• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:36
CET 05:36
KST 13:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14884 users

[I] Dustin Browder, HotS + General Q&A - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
L3gendary
Profile Joined October 2010
Canada1470 Posts
August 02 2011 05:54 GMT
#81
On August 02 2011 14:48 Gfox wrote:
Show nested quote +
On August 02 2011 14:10 Inori wrote:
On August 02 2011 13:49 Falcor wrote:
if p gets reavers its almost guranteed that p will lose colli, archons or ht..no way tehyd give prot 4 aoe units would they?

I'd give away Colo for Reaver any day.


With the unit pathing and how well units clump in sc2 the reaver would literally break the game...


Why do people keep saying this? They also massively nerfed the siege tank for the same reason you know. Just because they bring back the reaver doesn't mean they'll keep all its stats.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2011-08-02 05:58:12
August 02 2011 05:56 GMT
#82
Instead of the lurker, I want those things we saw in the HotS reveal trailer. The two massive snow Wampabeasts lol

edit; rather instead of the ultra. Those things look and act like the old ultras
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 02 2011 05:59 GMT
#83
lurker would be too strong in sc2 if it worked the same way it did in scbw. to be viable it would have to be made weaker or made to attack a single target. the way units stack sc2 would make it way too strong.
Daralii
Profile Joined March 2010
United States16991 Posts
August 02 2011 06:00 GMT
#84
On August 02 2011 14:59 JiYan wrote:
lurker would be too strong in sc2 if it worked the same way it did in scbw. to be viable it would have to be made weaker or made to attack a single target. the way units stack sc2 would make it way too strong.

I could see the lurker being similar to hellions. Line attack, low base damage but with a significant bonus to [unit type].
Fear is freedom! Subjugation is liberation! Contradiction is truth!
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
August 02 2011 06:00 GMT
#85
On August 02 2011 14:59 JiYan wrote:
lurker would be too strong in sc2 if it worked the same way it did in scbw. to be viable it would have to be made weaker or made to attack a single target. the way units stack sc2 would make it way too strong.

I think they should be weaker but not attack a single target.. I believe that just takes away the purpose of Lurkers
Stick it up. take it up. step aside and see the world
Glockateer
Profile Joined June 2009
United States254 Posts
August 02 2011 06:03 GMT
#86
The only thing I think Terran might need is a more expendable anti-air unit for mech. Thors are kind of "meh" in comparison to the Goliath. The thor shines in that splash damage and their ground damage is great but I miss seeing a group of Goliaths. Thors are big and expensive. It is hard to say they're good anti-air when the real damage is more based on splash instead of single target.
GET SM4SHED
coreydota
Profile Joined October 2010
United States180 Posts
Last Edited: 2011-08-02 06:06:04
August 02 2011 06:05 GMT
#87
i would love if blizzard give terran a counter to battlecruisers that aren't vikings. the only reliable anti air for a mech player revolves around vikings because thors just dont serve a superior anti-air purpose (vikings) and they also dont serve a superior anti ground purpose (siege tanks). blizzard really needs to take a good look at the thor and consider implementing a unit like the goliath.

edit: omg glockateer beat me to it =.=
Brobe
Profile Blog Joined May 2011
United States75 Posts
August 02 2011 06:08 GMT
#88
Here's my ideas for what it's worth.

Add scourges to defend drops
Remove Combat Shield (maybe replace it with range upgrade and reduce marine range by 1.)
Make carriers viable in at least one MU
Make Warp Prisms viable
Change Orbital Commands so that building 6+ of them not at bases is no longer viable
Make Raven more useful (replace HSM with something more interesting and micro intensive)
Make mutalisks actually mutate into something at least for lore's sake

Sounds to me however that Blizzard has more drastic changes in mind at least until after Legacy of the Void is released then they will focus on fine tuning.
[Protoss: Jangbi/Movie] [Zerg: Calm] [Terran: FBH/Reality] In honor of KT Violet
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-08-02 06:09:56
August 02 2011 06:09 GMT
#89
On August 02 2011 15:03 Glockateer wrote:
The only thing I think Terran might need is a more expendable anti-air unit for mech. Thors are kind of "meh" in comparison to the Goliath. The thor shines in that splash damage and their ground damage is great but I miss seeing a group of Goliaths. Thors are big and expensive. It is hard to say they're good anti-air when the real damage is more based on splash instead of single target.


Vikings. Their range is just too good to really require any other unit for that role.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
SheaR619
Profile Joined October 2010
United States2399 Posts
August 02 2011 06:09 GMT
#90
If zerg getting lurker, Terran better be getting a better detection units. Because raven just kind of bad for TvZ. Or atleast make HSM something that is worth upgrading.
I may not be the best, but i will be some day...
DystopiaX
Profile Joined October 2010
United States16236 Posts
August 02 2011 06:10 GMT
#91
On August 02 2011 14:59 JiYan wrote:
lurker would be too strong in sc2 if it worked the same way it did in scbw. to be viable it would have to be made weaker or made to attack a single target. the way units stack sc2 would make it way too strong.

No they don't, whenever TL Attack plays SC2 Brood War I get a major hard on by how fast and unkillable BW ultras are. As Sen says, "SO CUTE, they move so fast, you see!?"
DystopiaX
Profile Joined October 2010
United States16236 Posts
August 02 2011 06:11 GMT
#92
On August 02 2011 15:09 Whitewing wrote:
Show nested quote +
On August 02 2011 15:03 Glockateer wrote:
The only thing I think Terran might need is a more expendable anti-air unit for mech. Thors are kind of "meh" in comparison to the Goliath. The thor shines in that splash damage and their ground damage is great but I miss seeing a group of Goliaths. Thors are big and expensive. It is hard to say they're good anti-air when the real damage is more based on splash instead of single target.


Vikings. Their range is just too good to really require any other unit for that role.

Or stop going straight mech and invest minerals into a couple of reator raxes. Dunno how viable it is since i don't play terran but you already get great anti-air and for cheap too.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
August 02 2011 06:12 GMT
#93
On August 02 2011 15:08 Brobe wrote:
Add scourges to defend drops
Remove Combat Shield (maybe replace it with range upgrade and reduce marine range by 1.)
Make carriers viable in at least one MU
Make Warp Prisms viable
Change Orbital Commands so that building 6+ of them not at bases is no longer viable
Make Raven more useful (replace HSM with something more interesting and micro intensive)
Make mutalisks actually mutate into something at least for lore's sake


muta / infestor / lings honestly do a decent job already in the current state of zvt. what i would do to make warp prisms viable is to make them BLAZING fast like a mutalisk but not quite phoenix level.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 02 2011 06:12 GMT
#94
On August 02 2011 15:09 SheaR619 wrote:
If zerg getting lurker, Terran better be getting a better detection units. Because raven just kind of bad for TvZ. Or atleast make HSM something that is worth upgrading.

Irradiate! Plaguuuu!

I want bw back
Its grack
DystopiaX
Profile Joined October 2010
United States16236 Posts
August 02 2011 06:15 GMT
#95
On August 02 2011 14:41 Daralii wrote:
Show nested quote +
On August 02 2011 14:38 DystopiaX wrote:
On August 02 2011 14:37 arb wrote:
On August 02 2011 14:34 Malpractice.248 wrote:
On August 02 2011 12:59 0neder wrote:

On the other hand though, the Reaver is a GREAT harass unit (cough cough) - Something the Colossus isn't.

Buff the Prism, replace the most boring unit 2nd tier unit in the game (Colossus) with the Reaver.

.... You just have the need to want sc2 to be sc1 dont you?
Great, the reaver was good. So was scourge, vultures, firebats, lurkers, defilers....... They want to do something new. The colossus IS fun cuz you melt shit.
Corruptor ISNT fun.

Id put the Colossus on the level of fun with the Corruptor.

A moving or maybe moving back a tiny bit is not fun at all.

Yeah pretty much this. "Melting shit" is a cool visual effect but in terms of gameplay you just a-move it with your army pretty much.

I don't know why people want so much micro to be involved with a siege unit. It's a very mobile siege unit, but it's still a siege unit. It should be all about positioning, and it is.

The problem is that unlike siege tanks (BL's as Z siege unit are just as boring IMO) are interesting because exact positioning matters, and siege/unsiege times means that it's punishing if you don't get it right- look at mech TvT battles- with Collossus, there's no risk. Box over your whole army and keep your collosus behind it and you're golden. If overwhelmed move back and your collossus moves back too. It's not even that I want there to be micro, there's just no risk- either you get out collossus and your opponent has a good counter or he doesn't. The success of Collossi in games is entirely dependant on build orders and your opponent's reaction, not anything you do on your part.
DystopiaX
Profile Joined October 2010
United States16236 Posts
August 02 2011 06:16 GMT
#96
On August 02 2011 15:12 JiYan wrote:
Show nested quote +
On August 02 2011 15:08 Brobe wrote:
Add scourges to defend drops
Remove Combat Shield (maybe replace it with range upgrade and reduce marine range by 1.)
Make carriers viable in at least one MU
Make Warp Prisms viable
Change Orbital Commands so that building 6+ of them not at bases is no longer viable
Make Raven more useful (replace HSM with something more interesting and micro intensive)
Make mutalisks actually mutate into something at least for lore's sake


muta / infestor / lings honestly do a decent job already in the current state of zvt. what i would do to make warp prisms viable is to make them BLAZING fast like a mutalisk but not quite phoenix level.

The thing about warp prisms is that htey have to be nerfed because the reward is so high- dropships are reasonably fast but they can only move a certain number of units at a time; with a warp prism if you manage to get it in place and have a decent number of gateways it's extremely devastating to your opponent. It's the same reason why Nydus Worms are so hard to use- if you do manage to get them up your whole army gets in his base and it's basically GG in alot of cases.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
August 02 2011 06:19 GMT
#97
Terran needs a good AA mech unit like the Goliath, I hope Blizzard can give some help in making TvP mech viable. MMM is just too boring to watch -_-'

Also, is Dustin admitting to having made the reaper useless?

Anyways, curious to see what additions Protoss and Zerg get, I might switch race depending on the units
I think esports is pretty nice.
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
August 02 2011 06:21 GMT
#98
I feel like if the colossus were gone and replaced with a unit that had to siege, sc2 would be a much better game altogether.
oxxo
Profile Joined February 2010
988 Posts
Last Edited: 2011-08-02 06:22:41
August 02 2011 06:21 GMT
#99
On August 02 2011 15:16 DystopiaX wrote:
Show nested quote +
On August 02 2011 15:12 JiYan wrote:
On August 02 2011 15:08 Brobe wrote:
Add scourges to defend drops
Remove Combat Shield (maybe replace it with range upgrade and reduce marine range by 1.)
Make carriers viable in at least one MU
Make Warp Prisms viable
Change Orbital Commands so that building 6+ of them not at bases is no longer viable
Make Raven more useful (replace HSM with something more interesting and micro intensive)
Make mutalisks actually mutate into something at least for lore's sake


muta / infestor / lings honestly do a decent job already in the current state of zvt. what i would do to make warp prisms viable is to make them BLAZING fast like a mutalisk but not quite phoenix level.

The thing about warp prisms is that htey have to be nerfed because the reward is so high- dropships are reasonably fast but they can only move a certain number of units at a time; with a warp prism if you manage to get it in place and have a decent number of gateways it's extremely devastating to your opponent. It's the same reason why Nydus Worms are so hard to use- if you do manage to get them up your whole army gets in his base and it's basically GG in alot of cases.


Warp prisms are only hard to use because of perception and metagame. The whole 'they're made of paper' perception is dumb, they have the same (total) life as medivacs. For whatever reason unless you're going super heavy colossus it's taboo to build more than one robo. Why? Observers are godly, immortals are good, colossus are obviously good, and yes... warp prisms are good too.

It's the same thing as when the game first came out and for whatever reason the perception was Z was weak... while everyone only went roach/hydra without touching banelings, mutas, infestors (still good pre-buff), etc.
GMonster
Profile Blog Joined May 2011
686 Posts
August 02 2011 06:22 GMT
#100
i would pay $60 just for a legitement battle.net 2.0 so, hopefulyl they just don't blindly add units. Obviously they wont but I would much prefer a 100x better comunity or a battle.net 1.0 back.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 204
StarCraft: Brood War
GuemChi 1470
ProTech163
910 143
Snow 112
Leta 95
Barracks 72
Icarus 7
LuMiX 3
Britney 0
League of Legends
JimRising 678
Reynor57
Counter-Strike
fl0m4152
Super Smash Bros
hungrybox1021
AZ_Axe180
Other Games
summit1g9856
WinterStarcraft316
C9.Mang0255
Maynarde128
NeuroSwarm96
ViBE54
Organizations
Other Games
BasetradeTV120
[ Show 13 non-featured ]
StarCraft 2
• davetesta14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush824
• Lourlo577
Other Games
• Shiphtur97
Upcoming Events
The PondCast
5h 24m
KCM Race Survival
5h 24m
WardiTV Invitational
7h 24m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
11h 24m
OSC
18h 24m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 7h
OSC
1d 9h
OSC
1d 18h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.