now where season 3 started, I want to share my Map Vetos with you as a Protoss and want to see your opinion: Antiga Shipyard Backwater Gulch Searing Center
I really dislike Antiga Shipyard so much, Terran is favoured so much due tank positioning and drop play, its unbelievable. Against Zerg the map is "ok" imo, both have good chances, but all ways are so small, there is no big place to engage like on taldarim altar, and still you need 6-8 forcefields to fully block the space between gold expansion and the enemys 3rd. In PvP its actually just about if you can kill him with Blink Stalker micro and a timing push, if not, he can go for a ton of Koloss (you can do the same, but I dont like robo builds).
Backwater Gulch is actually really good for protoss with Koloss and Sentrys, but you can get into a trap, too, very easily. Also I find it hard to leave my base against a Zerg and he can just expand all over the place if he wants to. Also I find it very difficult to defend my 3rd.
Searing Center, I´ve played on it twice, once vs Terran and once vs Zerg, its awful, I cant leave a real arguement, I forgot what happened in the games, but it was just so horrible to play on the map. The only thing I remember is when I had my natural defended with all my units and he just attack from 2 sides so his MMM build destroyed my chargelot+storm build (we had same army supply and me better micro), but since toss armys are stronger together, this split up killed me.
Edit (poll):
Edit 2: I am sorry, I don´t know if it is possible that you may vote 3 times, first time I made a poll, if a Admin could edit, would be awesome ♥
Poll: Which Season 3 Maps do you veto as P?
Searing Center (15)
37%
Backwater Gulch (8)
20%
Typhon Peaks (7)
17%
Tal'Darim Altar LE (4)
10%
Nerazim Crypt (3)
7%
Xel Naga Caverns (2)
5%
Abyssal Caverns (1)
2%
Antiga Shipyard (1)
2%
Shakuras Plateau (0)
0%
The Shattered Temple (0)
0%
41 total votes
Your vote: Which Season 3 Maps do you veto as P?
(Vote): Xel Naga Caverns (Vote): Abyssal Caverns (Vote): Antiga Shipyard (Vote): Backwater Gulch (Vote): Nerazim Crypt (Vote): Searing Center (Vote): Shakuras Plateau (Vote): Tal'Darim Altar LE (Vote): The Shattered Temple (Vote): Typhon Peaks
Nezarim Crypt, is too abusive for terrans and zergs on high grounds. siege tanks and infested terrans, immobility of protoss makes it very hard to defend against that
I personally vetoed backwater and searing. Trying to decide what my 3rd is going to be.
I like nezarim crypt vs p and z, but vs t if you dont have cross positions its ridiculous. Way to easy to avoid the watchtower for terrans when 2 or 3 raxing. Can't get a sentry to ff in time.
played abyssal caverns once and vetoed it immediately, too much stupid potential air abuse, especially from terran. didn't wait to play searing to veto it. left taldarim over from the previous season.
LOL i have the exact same veto's and all for the same reasons backwater gultch i find terran favored because when they take their gold planetary they are so close to your base and it sucks i can't do anything about it because he has seiged half of the map by the time i take out his gold he is still on 4 base with all his ups for like everything vehciles, infantry and like 20 production buildings and it sucked
now where season 3 started, I want to share my Map Vetos with you as a Protoss and want to see your opinion: Antiga Shipyard Backwater Gulch Searing Center
I really dislike Antiga Shipyard so much, Terran is favoured so much due tank positioning and drop play, its unbelievable. Against Zerg the map is "ok" imo, both have good chances, but all ways are so small, there is no big place to engage like on taldarim altar, and still you need 6-8 forcefields to fully block the space between gold expansion and the enemys 3rd. In PvP its actually just about if you can kill him with Blink Stalker micro and a timing push, if not, he can go for a ton of Koloss (you can do the same, but I dont like robo builds).
Backwater Gulch is actually really good for protoss with Koloss and Sentrys, but you can get into a trap, too, very easily. Also I find it hard to leave my base against a Zerg and he can just expand all over the place if he wants to. Also I find it very difficult to defend my 3rd.
Searing Center, I´ve played on it twice, once vs Terran and once vs Zerg, its awful, I cant leave a real arguement, I forgot what happened in the games, but it was just so horrible to play on the map. The only thing I remember is when I had my natural defended with all my units and he just attack from 2 sides so his MMM build destroyed my chargelot+storm build (we had same army supply and me better micro), but since toss armys are stronger together, this split up killed me.
What league are you in? Based on your comments it seems like honestly you don't know how to play protoss at all.
On August 02 2011 22:50 Amoment wrote: Against Zerg the map is "ok" imo, both have good chances, but all ways are so small, there is no big place to engage like on taldarim altar, and still you need 6-8 forcefields to fully block the space between gold expansion and the enemys 3rd.
Small passageways benefit Protoss a lot more than Zerg.
On August 02 2011 22:50 Amoment wrote: In PvP its actually just about if you can kill him with Blink Stalker micro and a timing push, if not, he can go for a ton of Koloss (you can do the same, but I dont like robo builds).
This is the same on any map.
On August 02 2011 22:50 Amoment wrote: Backwater Gulch is actually really good for protoss with Koloss and Sentrys, but you can get into a trap, too, very easily. Also I find it hard to leave my base against a Zerg and he can just expand all over the place if he wants to. Also I find it very difficult to defend my 3rd.
Uhh... try breaking the rocks? It's really easy to get to your 3rd that way...
On August 02 2011 22:50 Amoment wrote: MMM build destroyed my chargelot+storm build (we had same army supply and me better micro)
Chargelot/HT literally takes no micro to use at all. I don't know how you can say that your micro was better.
On August 02 2011 22:50 Amoment wrote:since toss armys are stronger together, this split up killed me.
Only true if you go the colossus route. This is completely false though if you go gateway, terran's army is much stronger when together and it's actually in your favor to split armies and fight separate but smaller battles.
I'm only bashing on you because your post is really whiny, and you seem to not have much experience with the new maps either. Playing 1 or 2 games is not enough to make a solid judgment.
On August 03 2011 00:10 Joseph123 wrote: backwater - no need to explain why shattered temple - an open field with minerals taldarim - 6 pool heaven
what the...? 6 Pool heaven!? Scout at 9 and you should be in time to wall of even with FFE, cut probes/cancel nexus if u have to, ur ahead anyways!?
lol do you know when the probe reaches the last spot when u scout at 9? pretty sure lings will have arrived at my base by that time yes i hate investing 2 probes in scouting that's 1 of the reasons i hate this map and yes zerg has to click 1a while if i make a mistake i lose the game sounds fair to me
Searing Crater and Antiga Shipyard. Not sure what my third one is gonna be yet but I think it'll be the one with the destructible rocks at the natural. The space in front of your natural is just so big it's impossible to hold, especially vs. Zerg.
Everyone is vetoing searing, but no one has given a single valid reason yet why searing is bad. Just because it's different doesn't mean it's a bad map. Seriously can anyone explain why searing is bad?
Searing is an absolute given. They might as well have just re-added blistering sands or some garbage . Really don't veto anything else, I'll maybe uncheck one or two depending on the mood I am in.
I cant believe people would veto Tal'darim. If you lose to six pool on that map, it's really just your own fault.