This goes for both sides but it seems more seldom to me that a professional or aspiring Starcraft caster doesn't get excited about the game at correct periods, perhaps excluding the situations where a caster's lack of knowledge makes him oblivious to the gravity of the events taking place.
The Effect of a Commentator's "GG" - Page 7
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poundcakes
Norway239 Posts
This goes for both sides but it seems more seldom to me that a professional or aspiring Starcraft caster doesn't get excited about the game at correct periods, perhaps excluding the situations where a caster's lack of knowledge makes him oblivious to the gravity of the events taking place. | ||
Staboteur
Canada1873 Posts
Clearly we'z different, bro! | ||
SnuggleZhenya
596 Posts
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ZenViper
Korea (South)115 Posts
It is almost as if they are surprised they GG and they cannot believe it when it was obvious who the winner was. | ||
BuddhaMonk
781 Posts
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rafaliusz
Poland482 Posts
On July 29 2011 08:04 BuddhaMonk wrote: It's funny hearing about how everyone "loves the Korean commentator's excitement", but these people probably don't even speak Korean, so they don't even know whether that commentator is making insightful and entertaining comments or not. These same people will then bash exciting English commentators like TotalBiscuit for not knowing the game enough. Lot's of korean BW commentators are ex-pro's so it's very unlikely that they make uninsightful comments. | ||
Nayl
Canada413 Posts
On July 29 2011 08:04 ZenViper wrote: My whole thing is, Koreans get way to excited. In that BW clip you showed a ton of hydras/mutas against cannons and probes and 2 reavers. If the zerg had GG I would have crapped my pants and screamed like a girl. Unless that was the end of a championship series I wouldn't dance around shooting a gun in the air. It is almost as if they are surprised they GG and they cannot believe it when it was obvious who the winner was. Um, did you see who was playing? Maybe you don't understand Korean but if you understand the context of the players, you would understand the significance behind it. Also another point, when Koreans commentate a game that's "essentially over", they don't hype the game up to be a close game. They rather talk about why a player is still in a game, why the game went as it did, how he could possibly come back and that kind of stuff. However they almost never say GG until the players type it. | ||
Diks
Belgium1880 Posts
Most of the game we saw now is "yeah, it's basically gg, he can't come back... 2 minutes pass... and yeah gg, he was too far behind" If the caster screams GG !!!!!!! in this kind of moment it'll sound too fake. GG have to be merited, just like the 2 videos the OP showed. | ||
Otolia
France5805 Posts
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BigLighthouse
United Kingdom424 Posts
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FinestHour
United States18466 Posts
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aebriol
Norway2066 Posts
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StarStruck
25339 Posts
If some of you guys didn't notice. The OGN/MBC commentators spend a lot of time on the storytelling element and add in a lot of ad-libbing based on the action going on. It works to amazing effect. In order to understand it you really have to know Korean well. ;/ | ||
dabom88
United States3483 Posts
Here's an example of a Korean "GEE GEEEEEEEEEEEE" in the GSL (warning, contains spoilers for FXO vs. IM). | ||
justinpal
United States3810 Posts
On July 29 2011 10:58 dabom88 wrote: http://www.teamliquid.net/blogs/viewblog.php?topic_id=248917 Here's an example of a Korean "GEE GEEEEEEEEEEEE" in the GSL (warning, contains spoilers for FXO vs. IM). If I have GSTL/GSL season tickets can I watch the Korean VoDs? | ||
Honeybadger
United States821 Posts
On July 29 2011 06:31 rift wrote: What's funny is BW casters that are now SC2 casters used to get way more excited, Tasteless in particular. I don't know if that's because of the game, they're losing passion or what. I personally think there's less to get excited about. Oh, and one big factor: Having things like supply, resources etc. constantly in clear view makes it usually obvious who is going to win quite early. That big supply count under the player names that Blizz introduced is no good. The total lack of spectator doodads in BW give it a more cinematic feel, and you never quite know for sure who's ahead for most of it. Even the observer will sometimes delay a camera switch to a big army or tech. All the gizmos in SC2 obsing feels like a constant analytical breakdown of the game. Casters, PLEASE keep the supply/name overlay off. Your train of thought is sound, but for the wrong reasons. The reason supply count is so important is because right now, that's what really matters. True micro and real unit awareness are things we only BARELY see glimpses of these days in players like boxer and QXC. So the "big" battles matter more than they did in BW's later years. As the game has matured, we've naturally progressed from max/max battles winning the game in one push, to smaller and smaller engagements. Think about how scrappy the bomber vs mvp or alicia vs mvp games were? units everywhere, low supply, low econ games. Shit was exciting as hell. As players get better, they will learn to do more with less (remember, a perfect strategy isn't when there is nothing more to ADD to a build, it's when there's nothing more to REMOVE from it) and we'll see these more cinematic games with skirmishes everywhere like BW had. The units, maps, and mechanics are all there. No vultures, lurkers, or reavers isn't going to change that. On July 29 2011 10:58 dabom88 wrote: http://www.teamliquid.net/blogs/viewblog.php?topic_id=248917 Here's an example of a Korean "GEE GEEEEEEEEEEEE" in the GSL (warning, contains spoilers for FXO vs. IM). Holy shit, that was just painful to listen to. There was no pacing, it was just SCREAMING. And they do the same damn thing tasteless does, in a different form. They get louder and louder and LOUDER AND LOUDER about every little detail in the hope that something crazy happens, and when it doesn't, they just switch from LOUDER into DOOOOOOoooooooo. It's just obnoxious failed climax after failed climax. If our casters did that, or anything CLOSE to that, they'd find themselves with one less paying subscriber in ten minutes or less. On July 29 2011 10:37 StarStruck wrote: It's incredibly difficult to mimic the Korean casters and their passion. The way they call the games is a lot different from what any other caster I know does. If some of you guys didn't notice. The OGN/MBC commentators spend a lot of time on the storytelling element and add in a lot of ad-libbing based on the action going on. It works to amazing effect. In order to understand it you really have to know Korean well. ;/ This is what my korean friend mentioned as well. Lots and lots of insanely irrelevant information being shouted at you for nothing other than maintaining the breakneck casting pace they seem obsessed with. | ||
red4ce
United States7313 Posts
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Honeybadger
United States821 Posts
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oZe
Sweden492 Posts
On July 29 2011 03:49 ProtossPenny wrote: I beg to differ, I feel as if Day9 is the one of, if not the most genuine caster out there. I never hear him fake enthusiasm or excitement. He is always genuinely into the game. I have absolutely no idea why anyone would think Day9 fakes anything, I get that vibe from casters like TotalBiscuit and others who use fake voices or don't know what they are talking about. You obviously missed the MLG casts and haven't watched his stream since he came close to #300 ;-) I liked him ALOT more before. Now I watch mr.bitter instead. | ||
minisockey
99 Posts
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