• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:36
CET 04:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13283 users

[I] Dustin Browder, HotS + General Q&A - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
0neder
Profile Joined July 2009
United States3733 Posts
August 02 2011 03:59 GMT
#21
I'm glad to hear the lurker comment. In fact, I think scourge would make the game much more interesting too.

I am worried about the 'Protoss harass unit' comment though. What does he think he designed warp-in for? What does he think zealots, dts, and hts, were used for?

On the other hand though, the Reaver is a GREAT harass unit (cough cough) - Something the Colossus isn't.

Buff the Prism, replace the most boring unit 2nd tier unit in the game (Colossus) with the Reaver.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-02 04:10:52
August 02 2011 04:00 GMT
#22
I think Roach > Lurker is kind of boring (in terms of design).

That means a mainly Roach army (ground to ground) will be still be a ground to ground army once upgraded. A contrast is Corruptor(AA) to Brood Lord(Air to Ground siege unit) and Mutalisk (moderate against air and ground) to Guardian (Air to Ground) and Devourer (Air to Air). I like those since it completely changes the unit (making things a bit more interesting in variety).

Hydralisk > Lurker would mean a mix of Hydralisk and Lurker army would allow more variety.

What they should do is make Hydralisk Den require "Roach Warren *OR Lair" (allow you to get Hydralisk while still having a Hatchery) then give unlock Lurker tech (Lurker Den) on Lair. Unlock Seismic Spines (+3 range) upgrade on Hive.

*It's possible to have an "OR" in terms of tech tree requirements.

What this would all mean - Hydralisk would be usable earlier game and Lurkers can fit with Hydralisk in the game.

Finally they should give "Hold Position" and "Weapons Free" (From the Ghost which allows ghost to not attack) to Lurkers (to allow them to mimic BW).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
August 02 2011 04:05 GMT
#23
Imagine lurkers move-shotting underground. LOL.
Slab
Profile Joined May 2011
Canada15 Posts
August 02 2011 04:06 GMT
#24
What I'm hoping for: An upgrade to the ultralisk where they can load up a baneling and catapult it into the enemy army!
what
Kpyolysis32
Profile Joined April 2010
553 Posts
August 02 2011 04:07 GMT
#25
I really want to see the Sentry taken out and replaced by something that actually requires micro from both sides of the battle (but is still very strong). They're such an integral part of the Protoss army, but they're boring; you never hear "wow, he micro'd against those forcefields well"
Man, do I not keep this up to date, or what?
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 02 2011 04:12 GMT
#26
On August 02 2011 12:24 ChoiBoi wrote:
This is probably biased since I'm a Zerg, however:

They should implement scouts, dark archons, defilers, lurkers, vultures, goliaths, overlords with detection, shield batteries, hydra speed, and a super capital ship for zerg.

They should remove hellions, thors, planetary fortresses, phoenixes, double-usage dropship/medic (medivac reduced to two separate units), warpgates (reinforcement to any corner of the map instantly, really?), banelings (idc if they remove banelings as long as lurkers are back), and supply depot lowering.

They should fix: moving while using auto-repair along with max number of workers per unit (e.g 6 max per mech unit), mules being able to repair, forcefield SIZE (currently 3x3 hexagon, reduce to 2x2?), switch roach and hydra tech tiers (and reduce hydra damage, but increase roach damage), reduce marine range and put in range upgrade, banshee damage, this isn't specific, but the "armored but no armor," or "light but has armor," moving to attack enemy unit priority (especially of queens being baited out immediately after an inject), spine crawlers to sturdier defenses that can't unroot, but are definitely more defense oriented, ling surround ai (especially when marines are dropped into between a mineral patch, and when you actually take the time to micro some lings around, they actually go back all the way around to target that ONE marine in the front), and etc.

This seems more like rant, but meh, it should work out effectively.


lol'd at this.
Such ridiculousness.
"I want everything that is effective against zerg to be given the nerf bat to the face."

Back to reality: I'm actually curious to see whether the dev team will be creative or cave in and just use BW units. Either way is fine with me.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Keap
Profile Joined July 2010
United States214 Posts
August 02 2011 04:14 GMT
#27
Seems like they actually have a good grip on balancing, it's just way harder than the community makes it out to be.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
August 02 2011 04:14 GMT
#28
Right now, there's arcade where we overhaul our custom game interface to make it easier for players to search for custom mods, as well as filter searches so that it'll display the most popular, the most-played ones and new ones off the assembly line.


What does this mean? Is it our good ol' original lobby-custom game list system, with the categories on the side? That would be awesome :O
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
emc
Profile Joined September 2010
United States3088 Posts
August 02 2011 04:18 GMT
#29
thanks for making this thread, I was going to post something on the other one but instead of the mod asking for more material in the OP, he just closes it .

Anyways...

Terran doesn't really need much as Dustin has mentioned, they have pretty much all they need. However, I'd very much like to see Thors replaced with cheaper goliaths just because thors are basically BC's that can't fly and is a very boring unit. I'd love it if the science vessel came back and replaced the raven, I'd take irradiate over hunter seeker missile any day.

Zerg also seems decently well rounded but I suppose the lurker would be nice. If the lurker comes back then the infestor needs to be removed because the infestor is covering the lurkers function. I'd like to see a caster that really buffs zerg when they have a lot of units rather than a unit that can deal DPS by itself. The infestor is a unit you can mass and basically counter a lot of different types of units. The BW queen would be cool to see with spawn broodling on tanks or workers and the defiler would be sick with a modified dark swarm for sc2. Remove the corrupter and bring back the scourge, I think zerg would really benefit from a massable unit from an expensive tech structure. I also hope they don't remove the overseer because it's more than just a scout, it's also a harass unit. Contaminate is probably one of the best harass in the game because it can stop production pretty severely, it's especially good against armories, factories, robos, forges and hatcheries. Plus spawn changeling is pretty awesome and unique, changeling also feels very zergy.

I don't think protoss needs a dedicated harass unit. Protoss already has the phoenix, when you get 4 of them they are amazing in PvZ but I suppose they aren't particularly useful in PvP nor are they exceptional in PvT like they are in PvZ. But a harass unit? No they don't need it, they have warp gates and warp prisms for that. If anything, the warp prism needs to be better, I've heard of suggestions for increasing it's maximum HP or swapping it's shields with HP for better survivability. In any case, protoss doesn't need anything more than replacing the mothership with arbiters because the MS is basically a joke.
Morning
Profile Joined February 2011
18 Posts
August 02 2011 04:20 GMT
#30
Thanks for the interview! I don't necessarily know if lurkers would fit with the dynamic nature of zerg in Starcraft 2, but I definitely think that zerg needs something to fill that role. Also, a change to corruptors and overseers would be great!
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2011-08-02 04:23:20
August 02 2011 04:21 GMT
#31
Give auto turrets flame attack and blue flame upgrade :D

I also think that some of us wouldn't mind seeing that giant muta that shoots little mutas from that cancelled pro-mod.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
13JackaL
Profile Joined March 2011
United States577 Posts
August 02 2011 04:21 GMT
#32
As Terran, I would rather just see tweaks/replacements because i feel that we already have a versatile set of units. I honestly feel like the Pre-igniter upgrade should be replaced by somthing else like spidermines or just some other unique ability. Hellions are good enough without that upgrade IMO but thats probably just because I'm always on the receiving end >.>

Aside from that, it would be cool if reapers were made more viable to use all game long, possibly similar to how DTs can be used to scout and deny expos. Also, I want to see seeker missiles get enhanced!
and my axe
Jampackedeon
Profile Joined November 2010
United States2053 Posts
August 02 2011 04:23 GMT
#33
Um. That is a damn good interview. The corrupter is probably my most hated unit, except when it is on it's way to a broodloord (and even then it's massively expensive, almost the cost of a mothership). They attack to slow to be useful, get outranged by vikings, and one void can almost take down two corrupters all by itself... WTF?
Icekommander
Profile Blog Joined August 2010
Canada483 Posts
August 02 2011 04:24 GMT
#34
I want raven HSM replaced with the ability for it to plant spider mines. How cool would that be, have four or five ravens zooming around the map laying mines and turrets. Make the Spider Mines cost energy, instead of giving them a flat three maybe as well.
Time Flies like an arrow. Fruit Flies like a banana.
RMmanlots
Profile Joined May 2010
United States95 Posts
August 02 2011 04:24 GMT
#35
Food for thought...the Frozen Throne. (Warcraft 3's expo for the nubs)

Rain of Chaos was a great game, but was plagued with difficulties. Wands of negation were game imba in the fact that they were the only means of mass dispel, so all races required them to play effectively. In comes frozen throne, and the whole concept was redesigned. All races started with a new means of dispel, and damage types and armor classes were revamped too to accommodate the spell casters new roll. It took a 'racially balanced' game and allowed for more balance and strategies 'within a race.'

I completely understand what DB is talking about. Its called balance within a race. After Frozen Throne, I also have utmost confidence in Blizzard's ability to start from scratch and redesign what is necessary to provide for a wealth of strategies.
Do you want to live forever?
MK4512
Profile Blog Joined September 2010
Canada938 Posts
Last Edited: 2011-08-02 04:26:26
August 02 2011 04:25 GMT
#36
On August 02 2011 13:18 emc wrote:
thanks for making this thread, I was going to post something on the other one but instead of the mod asking for more material in the OP, he just closes it .

Anyways...

Terran doesn't really need much as Dustin has mentioned, they have pretty much all they need. However, I'd very much like to see Thors replaced with cheaper goliaths just because thors are basically BC's that can't fly and is a very boring unit. I'd love it if the science vessel came back and replaced the raven, I'd take irradiate over hunter seeker missile any day.

Zerg also seems decently well rounded but I suppose the lurker would be nice. If the lurker comes back then the infestor needs to be removed because the infestor is covering the lurkers function. I'd like to see a caster that really buffs zerg when they have a lot of units rather than a unit that can deal DPS by itself. The infestor is a unit you can mass and basically counter a lot of different types of units. The BW queen would be cool to see with spawn broodling on tanks or workers and the defiler would be sick with a modified dark swarm for sc2. Remove the corrupter and bring back the scourge, I think zerg would really benefit from a massable unit from an expensive tech structure. I also hope they don't remove the overseer because it's more than just a scout, it's also a harass unit. Contaminate is probably one of the best harass in the game because it can stop production pretty severely, it's especially good against armories, factories, robos, forges and hatcheries. Plus spawn changeling is pretty awesome and unique, changeling also feels very zergy.

I don't think protoss needs a dedicated harass unit. Protoss already has the phoenix, when you get 4 of them they are amazing in PvZ but I suppose they aren't particularly useful in PvP nor are they exceptional in PvT like they are in PvZ. But a harass unit? No they don't need it, they have warp gates and warp prisms for that. If anything, the warp prism needs to be better, I've heard of suggestions for increasing it's maximum HP or swapping it's shields with HP for better survivability. In any case, protoss doesn't need anything more than replacing the mothership with arbiters because the MS is basically a joke.


Here's the thing. Protoss has no -reliable- harass. Pheonix's rely on lifts (once you get in, only a certain amount of damage - max 4 lifts per pheonix), and dts are suicidal (like banes, etc.), both 'limited' harass. There is nothing like mutas, banshees, hellions where damage is 'unlimited'. Warp prism drops is not the same type of harass as these, this was a role filled by reavers in BW, and protoss needs something to fill that niche now.

also, buff fucking warp prisms, its like throwing paper airplanes at your opponent...
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 02 2011 04:25 GMT
#37
Zerg needs a better early game defense unit or something or a better way to scout in general.

Lets hope they fixed this
Artillery spawned from the forges of Hell
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
Last Edited: 2011-08-02 04:29:10
August 02 2011 04:27 GMT
#38
If i was game designer this is what i'd do:

Buff hellion orange flame vs light, remove blue flame, add spider mine upgrade
Decrease raven gas 25
Remove corruptor, broods come from mutalisks
Change infestor fungal growth back to 4 seconds and make it similar to ensnare in bw instead of full freeze
Lurkers morph from roaches
Decrease infestor range neural parasite 1
Bring back valkyries

Buff carrier
Bring back arbiter
Enable archon toilets.
Remove colossus/ Swap reaver, decrease support bay build time. New reaver moves as fast as thor

Edit: Allow overseers before lair.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-02 04:38:42
August 02 2011 04:33 GMT
#39
On August 02 2011 13:24 Icekommander wrote:
I want raven HSM replaced with the ability for it to plant spider mines. How cool would that be, have four or five ravens zooming around the map laying mines and turrets. Make the Spider Mines cost energy, instead of giving them a flat three maybe as well.


One of the Raven's (or was it Nomad?[Nomad was an early version of the Raven]) abilities in alpha version was laying a turret that lays down 5 nearby mines and cloaks itself. When a mine went off, the main turret uncloaked and replenish any nearby mines.

HSM is a bit underwhelming atm due to most units being able to easily out run it (and if it was buffed to be fast, it'd be a boring generic splash nuke that deals damage).

I guess a buff could be to make HSM controllable (you can street HSM into whichever unit you want) that way it'd prevent the whole fire at one unit then said unit simply runs away issue.

I also kind of agree with replacing or redesigning the Thor. The Thor's Strike Cannon ability is kind of underwhelming too (it actually deals less DPS than a +1 weapons Thor if you take into account starting and finishing time of Strike Cannons).

As for SC2 Reaver? You can spot one in this video >.>:
+ Show Spoiler +


https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Slab
Profile Joined May 2011
Canada15 Posts
Last Edited: 2011-08-02 04:44:28
August 02 2011 04:43 GMT
#40
That has the be the cutest reaver I have ever seen, I think I'm in love :o

Also what's up with the carrier's shield
what
Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 236
StarCraft: Brood War
GuemChi 1515
Artosis 567
ProTech140
Snow 77
Barracks 52
910 41
Leta 12
LuMiX 5
Britney 0
League of Legends
JimRising 621
Counter-Strike
fl0m3318
Super Smash Bros
hungrybox1079
AZ_Axe142
Other Games
summit1g9862
C9.Mang0288
WinterStarcraft207
PiGStarcraft201
Maynarde126
NeuroSwarm121
ViBE54
Organizations
Other Games
BasetradeTV118
[ Show 8 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
6h 25m
KCM Race Survival
6h 25m
WardiTV Invitational
8h 25m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
12h 25m
OSC
19h 25m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 8h
OSC
1d 10h
OSC
1d 19h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.