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The Effect of a Commentator's "GG" - Page 2

Forum Index > SC2 General
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Cosmos
Profile Joined March 2010
Belgium1077 Posts
July 28 2011 18:57 GMT
#21
Something I have notice aswell is sometimes, everyone knows it is over after a huge fight at the end of the game. The commentators are very excited during that fight and if the future loser gg just after losing the fight, it happens to be WAY better than if he just tries to play a bit more the game and gg later.
http://www.twitch.tv/becosmos
galtdunn
Profile Joined March 2011
United States977 Posts
July 28 2011 18:59 GMT
#22
On July 29 2011 03:51 asmo.0 wrote:
I think we need to accept that sometimes the greatest moment in the game is 5sek before the gg, but that a lot of games are practically decided >2-5mins before the gg. Its not always that exciting to watch someone slowly get stomped down (aka, a player taking his time, being safe, playing well, not rushing to end the game) a long time after the deciding battle... Commentators forcing the issue, trying to make battles of 40 food vs 150 food be extremely exciting is a bit of a lie and not really that effective. If the games are close, I believe the current lineup of commentators are doing a good job at making the gg moment exciting, but the gg moment often comes 5mins before the actual gg.


I agree with this a lot, the game ends usually a couple minutes before the GG.

I also would like to point out that InControL is a very excitable caster and i love him for it! He gives enthusiastic GGs.

Also, I wonder if Korean casters are more analytical or more shouty? It seems shouty, but maybe they just yell their analyses...
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
July 28 2011 19:00 GMT
#23
Depends on the situation. GSL finals, yes (even if they suck). Nestea vs SC, yes. Random team league match of Ro64 match, hell no. Unless the game is actually exciting, commentators shouldn't try to pretend it is.

Furthermore, there isn't a single commentator that can sound as excited as the Koreans. Whether the Koreans are genuinely excited or not, they sure sound like they are. We don't have that ability im afraid.
Owl
Profile Joined April 2005
145 Posts
Last Edited: 2011-07-28 19:15:35
July 28 2011 19:01 GMT
#24
I think bigger problem then gg is that commentators dont catch action,like some drop that commentators dont notice because they are talking random stuff,i watched stream where terran dropped and killed spire,commentators didnt even notice it,when they noticed they were like "this drop wont do much dmg only 1 drone killed".

Often times they will piss me off coz they watch some army in middle of the map that isnt in battle and babble random stuff while theres some sort of harassment happening that i notice on minimap but they dont.

And those things seem to happen quite frequently every now and then ill see ling runby happen and they will notice it too late.
stanik
Profile Blog Joined June 2010
Canada213 Posts
July 28 2011 19:01 GMT
#25
Imagine a buzzer beater which ties the game to send it into overtime. In overtime one team wins by 15 points. The climax is not always at the end of the game.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
July 28 2011 19:03 GMT
#26
Yes I'd like english speaking korean commentators.

GEEEEEEEEGEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHYAAAAAAAAAAAAJAJAJAJA
Baituri
Profile Joined June 2010
Netherlands1501 Posts
July 28 2011 19:03 GMT
#27
3 things:

1. I think there are not really as much matches where such an dramatic GG is necessary.

2. When it is necessary I think it is done.



Look at this VOD from SC vs Nestea.

3. Some languages just don't carry a lot of energy with them. This sounds really stupid. But when you will say the exact same thing as the Koreans it will probably will not sound the same.

Just like German sounds if everyone is pretty mad (No offence) and there are probably more stereotypes on this, but I don't know them on the top of my hat.
kakaman
Profile Blog Joined January 2010
United States1576 Posts
July 28 2011 19:03 GMT
#28
You clearly have never heard Gus Johnson.

Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
July 28 2011 19:04 GMT
#29
A player is 100 supply ahead. There is no way he can lose. His army is already destroyed. There's nothing he can do and he just delaying what is inevitable.

Do you really see this to have the potential as being climatic? Not every game is like this (Nestea vs scfou game 5), but in reality over 90% of them are. That's why there isn't any excitement in a GG because it's completely fake.
Duka08
Profile Blog Joined July 2010
3391 Posts
July 28 2011 19:06 GMT
#30
I chose "Let them cast how they want", simply because I feel when the games DO become as close as you imply, and when the 'gg' IS as intense and "tiebreaking" so to speak, then they WILL be as excited as they should be. It's simply natural. Brood War games are much more commonly 20+ minutes, and because of the difficulty of macro and the army/economy size that far into many games, it's often very hard to tell who is ahead until the very end, when one decisive push or a series of key decisions finally decides the match.

In fact I would even argue against the point that "Korean commentators are always more excited at the end", because there are myriad Proleague/Starleague games that end in a simple "... ya gg." by the Korean commentators. Of course I have no idea what they're saying beforehand, but the way they say 'gg' you can tell they expected the outcome at any moment, the same way that "current SC2 commentators" do, and I think that'ssimply because there are fewer SC2 games that end THAT close/intense on average compared to BW. Both games certainly have both cases though.
Snackysnacks
Profile Joined December 2010
United States411 Posts
July 28 2011 19:06 GMT
#31
The climax of that HBR game was the zerg drop, and all the harrass. Not that final engagement where the outcome was obviously expected.
To be honest, for many games that drag on too long, do you really wanna sit there and be screaming when losses are given?
Those yells, and i would be yelling just like that crowd, was because bisu got smashed, it was crys of fandom for yellows excellent play, not that mutas killed two reavers (though it could be translated that way, i dont know but its a stupid thing to yell over)

Forever in memory, Hong Jin-Ho... Hong Jin-Ho... Hong Jin-Ho...
(╯°□°)╯︵ ┻━┻
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
July 28 2011 19:08 GMT
#32
most of the time, it's like "we will see the gg real soon" or "theres no way he can win this from now" etc aka no excitement at all
but I dont blame it one the casters, the game itself needs to be close and nailbitting enough
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 28 2011 19:09 GMT
#33
http://www.ggbutton.com/
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
July 28 2011 19:15 GMT
#34
I would love if English commentators were as skilled at making things as sound exciting as the Korean ones, but they're not. Until we're at a point when they can articulate smoothly and become genuinely excited at the game I prefer people try not to fake it, because its usually far worse than the typical low-key commentary we otherwise get.
@RealHeyoka | ESL / DreamHack StarCraft Lead
phiinix
Profile Blog Joined February 2011
United States1169 Posts
July 28 2011 19:20 GMT
#35
I don't know what events you're thinking of, but when I watch events on stream I notice they put in some effort to make an enthusiastic GG. "AND THERE'S THE GG." Instantly Day9 and Chill come to mind when I think of that above phrase, and I really believe they're putting in the excitement that you want. When games are close, like the TSL finals or maybe NASL finals, I always feel like the commentators are excited.

Game winning shots are ALWAYS followed by big uproar, and close games in starcraft are no different. A 90-76 win in basketball isn't too unheard of either, and the same goes for starcraft. A 2 rax in tvz can be exciting, but if it is crippling enough and a 10 minute marine tank push from terran is definitely going to win it, I don't see why a commentator would need to say "WHAT A EXCITING GAME"

also, in events, games are played in bo3 or bo5, consecutively. Players will take a quick break to check a replay maybe, but there isn't really much lag between games. 3-5 games in an hour period compared to 3-5 games in the course of a week is much different in some ways.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
July 28 2011 19:20 GMT
#36
Go find some bronze league replays and cast them. The day you can make every single one sound both exciting AND genuine from beginning to end is the day where I will concede that the casters need to do the same.
Yes, that includes the ones where a brand new player comes in and starts to learn the game. That includes the ones where the players play hide the pylon. That includes the games where a genuine Bronze player plays a grandmaster smurf in a macro game. That includes the game where a terran turtles on two bases and a Zerg takes every single other expansion and starves him out.

Excitement just doesn't exist right to the end in every game.
Did you watch the Stanley Cup final series this year where the canucks got demolished 0-7? How excited do you think the commentators were at the end of the third?
Linking a single sports example of an intensely close game and comparing it to EVERY game of SC casted by english casters is flawed in so many ways.
The meaning of life is to fight.
leakingpear
Profile Joined March 2006
United Kingdom302 Posts
July 28 2011 19:20 GMT
#37
If you want a competitive game where the last action invariably really matters, just watch EVO this weekend, fighting games one up RTS games in terms of viewability in some areas, specifically being able to see all the action at once and the end always being the most important part of a round due to the possibility of sick comebacks (which are much much rarer in RTS games and impossible in most situations).

They're not as good at showing strategic depth unless you really know the game well (like much better than the average TL SC2 viewer who will get what's going on but not be able to do it, like a lot of the really clever things top players do are only apparent to masters level type fighting game players primarily due to the much bigger link between execution and strategy, it's like if SC was nothing but more complicated micro), but they certainly have spectatorial advantages over RTSs in some respects.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
July 28 2011 19:23 GMT
#38
On July 29 2011 03:41 bonifaceviii wrote:
As long as it doesn't sound fake, like Day9's enthusiasm often does (<3 Day9 forever, but you gotta admit he's not good at faking it).


You can tell when Day is genuinely enthusiastic though.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
July 28 2011 19:23 GMT
#39
I think it's much easier for commentators to sound really excited when you have a crowd of screaming and cheering fans in the background. If someone is doing their best to sound really excited and the crowd is just sitting there watching, it sounds like the commentator is trying too hard.

That's one of the reasons I loved the last MLG so much, the fans actually responded to many of the games.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
lizzard_warish
Profile Joined June 2011
589 Posts
July 28 2011 19:23 GMT
#40
Yeah one of the biggest let downs in foreign commentating [or any commentating] is the lack of ecstatic enthusiasm. I cant find the game fun if the commentators dont find it FUN.
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