zerg player. Same for typhon with the open natural. But in typhon, once you get past the roach ling all in stage, you automatically win once you get collosus and sentry because the chokes are so narrow so its no fun. However, the narrow choke can benefit the zerg if he gets infestor broodlord, since you need lots of space to maneuver your blink stalkers around to snipe them.
Veto backwater for PvT, because its nearly impossible to stop a 1 base all in especially on this map.
Personally, I love Searing because I abuse the terrain vs zerg. I have only played PvP and PvZ on it though. For PvZ, I just block off the small entance to the natural and defend the large entrance, and go for a 6gate blink timing push. I hit from the small entrance of the zergs natural and hide behind the mineral line/gas and forcefield away.
Right now in masters but only 21 games played 13-8.
|
Masters here, I haven't vetoed any of the maps yet, I feel that they need to be given ample time of playing to really decide. The only time I really had a problem with one of the new maps was on Antiga Shipyard against Z, my 3rd was RIGHT NEXT to his spawn location by air. Mutas, gg
|
Searing Crater Antiga Shipyard Backwater Gulch
Searing Crater is just plain bad. I don't like Antiga Shipyard against terran. Backwater Gulch just has a weird feel to it at the natural which makes me not like it much. Nerzim and Abyssal are probably two of my favorite maps now with FFE. I'm not sure why people veto Tal Darim honestly, such a great map imo and very easy to expand.
High Diamond atm D:
|
|
|
|