• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:26
CEST 17:26
KST 00:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 292Serral wins Maestros of the Game 240ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion6BSL Season 22 Full Overview & Conclusion6Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL22 General Discussion BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3529 users

No replays released from Anaheim - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 50 Next All
WArped
Profile Joined December 2010
United Kingdom4845 Posts
July 29 2011 22:30 GMT
#301
On July 30 2011 07:21 Bandino wrote:
Show nested quote +
WArped
On July 30 2011 07:12 Bandino wrote:
Why does everyone feel entitled to copy people's build orders (which they probably put a lot of work into) and get these replays. Get over it there are going to be no replays. It seems this community has started to overreact for any little change. Sure it makes for interesting drama to read, but overall it just deteriorates the community and people's opinion of said community, I mean just look at how everyone perceives the DOTA community.



There is an overreaction because their reason behind it is fucking stupid, it makes no sense at all. Maybe to protect the Korean guys build orders yes, but the DDoS thing seems so unrealistic. Everything can be worked around..


And if they came out and told the truth that they couldn't give out replays because they didn't want people copying build orders i bet you there still would be a bunch of folk on TL who would feel that they are entitled to those build orders. Overall I guess it's just how the internet works. Complain about everything.


I'm not really complaining, I know what I am saying will affect nothing, I am just confused as to why such a simple problem can be worked around without creating a drama.

They must have known there would be people frustrated by this.
RHMVNovus
Profile Joined October 2010
United States738 Posts
July 29 2011 22:30 GMT
#302
On July 30 2011 07:21 Bandino wrote:
Show nested quote +
WArped
On July 30 2011 07:12 Bandino wrote:
Why does everyone feel entitled to copy people's build orders (which they probably put a lot of work into) and get these replays. Get over it there are going to be no replays. It seems this community has started to overreact for any little change. Sure it makes for interesting drama to read, but overall it just deteriorates the community and people's opinion of said community, I mean just look at how everyone perceives the DOTA community.



There is an overreaction because their reason behind it is fucking stupid, it makes no sense at all. Maybe to protect the Korean guys build orders yes, but the DDoS thing seems so unrealistic. Everything can be worked around..


And if they came out and told the truth that they couldn't give out replays because they didn't want people copying build orders i bet you there still would be a bunch of folk on TL who would feel that they are entitled to those build orders. Overall I guess it's just how the internet works. Complain about everything.

Obviously people would be annoyed at the lack of a service.

There would be people going 'aww so sad but I can see why they did it =(' Much more extreme than that and you would start to get warns, basically. Exaggerating slightly, but the complaints would be more laments than anything directional.

However, this isn't the lack of a service, it's about the lying about the motives on a lack of a service. Like how I wasn't annoyed at EG taking PuMa but WAS annoyed at Alex going after Milkis.

Aggravating factors, to appropriate a term.
Droning his sorrows in massive amounts of macro
manicshock
Profile Joined November 2010
Canada741 Posts
July 29 2011 22:31 GMT
#303
I thought they were still going to release them as a huge pack, just do it after the event is over.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
RivalryRedux
Profile Joined July 2009
United States173 Posts
Last Edited: 2011-07-29 22:32:05
July 29 2011 22:31 GMT
#304
On July 30 2011 07:21 Bandino wrote:
Show nested quote +
WArped
On July 30 2011 07:12 Bandino wrote:
Why does everyone feel entitled to copy people's build orders (which they probably put a lot of work into) and get these replays. Get over it there are going to be no replays. It seems this community has started to overreact for any little change. Sure it makes for interesting drama to read, but overall it just deteriorates the community and people's opinion of said community, I mean just look at how everyone perceives the DOTA community.



There is an overreaction because their reason behind it is fucking stupid, it makes no sense at all. Maybe to protect the Korean guys build orders yes, but the DDoS thing seems so unrealistic. Everything can be worked around..


And if they came out and told the truth that they couldn't give out replays because they didn't want people copying build orders i bet you there still would be a bunch of folk on TL who would feel that they are entitled to those build orders. Overall I guess it's just how the internet works. Complain about everything.


It's not about entitlement, it's about VALUE. I get a lot of value out of watching those replays for builds/entertainment/whatever and I would pay MORE than the price of the HD pass to get just the replays. It just sucks to have no way of getting them as it's one of the best things about MLG for a lot of us.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
July 29 2011 22:32 GMT
#305
What nooooooooooooooooooooooooooooo

I was looking forward to getting my hands on some DRG reps. =(
Nowis0n
Profile Joined June 2011
United States47 Posts
July 29 2011 22:32 GMT
#306
At least they're giving them to the casters.
SCPlato
Profile Blog Joined May 2010
United States249 Posts
July 29 2011 22:32 GMT
#307
On July 30 2011 07:27 SKC wrote:
Show nested quote +
On July 30 2011 07:24 Shaxe wrote:
I'd be able to swallow this better if they just came out and admit that Korean teams don't like releasing replays and it's part of the deal for the exchange program; but instead lying about the chat spam and misusing the term DDoS and ignoring alternatives such as releasing them after the event just makes me feel almost cheated for purchasing the HQ pass. Better yet, they might have gotten some guy who never touched SC2 before to write that announcement before even attempting to workaround the "DDoS" during Columbus. I gotta say, I'm getting a bad vibe from all this; between Husky & MrBitter, no HQ on both streams and now this happening.


Honestly, I could even accept it if they said they were doing it to increase the value of their VODs service. You could argue wether that is fair or not, but it would at least make sense.



which would be one of the only legitimate reasons for doing it in my opinion. If that is the case, then it is a shitty way to go about it, but understandable since they are a business.


Koreans not wanting their builds shown (if that is indeed happening), would mean that no replays could be released at all to casters. because nothing is stopping them from casting games with the production tab open showing the entire build order =/
All men are by nature equal, made all of the same earth by one Workman; and however we deceive ourselves, as dear unto God is the poor peasant as the mighty prince. -Plato
reki-
Profile Joined July 2008
Netherlands327 Posts
July 29 2011 22:34 GMT
#308
If only there was a way to circumvent battlenet so players and casters don't get random messages, something like a closed network working only locally without stuff coming from outside that network

Then it would be no problem to release replays for MLG.
>BD
Raimu
Profile Joined July 2011
United Kingdom79 Posts
July 29 2011 22:34 GMT
#309
Great, I was expecting to download a lot of these since the Europe timetable is so terrible that I can't stay up and watch it live anyway. At least with the replays you can go through every match you found interesting, but now we can't. Really sucks.
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
July 29 2011 22:34 GMT
#310
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.

i guess its not the korean team pressure but more like they want to sell vods (if there are free replays why would anyone buy vods?!)
TLT07 ===> *winner* <===TLT08
The Stapler
Profile Joined August 2010
United States326 Posts
July 29 2011 22:37 GMT
#311
On July 30 2011 07:34 Art_of_Kill wrote:
Show nested quote +
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.

i guess its not the korean team pressure but more like they want to sell vods (if there are free replays why would anyone buy vods?!)



because not all games are casted


when you watch MLG throughout the next 3 days, you will not see every game played....you will miss games played by your favorite players and unkown players alike

Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 29 2011 22:38 GMT
#312
On July 30 2011 07:20 SKC wrote:
Show nested quote +
On July 30 2011 07:15 Plansix wrote:
On July 30 2011 07:08 Exarl25 wrote:
On July 30 2011 07:05 Plansix wrote:
On July 30 2011 07:01 Icekommander wrote:
On July 30 2011 06:53 Plansix wrote:
I demand instant gratification on everything. I want the VODs, the replays and interviews all released as they happen. Really, I don't know why they don't let us be observers in the games too. First come, first served. And if the casters can't get in because the game is full, too bad. I'm a Team Liquid forum member and part of the community. Everything should be available to me at all times.

Seriously MGL, why don't you have every player go in, set to busy and open 6 chat channels every game. I don't care if you have to log out each players between sets, this is what needs to happen for me to get what I want. Sure, setting up the players takes time and you are focused on keeping the stream going. But that doesn't matter, I want my replays and you should force every pro to do this so I can have what I want.

And this DDoS crap. I have been to some hacking websites on the internet, you may have heard of it. Let me tell you, from the 20 minutes of research I have done and my knowledge from building one PC from parts I ordered off Newegg, that excuse is total crap. You can't DDoS someone from a replay. Sure it gives you their battle.net account information and then you can message them, that's it. There is no possible way in the world that you can DDoS someone once you know their account info and that they are logged into battle.net. So stop giving us this crap and release the replays. We demand it and its way more important that all of the other crap you are doing.



-Setting to busy is standard tournament procedure. Opening six chat channels would take all of ten seconds.

-R1ch (the guy quoted in the OP), from my understanding, is basically the official tech support/ trouble shooter for the teamliquid website. If someone reputable should know about what would and wouldn't allow DDOS attempts, it would be him.


R1ch may be correct about the DDoS thing, but my sarcastic statement above still holds true. People are acting entitled and dumb. MLG has way more important things to worry as live events are hard as hell to run. I'm sure they would love to release replays, but the harassment through battle.net doesn't make it worth it.


How on earth does that prevent them from simply releasing the replays after the event is over? I don't think many people would have a problem with that. It's the fact that we are being deprived of access to replays altogether and possibly under a false pretense that is getting people annoyed.


They said they will release replay packs later. Maybe they will release all of them, who knows? Or maybe they will release none, like the GSL and NASL. Maybe they will make your pay for them if you want them. Maybe they will destroy all the replays and ship you the parts of the burn thumb drives out of spite.

"How dare you take away the thing that was free before!!!! I demand a valid reason why you are taking away the thing that I got for free before. I will decide if the reason is valid, not you!!! If I don't like the reason, I will call you a liar and demand a reason I will accept! What, your taking it away because you don't want to deal with the issues it created and had a negative affect on your product people are paying for??? That's BS!!!! I demand you provide me with a better reason now!!!! Or I will continue to post in this thread about how angry I am!"



No, they said they would release the replays for particular casters to cast, not to the public. A lot of people prefer looking the replays themselfs than needing to watch the youtube video of a caster they may not like.

And your "irony" is starting to get annoying, specially since basically all your posts had wrong info in them.


Well I'm annoyed at entitled esports fans get enraged over every little thing and acting like drama queens. This information was out MONTHS ago. MGL said on SotG(it could have been another show) that they would not be releasing replays any more because of the chat spamming and harassment. And if they don't want to release them at all, that is their choice.

Its a free service and they aren't providing it any more. If you don't like it, don't watch MGL and boycott them. Or don't pay for the HQ stream. Or continue to whine about it in this thread. But don't act like they are some evil, deceptive corporation bent on lying to you and milking you for every penny.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 29 2011 22:38 GMT
#313
Man, this bums me out - I wanted to try my own hand at amateur casting some replays MLG D: Replay releasing was one of the things that put MLG on its own tier above other tournaments in my heart.
Exarl25
Profile Joined November 2010
1887 Posts
July 29 2011 22:38 GMT
#314
On July 30 2011 07:34 Art_of_Kill wrote:
Show nested quote +
On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.

i guess its not the korean team pressure but more like they want to sell vods (if there are free replays why would anyone buy vods?!)


Because watching a game being cast live in front of a screaming crowd is a completely different experience to watching a replay.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
July 29 2011 22:39 GMT
#315
Noooo, MLG replays have been a gold mine.
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
Last Edited: 2011-07-29 22:43:02
July 29 2011 22:40 GMT
#316
On July 30 2011 07:24 Shaxe wrote:
I'd be able to swallow this better if they just came out and admit that Korean teams don't like releasing replays and it's part of the deal for the exchange program; but instead lying about the chat spam and misusing the term DDoS and ignoring alternatives such as releasing them after the event just makes me feel almost cheated for purchasing the HQ pass. Better yet, they might have gotten some guy who never touched SC2 before to write that announcement before even attempting to workaround the "DDoS" during Columbus. I gotta say, I'm getting a bad vibe from all this; between Husky & MrBitter, no HQ on both streams and now this happening.


These are the posts that bother me most. There's no room in your post for "I don't know all of the information." Instead, it's entirely, "I've come to the conclusion that they are purposefully lying to the community to actively coverup the truth."

Given all that MLG has done to regain trust and appreciation of the community, I doubt they would intentionally lie to the community... especially a lie that can easily be discovered to be false.

While this is purely my interpretation of the situation, I see it as this:

They knew that players getting spammed was a huge annoyance and problem. Whether bad information or a misunderstanding, they believe a replay can be used to determine a player's character code. When releasing the statement, they improperly decided to label it as ddos, when it's simply game lag problems caused by blizzard's awful chat features. To avoid the problems, they weren't going to release replays without cleaning them (if possible). However, why spend the additional man hours to collect, sort, clean, then upload the replays when they can simply choose not to release them.

addition: I'm also fine with no replays. I've always agreed with many of the progamers that replays shouldn't be released. There are a lot of subtleties you might miss from a vod, but from a replay it allows your BO and actions to be deciphered and hours and hours of your time now largely useless.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
0neder
Profile Joined July 2009
United States3733 Posts
July 29 2011 22:41 GMT
#317
I fully support no public replays, players shouldn't be able to jus watch them and get up to speed on new strategies. Boxer is right.
Escapist
Profile Joined July 2010
Portugal548 Posts
July 29 2011 22:41 GMT
#318
I still recall casting a bunch of matches from MLG Columbus from the early stages of the event that never got covered by the streams. Heck! i still got replay files of series involving some of the top names there, not covered till this day on a folder.

I also recall the ammount of unstreamed matches that were covered by several "smaller" casting channels (like mine) that allowed to compile such a huge library of VODs covering most of the event.

Now they're gonna be handed to a selected group of casters...i can only wonder how many games are gonna get "lost in translation". But hey! nothing else to do besides respecting the decision i guess. Gonna move on and focus on other events.

Starting here in EU at around 3am or so i can imagine the ammount of content i'll be loosing from the early stages of the tournament. Best of luck for this weekend MLG.
EU / US / KR English Shoutcasted Matches 720p HD -> http://www.youtube.com/user/xHydrax
Exarl25
Profile Joined November 2010
1887 Posts
July 29 2011 22:42 GMT
#319
On July 30 2011 07:38 Plansix wrote:
Show nested quote +
On July 30 2011 07:20 SKC wrote:
On July 30 2011 07:15 Plansix wrote:
On July 30 2011 07:08 Exarl25 wrote:
On July 30 2011 07:05 Plansix wrote:
On July 30 2011 07:01 Icekommander wrote:
On July 30 2011 06:53 Plansix wrote:
I demand instant gratification on everything. I want the VODs, the replays and interviews all released as they happen. Really, I don't know why they don't let us be observers in the games too. First come, first served. And if the casters can't get in because the game is full, too bad. I'm a Team Liquid forum member and part of the community. Everything should be available to me at all times.

Seriously MGL, why don't you have every player go in, set to busy and open 6 chat channels every game. I don't care if you have to log out each players between sets, this is what needs to happen for me to get what I want. Sure, setting up the players takes time and you are focused on keeping the stream going. But that doesn't matter, I want my replays and you should force every pro to do this so I can have what I want.

And this DDoS crap. I have been to some hacking websites on the internet, you may have heard of it. Let me tell you, from the 20 minutes of research I have done and my knowledge from building one PC from parts I ordered off Newegg, that excuse is total crap. You can't DDoS someone from a replay. Sure it gives you their battle.net account information and then you can message them, that's it. There is no possible way in the world that you can DDoS someone once you know their account info and that they are logged into battle.net. So stop giving us this crap and release the replays. We demand it and its way more important that all of the other crap you are doing.



-Setting to busy is standard tournament procedure. Opening six chat channels would take all of ten seconds.

-R1ch (the guy quoted in the OP), from my understanding, is basically the official tech support/ trouble shooter for the teamliquid website. If someone reputable should know about what would and wouldn't allow DDOS attempts, it would be him.


R1ch may be correct about the DDoS thing, but my sarcastic statement above still holds true. People are acting entitled and dumb. MLG has way more important things to worry as live events are hard as hell to run. I'm sure they would love to release replays, but the harassment through battle.net doesn't make it worth it.


How on earth does that prevent them from simply releasing the replays after the event is over? I don't think many people would have a problem with that. It's the fact that we are being deprived of access to replays altogether and possibly under a false pretense that is getting people annoyed.


They said they will release replay packs later. Maybe they will release all of them, who knows? Or maybe they will release none, like the GSL and NASL. Maybe they will make your pay for them if you want them. Maybe they will destroy all the replays and ship you the parts of the burn thumb drives out of spite.

"How dare you take away the thing that was free before!!!! I demand a valid reason why you are taking away the thing that I got for free before. I will decide if the reason is valid, not you!!! If I don't like the reason, I will call you a liar and demand a reason I will accept! What, your taking it away because you don't want to deal with the issues it created and had a negative affect on your product people are paying for??? That's BS!!!! I demand you provide me with a better reason now!!!! Or I will continue to post in this thread about how angry I am!"



No, they said they would release the replays for particular casters to cast, not to the public. A lot of people prefer looking the replays themselfs than needing to watch the youtube video of a caster they may not like.

And your "irony" is starting to get annoying, specially since basically all your posts had wrong info in them.


Well I'm annoyed at entitled esports fans get enraged over every little thing and acting like drama queens. This information was out MONTHS ago. MGL said on SotG(it could have been another show) that they would not be releasing replays any more because of the chat spamming and harassment. And if they don't want to release them at all, that is their choice.

Its a free service and they aren't providing it any more. If you don't like it, don't watch MGL and boycott them. Or don't pay for the HQ stream. Or continue to whine about it in this thread. But don't act like they are some evil, deceptive corporation bent on lying to you and milking you for every penny.


They said they would no longer be releasing replays during the event, this is the first we have heard of the possibility that we would be deprived of them completely.

And get off your high horse, paying customers have a right to criticise.
rickybobby
Profile Joined October 2010
United States405 Posts
July 29 2011 22:42 GMT
#320
it sucks but you dont want people getting ddos'd like destiny and if they need to do this to protect the players they should
Prev 1 14 15 16 17 18 50 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
GSL CK #5 - Day 2
Ryung 318
Classic156
CranKy Ducklings SOOP138
herO (SOOP)129
SHIN 116
ByuN (SOOP)72
Rogue62
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 479
Ryung 315
Classic 155
herO (SOOP) 134
SHIN 118
ByuN (SOOP) 77
Rogue 62
RushiSC 34
Rex 33
NoRegreT_ 29
StarCraft: Brood War
Rain 3063
Bisu 2678
Jaedong 1364
actioN 943
Shuttle 825
Mini 701
EffOrt 610
Horang2 554
firebathero 380
Light 362
[ Show more ]
Soulkey 356
BeSt 342
Hyuk 316
ggaemo 314
Larva 253
Zeus 205
Snow 190
Stork 182
Dewaltoss 85
Pusan 62
Killer 59
Sharp 51
Free 42
soO 41
910 40
scan(afreeca) 33
sorry 33
Hyun 30
ToSsGirL 27
JYJ 20
Bale 19
Sexy 17
yabsab 15
HiyA 14
Terrorterran 13
GoRush 13
Movie 12
IntoTheRainbow 11
Yoon 10
Hm[arnc] 10
Shine 8
Dota 2
qojqva3009
XaKoH 761
420jenkins313
Counter-Strike
x6flipin337
byalli317
adren_tv74
edward53
Other Games
FrodaN1899
hiko1039
B2W.Neo829
Hui .217
Liquid`VortiX155
Liquid`RaSZi148
Livibee92
Trikslyr31
Organizations
StarCraft 2
IntoTheiNu 1295
Other Games
BasetradeTV277
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3870
• TFBlade1061
Other Games
• Shiphtur214
Upcoming Events
Monday Night Weeklies
34m
Replay Cast
8h 34m
WardiTV Weekly
19h 34m
The PondCast
1d 18h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
[ Show More ]
CranKy Ducklings
4 days
IPSL
5 days
Dragon vs Hawk
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5 days
IPSL
6 days
Bonyth vs Ret
WardiTV Weekly
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.