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No replays released from Anaheim - Page 19

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Souai
Profile Joined December 2010
United States47 Posts
July 29 2011 23:02 GMT
#361
Excalibur's point is particularly chilling. I hope Blizzard can patch it out if that's the route of entry being used, maybe making character codes phone number length or implementing a true invisible/busy/ignoreeverything setting that doesn't bug out and reset.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
July 29 2011 23:03 GMT
#362
On July 30 2011 07:58 R1CH wrote:
Show nested quote +
On July 30 2011 07:56 King of Kings wrote:
Hi Lee, even if all that is accurate and correct, this isn't going to stop certain communities from just guessing character codes and spamming players anyway.


Guess from 001 to 999? I think no troll is so retarded to waste their time in this way. It's so stupid in 99% the spam cannot be seen because of Busy-Mode.


I'm pretty sure there are bots that do this. You eliminate 99% of candidates since they are offline or not in game. Then you check match history on the remaining ones and you can be pretty much 99.999% accurate.


even then 001 to 999 doesnt work entirely. as there are 4 digit codes out there.
The Stapler
Profile Joined August 2010
United States326 Posts
Last Edited: 2011-07-29 23:04:04
July 29 2011 23:03 GMT
#363
good thing they couldn't make a bot to include an extra digit

oh wait
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
July 29 2011 23:04 GMT
#364
On July 30 2011 08:03 KiF1rE wrote:
Show nested quote +
On July 30 2011 07:58 R1CH wrote:
On July 30 2011 07:56 King of Kings wrote:
Hi Lee, even if all that is accurate and correct, this isn't going to stop certain communities from just guessing character codes and spamming players anyway.


Guess from 001 to 999? I think no troll is so retarded to waste their time in this way. It's so stupid in 99% the spam cannot be seen because of Busy-Mode.


I'm pretty sure there are bots that do this. You eliminate 99% of candidates since they are offline or not in game. Then you check match history on the remaining ones and you can be pretty much 99.999% accurate.


even then 001 to 999 doesnt work entirely. as there are 4 digit codes out there.


4-digit codes only exist for common names like Josh, Michael, James, etc. Not for names like IMLosirA.
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
July 29 2011 23:06 GMT
#365
On July 30 2011 07:58 Shura wrote:
i'll wait for rich's statement to see if this move is legit or purely commercial...

anyway, enjoy the few games we will have all ! :'(


I think if it was commercial, it would also be legit. They were pretty clear when they said that running the event cost money and they would like to make sure they can keep doing it.

Or they are building a money vault, like on Ducktails.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
July 29 2011 23:06 GMT
#366
MLG happening at shit-times in Europe means replays are a fast (2x/4x fast) way of exploring games that you don't have the opportunity to watch.

Hell, you may as well can the open bracket because there is now zero-value in it for customers.

This will be the last MLG that I invest money into.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Dubpace
Profile Joined August 2010
United States251 Posts
July 29 2011 23:07 GMT
#367
I'll tell you what MLG. If you start releasing replays again I'll start buying passes. Scouts honor, I will even post again to confirm that I've done it after this happens.

GO!
Zenatsu
Profile Joined February 2011
100 Posts
July 29 2011 23:07 GMT
#368
The issue isnt about character codes to spam players, and possibly lag them out. It is about MLG discontinuing their service to provide replays from the event to the public. They say they ill provide replays to their casters, and even individual players own their replays as well, and they can even release it to the public (which MLG cannot stop)

I love how people completely derail a thread the farther along it gets.
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
July 29 2011 23:08 GMT
#369
sad news -.-
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
Philosophy
Profile Joined May 2010
186 Posts
July 29 2011 23:08 GMT
#370
On July 30 2011 08:03 KiF1rE wrote:
Show nested quote +
On July 30 2011 07:58 R1CH wrote:
On July 30 2011 07:56 King of Kings wrote:
Hi Lee, even if all that is accurate and correct, this isn't going to stop certain communities from just guessing character codes and spamming players anyway.


Guess from 001 to 999? I think no troll is so retarded to waste their time in this way. It's so stupid in 99% the spam cannot be seen because of Busy-Mode.


I'm pretty sure there are bots that do this. You eliminate 99% of candidates since they are offline or not in game. Then you check match history on the remaining ones and you can be pretty much 99.999% accurate.


even then 001 to 999 doesnt work entirely. as there are 4 digit codes out there.


Anything below 8 digits gets cracked in seconds by any standard PC anyways, assuming that character codes are secure is ridiculous.
Silent331
Profile Joined June 2010
United States356 Posts
Last Edited: 2011-07-29 23:12:25
July 29 2011 23:08 GMT
#371
lol, they said DDOS. you cant scoop this from a replay. DDOS may only be a factor if they DDos the server that they are downloading the replays from, this may crash the router at the event. even so you can release replays after the event.

or you can be honest and say something like we will not be releasing replays to the public anymore. make something up that has nothing do do with computers because the computer nerds will tear you apart. Just say we dont want to pay for the service to host them or something.

also why dont you only release the replays for the open bracket, your VOD revenue will still come in because none of the games that are caster will be given out as replays
They cant beat you, They only hope you beat yourself.
ilovelings
Profile Joined January 2011
Argentina776 Posts
July 29 2011 23:08 GMT
#372
First and the most obvious statement = NO LAN.
Secondly : Prepare to get charged for those or Casters will need to invest money in order to cast them.
Finally, Dayum shame.
People is diying.
Endure
Profile Joined March 2011
Canada287 Posts
July 29 2011 23:09 GMT
#373
why dont they release it after the event?
raNraN-
Profile Joined September 2010
39 Posts
July 29 2011 23:10 GMT
#374
wow replays is what I was looking forward too, now how will I figure out the exact builds. What a shame
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
July 29 2011 23:11 GMT
#375
So much open bracket action that will be not covered.... how will anyone follow players games? So many epic moments in the open bracket never to be shared or experienced.....this is SO FAIL ON SO MANY LEVELS.
RusHXceL
Profile Joined August 2010
United States1004 Posts
July 29 2011 23:11 GMT
#376
Getting people to cast the replays which I hate since you can't tell when they build it.

Also, please MLG let us watch our replays they way we want to.

constantqt
Profile Joined July 2011
176 Posts
July 29 2011 23:11 GMT
#377
On July 30 2011 08:09 Endure wrote:
why dont they release it after the event?

this this this
i dont need them asap just release replays few days after
SxYSpAz
Profile Joined February 2011
United States1451 Posts
July 29 2011 23:14 GMT
#378
This seems like it's definitely a korean need going into MLG events. Gom won't release replays either (although that makes a little more sense) and that's why a lot of koreans don't like streaming as well.

Honestly though, MLGs aren't often enough to really warrant this.

If there was anything that i would want the community to be absurdly angry beyond logical sense it would be this. I love (LOOOOOVE) watching the MLG replays and is honestly about 20% of my enjoyment from the MLG experience. If they want to release them a week after the event or whatever that's fine.

Please MLG don't fucking do this! Anaheim could be the best event to date, and it will still be majorly hindered for me if you don't release replays.
SKC
Profile Joined October 2010
Brazil18828 Posts
July 29 2011 23:15 GMT
#379
On July 30 2011 08:14 SxYSpAz wrote:
This seems like it's definitely a korean need going into MLG events. Gom won't release replays either (although that makes a little more sense) and that's why a lot of koreans don't like streaming as well.

Honestly though, MLGs aren't often enough to really warrant this.

If there was anything that i would want the community to be absurdly angry beyond logical sense it would be this. I love (LOOOOOVE) watching the MLG replays and is honestly about 20% of my enjoyment from the MLG experience. If they want to release them a week after the event or whatever that's fine.

Please MLG don't fucking do this! Anaheim could be the best event to date, and it will still be majorly hindered for me if you don't release replays.


Lee already said this has nothing to do with the koreans. He said it's an exploit. I'm sure R1ch will privatelly talk to him. If R1ch agrees, I'm sure noone else will them doubt.
Goldfish
Profile Blog Joined August 2010
2230 Posts
July 29 2011 23:16 GMT
#380
I think someone should post on the battle.net forums about this issue.

Busy (currently) does not actually prevent messages sent to that person (still causes lag if say a few dozen players are spamming the player).

Make it so there's some sort of option that prevents messages from lagging a busy player (and/or make an "Invisible" mode where you appear offline and can't be added and can't even be talked to except maybe with friends or players from a white list).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
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