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Season 3 Ladder Map Changes (Official) - Page 15

Forum Index > SC2 General
1106 CommentsPost a Reply
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OPL3SA2
Profile Joined April 2011
United States378 Posts
July 25 2011 22:49 GMT
#281
On July 26 2011 07:46 nforce wrote:
Show nested quote +
On July 26 2011 07:45 OPL3SA2 wrote:
On July 26 2011 07:42 nforce wrote:
Calm down, guys, I'm sure Blizzard know what they are doing and talking about when map balance is the subject.

+ Show Spoiler +
http://i.imgur.com/e35Pc.jpg


Oh, wait...


You should really have blacked out the part where you're floating 1500 mineral at 13:00 into the game it ruins your argument

It's not my game (no PTR in EU), even if it was - argument still stands. They should fire their mappers and outsource the process to the community.


That siege tank was below the expansion not above, and thus required vision. If you're arguing we should remove all ledges because tanks can be positioned above or below them, then i'm now arguing for you to choose a different video game to play
Playoffs? You're talking about playoffs?
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
July 25 2011 22:49 GMT
#282
How is the community supposed to ever get through to Blizzard? All they seem to do is just sit around all day and come up with ways to piss everyone off. We need to revolt since the community does so much for them but they don't do shit for the community.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 25 2011 22:50 GMT
#283
On July 26 2011 07:48 blade55555 wrote:
Show nested quote +
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.


according to blizzard it is "60%+ at the highest levels"(whatever that means)
this is what he is referring to
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
July 25 2011 22:50 GMT
#284
On July 26 2011 07:48 blade55555 wrote:
Show nested quote +
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.

And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.
Darclite
Profile Joined January 2011
United States1021 Posts
July 25 2011 22:50 GMT
#285
I'm just stunned that they do not know what is obviously wrong with the FFA maps. The 6 and 8 player maps are mindblowingly retarded because positioning inherently puts you at a disadvantage regardless of race. If you spawn between two enemies on Abyss or Quicksand, your chances of winning are slim to none, and the person across the map by himself has a pretty easy win. You can take at most 1 base, while the person across can take 4. Tectonic is just retarded in general, but it shares the same problem. Metalopolis and Shattered are decent FFA maps, you couldn't take too many bases until you dealt with the person you spawned on close positions with, and then you could take a lot of bases and get into an epic battle with whoever won the close position war on the other side. Slag pits doesn't work just because it is an awful map, not really because of positioning. While I am glad to see them add more 4 player maps, I would rather they remove the pitiful 6 player maps that make FFA retarded.

Also, while I don't like close position PvT on Metal, I will miss it, I always considered that a great map and the site of many great games. And backwater sucks ):

Also in 4v4, I would rather have seen Toxic Slums and Extinction go rather than Megaton and High Ground
They're fools. You should eat them.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
July 25 2011 22:51 GMT
#286
On July 26 2011 07:48 SiguR wrote:
Shakuras plateau needs to be gone.


What! Noooo no! Why you no like?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
July 25 2011 22:51 GMT
#287
Poll: Better map pool

Season 3 (46)
 
74%

Season 2 (16)
 
26%

62 total votes

Your vote: Better map pool

(Vote): Season 2
(Vote): Season 3



Season 2
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)
Metalopolis (4)
Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)

Season 3

Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)
Nerazim Crypt (4)
Searing Crater (4)
Antiga Shipyard (4)
Abyssal Caverns (4)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 25 2011 22:51 GMT
#288
On July 26 2011 07:50 travis wrote:
Show nested quote +
On July 26 2011 07:48 blade55555 wrote:
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.


according to blizzard it is "60%+ at the highest levels"(whatever that means)
this is what he is referring to


yeah I dont' know why people are even considering using blizzards "60%" when their stats are for probably masters - GM. tournament statistics seem better then ladder but thats just my opinion on it blizzard has no idea what they are doing map wise, as has been the case for ever now.
When I think of something else, something will go here
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
July 25 2011 22:51 GMT
#289
On July 26 2011 07:48 blade55555 wrote:
Show nested quote +
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.



Yes...And Blizzard doesn't do anything.. And when they do.. It's not because of close positions. It's because of the exact opposite. I don't see why they won't add a map like Terminus that has a very close 50-50 ratio for every matchup... It's simply irritating as they continue to make the same mistakes... Does NOT have anything to do with the balance of the maps, just their repeated mistakes such as adding rocks everywhere and small maps because they don't want to add different maps for lower leagues.
u gotta sk8
Skoop
Profile Joined March 2011
United States214 Posts
July 25 2011 22:51 GMT
#290
I'm seriously going to shit my pants in anger if you can spawn close positions on these new maps... Otherwise they aren't so bad I guess. But really... metal? And even Megaton?! as far as 4v4 maps go, I think that was the best one they had.
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
OPL3SA2
Profile Joined April 2011
United States378 Posts
July 25 2011 22:51 GMT
#291
On July 26 2011 07:46 Brayzon wrote:
lol they are adding 4 crappy maps, even worse for zerg if close spawns and then remove meta with such a shitty argumentation. as a zerg, i feel like they feed the noobs. oh yeah, we are removing metalopolis, but adding 4 maps, that u can cheese ur way to masters. if they would make the mappool with maps of users, it would have gone alot better e.g.

crossfire
xnc
meta
bel'shir
crevasse
terminus
tal'darim
xnf
dual sight
neo enigma
testbug
shattered
iccup nemesis
iccup starlight breaker
shakuras plateau

you see there is even too much GREAT maps to create a single map pool with it, you could easily build up to 5 different, balenced map pools. but instead, blizzard is giving us 4 new shitty maps, while there is still backwater gulch remaining. also i dont get it, why they dont actually add user maps. there are some great iccup/gsl maps. blizzard is doing the worst they coud have done. again. losing to a 6pool allin cause u spawned close on slagpits or losing to 5rax due to the maps that enables such effects sucks, definetely. now you can expect them alot more often (on 4 maps).
once again, fuck you blizzard im out, and dont know how long i will continue to play the ladder in the game i most loved. ther IS a reason why NOONE uses blizzards maps. i wouldve posted this in the bnet forums, but due to the fact that ive got an eu account, i cant post there. as a european i feel like i just can swallow the shit, that the mightier persons produce, like in human centipede (lol). i havent had the abillity to play on a SINGLE pta, cause there was only one, which i missed cause im european. yeah great justice there.

thats it, flame me blame me but PLEASE notice my humble and most honest oppinion


TL;DR
Summarization: You're using this new map pool as an opportunity to exit the game while you still have some face to save. Just understand you're going to bring that level of bad to any game you play
Playoffs? You're talking about playoffs?
XiaN
Profile Blog Joined June 2010
Germany162 Posts
July 25 2011 22:51 GMT
#292
On July 26 2011 07:49 Hall0wed wrote:
How is the community supposed to ever get through to Blizzard? All they seem to do is just sit around all day and come up with ways to piss everyone off. We need to revolt since the community does so much for them but they don't do shit for the community.


We ( as the Diablo 2 community ) never did. And we tried for 13 years. Also i like that Blizz doesn't hear to much on the voice of the community.

And why do we revolt exactly?
< (。◕‿‿◕。) > | Former technical admin of ROOT-Gaming (root-gaming.com)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-07-25 22:54:52
July 25 2011 22:52 GMT
#293
On July 26 2011 07:50 Itsmedudeman wrote:
Show nested quote +
On July 26 2011 07:48 blade55555 wrote:
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.

And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.



http://www.teamliquid.net/tlpd/sc2-international/maps/396_Xel'Naga_Caverns

http://www.teamliquid.net/tlpd/sc2-international/maps/441_Metalopolis_1.1

thats where I get my statistics, tournament results. Also on the metal its from march 25'th to today so 4 months.

do note on the TLDP, you can change dates and it will update the %. When updating xelnaga to the same dates, march 25'th to today its 57.7%.
When I think of something else, something will go here
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
July 25 2011 22:52 GMT
#294
THIS is the way to stop progamers from laddering more and more.

GJ blizzard!
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
Last Edited: 2011-07-25 22:55:06
July 25 2011 22:52 GMT
#295
All Blizzard had to do was remove close spawning positions on Metalopolis, but I guess that was too much to ask for. "Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled." I don't know what to say.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-07-25 22:54:27
July 25 2011 22:53 GMT
#296
On July 26 2011 07:51 Ribbon wrote:
Poll: Better map pool

Season 3 (46)
 
74%

Season 2 (16)
 
26%

62 total votes

Your vote: Better map pool

(Vote): Season 2
(Vote): Season 3



Season 2
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)
Metalopolis (4)
Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)

Season 3

Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)
Nerazim Crypt (4)
Searing Crater (4)
Antiga Shipyard (4)
Abyssal Caverns (4)


yes lets make a pool involving a map poll most of the people havent played on and the rest have very little experience on, that's intelligent.

people are so negative it's really depressing. like about almost any change, it's just constant negativity.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
July 25 2011 22:53 GMT
#297
On July 26 2011 07:49 Hall0wed wrote:
How is the community supposed to ever get through to Blizzard? All they seem to do is just sit around all day and come up with ways to piss everyone off. We need to revolt since the community does so much for them but they don't do shit for the community.


They don't do shit for the community? Right, what game are you playing again?
memes are a dish best served dank
SynapseSC
Profile Blog Joined March 2011
United States86 Posts
July 25 2011 22:53 GMT
#298
On July 26 2011 07:51 Skoop wrote:
I'm seriously going to shit my pants in anger if you can spawn close positions on these new maps... Otherwise they aren't so bad I guess. But really... metal? And even Megaton?! as far as 4v4 maps go, I think that was the best one they had.


I don't have the link, hopefully somebody else does, but when the maps were first put onto the PTR somebody did some analysis and showed that the rush distances on close positions in the new maps were equivalent or longer than cross positions or close air on some of the old maps.
quaffle
Profile Joined December 2010
United States249 Posts
July 25 2011 22:53 GMT
#299
A pool on page 15... lulz?

Not my Metalopolis! T.T I like new maps though, should be fun. :D
Your success is only measured by the strength of your competitors.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
July 25 2011 22:53 GMT
#300
Isn't one of the new maps basically a metalopolis clone? I guess blizz didn't want 2 very similar maps in the pool.

Would have liked to see backwater get removed, though. That map is so stupid.
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