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On July 26 2011 07:46 nforce wrote:Show nested quote +On July 26 2011 07:45 OPL3SA2 wrote:On July 26 2011 07:42 nforce wrote:Calm down, guys, I'm sure Blizzard know what they are doing and talking about when map balance is the subject. + Show Spoiler +Oh, wait... You should really have blacked out the part where you're floating 1500 mineral at 13:00 into the game it ruins your argument It's not my game (no PTR in EU), even if it was - argument still stands. They should fire their mappers and outsource the process to the community.
That siege tank was below the expansion not above, and thus required vision. If you're arguing we should remove all ledges because tanks can be positioned above or below them, then i'm now arguing for you to choose a different video game to play
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How is the community supposed to ever get through to Blizzard? All they seem to do is just sit around all day and come up with ways to piss everyone off. We need to revolt since the community does so much for them but they don't do shit for the community.
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On July 26 2011 07:48 blade55555 wrote:Show nested quote +On July 26 2011 07:47 DeepBlu2 wrote:On July 26 2011 07:43 OPL3SA2 wrote:On July 26 2011 07:33 DeepBlu2 wrote: Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal. Is this you saying the same wrong thing twice HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts. metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.
according to blizzard it is "60%+ at the highest levels"(whatever that means) this is what he is referring to
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On July 26 2011 07:48 blade55555 wrote:Show nested quote +On July 26 2011 07:47 DeepBlu2 wrote:On July 26 2011 07:43 OPL3SA2 wrote:On July 26 2011 07:33 DeepBlu2 wrote: Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal. Is this you saying the same wrong thing twice HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts. metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga. And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.
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I'm just stunned that they do not know what is obviously wrong with the FFA maps. The 6 and 8 player maps are mindblowingly retarded because positioning inherently puts you at a disadvantage regardless of race. If you spawn between two enemies on Abyss or Quicksand, your chances of winning are slim to none, and the person across the map by himself has a pretty easy win. You can take at most 1 base, while the person across can take 4. Tectonic is just retarded in general, but it shares the same problem. Metalopolis and Shattered are decent FFA maps, you couldn't take too many bases until you dealt with the person you spawned on close positions with, and then you could take a lot of bases and get into an epic battle with whoever won the close position war on the other side. Slag pits doesn't work just because it is an awful map, not really because of positioning. While I am glad to see them add more 4 player maps, I would rather they remove the pitiful 6 player maps that make FFA retarded.
Also, while I don't like close position PvT on Metal, I will miss it, I always considered that a great map and the site of many great games. And backwater sucks ):
Also in 4v4, I would rather have seen Toxic Slums and Extinction go rather than Megaton and High Ground
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On July 26 2011 07:48 SiguR wrote: Shakuras plateau needs to be gone.
What! Noooo no! Why you no like?
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Poll: Better map poolSeason 3 (46) 74% Season 2 (16) 26% 62 total votes Your vote: Better map pool (Vote): Season 2 (Vote): Season 3
Season 2 Scrap Station (2) Slag Pits (4) Delta Quadrant (4) Metalopolis (4) Xel’Naga Caverns (2) Backwater Gulch (4) Shakuras Plateau (4) Tal'Darim Altar LE (4) The Shattered Temple (4) Typhon Peaks (4)
Season 3
Xel’Naga Caverns (2) Backwater Gulch (4) Shakuras Plateau (4) Tal'Darim Altar LE (4) The Shattered Temple (4) Typhon Peaks (4) Nerazim Crypt (4) Searing Crater (4) Antiga Shipyard (4) Abyssal Caverns (4)
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On July 26 2011 07:50 travis wrote:Show nested quote +On July 26 2011 07:48 blade55555 wrote:On July 26 2011 07:47 DeepBlu2 wrote:On July 26 2011 07:43 OPL3SA2 wrote:On July 26 2011 07:33 DeepBlu2 wrote: Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal. Is this you saying the same wrong thing twice HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts. metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga. according to blizzard it is "60%+ at the highest levels"(whatever that means) this is what he is referring to
yeah I dont' know why people are even considering using blizzards "60%" when their stats are for probably masters - GM. tournament statistics seem better then ladder but thats just my opinion on it blizzard has no idea what they are doing map wise, as has been the case for ever now.
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On July 26 2011 07:48 blade55555 wrote:Show nested quote +On July 26 2011 07:47 DeepBlu2 wrote:On July 26 2011 07:43 OPL3SA2 wrote:On July 26 2011 07:33 DeepBlu2 wrote: Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal. Is this you saying the same wrong thing twice HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts. metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.
Yes...And Blizzard doesn't do anything.. And when they do.. It's not because of close positions. It's because of the exact opposite. I don't see why they won't add a map like Terminus that has a very close 50-50 ratio for every matchup... It's simply irritating as they continue to make the same mistakes... Does NOT have anything to do with the balance of the maps, just their repeated mistakes such as adding rocks everywhere and small maps because they don't want to add different maps for lower leagues.
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I'm seriously going to shit my pants in anger if you can spawn close positions on these new maps... Otherwise they aren't so bad I guess. But really... metal? And even Megaton?! as far as 4v4 maps go, I think that was the best one they had.
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On July 26 2011 07:46 Brayzon wrote:lol they are adding 4 crappy maps, even worse for zerg if close spawns and then remove meta with such a shitty argumentation. as a zerg, i feel like they feed the noobs. oh yeah, we are removing metalopolis, but adding 4 maps, that u can cheese ur way to masters. if they would make the mappool with maps of users, it would have gone alot better e.g. crossfire xnc meta bel'shir crevasse terminus tal'darim xnf dual sight neo enigma testbug shattered iccup nemesis iccup starlight breaker shakuras plateau you see there is even too much GREAT maps to create a single map pool with it, you could easily build up to 5 different, balenced map pools. but instead, blizzard is giving us 4 new shitty maps, while there is still backwater gulch remaining. also i dont get it, why they dont actually add user maps. there are some great iccup/gsl maps. blizzard is doing the worst they coud have done. again. losing to a 6pool allin cause u spawned close on slagpits or losing to 5rax due to the maps that enables such effects sucks, definetely. now you can expect them alot more often (on 4 maps). once again, fuck you blizzard  im out, and dont know how long i will continue to play the ladder in the game i most loved. ther IS a reason why NOONE uses blizzards maps. i wouldve posted this in the bnet forums, but due to the fact that ive got an eu account, i cant post there. as a european i feel like i just can swallow the shit, that the mightier persons produce, like in human centipede (lol). i havent had the abillity to play on a SINGLE pta, cause there was only one, which i missed cause im european. yeah great justice there. thats it, flame me blame me but PLEASE notice my humble and most honest oppinion
TL;DR Summarization: You're using this new map pool as an opportunity to exit the game while you still have some face to save. Just understand you're going to bring that level of bad to any game you play
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On July 26 2011 07:49 Hall0wed wrote: How is the community supposed to ever get through to Blizzard? All they seem to do is just sit around all day and come up with ways to piss everyone off. We need to revolt since the community does so much for them but they don't do shit for the community.
We ( as the Diablo 2 community ) never did. And we tried for 13 years. Also i like that Blizz doesn't hear to much on the voice of the community.
And why do we revolt exactly?
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On July 26 2011 07:50 Itsmedudeman wrote:Show nested quote +On July 26 2011 07:48 blade55555 wrote:On July 26 2011 07:47 DeepBlu2 wrote:On July 26 2011 07:43 OPL3SA2 wrote:On July 26 2011 07:33 DeepBlu2 wrote: Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal. Is this you saying the same wrong thing twice HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts. metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga. And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.
http://www.teamliquid.net/tlpd/sc2-international/maps/396_Xel'Naga_Caverns
http://www.teamliquid.net/tlpd/sc2-international/maps/441_Metalopolis_1.1
thats where I get my statistics, tournament results. Also on the metal its from march 25'th to today so 4 months.
do note on the TLDP, you can change dates and it will update the %. When updating xelnaga to the same dates, march 25'th to today its 57.7%.
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THIS is the way to stop progamers from laddering more and more.
GJ blizzard!
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All Blizzard had to do was remove close spawning positions on Metalopolis, but I guess that was too much to ask for. "Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled." I don't know what to say.
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On July 26 2011 07:51 Ribbon wrote:Poll: Better map poolSeason 3 (46) 74% Season 2 (16) 26% 62 total votes Your vote: Better map pool (Vote): Season 2 (Vote): Season 3
Season 2 Scrap Station (2) Slag Pits (4) Delta Quadrant (4) Metalopolis (4) Xel’Naga Caverns (2) Backwater Gulch (4) Shakuras Plateau (4) Tal'Darim Altar LE (4) The Shattered Temple (4) Typhon Peaks (4) Season 3 Xel’Naga Caverns (2) Backwater Gulch (4) Shakuras Plateau (4) Tal'Darim Altar LE (4) The Shattered Temple (4) Typhon Peaks (4) Nerazim Crypt (4) Searing Crater (4) Antiga Shipyard (4) Abyssal Caverns (4)
yes lets make a pool involving a map poll most of the people havent played on and the rest have very little experience on, that's intelligent.
people are so negative it's really depressing. like about almost any change, it's just constant negativity.
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On July 26 2011 07:49 Hall0wed wrote: How is the community supposed to ever get through to Blizzard? All they seem to do is just sit around all day and come up with ways to piss everyone off. We need to revolt since the community does so much for them but they don't do shit for the community.
They don't do shit for the community? Right, what game are you playing again?
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On July 26 2011 07:51 Skoop wrote: I'm seriously going to shit my pants in anger if you can spawn close positions on these new maps... Otherwise they aren't so bad I guess. But really... metal? And even Megaton?! as far as 4v4 maps go, I think that was the best one they had.
I don't have the link, hopefully somebody else does, but when the maps were first put onto the PTR somebody did some analysis and showed that the rush distances on close positions in the new maps were equivalent or longer than cross positions or close air on some of the old maps.
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A pool on page 15... lulz?
Not my Metalopolis! T.T I like new maps though, should be fun. :D
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Isn't one of the new maps basically a metalopolis clone? I guess blizz didn't want 2 very similar maps in the pool.
Would have liked to see backwater get removed, though. That map is so stupid.
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