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[I] Dustin Browder, HotS + General Q&A - Page 4

Forum Index > SC2 General
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Combine
Profile Joined July 2010
United States812 Posts
Last Edited: 2011-08-02 05:33:34
August 02 2011 05:33 GMT
#61
Really enjoyed this interview, they definitely know what they are talking about. I agree on all points, it really does feel like they focused on terran with the initial game and they are the most complete race, since they were designing single player with them. It's good they won't be nerfing cool units but just bringing the other races up to the level of completion. Lurkers add a really cool dynamic to the game and would make people think a lot more about detection as protoss.

And if they add reavers back I'm going to fall in love, it was basically the reason I decided to go with protoss in broodwar.
(ಥ_ಥ)
DystopiaX
Profile Joined October 2010
United States16236 Posts
Last Edited: 2011-08-02 05:36:04
August 02 2011 05:34 GMT
#62
Sounds smart, especially the part about corrupters being boring for gameplay/lack of harass units for toss, and Terran being really complete lol. Hope they give ups some cool (and balanced) shit in HotS, definitely looking forward to it.
edit- as for the campaign parts, I hope it's not all DOTA style Kerrigan; while that's fun Zerg is a great macro race and I'd love to have some good old-fashioned base building in there too without too much focuse on Kerrigan being a hero unit.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2011-08-02 05:34:53
August 02 2011 05:34 GMT
#63
On August 02 2011 12:22 megapants wrote:
In addition, Zerg just really needs a better spell caster. The Defiler was a unit that made late-game worth macro'ing to, while the Infestor and the Broodlords simply cannot compare. I don't know what kind of unit one could design for SC2 that could be as strong and as balanced as the Defiler, but I hope they add something to Hive tech to make it really juicy.

I don't know what kind of bizzaro opposite world you're living in, but Broodlords and Infestors are amazing units. It's Hydras and Ultras that need a buff/reworking, imo. I wouldn't be opposed to a small Infestor nerf. I suppose I get your point that there's nothing comparable to a Defiler anymore, but at this point in the game's development, I think I tier 3 caster like that would throw balance to the wind.
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 02 2011 05:34 GMT
#64
On August 02 2011 12:59 0neder wrote:

On the other hand though, the Reaver is a GREAT harass unit (cough cough) - Something the Colossus isn't.

Buff the Prism, replace the most boring unit 2nd tier unit in the game (Colossus) with the Reaver.

.... You just have the need to want sc2 to be sc1 dont you?
Great, the reaver was good. So was scourge, vultures, firebats, lurkers, defilers....... They want to do something new. The colossus IS fun cuz you melt shit.
Corruptor ISNT fun.
sagefreke
Profile Joined August 2010
United States241 Posts
August 02 2011 05:35 GMT
#65
The fact that he admits that Corruptors and Overseers are garbage (only get this unit to counter x) completely made my day.

I wouldn't be surprised if Hydralisks get an overhaul as well considering they really haven't shined at all since release due to being made of paper mache and being way too slow off creep. However, I have a feeling that instead of making a Hydra speed upgrade Dustin will do something else to make them useful..
yo yo yo
arb
Profile Blog Joined April 2008
Noobville17921 Posts
August 02 2011 05:37 GMT
#66
On August 02 2011 14:34 Malpractice.248 wrote:
Show nested quote +
On August 02 2011 12:59 0neder wrote:

On the other hand though, the Reaver is a GREAT harass unit (cough cough) - Something the Colossus isn't.

Buff the Prism, replace the most boring unit 2nd tier unit in the game (Colossus) with the Reaver.

.... You just have the need to want sc2 to be sc1 dont you?
Great, the reaver was good. So was scourge, vultures, firebats, lurkers, defilers....... They want to do something new. The colossus IS fun cuz you melt shit.
Corruptor ISNT fun.

Id put the Colossus on the level of fun with the Corruptor.

A moving or maybe moving back a tiny bit is not fun at all.
Artillery spawned from the forges of Hell
DystopiaX
Profile Joined October 2010
United States16236 Posts
August 02 2011 05:37 GMT
#67
On August 02 2011 14:35 sagefreke wrote:
The fact that he admits that Corruptors and Overseers are garbage (only get this unit to counter x) completely made my day.

I wouldn't be surprised if Hydralisks get an overhaul as well considering they really haven't shined at all since release due to being made of paper mache and being way too slow off creep. However, I have a feeling that instead of making a Hydra speed upgrade Dustin will do something else to make them useful..

I think they either get a morph like in BW or you buff them through patches or something; either you make them the same paper unit but faster and cheaper and less strong, so kind of like a zergling with range but a little better, or you keep the speed the same and make them more powerful, for kind of like a basic tier 2 tanking unit, kind of like the Roach but better/almost where Immortals are now.
DystopiaX
Profile Joined October 2010
United States16236 Posts
August 02 2011 05:38 GMT
#68
On August 02 2011 14:37 arb wrote:
Show nested quote +
On August 02 2011 14:34 Malpractice.248 wrote:
On August 02 2011 12:59 0neder wrote:

On the other hand though, the Reaver is a GREAT harass unit (cough cough) - Something the Colossus isn't.

Buff the Prism, replace the most boring unit 2nd tier unit in the game (Colossus) with the Reaver.

.... You just have the need to want sc2 to be sc1 dont you?
Great, the reaver was good. So was scourge, vultures, firebats, lurkers, defilers....... They want to do something new. The colossus IS fun cuz you melt shit.
Corruptor ISNT fun.

Id put the Colossus on the level of fun with the Corruptor.

A moving or maybe moving back a tiny bit is not fun at all.

Yeah pretty much this. "Melting shit" is a cool visual effect but in terms of gameplay you just a-move it with your army pretty much.
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
August 02 2011 05:38 GMT
#69
Hope, they don't change Terran, the most complete and diverse race. No weakness no OPness.

Zerg, kinda swarmish but needs some cool stuff.

Protoss is lame. Make a deathball and a-move, or just die. Needs some cool stuff too.
Its grack
DystopiaX
Profile Joined October 2010
United States16236 Posts
August 02 2011 05:40 GMT
#70
On August 02 2011 14:38 bokeevboke wrote:
Hope, they don't change Terran, the most complete and diverse race. No weakness no OPness.

Zerg, kinda swarmish but needs some cool stuff.

Protoss is lame. Make a deathball and a-move, or just die. Needs some cool stuff too.

I want them to bring back those dudes of surfboard looking things that got cut for WoL
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
August 02 2011 05:41 GMT
#71
On August 02 2011 12:24 ChoiBoi wrote:
This is probably biased since I'm a Zerg, however:

They should implement scouts, dark archons, defilers, lurkers, vultures, goliaths, overlords with detection, shield batteries, hydra speed, and a super capital ship for zerg.

They should remove hellions, thors, planetary fortresses, phoenixes, double-usage dropship/medic (medivac reduced to two separate units), warpgates (reinforcement to any corner of the map instantly, really?), banelings (idc if they remove banelings as long as lurkers are back), and supply depot lowering.

They should fix: moving while using auto-repair along with max number of workers per unit (e.g 6 max per mech unit), mules being able to repair, forcefield SIZE (currently 3x3 hexagon, reduce to 2x2?), switch roach and hydra tech tiers (and reduce hydra damage, but increase roach damage), reduce marine range and put in range upgrade, banshee damage, this isn't specific, but the "armored but no armor," or "light but has armor," moving to attack enemy unit priority (especially of queens being baited out immediately after an inject), spine crawlers to sturdier defenses that can't unroot, but are definitely more defense oriented, ling surround ai (especially when marines are dropped into between a mineral patch, and when you actually take the time to micro some lings around, they actually go back all the way around to target that ONE marine in the front), and etc.

This seems more like rant, but meh, it should work out effectively.


Is this a troll post lol? It has to be
Jimmy Raynor
Profile Blog Joined March 2010
902 Posts
August 02 2011 05:41 GMT
#72
I think that 1 unit that can definitely be reworked/replaced with something else for Terran is the reaper.
Daralii
Profile Joined March 2010
United States16991 Posts
August 02 2011 05:41 GMT
#73
On August 02 2011 14:38 DystopiaX wrote:
Show nested quote +
On August 02 2011 14:37 arb wrote:
On August 02 2011 14:34 Malpractice.248 wrote:
On August 02 2011 12:59 0neder wrote:

On the other hand though, the Reaver is a GREAT harass unit (cough cough) - Something the Colossus isn't.

Buff the Prism, replace the most boring unit 2nd tier unit in the game (Colossus) with the Reaver.

.... You just have the need to want sc2 to be sc1 dont you?
Great, the reaver was good. So was scourge, vultures, firebats, lurkers, defilers....... They want to do something new. The colossus IS fun cuz you melt shit.
Corruptor ISNT fun.

Id put the Colossus on the level of fun with the Corruptor.

A moving or maybe moving back a tiny bit is not fun at all.

Yeah pretty much this. "Melting shit" is a cool visual effect but in terms of gameplay you just a-move it with your army pretty much.

I don't know why people want so much micro to be involved with a siege unit. It's a very mobile siege unit, but it's still a siege unit. It should be all about positioning, and it is.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
WindCalibur
Profile Blog Joined February 2008
Canada938 Posts
August 02 2011 05:42 GMT
#74
Hey you kno, DB actually sounds like he knows the game better than I thought.

I wonder what they are going to do to terran. I agree that the flexibility of the race is insane, and such I wouldn't surprised if they tried to mainstream some strategies while nerfing some unorthodox rush play. For example, I would not be too surprised if they replaced the raven with science vessel, make banshee have a seperate building in order for it to build (like the BC), add back the medic (definitely a possibility), or even completely remove the hellion into something similar to a firebat or vulture.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
August 02 2011 05:44 GMT
#75
On August 02 2011 14:20 windsupernova wrote:
Show nested quote +
On August 02 2011 14:14 Gamegene wrote:
actually now that I think about it: Fuck hydras.

There's no point in trying to rationalize BW units that are really bad in SCII.

Either buff them or kick them OUUUUT.


But I like them

I actually think they have a lot of potential if there is good creep spread.

not to mention they are kind of the iconic zerg unit
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-08-02 05:46:27
August 02 2011 05:46 GMT
#76
1 - Terran only need one new unit, the Arclite Seige tank.

Seriously, seeing Boxer's 15 tanks die to 12 marauders and a few medivacs was so retarded. SC2 needs more OP units.

2 - Does Dustin Browder not realize that approaching unit design from 'we need another harass' unit isn't a great idea? Protoss already have a Warp Prism, from which every single one of their gateway units can do amazing harassment.

3 - Top units to Axe:
1 - Colossus - boring, ruins uncanny valley, etc
2 - Thor - same, except less useful than the colossus
3 - Marauder - Terran would be so much more exciting and riskier to watch without them
4 - I guess Corruptors, but we should remove units that make the game less exciting before removing ones that are just reactionary.

Top units to Add:
1 - Lurker (or something similar that evolves from a roach?)
2 - Reaver (much more exciting than the Colossus)
3 - Scourge?

Top units to Fix:
1. Mothership replacement in non-hero form please
2. Carriers - make them slightly more viable
3. Marines - keep DPS, nerf combat shield
4. Tanks - more Damage please
5. Ravens and HSM (and their name and art)
6. Warp Prism very slight buff
7. Hydras or Roaches - make one of them 1 supply for more swarm effect and adjust stats accordingly.

Top things at risk of being axed that shouldn't be:
1. Overseer and contaminate - great spell, shouldn't be eliminated
2. Immortals - their role is still evolving and I think will turn out to be a powerful one
3. Roaches - dumb name and art, but burrow move and regen makes them interesting and will certainly be used more in the future.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
August 02 2011 05:48 GMT
#77
On August 02 2011 14:10 Inori wrote:
Show nested quote +
On August 02 2011 13:49 Falcor wrote:
if p gets reavers its almost guranteed that p will lose colli, archons or ht..no way tehyd give prot 4 aoe units would they?

I'd give away Colo for Reaver any day.


With the unit pathing and how well units clump in sc2 the reaver would literally break the game...
"What is this TeamSupportGroup?" - mahnini.
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
August 02 2011 05:48 GMT
#78
"Corruptors? Meh. You build colossi, I build corruptors; end of story."
Love it xD
Stick it up. take it up. step aside and see the world
kodas
Profile Blog Joined January 2011
United States418 Posts
August 02 2011 05:49 GMT
#79
I would like to know how people feel about Terran being the quote on quote "Rushing Race". Obviously i'm not saying you can't play a macro game, but you are required to be active with them to keep up(The other races have to be active also but a lot of the time I feel it's supplement to the players game rather than a necessity) I believe that is the reason Terran's rushes are so strong. My biggest wish would be to give tanks the power they did in BW, and re balance out the supplementary forces, I want Zergs to be scared of tank lines again. Just my thoughts
Get paper, fuck bitches, smoke trees, mass thors.
.Aar
Profile Joined September 2010
2177 Posts
August 02 2011 05:50 GMT
#80
I don't really see why Protoss needs another harass unit. I'd much rather see Mothership and Carrier become a viable endgame choice.

And for Colossus to be a bit more fragile/risky. Very boring to watch 4 Colossi just melt things. Nothing to do with balance, it's just very boring.
now run into the setting sun, and suffer, but don't mess up your hair.
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