• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:12
CEST 05:12
KST 12:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion Pros React To: Tulbo in Ro.16 Group A Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1451 users

[I] Dustin Browder, HotS + General Q&A - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
0neder
Profile Joined July 2009
United States3733 Posts
August 02 2011 03:59 GMT
#21
I'm glad to hear the lurker comment. In fact, I think scourge would make the game much more interesting too.

I am worried about the 'Protoss harass unit' comment though. What does he think he designed warp-in for? What does he think zealots, dts, and hts, were used for?

On the other hand though, the Reaver is a GREAT harass unit (cough cough) - Something the Colossus isn't.

Buff the Prism, replace the most boring unit 2nd tier unit in the game (Colossus) with the Reaver.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-02 04:10:52
August 02 2011 04:00 GMT
#22
I think Roach > Lurker is kind of boring (in terms of design).

That means a mainly Roach army (ground to ground) will be still be a ground to ground army once upgraded. A contrast is Corruptor(AA) to Brood Lord(Air to Ground siege unit) and Mutalisk (moderate against air and ground) to Guardian (Air to Ground) and Devourer (Air to Air). I like those since it completely changes the unit (making things a bit more interesting in variety).

Hydralisk > Lurker would mean a mix of Hydralisk and Lurker army would allow more variety.

What they should do is make Hydralisk Den require "Roach Warren *OR Lair" (allow you to get Hydralisk while still having a Hatchery) then give unlock Lurker tech (Lurker Den) on Lair. Unlock Seismic Spines (+3 range) upgrade on Hive.

*It's possible to have an "OR" in terms of tech tree requirements.

What this would all mean - Hydralisk would be usable earlier game and Lurkers can fit with Hydralisk in the game.

Finally they should give "Hold Position" and "Weapons Free" (From the Ghost which allows ghost to not attack) to Lurkers (to allow them to mimic BW).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
August 02 2011 04:05 GMT
#23
Imagine lurkers move-shotting underground. LOL.
Slab
Profile Joined May 2011
Canada15 Posts
August 02 2011 04:06 GMT
#24
What I'm hoping for: An upgrade to the ultralisk where they can load up a baneling and catapult it into the enemy army!
what
Kpyolysis32
Profile Joined April 2010
553 Posts
August 02 2011 04:07 GMT
#25
I really want to see the Sentry taken out and replaced by something that actually requires micro from both sides of the battle (but is still very strong). They're such an integral part of the Protoss army, but they're boring; you never hear "wow, he micro'd against those forcefields well"
Man, do I not keep this up to date, or what?
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
August 02 2011 04:12 GMT
#26
On August 02 2011 12:24 ChoiBoi wrote:
This is probably biased since I'm a Zerg, however:

They should implement scouts, dark archons, defilers, lurkers, vultures, goliaths, overlords with detection, shield batteries, hydra speed, and a super capital ship for zerg.

They should remove hellions, thors, planetary fortresses, phoenixes, double-usage dropship/medic (medivac reduced to two separate units), warpgates (reinforcement to any corner of the map instantly, really?), banelings (idc if they remove banelings as long as lurkers are back), and supply depot lowering.

They should fix: moving while using auto-repair along with max number of workers per unit (e.g 6 max per mech unit), mules being able to repair, forcefield SIZE (currently 3x3 hexagon, reduce to 2x2?), switch roach and hydra tech tiers (and reduce hydra damage, but increase roach damage), reduce marine range and put in range upgrade, banshee damage, this isn't specific, but the "armored but no armor," or "light but has armor," moving to attack enemy unit priority (especially of queens being baited out immediately after an inject), spine crawlers to sturdier defenses that can't unroot, but are definitely more defense oriented, ling surround ai (especially when marines are dropped into between a mineral patch, and when you actually take the time to micro some lings around, they actually go back all the way around to target that ONE marine in the front), and etc.

This seems more like rant, but meh, it should work out effectively.


lol'd at this.
Such ridiculousness.
"I want everything that is effective against zerg to be given the nerf bat to the face."

Back to reality: I'm actually curious to see whether the dev team will be creative or cave in and just use BW units. Either way is fine with me.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Keap
Profile Joined July 2010
United States214 Posts
August 02 2011 04:14 GMT
#27
Seems like they actually have a good grip on balancing, it's just way harder than the community makes it out to be.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
August 02 2011 04:14 GMT
#28
Right now, there's arcade where we overhaul our custom game interface to make it easier for players to search for custom mods, as well as filter searches so that it'll display the most popular, the most-played ones and new ones off the assembly line.


What does this mean? Is it our good ol' original lobby-custom game list system, with the categories on the side? That would be awesome :O
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
emc
Profile Joined September 2010
United States3088 Posts
August 02 2011 04:18 GMT
#29
thanks for making this thread, I was going to post something on the other one but instead of the mod asking for more material in the OP, he just closes it .

Anyways...

Terran doesn't really need much as Dustin has mentioned, they have pretty much all they need. However, I'd very much like to see Thors replaced with cheaper goliaths just because thors are basically BC's that can't fly and is a very boring unit. I'd love it if the science vessel came back and replaced the raven, I'd take irradiate over hunter seeker missile any day.

Zerg also seems decently well rounded but I suppose the lurker would be nice. If the lurker comes back then the infestor needs to be removed because the infestor is covering the lurkers function. I'd like to see a caster that really buffs zerg when they have a lot of units rather than a unit that can deal DPS by itself. The infestor is a unit you can mass and basically counter a lot of different types of units. The BW queen would be cool to see with spawn broodling on tanks or workers and the defiler would be sick with a modified dark swarm for sc2. Remove the corrupter and bring back the scourge, I think zerg would really benefit from a massable unit from an expensive tech structure. I also hope they don't remove the overseer because it's more than just a scout, it's also a harass unit. Contaminate is probably one of the best harass in the game because it can stop production pretty severely, it's especially good against armories, factories, robos, forges and hatcheries. Plus spawn changeling is pretty awesome and unique, changeling also feels very zergy.

I don't think protoss needs a dedicated harass unit. Protoss already has the phoenix, when you get 4 of them they are amazing in PvZ but I suppose they aren't particularly useful in PvP nor are they exceptional in PvT like they are in PvZ. But a harass unit? No they don't need it, they have warp gates and warp prisms for that. If anything, the warp prism needs to be better, I've heard of suggestions for increasing it's maximum HP or swapping it's shields with HP for better survivability. In any case, protoss doesn't need anything more than replacing the mothership with arbiters because the MS is basically a joke.
Morning
Profile Joined February 2011
18 Posts
August 02 2011 04:20 GMT
#30
Thanks for the interview! I don't necessarily know if lurkers would fit with the dynamic nature of zerg in Starcraft 2, but I definitely think that zerg needs something to fill that role. Also, a change to corruptors and overseers would be great!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-08-02 04:23:20
August 02 2011 04:21 GMT
#31
Give auto turrets flame attack and blue flame upgrade :D

I also think that some of us wouldn't mind seeing that giant muta that shoots little mutas from that cancelled pro-mod.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
13JackaL
Profile Joined March 2011
United States577 Posts
August 02 2011 04:21 GMT
#32
As Terran, I would rather just see tweaks/replacements because i feel that we already have a versatile set of units. I honestly feel like the Pre-igniter upgrade should be replaced by somthing else like spidermines or just some other unique ability. Hellions are good enough without that upgrade IMO but thats probably just because I'm always on the receiving end >.>

Aside from that, it would be cool if reapers were made more viable to use all game long, possibly similar to how DTs can be used to scout and deny expos. Also, I want to see seeker missiles get enhanced!
and my axe
Jampackedeon
Profile Joined November 2010
United States2053 Posts
August 02 2011 04:23 GMT
#33
Um. That is a damn good interview. The corrupter is probably my most hated unit, except when it is on it's way to a broodloord (and even then it's massively expensive, almost the cost of a mothership). They attack to slow to be useful, get outranged by vikings, and one void can almost take down two corrupters all by itself... WTF?
Icekommander
Profile Blog Joined August 2010
Canada483 Posts
August 02 2011 04:24 GMT
#34
I want raven HSM replaced with the ability for it to plant spider mines. How cool would that be, have four or five ravens zooming around the map laying mines and turrets. Make the Spider Mines cost energy, instead of giving them a flat three maybe as well.
Time Flies like an arrow. Fruit Flies like a banana.
RMmanlots
Profile Joined May 2010
United States95 Posts
August 02 2011 04:24 GMT
#35
Food for thought...the Frozen Throne. (Warcraft 3's expo for the nubs)

Rain of Chaos was a great game, but was plagued with difficulties. Wands of negation were game imba in the fact that they were the only means of mass dispel, so all races required them to play effectively. In comes frozen throne, and the whole concept was redesigned. All races started with a new means of dispel, and damage types and armor classes were revamped too to accommodate the spell casters new roll. It took a 'racially balanced' game and allowed for more balance and strategies 'within a race.'

I completely understand what DB is talking about. Its called balance within a race. After Frozen Throne, I also have utmost confidence in Blizzard's ability to start from scratch and redesign what is necessary to provide for a wealth of strategies.
Do you want to live forever?
MK4512
Profile Blog Joined September 2010
Canada938 Posts
Last Edited: 2011-08-02 04:26:26
August 02 2011 04:25 GMT
#36
On August 02 2011 13:18 emc wrote:
thanks for making this thread, I was going to post something on the other one but instead of the mod asking for more material in the OP, he just closes it .

Anyways...

Terran doesn't really need much as Dustin has mentioned, they have pretty much all they need. However, I'd very much like to see Thors replaced with cheaper goliaths just because thors are basically BC's that can't fly and is a very boring unit. I'd love it if the science vessel came back and replaced the raven, I'd take irradiate over hunter seeker missile any day.

Zerg also seems decently well rounded but I suppose the lurker would be nice. If the lurker comes back then the infestor needs to be removed because the infestor is covering the lurkers function. I'd like to see a caster that really buffs zerg when they have a lot of units rather than a unit that can deal DPS by itself. The infestor is a unit you can mass and basically counter a lot of different types of units. The BW queen would be cool to see with spawn broodling on tanks or workers and the defiler would be sick with a modified dark swarm for sc2. Remove the corrupter and bring back the scourge, I think zerg would really benefit from a massable unit from an expensive tech structure. I also hope they don't remove the overseer because it's more than just a scout, it's also a harass unit. Contaminate is probably one of the best harass in the game because it can stop production pretty severely, it's especially good against armories, factories, robos, forges and hatcheries. Plus spawn changeling is pretty awesome and unique, changeling also feels very zergy.

I don't think protoss needs a dedicated harass unit. Protoss already has the phoenix, when you get 4 of them they are amazing in PvZ but I suppose they aren't particularly useful in PvP nor are they exceptional in PvT like they are in PvZ. But a harass unit? No they don't need it, they have warp gates and warp prisms for that. If anything, the warp prism needs to be better, I've heard of suggestions for increasing it's maximum HP or swapping it's shields with HP for better survivability. In any case, protoss doesn't need anything more than replacing the mothership with arbiters because the MS is basically a joke.


Here's the thing. Protoss has no -reliable- harass. Pheonix's rely on lifts (once you get in, only a certain amount of damage - max 4 lifts per pheonix), and dts are suicidal (like banes, etc.), both 'limited' harass. There is nothing like mutas, banshees, hellions where damage is 'unlimited'. Warp prism drops is not the same type of harass as these, this was a role filled by reavers in BW, and protoss needs something to fill that niche now.

also, buff fucking warp prisms, its like throwing paper airplanes at your opponent...
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 02 2011 04:25 GMT
#37
Zerg needs a better early game defense unit or something or a better way to scout in general.

Lets hope they fixed this
Artillery spawned from the forges of Hell
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
Last Edited: 2011-08-02 04:29:10
August 02 2011 04:27 GMT
#38
If i was game designer this is what i'd do:

Buff hellion orange flame vs light, remove blue flame, add spider mine upgrade
Decrease raven gas 25
Remove corruptor, broods come from mutalisks
Change infestor fungal growth back to 4 seconds and make it similar to ensnare in bw instead of full freeze
Lurkers morph from roaches
Decrease infestor range neural parasite 1
Bring back valkyries

Buff carrier
Bring back arbiter
Enable archon toilets.
Remove colossus/ Swap reaver, decrease support bay build time. New reaver moves as fast as thor

Edit: Allow overseers before lair.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-08-02 04:38:42
August 02 2011 04:33 GMT
#39
On August 02 2011 13:24 Icekommander wrote:
I want raven HSM replaced with the ability for it to plant spider mines. How cool would that be, have four or five ravens zooming around the map laying mines and turrets. Make the Spider Mines cost energy, instead of giving them a flat three maybe as well.


One of the Raven's (or was it Nomad?[Nomad was an early version of the Raven]) abilities in alpha version was laying a turret that lays down 5 nearby mines and cloaks itself. When a mine went off, the main turret uncloaked and replenish any nearby mines.

HSM is a bit underwhelming atm due to most units being able to easily out run it (and if it was buffed to be fast, it'd be a boring generic splash nuke that deals damage).

I guess a buff could be to make HSM controllable (you can street HSM into whichever unit you want) that way it'd prevent the whole fire at one unit then said unit simply runs away issue.

I also kind of agree with replacing or redesigning the Thor. The Thor's Strike Cannon ability is kind of underwhelming too (it actually deals less DPS than a +1 weapons Thor if you take into account starting and finishing time of Strike Cannons).

As for SC2 Reaver? You can spot one in this video >.>:
+ Show Spoiler +


https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Slab
Profile Joined May 2011
Canada15 Posts
Last Edited: 2011-08-02 04:44:28
August 02 2011 04:43 GMT
#40
That has the be the cutest reaver I have ever seen, I think I'm in love :o

Also what's up with the carrier's shield
what
Prev 1 2 3 4 5 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
22:00
5.4k Patch Clash #16
davetesta32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft367
RuFF_SC2 187
NeuroSwarm 124
Nina 111
ROOTCatZ 40
Ketroc 37
UpATreeSC 2
StarCraft: Brood War
ggaemo 99
NaDa 28
League of Legends
JimRising 676
Heroes of the Storm
Khaldor144
Other Games
hungrybox1178
Livibee169
ViBE117
WinterStarcraft113
amsayoshi55
Mew2King29
Organizations
Other Games
gamesdonequick710
BasetradeTV196
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo485
Other Games
• Scarra1130
• Shiphtur68
Upcoming Events
Sparkling Tuna Cup
6h 48m
WardiTV Map Contest Tou…
7h 48m
Ladder Legends
11h 48m
IPSL
12h 48m
JDConan vs TBD
Aegong vs rasowy
BSL
15h 48m
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
CranKy Ducklings
20h 48m
Replay Cast
1d 5h
Wardi Open
1d 6h
Afreeca Starleague
1d 6h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
1d 12h
[ Show More ]
RSL Revival
1d 22h
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
2 days
RSL Revival
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
4 days
Replay Cast
4 days
Escore
5 days
RSL Revival
5 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.