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No replays released from Anaheim - Page 18

Forum Index > SC2 General
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NATO
Profile Joined April 2010
United States459 Posts
July 29 2011 22:54 GMT
#341
Why not just delay publication?
The Stapler
Profile Joined August 2010
United States326 Posts
July 29 2011 22:55 GMT
#342
On July 30 2011 07:46 MLG_Lee wrote:
A couple points of clarification:

1) Releasing replays exposes the event to risk that we're not comfortable with. Happy to debate the level of relative risk, but it's there. If I can remove ANY risk from the event, I'm going to. Do any of you really think I or anyone else at MLG want to repeat Dallas?

4) The issues around this are not just technical, they're also rules based. Yes, we could require in the rules that every player sets busy (already the case) and opens six chats. But then what do you do if someone forgets and lags? Is it fair to allow a restart? or should we call them on a technical? We don't make these decisions lightly.
.



1.) what about releasing after the event?

4.) this has nothing to do with replays (other than maybe being able to get char. codes from them). and if you have to put something about setting "busy" and open six chats in the rules then that's a step you'll need to do. players will honor it and if they don't they'll be consequences for it. also you have refs...a ref checks to make sure they are set to busy and when they are then they give the "ok" to start the game
SeriouR
Profile Joined November 2010
Spain622 Posts
July 29 2011 22:55 GMT
#343
I'm...what a fuckers, they want you to buy the HQ pass, that's all.
Trance music makes the fairys dance
King of Kings
Profile Joined July 2011
Germany481 Posts
July 29 2011 22:56 GMT
#344
Hi Lee, even if all that is accurate and correct, this isn't going to stop certain communities from just guessing character codes and spamming players anyway.


Guess from 001 to 999? I think no troll is so retarded to waste their time in this way. It's so stupid in 99% the spam cannot be seen because of Busy-Mode.

Fan of: MarineKingPrime.WE | MVP_Keen | LiquidTLO | oGs.MC
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
July 29 2011 22:56 GMT
#345
On July 30 2011 07:46 MLG_Lee wrote:
6) Not going to discuss in a public forum how you can get to the chat name. That's like teaching people how to break your own event ;p R1CH, love to chat with you about it some offline/inpriv

Sent you an email, curious to see how this is possible. Still don't see how this affects releasing replays post-event though.
AdministratorTwitter: @R1CH_TL
smocca
Profile Joined May 2010
United States83 Posts
July 29 2011 22:56 GMT
#346
On July 30 2011 07:46 MLG_Lee wrote:
A couple points of clarification:

1) Releasing replays exposes the event to risk that we're not comfortable with. Happy to debate the level of relative risk, but it's there. If I can remove ANY risk from the event, I'm going to. Do any of you really think I or anyone else at MLG want to repeat Dallas?
2) This has nothing to do with GSL or Korean players wanting to be protected on the replays. That was a point of discussion and all LXP players understand that MLG has the right to release the replays anytime we want to.
3) Modifying replay files (not reading them) is a violation of Blizzard's ToS. I maybe could get permission to do it, but there's a lot of legal issues tied up in that. We already know how to do it. But we'd have to check them all before releasing them.
4) The issues around this are not just technical, they're also rules based. Yes, we could require in the rules that every player sets busy (already the case) and opens six chats. But then what do you do if someone forgets and lags? Is it fair to allow a restart? or should we call them on a technical? We don't make these decisions lightly.
5) Releasing the replays to casters that we work with and trust is the least risky way to get SOME of this content out. I know it's not everything that everyone wants. At the end of the day though, we can fund events because we can monetize content. Keep in mind that we lose a tremendous amount of money every event. Our productions are not cheap. Sat trucks alone are a solid six figure number.
6) Not going to discuss in a public forum how you can get to the chat name. That's like teaching people how to break your own event ;p R1CH, love to chat with you about it some offline/inpriv.

This step is being taken to protect the operations of the event. Replays are not going to be released at this event. When we have some more time to consider things and think through ALL the issues, we'll re-evaluate. But this is not a decision that we'll revisit here. We know how valuable this is to the community and we definitively listen to the community, I think we've proven that.

I appreciate constructive criticism and the satire is worth a good laugh too.

Bear in mind that at GotFrag (of which I was a founder and prez), we hosted .dem (replays for Counter-Strike) for every match we could find at every event. They're still available there. I know exactly how much we all love having access to the replays. And I know this is an unpopular decision with much of the community.

But see above for the straight scoop on why we're doing this.

EDIT: DDOS is a poor choice of words in our release.



My only hope is that you guys can figure out a way to release replays in the future. It's one of my favorite parts of MLG and it is something that separates you from other tournaments (like GSL). Casts are fun but replays are just an entirely different level of awesome.

I understand that you can't put the event at risk nor do I think anyone really want that. Please do try to find a solution though because replays are important.
kirdie
Profile Blog Joined December 2010
Germany221 Posts
Last Edited: 2011-07-29 22:57:34
July 29 2011 22:56 GMT
#347
As a computer science student I don't get the argument that it takes too long to process the replays. I don't know how exactly the data format works and if it is compressed or not but I am really sure that any kind of modern PC could finish such a simple task as replacing the players names with "player 1" and "player 2" (or just the players official names instead of their account names) in under an hour (edit: i mean for all of them together).

And I also can't understand how a ToS forbidding modifying replay files could be enforcable. How can you forbid someone to change a few bytes in a file? (but I don't know much about legal stuff so my common sense might fail me here.)
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 29 2011 22:57 GMT
#348
On July 30 2011 05:23 Chill wrote:
Frankly I blame Blizzard, not MLG.


thank you.

blizz should be the ones doign something about this.
bLooD.
Profile Joined November 2010
Germany470 Posts
July 29 2011 22:57 GMT
#349
Sounds reasonable to me.. Dont get how people can bitc* about this.
Raimu
Profile Joined July 2011
United Kingdom79 Posts
Last Edited: 2011-07-29 22:58:20
July 29 2011 22:57 GMT
#350
On July 30 2011 07:49 Numy wrote:
Show nested quote +
On July 30 2011 07:46 MLG_Lee wrote:
A couple points of clarification:

1) Releasing replays exposes the event to risk that we're not comfortable with. Happy to debate the level of relative risk, but it's there. If I can remove ANY risk from the event, I'm going to. Do any of you really think I or anyone else at MLG want to repeat Dallas?
2) This has nothing to do with GSL or Korean players wanting to be protected on the replays. That was a point of discussion and all LXP players understand that MLG has the right to release the replays anytime we want to.
3) Modifying replay files (not reading them) is a violation of Blizzard's ToS. I maybe could get permission to do it, but there's a lot of legal issues tied up in that. We already know how to do it. But we'd have to check them all before releasing them.
4) The issues around this are not just technical, they're also rules based. Yes, we could require in the rules that every player sets busy (already the case) and opens six chats. But then what do you do if someone forgets and lags? Is it fair to allow a restart? or should we call them on a technical? We don't make these decisions lightly.
5) Releasing the replays to casters that we work with and trust is the least risky way to get SOME of this content out. I know it's not everything that everyone wants. At the end of the day though, we can fund events because we can monetize content. Keep in mind that we lose a tremendous amount of money every event. Our productions are not cheap. Sat trucks alone are a solid six figure number.
6) Not going to discuss in a public forum how you can get to the chat name. That's like teaching people how to break your own event ;p R1CH, love to chat with you about it some offline/inpriv.

This step is being taken to protect the operations of the event. Replays are not going to be released at this event. When we have some more time to consider things and think through ALL the issues, we'll re-evaluate. But this is not a decision that we'll revisit here. We know how valuable this is to the community and we definitively listen to the community, I think we've proven that.

I appreciate constructive criticism and the satire is worth a good laugh too.

Bear in mind that at GotFrag (of which I was a founder and prez), we hosted .dem (replays for Counter-Strike) for every match we could find at every event. They're still available there. I know exactly how much we all love having access to the replays. And I know this is an unpopular decision with much of the community.

But see above for the straight scoop on why we're doing this.


I still don't see any comments on why you don't want too release them after the event?

EDIT: Or is it about the monetizing point?

Just going to echo what this guy is saying. You talked about monetizing the event, but since you know how big of a deal releasing replays is to the community, then wouldn't that take precedence? Releasing them even a week after the event would be fine.
RusHXceL
Profile Joined August 2010
United States1004 Posts
July 29 2011 22:57 GMT
#351
After, Sunday just release the replays
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
July 29 2011 22:58 GMT
#352
On July 30 2011 07:56 King of Kings wrote:
Show nested quote +
Hi Lee, even if all that is accurate and correct, this isn't going to stop certain communities from just guessing character codes and spamming players anyway.


Guess from 001 to 999? I think no troll is so retarded to waste their time in this way. It's so stupid in 99% the spam cannot be seen because of Busy-Mode.


I'm pretty sure there are bots that do this. You eliminate 99% of candidates since they are offline or not in game. Then you check match history on the remaining ones and you can be pretty much 99.999% accurate.
AdministratorTwitter: @R1CH_TL
n0ise
Profile Joined April 2010
3452 Posts
Last Edited: 2011-07-29 22:59:30
July 29 2011 22:58 GMT
#353
What, lol?

Is this about 'character codes'?

I don't wanna start a debate over me misunderstanding something, however

If character codes are the issue - you guys, MLG, do realise that most players have them public on some random league site, and that via google alone I could probably scoop the character codes for 80% of the players there (maybe not koreans)

Sorry if I misunderstood and there's some other info being extracted from reps, but if it's codes - they're already MORE than public.
Shura
Profile Joined November 2010
France54 Posts
July 29 2011 22:58 GMT
#354
i'll wait for rich's statement to see if this move is legit or purely commercial...

anyway, enjoy the few games we will have all ! :'(
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 29 2011 22:59 GMT
#355
On July 30 2011 07:57 Raimu wrote:
Show nested quote +
On July 30 2011 07:49 Numy wrote:
On July 30 2011 07:46 MLG_Lee wrote:
A couple points of clarification:

1) Releasing replays exposes the event to risk that we're not comfortable with. Happy to debate the level of relative risk, but it's there. If I can remove ANY risk from the event, I'm going to. Do any of you really think I or anyone else at MLG want to repeat Dallas?
2) This has nothing to do with GSL or Korean players wanting to be protected on the replays. That was a point of discussion and all LXP players understand that MLG has the right to release the replays anytime we want to.
3) Modifying replay files (not reading them) is a violation of Blizzard's ToS. I maybe could get permission to do it, but there's a lot of legal issues tied up in that. We already know how to do it. But we'd have to check them all before releasing them.
4) The issues around this are not just technical, they're also rules based. Yes, we could require in the rules that every player sets busy (already the case) and opens six chats. But then what do you do if someone forgets and lags? Is it fair to allow a restart? or should we call them on a technical? We don't make these decisions lightly.
5) Releasing the replays to casters that we work with and trust is the least risky way to get SOME of this content out. I know it's not everything that everyone wants. At the end of the day though, we can fund events because we can monetize content. Keep in mind that we lose a tremendous amount of money every event. Our productions are not cheap. Sat trucks alone are a solid six figure number.
6) Not going to discuss in a public forum how you can get to the chat name. That's like teaching people how to break your own event ;p R1CH, love to chat with you about it some offline/inpriv.

This step is being taken to protect the operations of the event. Replays are not going to be released at this event. When we have some more time to consider things and think through ALL the issues, we'll re-evaluate. But this is not a decision that we'll revisit here. We know how valuable this is to the community and we definitively listen to the community, I think we've proven that.

I appreciate constructive criticism and the satire is worth a good laugh too.

Bear in mind that at GotFrag (of which I was a founder and prez), we hosted .dem (replays for Counter-Strike) for every match we could find at every event. They're still available there. I know exactly how much we all love having access to the replays. And I know this is an unpopular decision with much of the community.

But see above for the straight scoop on why we're doing this.


I still don't see any comments on why you don't want too release them after the event?

EDIT: Or is it about the monetizing point?

Just going to echo what this guy is saying. You talked about monetizing the event, but since you know how big of a deal releasing replays is to the community, and you make it clear yourself how you know this, then doesn't this take precedence?


Yea honestly if the not releasing replays post event is about money then just please state it. This whole run around thing feels like an EG press release . Next minute we going to get some form of internet show with MLG sundance and r1ch battling it out. Let's stop it before it gets there!
xo xo
Profile Joined April 2011
United States7 Posts
July 29 2011 22:59 GMT
#356
On July 30 2011 07:56 King of Kings wrote:
Show nested quote +
Hi Lee, even if all that is accurate and correct, this isn't going to stop certain communities from just guessing character codes and spamming players anyway.


Guess from 001 to 999? I think no troll is so retarded to waste their time in this way. It's so stupid in 99% the spam cannot be seen because of Busy-Mode.


youd be surprised buddy
Philosophy
Profile Joined May 2010
186 Posts
July 29 2011 23:01 GMT
#357
So basically you're afraid that people will spam the players during the event if you release the replays DURING THE EVENT and you don't see any way around it...none at all (really?)........and then try to justify it by saying its to prevent DDoS, which is ridiculous.
SDream
Profile Blog Joined November 2010
Brazil896 Posts
July 29 2011 23:01 GMT
#358
Can you post the replays if we figure out all the nicks and codes from everyone and post in the internets? I am pretty sure it is doable so I'll be happy to have replay backs again, so it might be worth the effort, thanks <3
Greggor
Profile Joined July 2010
Sweden119 Posts
July 29 2011 23:02 GMT
#359
On July 30 2011 07:55 SeriouR wrote:
I'm...what a fuckers, they want you to buy the HQ pass, that's all.


Yeah, what a-holes. They work all day to entertain us and they want to get paid for it. Fuck that !
what ?
Zenatsu
Profile Joined February 2011
100 Posts
July 29 2011 23:02 GMT
#360
@lee, That actually makes a hell of a lot more sense, though putting in DDoSing really did tip it off. Thanks for the explanation and clarification.
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