• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:13
CET 01:13
KST 09:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group B [Megathread] Daily Proleagues 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6134 users

No replays released from Anaheim - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 50 Next All
EnSky
Profile Joined June 2011
Philippines1003 Posts
July 29 2011 23:16 GMT
#381
On July 30 2011 08:09 Endure wrote:
why dont they release it after the event?

Yeah. I don't understand the reason for them not to release replays because they can't "clean" all the replays in time. Can't they just make a simple app that will automate their "clean-up" process?
SxYSpAz
Profile Joined February 2011
United States1451 Posts
July 29 2011 23:17 GMT
#382
On July 30 2011 08:15 SKC wrote:
Show nested quote +
On July 30 2011 08:14 SxYSpAz wrote:
This seems like it's definitely a korean need going into MLG events. Gom won't release replays either (although that makes a little more sense) and that's why a lot of koreans don't like streaming as well.

Honestly though, MLGs aren't often enough to really warrant this.

If there was anything that i would want the community to be absurdly angry beyond logical sense it would be this. I love (LOOOOOVE) watching the MLG replays and is honestly about 20% of my enjoyment from the MLG experience. If they want to release them a week after the event or whatever that's fine.

Please MLG don't fucking do this! Anaheim could be the best event to date, and it will still be majorly hindered for me if you don't release replays.


Lee already said this has nothing to do with the koreans. He said it's an exploit. I'm sure R1ch will privatelly talk to him. If R1ch agrees, I'm sure noone else will them doubt.

what do you mean by "it's an exploit"?

The Stapler
Profile Joined August 2010
United States326 Posts
July 29 2011 23:18 GMT
#383
if you have a problem with lag because of people spam messaging you then all you have to do is not share any of your replays and only share them with specific casters and then it will be ok

it's science
SKC
Profile Joined October 2010
Brazil18828 Posts
July 29 2011 23:20 GMT
#384
On July 30 2011 08:17 SxYSpAz wrote:
Show nested quote +
On July 30 2011 08:15 SKC wrote:
On July 30 2011 08:14 SxYSpAz wrote:
This seems like it's definitely a korean need going into MLG events. Gom won't release replays either (although that makes a little more sense) and that's why a lot of koreans don't like streaming as well.

Honestly though, MLGs aren't often enough to really warrant this.

If there was anything that i would want the community to be absurdly angry beyond logical sense it would be this. I love (LOOOOOVE) watching the MLG replays and is honestly about 20% of my enjoyment from the MLG experience. If they want to release them a week after the event or whatever that's fine.

Please MLG don't fucking do this! Anaheim could be the best event to date, and it will still be majorly hindered for me if you don't release replays.


Lee already said this has nothing to do with the koreans. He said it's an exploit. I'm sure R1ch will privatelly talk to him. If R1ch agrees, I'm sure noone else will them doubt.

what do you mean by "it's an exploit"?



They could use the Replays to trace players and spam messages, causing lag and disconnects. Some of the problems MLG had in the previous events where because of that. A big part of the problem is Blizzard fault for a shitty busy system, so exploit may not be the correct term. It has been discussed by people who know far more than me in the first pages, if you are really curious.
[NSL]BansheeHero
Profile Joined February 2011
Czech Republic143 Posts
July 29 2011 23:20 GMT
#385
I think people are to hung up on character codes. This may have nothing to do with that. There can exist a packet falsified using the data from the replay, which will be forwarded to the player. (Remember that BNet 2.0 works a big router hiding all the accounts.)

I am not saying this is the case.
But if it was, then clearly cause problems with limited bandwidth at such events as is this one. Remember there is 256 +16 players logged in at pretty much the same time. Abusing the battle.net session or even the protocol (Which is a black box) to DDoS the service would be catastrophic for the event.

I hope they release the replays after the event is over, otherwise its kind of dumb.
Today I settled all family business so don't tell me what is imba. Admit what you did.
RedHelix
Profile Joined August 2010
250 Posts
July 29 2011 23:21 GMT
#386
This is essentially chopping off 80% of the tournament, with only a miniscule amount of games being casted we miss out on most of the open bracket and some pool play, I really loved watching replays to learn some cool new builds and every event I learn some new timing.

I don't think it's even feasable to sell replays, we all know that as soon as the replays are made available to the public by any means they will find themselves on the internet one way or another.
nalgene
Profile Joined October 2010
Canada2153 Posts
Last Edited: 2011-07-29 23:24:16
July 29 2011 23:22 GMT
#387
They had a /dnd command for the sc1/bw/d2/lod/wc3/tft games that they made ( completely stops all messages from being sent to that player )

+ they can do even add messages to their own /dnd like "/dnd !@#$%^&"

and that'd solve all the issues...

but they decided to remove all the chat commands in place for gui functions with click to use
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
atmuh
Profile Blog Joined November 2010
United States246 Posts
July 29 2011 23:22 GMT
#388
You guys are also forgetting that since there is no GM its so incredibly easy to add players to your friend's list by simply going through random masters divisions, going through players you find's match history, and repeating.

You can literally add every single player at MLG as easy as ever right now.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 29 2011 23:22 GMT
#389
On July 30 2011 08:16 EnSky wrote:
Show nested quote +
On July 30 2011 08:09 Endure wrote:
why dont they release it after the event?

Yeah. I don't understand the reason for them not to release replays because they can't "clean" all the replays in time. Can't they just make a simple app that will automate their "clean-up" process?


This is what I was going to ask. If they're worried about the replays being released during the event, why not just release them the day after the event? Are there other reasons for this?
you gotta dance
SKC
Profile Joined October 2010
Brazil18828 Posts
July 29 2011 23:23 GMT
#390
On July 30 2011 08:20 [NSL]BansheeHero wrote:
I think people are to hung up on character codes. This may have nothing to do with that. There can exist a packet falsified using the data from the replay, which will be forwarded to the player. (Remember that BNet 2.0 works a big router hiding all the accounts.)

I am not saying this is the case.
But if it was, then clearly cause problems with limited bandwidth at such events as is this one. Remember there is 256 +16 players logged in at pretty much the same time. Abusing the battle.net session or even the protocol (Which is a black box) to DDoS the service would be catastrophic for the event.

I hope they release the replays after the event is over, otherwise its kind of dumb.


i think the biggest problem was the fact they would not release them after the event. It very understanble even with what we know so far that they don't do it during it. Still, there may be something else we don't know yet.
SxYSpAz
Profile Joined February 2011
United States1451 Posts
July 29 2011 23:24 GMT
#391
On July 30 2011 08:20 SKC wrote:
Show nested quote +
On July 30 2011 08:17 SxYSpAz wrote:
On July 30 2011 08:15 SKC wrote:
On July 30 2011 08:14 SxYSpAz wrote:
This seems like it's definitely a korean need going into MLG events. Gom won't release replays either (although that makes a little more sense) and that's why a lot of koreans don't like streaming as well.

Honestly though, MLGs aren't often enough to really warrant this.

If there was anything that i would want the community to be absurdly angry beyond logical sense it would be this. I love (LOOOOOVE) watching the MLG replays and is honestly about 20% of my enjoyment from the MLG experience. If they want to release them a week after the event or whatever that's fine.

Please MLG don't fucking do this! Anaheim could be the best event to date, and it will still be majorly hindered for me if you don't release replays.


Lee already said this has nothing to do with the koreans. He said it's an exploit. I'm sure R1ch will privatelly talk to him. If R1ch agrees, I'm sure noone else will them doubt.

what do you mean by "it's an exploit"?



They could use the Replays to trace players and spam messages, causing lag and disconnects. Some of the problems MLG had in the previous events where because of that. A big part of the problem is Blizzard fault for a shitty busy system, so exploit may not be the correct term. It has been discussed by people who know far more than me in the first pages, if you are really curious.

okay, but a lot of people have said the obvious thing... as well as i have.

How does this matter if MLG releases them afterwards? and tbh i can't imagine an answer that i'll trust from them, since this was the most obvious solution to the problem and if lagging the players really was the reason and there was something wrong with this solution they would have been smart enough to address why this wouldn't fix the problem.

And btw, how could this not fix it? maybe i'm overlooking something, but it seems like there's alterior motives in play here
justdweezil
Profile Joined July 2009
United States186 Posts
July 29 2011 23:24 GMT
#392
If they can strip the information at all, then they can write an application to automatically strip all the information extremely rapidly. Everyone should Tweet at @MLGBen and @MLG telling them that a script can handle this, assuming they're being honest. I even offered to help them write this, and I hope those of you who are knowledgeable regarding CS will do the same.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-07-29 23:25:36
July 29 2011 23:24 GMT
#393
The phrase "this is why we can't have nice things" has never been more relevant.

The in-game spamming of players, the casters who were just re-casting games that were already available as MLG vods for youtube revenue with little or no attribution. sigh.

It's unfortunate because cramming as many games as MLG does into the 2 and a half days means it's almost impossible to cover adequately, but they need to in order to fund their prize pool. I guess a lot of the replays are going to be re-cast as MLG Live content as well? It's a pity, the replays are much more valuable as a player in order to look at specific builds or specific players.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
July 29 2011 23:25 GMT
#394
On July 30 2011 07:56 R1CH wrote:
Show nested quote +
On July 30 2011 07:46 MLG_Lee wrote:
6) Not going to discuss in a public forum how you can get to the chat name. That's like teaching people how to break your own event ;p R1CH, love to chat with you about it some offline/inpriv

Sent you an email, curious to see how this is possible. Still don't see how this affects releasing replays post-event though.


Basically this. But please keep in mind Lee you just gave even more ammunition for players to want to spam players and etc.

I can see whispers now "FREE THE REPLAYS" just in hopes the player forgets to set to busy. If you think that not releasing the replays makes the players vulnerable for the next event then that is one thing. But don't try to out smart the community by saying the risk is higher for post event replays versus when they are sitting at the event and everyone (that is going to troll regardless) is messaging and finding out the char codes anyways.

Please keep in mind MLG is one of the only LANs that stick to their guns when releasing replays. You are taking that away from yourself and your community. I hope this is not some ploy to start setting it up so gold members get replays + HD stream.
On_Slaught
Profile Joined August 2008
United States12190 Posts
July 29 2011 23:25 GMT
#395
Well there goes MLG mondays
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-07-29 23:27:19
July 29 2011 23:26 GMT
#396
On July 30 2011 08:16 Goldfish wrote:
I think someone should post on the battle.net forums about this issue.

Busy (currently) does not actually prevent messages sent to that person (still causes lag if say a few dozen players are spamming the player).

Make it so there's some sort of option that prevents messages from lagging a busy player (and/or make an "Invisible" mode where you appear offline and can't be added and can't even be talked to except maybe with friends or players from a white list).


Anyone want to make to help make a battle.net thread about this? Sadly though it's Friday which usually means no blues on the weekend (not sure if it's too late or not though).

Also even if a fix doesn't hit in time, as long as the fix comes at all (for future events) then that's good enough.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
July 29 2011 23:27 GMT
#397
On July 30 2011 08:25 On_Slaught wrote:
Well there goes MLG mondays


Not necessarily true, as they said, they'll be sending out replays to trusted casters to cast, so I'm sure if iccup put a request in they could get them. Though we don't know what "trusted" means in this case.
indo
Profile Blog Joined July 2004
United States100 Posts
July 29 2011 23:28 GMT
#398
I will miss the replay packs, but will also not be tuning into day9 or of any other caster who's friends with JP just to watch MLG replays that nobody else has access to. Lame imho.
julianto
Profile Joined December 2010
2292 Posts
July 29 2011 23:30 GMT
#399
Well now MLG is just like any other tourney. I was attracted to MLG because they gave out the replays. I watched all 3 days of their tourneys, though, for the casting.
¯\_(ツ)_/¯
Roaches
Profile Joined February 2011
Denmark152 Posts
July 29 2011 23:31 GMT
#400
It's a pity but it is what it is. GL with the stream tonight Lee.
hi grack
Prev 1 18 19 20 21 22 50 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
CranKy Ducklings16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft378
SpeCial 89
CosmosSc2 45
RuFF_SC2 3
StarCraft: Brood War
GuemChi 3547
Artosis 560
Shuttle 281
sSak 46
LancerX 12
Bale 8
Dota 2
monkeys_forever508
Super Smash Bros
hungrybox1175
C9.Mang0332
AZ_Axe158
Other Games
summit1g10623
tarik_tv3289
Day[9].tv849
ToD153
Maynarde111
ViBE49
Organizations
Other Games
BasetradeTV61
Dota 2
PGL Dota 2 - Main Stream35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• musti20045 31
• RyuSc2 27
• davetesta25
• Hupsaiya 9
• CranKy Ducklings SOOP2
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• RayReign 37
• HerbMon 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21458
League of Legends
• Doublelift4447
Other Games
• Day9tv849
Upcoming Events
KCM Race Survival
8h 47m
The PondCast
9h 47m
WardiTV Team League
11h 47m
BASILISK vs Team Liquid
OSC
11h 47m
Replay Cast
23h 47m
WardiTV Team League
1d 11h
Big Brain Bouts
1d 16h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
[ Show More ]
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.