No replays released from Anaheim - Page 38
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rave[wcr]
United States1166 Posts
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Joedaddy
United States1948 Posts
On July 31 2011 07:33 MLG_Lee wrote: Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs. Monetizing in this context means serving ads. You would have done better imo to just say this in your initial release about your decision to not release replays. "we're not going to be releasing replays because we need/want to make more money by only releasing them to casters we like and trust and putting ads on the vods." more reasonable and believable than "...replay packs contain data which can be used to DDOS the player- and the event." Either way I don't like not having access to the replays but at least your latest response makes sense. Even though I don't like it I do understand that MLG is a business and needs to make money in order to stay in business. | ||
TerrorLing
2 Posts
Just imagine u are watching the soccer world cup and all the fans from all the countries want to cheer for their team. But then they say that they will only show one quarter final on tv and the fans from the remaining 6 teams are not able to watch their team perform. And after the world cup is over, they will show the other 3 quarter finals on tv. Who would ever want to watch the games a couple of weeks after the tournament? Beeing able to watch the games, that could not be shown on the stream, at the same day was the only thing that made MLG the coolest event. Just watching 10 games on the stream, even containing match ups I don't want to see is just not the MLG I used to like watching. Either show all the games on stream or release the replays. | ||
SxYSpAz
United States1451 Posts
On July 31 2011 07:33 MLG_Lee wrote: Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs. Monetizing in this context means serving ads. you're only responding to people with the dumbest comments. No one logical thinks you're selling replays to casters, however the only reason you've given for why you can't release them after the event is because these players use the same accounts. I've read interviews where MLG has stated problems with spam and them asking blizzard for smurf accounts. why does that all of a sudden not work? and if that was for some reason invalidly posted in interviews, then why couldn't that be the solution? But you probably won't respond to me because I'm a logical person asking reasonable questions. | ||
KiF1rE
United States964 Posts
On July 31 2011 07:59 Joedaddy wrote: You would have done better imo to just say this in your initial release about your decision to not release replays. "we're not going to be releasing replays because we need/want to make more money by only releasing them to casters we like and trust and putting ads on the vods." more reasonable and believable than "...replay packs contain data which can be used to DDOS the player- and the event." Either way I don't like not having access to the replays but at least your latest response makes sense. Even though I don't like it I do understand that MLG is a business and needs to make money in order to stay in business. So basically the DDoS comments were a lie and all just a lame excuse to cover up the fact that MLG wanted to make more money than just saying they wanted more money to begin with =/ then we just go full circle again, if they said that they wanted to make more money outright. then we would cross into the other thread about the prize pool being terrible and sundance wanting to cut it if MLG doesnt get more subs... =/ The vods will probably be terrible and weeks after the event as well.. and only cover a select few games, and not cover every game from the open bracket.... If you cover every game im supportive of the idea, if not im not a fan of this idea at all... | ||
Ryan307 :)
United States1289 Posts
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TheWinks
United States572 Posts
On July 31 2011 07:33 MLG_Lee wrote: Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs. Monetizing in this context means serving ads. If this is the reason for not releasing replays, that's fine, but I think trying to hide behind a faux security issue is what's riling everyone up. | ||
nalgene
Canada2153 Posts
it's usually about $$ anyways since it is a business like any other business, it's purpose is to generate revenue Solution is in the OP anyways... busy+6channels and it's quoted from r1ch in the OP | ||
DreamChaser
1649 Posts
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xBillehx
United States1289 Posts
On July 31 2011 08:17 TheWinks wrote: If this is the reason for not releasing replays, that's fine, but I think trying to hide behind a faux security issue is what's riling everyone up. Except there really is a security issue and R1CH himself commented that it seems legit after talking to Lee privately. (page 22) It's also been confirmed that Blizzard is aware of it and will fix it. MLG will revisit the issue after that's done to determine if they'll release replays in the future. So regardless there's no hiding behind a "faux security issue" because it's a legit concern therefor no reason for anyone to be riled up by it. | ||
Duka08
3391 Posts
On July 31 2011 08:17 TheWinks wrote: If this is the reason for not releasing replays, that's fine, but I think trying to hide behind a faux security issue is what's riling everyone up. Nothing about what he said discredits his original reason of the security issue; only distributing replays to trusted casters implies they won't fall into the hands of those who will abuse the information within them. There is so much distrust and sensationalism in this thread. I could care less why they chose to withhold replays, but the people "100% obviously concluding" that everything Lee's said means it's simply MLG pocket cash need to get off their high horse. | ||
rycho
United States360 Posts
a. is preventable by just going dnd, something that even stuff like tl opens require players to do b. isn't affected by the release of replays anyway, despite lee's mysterious comments to the contrary then they post about how they want to create ad revenue by releasing the replays only to certain casters to produce. personally i think this really sucks because replays were one of my favorite parts of mlg, but at least this reason makes a little bit of sense. next time just say this straight up, guys. | ||
Joedaddy
United States1948 Posts
On July 30 2011 08:56 R1CH wrote: Lee has given me his reasoning in private, but I don't have enough information to know if it's technically valid or not. Erring on absolute caution, I can see why they don't want to release replays during the event. How about releasing them after the event? Does erring on absolute caution apply after the event as well? Nice to have your input and thoughts on this. Thanks. | ||
-KarakStarcraft-
United States258 Posts
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Sega92
United States467 Posts
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StarStruck
25339 Posts
On July 31 2011 07:48 The Stapler wrote: took long enough to get that out of you you could have said that from the beginning and it wouldn't have been a problem....not having replays sucks, but most are more upset about the half-truths that were told and being given the runaround "no replays because we're turning them into VODs for premium content"......boom easy....not "omg ddos attacks....no wait... chat spam....no wait...what was the first thing i said?" still some people would be upset sure.....but please don't treat us as fools When I read the OP, I thought it was quite clear that they were handing it over to popular casters without any fee. Didn't really see how someone could misinterpret that. I guess a lot of people have to be crystal clear, heh. | ||
firehand101
Australia3152 Posts
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T0fuuu
Australia2275 Posts
On July 31 2011 08:46 rycho wrote: i think this was really poorly managed by mlg - first they post about how they're worried about ddos attacks, which anyone with any idea about anything knows is just categorically untrue. when called out on that, they change it to being worried about people spamming the players which: a. is preventable by just going dnd, something that even stuff like tl opens require players to do b. isn't affected by the release of replays anyway, despite lee's mysterious comments to the contrary then they post about how they want to create ad revenue by releasing the replays only to certain casters to produce. personally i think this really sucks because replays were one of my favorite parts of mlg, but at least this reason makes a little bit of sense. next time just say this straight up, guys. Spamming players is like a ddos attack. How else would you describe it? There is no dnd. only busy. Most players arent even aware of 6 channels and busy so enforcing it the day before mlg would be impossible. Ninja rule changes that can actually cost players with dqs is alot worse than just breaking a promise with viewers. That way mlg can say they attempted to preserve the spirit of competition after the mass dqs last event for noshows. MLG should of announced this earlier but whatever. What is done is done and mlg remains THE event to watch. | ||
TheWinks
United States572 Posts
On July 31 2011 08:39 xBillehx wrote:Except there really is a security issue and R1CH himself commented that it seems legit after talking to Lee privately. (page 22) It's also been confirmed that Blizzard is aware of it and will fix it. MLG will revisit the issue after that's done to determine if they'll release replays in the future. So regardless there's no hiding behind a "faux security issue" because it's a legit concern therefor no reason for anyone to be riled up by it. R1CH said: "Lee has given me his reasoning in private, but I don't have enough information to know if it's technically valid or not. Erring on absolute caution, I can see why they don't want to release replays during the event." The reasoning is chat spam (or as MLG Lee called it 'DDOS'). MLG even made a highlight reel of chat spam and it continues to today, so it's obvious that not releasing the replays has had 0 impact on it. So even if there is some way to extract character codes through a B.Net loophole it has had 0 actual impact on prevention. (Also, it's an exploit that no one has actually discovered for a year except a MLG admin? Seems unlikely) I mean, there's all sorts of other details too, including that MLG has already released literally hundreds of replays in the past and that cannot be undone. | ||
bucckevin
858 Posts
Replays > VODS. | ||
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