• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:30
CEST 19:30
KST 02:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow6[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid16$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow Leta's ASL Ro24 Review The Korean Terminology Thread ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1953 users

SC2 Season 3 - Protoss Map Vetos - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
August 02 2011 17:00 GMT
#41
I vetoed:

Xelnaga - i never liked it. Too annoying to defend your natural against zerg. And its an easy map for terran to all in you.

Typhon peaks - i dont know if i hate it or like it. I was curious about the new maps, so i vetoed this one.

Shattered temple - terran close position.

I've got moves like Jagger
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
August 02 2011 17:01 GMT
#42
On August 03 2011 01:04 AmericanUmlaut wrote:
Show nested quote +
On August 03 2011 00:18 Joseph123 wrote:
On August 03 2011 00:13 ToastieNL wrote:
On August 03 2011 00:10 Joseph123 wrote:
backwater - no need to explain why
shattered temple - an open field with minerals
taldarim - 6 pool heaven

what the...?
6 Pool heaven!? Scout at 9 and you should be in time to wall of even with FFE, cut probes/cancel nexus if u have to, ur ahead anyways!?

lol do you know when the probe reaches the last spot when u scout at 9? pretty sure lings will have arrived at my base by that time
yes i hate investing 2 probes in scouting that's 1 of the reasons i hate this map
and yes zerg has to click 1a while if i make a mistake i lose the game
sounds fair to me

This is just silly. You don't have to invest 2 probes in scouting on Tal'darim to be safe from a 6-pool. To the best of my knowledge (I believe this was the scenario I played out a few days ago), you have time to get a cannon up at your forge and a plyon built in your mineral line if you 9-scout, even if you scout Zerg last, and then it's just a matter of some pretty easy worker micro to keep your workers and cannon alive until the cannon finishes. And you have a 66% chance of scouting the pool even earlier and having an even easier time responding to it.

And if Zerg 6-pools you and just does a 1a into your probe line, you've won already. The number of probes you have when an early pool's lings hit on a map that big is more than enough to simply kill the lings off. I get that early pools are annoying if you don't know how to deal with them, but saying the Zerg can just 1-a and it's super hard to defend is just mischaracterizing the situation.

Back OT: I don't have any vetos yet, but I'm very, very close to vetoing Backwater. I actually have a decent winrate in every matchup on that map, but I just can't stand it. Walling off makes my teeth itch, and there's simply nothing fun about playing on the map. I'm witholding judgement a few weeks on Searing Crater - I find it fun because of its very odd layout, but I've only rolled cross positions on it so far, and I have the feeling that close positions could be pretty silly.

Ohhhhh.. I'm tired of this.. You scout 1st location if you dont find him there you get ur probe building forge and scout with both the 2 remaining locations. Any other method of scouting is relying on luck. I don't know how you like to defend 6 pool on taldarim but i prefer to wall with buildings and build a cannon. That doesnt always work so i have to bring probes until the cannon is ready. That is when he clicks 1a.
Technique
Profile Joined March 2010
Netherlands1542 Posts
August 02 2011 17:04 GMT
#43
Veto maps is for sissy's tbh .
If you think you're good, you suck. If you think you suck, you're getting better.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-08-02 17:08:00
August 02 2011 17:07 GMT
#44
searing and antiga are so much fun, and lovely if you dislike imba map flames. And if you want to train against terran ! (though still alot terrans who fell for the trap of zergies saying the 3rd into main cliff is imba for tanks ^^ and get destroyed the moment they siege up there.)

btw terran veto thread last again lols :3
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
August 02 2011 17:11 GMT
#45
I don't veto any maps. There are no maps in the current pool that are terrible for Protoss, or any race for that matter. There may be some minor advantages/disadvantages on some maps and spawn positions, but nothing glaringly wrong. At least for now it's just way more up to personal preference or individual play style and how it works on each map.
Toadvine
Profile Joined November 2010
Poland2234 Posts
August 02 2011 17:14 GMT
#46
The Searing Crater natural is beyond my tolerance for weird map features, played one game on it and vetoed it straight away. Also vetoed Typhon Peaks, because the super open natural annoys me, and the map in general doesn't sit well with me for some reason.

No other vetoes yet, although the other new maps are all on the chopping block for the last spot.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
vizir
Profile Joined August 2010
Finland154 Posts
August 02 2011 17:19 GMT
#47
Antiga Shipyard
Nerazim Crypt
Searing Crater

All new maps are just plain bad for Protoss imo. It's impossible to take safe 4th and most of the time even third is very very hard to take as P. Some old maps suck for P as well such as xel naga, backwater and shattered temple (mainly in PvT) but at least it is a possibility in those maps to play good macro games. Abyssal caverns sucks also and only reason I left it in the pool is because at first glimpse it looked like 4gate against Z could be pretty good in it since ramp is pretty far from nat.
TrickyGilligan
Profile Joined September 2010
United States641 Posts
August 02 2011 17:22 GMT
#48
Last season I only used two of my vetoes, on Scrap Station and Delta. So glad I don't even have to think about those maps anymore.

No vetoes yet this season, not sure if I'll even use any. None of the maps I find are as atrocious as Scrap or Delta. After enough time, maybe a month or so, I'll check my W/L on all the maps and potentially veto any that are clear outliers. Until then though, playing on more maps is fun.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
Ownos
Profile Joined July 2010
United States2147 Posts
August 02 2011 17:39 GMT
#49
On August 03 2011 02:19 vizir wrote:
Antiga Shipyard
Nerazim Crypt
Searing Crater

All new maps are just plain bad for Protoss imo. It's impossible to take safe 4th and most of the time even third is very very hard to take as P. Some old maps suck for P as well such as xel naga, backwater and shattered temple (mainly in PvT) but at least it is a possibility in those maps to play good macro games. Abyssal caverns sucks also and only reason I left it in the pool is because at first glimpse it looked like 4gate against Z could be pretty good in it since ramp is pretty far from nat.


Eh... I like Abyssal... it's a better version of Metal IMO. Though zergs will HATE it lol. Tight natural and one of the paths are blocked by rocks in close positions so no counter-attack shenanigans unless they take the long way around lol.
...deeper and deeper into the bowels of El Diablo
unit
Profile Blog Joined March 2009
United States2621 Posts
August 02 2011 17:40 GMT
#50
On August 03 2011 00:24 Anihc wrote:
Everyone is vetoing searing, but no one has given a single valid reason yet why searing is bad. Just because it's different doesn't mean it's a bad map. Seriously can anyone explain why searing is bad?

the problem with searing is actually the close spawns (both left or both right) where the rush distance is ridiculously good...think tank pushes on steppes of war....as well as the timings for 8~ roachling allins are much more potent, other than that i dont really see any other reason to veto it, but that is reason enough for me, hope this was helpful
SaetZero
Profile Blog Joined December 2009
United States855 Posts
August 02 2011 17:41 GMT
#51
that green/teal 4 player map thats like rectangular spawns, and typhon peaks

thats it
Never Forget. #TheRevolutionist
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
August 02 2011 17:42 GMT
#52
I actually like Antiga, other than the terran siege crap (which honestly, I have only faced once in the 100 games ive played this season) - but the map has enough expos that you can actually do decent enough vs zerg (compared to other maps anyways) and its a very good PvT map for defending that crappy 1-1-1 allin due to the fact the terran has to go all the way around to siege you, not to mention blink stalkers are good due to the cliff into the main.

Im keeping Antiga up for now, until I face more of that terran siege crap. but so far, I like it.

Backwater and Searing are down for sure, altho Searing looks like it may be ok, ill have to experiment more on that map. My other veto is on that really open stupid new map, forget the name (nerazim crypt??) - what a retarded map that is, its like total anti-protoss, everything is like 2 screens wide for total zerg domination, the main is so wide that terran drops just rip you apart, and ontop of that expos are sparse and uncovered. NO thanks to that map, it'l be downed 100% of the time its in the ladder pool for me.
Canada Gaming ~~ The-Feared
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2011-08-02 17:48:11
August 02 2011 17:44 GMT
#53
On August 03 2011 02:01 Joseph123 wrote:
Show nested quote +
On August 03 2011 01:04 AmericanUmlaut wrote:
On August 03 2011 00:18 Joseph123 wrote:
On August 03 2011 00:13 ToastieNL wrote:
On August 03 2011 00:10 Joseph123 wrote:
backwater - no need to explain why
shattered temple - an open field with minerals
taldarim - 6 pool heaven

what the...?
6 Pool heaven!? Scout at 9 and you should be in time to wall of even with FFE, cut probes/cancel nexus if u have to, ur ahead anyways!?

lol do you know when the probe reaches the last spot when u scout at 9? pretty sure lings will have arrived at my base by that time
yes i hate investing 2 probes in scouting that's 1 of the reasons i hate this map
and yes zerg has to click 1a while if i make a mistake i lose the game
sounds fair to me

This is just silly. You don't have to invest 2 probes in scouting on Tal'darim to be safe from a 6-pool. To the best of my knowledge (I believe this was the scenario I played out a few days ago), you have time to get a cannon up at your forge and a plyon built in your mineral line if you 9-scout, even if you scout Zerg last, and then it's just a matter of some pretty easy worker micro to keep your workers and cannon alive until the cannon finishes. And you have a 66% chance of scouting the pool even earlier and having an even easier time responding to it.

And if Zerg 6-pools you and just does a 1a into your probe line, you've won already. The number of probes you have when an early pool's lings hit on a map that big is more than enough to simply kill the lings off. I get that early pools are annoying if you don't know how to deal with them, but saying the Zerg can just 1-a and it's super hard to defend is just mischaracterizing the situation.

Back OT: I don't have any vetos yet, but I'm very, very close to vetoing Backwater. I actually have a decent winrate in every matchup on that map, but I just can't stand it. Walling off makes my teeth itch, and there's simply nothing fun about playing on the map. I'm witholding judgement a few weeks on Searing Crater - I find it fun because of its very odd layout, but I've only rolled cross positions on it so far, and I have the feeling that close positions could be pretty silly.

Ohhhhh.. I'm tired of this.. You scout 1st location if you dont find him there you get ur probe building forge and scout with both the 2 remaining locations. Any other method of scouting is relying on luck. I don't know how you like to defend 6 pool on taldarim but i prefer to wall with buildings and build a cannon. That doesnt always work so i have to bring probes until the cannon is ready. That is when he clicks 1a.

watch huk vs moon, if you just get the forge up early enough you can have the ENTIRE wall and a cannon up by the time it hits...


edit:
i dont get why everyone is vetoing nerazim crypt its great PvZ and decent PvT, all in all a great all around map imo your 3rd isnt hard to take and your 4th is just the natural of another main, securing your 5th which is the other main, its relatively nice to play for me (also helps that i rarely get PvP on it xD love that feature)
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
August 02 2011 18:01 GMT
#54
not devoted any map in this season, i dont lose cuz of the maps, i lose cuz i suck
The only virgins in kpop left are the fans
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
August 02 2011 18:04 GMT
#55
Searing Crater, Antiga Shipyard & Backwater Gulch veto'd for me.
Should've put up a poll, would be interesting to see.
Nowadays a Filthy Casual | Follow your dreams |
Roggle
Profile Joined November 2010
United States142 Posts
August 02 2011 18:08 GMT
#56
Only veto I've got this season is Xel'naga Caverns, and that's simply because I'm tired of seeing it.

I'm rather fond of the new maps, as they give great opportunities for tailoring your strategy for specific maps/spawn positions. Makes things much more interesting than doing almost the same thing every game regardless of map, in my mind.
Sated
Profile Blog Joined March 2011
England4983 Posts
August 02 2011 18:11 GMT
#57
--- Nuked ---
chaopow
Profile Joined March 2011
United States556 Posts
August 02 2011 18:12 GMT
#58
I'm vetoing Xel naga, Typhon, and backwater. Xel naga has the open natural and vs zerg I get roach ling all in all day. I can stop it but its frustrating to go against it vs every zerg player. Same for typhon with the open natural. But in typhon, once you get past the roach ling all in stage, you automatically win once you get collosus and sentry because the chokes are so narrow so its no fun. However, the narrow choke can benefit the zerg if he gets infestor broodlord, since you need lots of space to maneuver your blink stalkers around to snipe them.

Veto backwater for PvT, because its nearly impossible to stop a 1 base all in especially on this map.

Personally, I love Searing because I abuse the terrain vs zerg. I have only played PvP and PvZ on it though. For PvZ, I just block off the small entance to the natural and defend the large entrance, and go for a 6gate blink timing push. I hit from the small entrance of the zergs natural and hide behind the mineral line/gas and forcefield away.

Right now in masters but only 21 games played 13-8.
Soowoo AD.
Prevolved
Profile Joined March 2011
United States573 Posts
August 02 2011 18:17 GMT
#59
Masters here, I haven't vetoed any of the maps yet, I feel that they need to be given ample time of playing to really decide. The only time I really had a problem with one of the new maps was on Antiga Shipyard against Z, my 3rd was RIGHT NEXT to his spawn location by air. Mutas, gg
Know thyself.
guluru
Profile Joined August 2010
United States83 Posts
August 02 2011 18:26 GMT
#60
Searing Crater
Antiga Shipyard
Backwater Gulch

Searing Crater is just plain bad. I don't like Antiga Shipyard against terran. Backwater Gulch just has a weird feel to it at the natural which makes me not like it much. Nerzim and Abyssal are probably two of my favorite maps now with FFE. I'm not sure why people veto Tal Darim honestly, such a great map imo and very easy to expand.

High Diamond atm D:
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#47
RotterdaM857
IndyStarCraft 162
SteadfastSC155
BRAT_OK 146
ZombieGrub0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 857
mouzHeroMarine 465
TKL 318
IndyStarCraft 162
SteadfastSC 155
BRAT_OK 146
ProTech133
Hui .129
UpATreeSC 10
ZombieGrub0
StarCraft: Brood War
Sea 5817
Calm 5388
Bisu 3139
Horang2 1566
Jaedong 1495
Mini 897
Britney 806
EffOrt 676
Stork 371
Larva 340
[ Show more ]
BeSt 322
Soulkey 232
actioN 204
firebathero 185
Rush 170
Dewaltoss 170
ggaemo 142
Zeus 83
Mind 61
Hyun 57
Barracks 42
zelot 38
Terrorterran 18
Rock 18
Movie 12
IntoTheRainbow 11
Sexy 9
Dota 2
qojqva2548
420jenkins322
BananaSlamJamma158
Counter-Strike
fl0m5990
pashabiceps1637
Other Games
Grubby2422
FrodaN1298
B2W.Neo744
Beastyqt630
XBOCT354
ArmadaUGS196
KnowMe136
QueenE87
Sick69
C9.Mang056
Trikslyr50
Mew2King23
MindelVK19
Organizations
Counter-Strike
PGL182
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Shameless 26
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 17
• 80smullet 4
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis1987
• TFBlade1273
• Jankos1218
Other Games
• imaqtpie562
• Shiphtur226
Upcoming Events
OSC
6h 30m
Afreeca Starleague
16h 30m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
16h 30m
GSL
18h 30m
PiGosaur Cup
1d 6h
CranKy Ducklings
1d 15h
Kung Fu Cup
1d 18h
Replay Cast
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
4 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.