• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:39
CET 23:39
KST 07:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage13Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery [BSL23] RO16 Group Stage BW General Discussion screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League Small VOD Thread 2.0
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13582 users

No replays released from Anaheim - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 40 50 Next All
rave[wcr]
Profile Joined March 2011
United States1166 Posts
July 30 2011 22:55 GMT
#741
all the things this MLG lee is saying is different. he must be a liar!
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
Last Edited: 2011-07-30 23:01:51
July 30 2011 22:59 GMT
#742
On July 31 2011 07:33 MLG_Lee wrote:
Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs.

Monetizing in this context means serving ads.


You would have done better imo to just say this in your initial release about your decision to not release replays.

"we're not going to be releasing replays because we need/want to make more money by only releasing them to casters we like and trust and putting ads on the vods."

more reasonable and believable than

"...replay packs contain data which can be used to DDOS the player- and the event."

Either way I don't like not having access to the replays but at least your latest response makes sense. Even though I don't like it I do understand that MLG is a business and needs to make money in order to stay in business.
I might be the minority on TL, but TL is the minority everywhere else.
TerrorLing
Profile Joined July 2011
2 Posts
July 30 2011 23:05 GMT
#743
For me as a fan it is just so sad no beeing able to watch the games of my favorite players.
Just imagine u are watching the soccer world cup and all the fans from all the countries want to cheer for their team. But then they say that they will only show one quarter final on tv and the fans from the remaining 6 teams are not able to watch their team perform. And after the world cup is over, they will show the other 3 quarter finals on tv. Who would ever want to watch the games a couple of weeks after the tournament?
Beeing able to watch the games, that could not be shown on the stream, at the same day was the only thing that made MLG the coolest event.
Just watching 10 games on the stream, even containing match ups I don't want to see is just not the MLG I used to like watching. Either show all the games on stream or release the replays.

SxYSpAz
Profile Joined February 2011
United States1451 Posts
July 30 2011 23:06 GMT
#744
On July 31 2011 07:33 MLG_Lee wrote:
Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs.

Monetizing in this context means serving ads.

you're only responding to people with the dumbest comments. No one logical thinks you're selling replays to casters, however the only reason you've given for why you can't release them after the event is because these players use the same accounts.

I've read interviews where MLG has stated problems with spam and them asking blizzard for smurf accounts. why does that all of a sudden not work? and if that was for some reason invalidly posted in interviews, then why couldn't that be the solution?

But you probably won't respond to me because I'm a logical person asking reasonable questions.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
July 30 2011 23:15 GMT
#745
On July 31 2011 07:59 Joedaddy wrote:
Show nested quote +
On July 31 2011 07:33 MLG_Lee wrote:
Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs.

Monetizing in this context means serving ads.


You would have done better imo to just say this in your initial release about your decision to not release replays.

"we're not going to be releasing replays because we need/want to make more money by only releasing them to casters we like and trust and putting ads on the vods."

more reasonable and believable than

"...replay packs contain data which can be used to DDOS the player- and the event."

Either way I don't like not having access to the replays but at least your latest response makes sense. Even though I don't like it I do understand that MLG is a business and needs to make money in order to stay in business.


So basically the DDoS comments were a lie and all just a lame excuse to cover up the fact that MLG wanted to make more money than just saying they wanted more money to begin with =/

then we just go full circle again, if they said that they wanted to make more money outright. then we would cross into the other thread about the prize pool being terrible and sundance wanting to cut it if MLG doesnt get more subs... =/

The vods will probably be terrible and weeks after the event as well.. and only cover a select few games, and not cover every game from the open bracket.... If you cover every game im supportive of the idea, if not im not a fan of this idea at all...
Ryan307 :)
Profile Blog Joined January 2004
United States1289 Posts
July 30 2011 23:17 GMT
#746
Could you release replays from all the already broadcasted games then? That would make me very happy!
Dont let the action of factual things fracture your casual swing
TheWinks
Profile Joined July 2011
United States572 Posts
July 30 2011 23:17 GMT
#747
On July 31 2011 07:33 MLG_Lee wrote:
Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs.

Monetizing in this context means serving ads.

If this is the reason for not releasing replays, that's fine, but I think trying to hide behind a faux security issue is what's riling everyone up.
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-07-30 23:23:51
July 30 2011 23:19 GMT
#748
don't blindly believe all that you hear...
it's usually about $$ anyways since it is a business like any other business, it's purpose is to generate revenue

Solution is in the OP anyways... busy+6channels and it's quoted from r1ch in the OP
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
DreamChaser
Profile Blog Joined February 2011
1649 Posts
July 30 2011 23:19 GMT
#749
Can they release replays like a week after the event is complete?
Plays against every MU with nexus first.
xBillehx
Profile Blog Joined June 2009
United States1289 Posts
July 30 2011 23:39 GMT
#750
On July 31 2011 08:17 TheWinks wrote:
Show nested quote +
On July 31 2011 07:33 MLG_Lee wrote:
Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs.

Monetizing in this context means serving ads.

If this is the reason for not releasing replays, that's fine, but I think trying to hide behind a faux security issue is what's riling everyone up.

Except there really is a security issue and R1CH himself commented that it seems legit after talking to Lee privately. (page 22)

It's also been confirmed that Blizzard is aware of it and will fix it. MLG will revisit the issue after that's done to determine if they'll release replays in the future. So regardless there's no hiding behind a "faux security issue" because it's a legit concern therefor no reason for anyone to be riled up by it.
Taengoo ♥
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2011-07-30 23:44:39
July 30 2011 23:39 GMT
#751
On July 31 2011 08:17 TheWinks wrote:
Show nested quote +
On July 31 2011 07:33 MLG_Lee wrote:
Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs.

Monetizing in this context means serving ads.

If this is the reason for not releasing replays, that's fine, but I think trying to hide behind a faux security issue is what's riling everyone up.

Nothing about what he said discredits his original reason of the security issue; only distributing replays to trusted casters implies they won't fall into the hands of those who will abuse the information within them.

There is so much distrust and sensationalism in this thread. I could care less why they chose to withhold replays, but the people "100% obviously concluding" that everything Lee's said means it's simply MLG pocket cash need to get off their high horse.
rycho
Profile Joined July 2010
United States360 Posts
July 30 2011 23:46 GMT
#752
i think this was really poorly managed by mlg - first they post about how they're worried about ddos attacks, which anyone with any idea about anything knows is just categorically untrue. when called out on that, they change it to being worried about people spamming the players which:

a. is preventable by just going dnd, something that even stuff like tl opens require players to do
b. isn't affected by the release of replays anyway, despite lee's mysterious comments to the contrary

then they post about how they want to create ad revenue by releasing the replays only to certain casters to produce. personally i think this really sucks because replays were one of my favorite parts of mlg, but at least this reason makes a little bit of sense. next time just say this straight up, guys.
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
July 30 2011 23:50 GMT
#753
On July 30 2011 08:56 R1CH wrote:
Lee has given me his reasoning in private, but I don't have enough information to know if it's technically valid or not. Erring on absolute caution, I can see why they don't want to release replays during the event.


How about releasing them after the event? Does erring on absolute caution apply after the event as well?

Nice to have your input and thoughts on this. Thanks.
I might be the minority on TL, but TL is the minority everywhere else.
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
July 30 2011 23:53 GMT
#754
Can you release the replays after the VODs are posted?
Sega92
Profile Blog Joined November 2010
United States467 Posts
July 30 2011 23:54 GMT
#755
well thats all fine...if the vods are put up I mean I don't need a replay to get a build i can infer timings on a vod...but here's the question, will there be vods?
StarStruck
Profile Blog Joined April 2010
25339 Posts
July 30 2011 23:56 GMT
#756
On July 31 2011 07:48 The Stapler wrote:
Show nested quote +
On July 31 2011 07:33 MLG_Lee wrote:
Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs.

Monetizing in this context means serving ads.



took long enough to get that out of you

you could have said that from the beginning and it wouldn't have been a problem....not having replays sucks, but most are more upset about the half-truths that were told and being given the runaround

"no replays because we're turning them into VODs for premium content"......boom easy....not "omg ddos attacks....no wait... chat spam....no wait...what was the first thing i said?"

still some people would be upset sure.....but please don't treat us as fools





When I read the OP, I thought it was quite clear that they were handing it over to popular casters without any fee. Didn't really see how someone could misinterpret that. I guess a lot of people have to be crystal clear, heh.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
July 31 2011 00:00 GMT
#757
if they release all of the good matches like all of the pool play ones on vods, that would be good enough, like dreamhack on day9's channel
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
July 31 2011 00:03 GMT
#758
On July 31 2011 08:46 rycho wrote:
i think this was really poorly managed by mlg - first they post about how they're worried about ddos attacks, which anyone with any idea about anything knows is just categorically untrue. when called out on that, they change it to being worried about people spamming the players which:

a. is preventable by just going dnd, something that even stuff like tl opens require players to do
b. isn't affected by the release of replays anyway, despite lee's mysterious comments to the contrary

then they post about how they want to create ad revenue by releasing the replays only to certain casters to produce. personally i think this really sucks because replays were one of my favorite parts of mlg, but at least this reason makes a little bit of sense. next time just say this straight up, guys.

Spamming players is like a ddos attack. How else would you describe it? There is no dnd. only busy. Most players arent even aware of 6 channels and busy so enforcing it the day before mlg would be impossible. Ninja rule changes that can actually cost players with dqs is alot worse than just breaking a promise with viewers. That way mlg can say they attempted to preserve the spirit of competition after the mass dqs last event for noshows. MLG should of announced this earlier but whatever. What is done is done and mlg remains THE event to watch.
TheWinks
Profile Joined July 2011
United States572 Posts
July 31 2011 00:05 GMT
#759
On July 31 2011 08:39 xBillehx wrote:Except there really is a security issue and R1CH himself commented that it seems legit after talking to Lee privately. (page 22)

It's also been confirmed that Blizzard is aware of it and will fix it. MLG will revisit the issue after that's done to determine if they'll release replays in the future. So regardless there's no hiding behind a "faux security issue" because it's a legit concern therefor no reason for anyone to be riled up by it.

R1CH said:

"Lee has given me his reasoning in private, but I don't have enough information to know if it's technically valid or not. Erring on absolute caution, I can see why they don't want to release replays during the event."

The reasoning is chat spam (or as MLG Lee called it 'DDOS'). MLG even made a highlight reel of chat spam and it continues to today, so it's obvious that not releasing the replays has had 0 impact on it. So even if there is some way to extract character codes through a B.Net loophole it has had 0 actual impact on prevention. (Also, it's an exploit that no one has actually discovered for a year except a MLG admin? Seems unlikely) I mean, there's all sorts of other details too, including that MLG has already released literally hundreds of replays in the past and that cannot be undone.
bucckevin
Profile Joined April 2011
858 Posts
July 31 2011 00:07 GMT
#760
I'm very late to the party but this is just MLG's lame attempt to sell more VOD passes.

Replays > VODS.
Prev 1 36 37 38 39 40 50 Next All
Please log in or register to reply.
Live Events Refresh
3D!Clan Event
01:30
Autumn Series Playoffs
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 104
StarCraft: Brood War
Shuttle 289
soO 14
910 10
LuMiX 8
Counter-Strike
pashabiceps1909
gobbtv176
Super Smash Bros
hungrybox340
Heroes of the Storm
Liquid`Hasu580
Other Games
summit1g5647
tarik_tv5520
Grubby2314
shahzam479
PiGStarcraft345
syndereN180
C9.Mang0130
ZombieGrub66
Railgan39
Mew2King37
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 65
• FirePhoenix27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV446
Other Games
• imaqtpie1246
Upcoming Events
The PondCast
11h 21m
KCM Race Survival
11h 21m
WardiTV Invitational
13h 21m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
1d
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 13h
OSC
2 days
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.