Sometimes I would rather they just not explain the things they do at all.
Season 3 Ladder Map Changes (Official) - Page 13
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Gheed
United States972 Posts
Sometimes I would rather they just not explain the things they do at all. | ||
Kuni
Austria765 Posts
![]() well... might not be 1 second, but it surely doesn't take more than 3 i guess, unless you cannot spawn on those locations. (the top 2 lines are exactly the length of the bottom 2, just in a straight line | ||
Ownos
United States2147 Posts
On July 26 2011 07:37 OPL3SA2 wrote: I think it's borderline hilarious that zerg had 60% winrate at the highest level of competition, and zergs complained the most about this map. Difference between perception and reality. ![]() | ||
jaydubzsc2
United States29 Posts
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dotEXE
Netherlands41 Posts
One thing I do know about season 3: I'm going to have a lot of fun with tanks. | ||
Zerker
Canada201 Posts
On July 26 2011 07:32 Treva wrote: That's cute but it still doesn't answer my question. I mean if you want to just make passive aggressive comments and not actually have a conversation about this topic then let me know. stop trolling me bro. | ||
Firesilver
United Kingdom1190 Posts
Hoping it returns in Season 4 though. | ||
OPL3SA2
United States378 Posts
On July 26 2011 07:33 DeepBlu2 wrote: Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal. Your opinions can be safely ignored for the entirety of the remainder of your life User was warned for this post | ||
blade55555
United States17423 Posts
On July 26 2011 07:37 OPL3SA2 wrote: I think it's borderline hilarious that zerg had 60% winrate at the highest level of competition, and zergs complained the most about this map. you think zergs complained the most about metal? What? Are you just uninformed or what? Other then close positions, almost every zerg I can think of loves metal, and will choose metal in a bo3 if they lose as long as close positions aren't available. Like -_-. also idk where blizzard gets 60% win rate because in tournaments its not 60% win rate for zerg, and tournaments are what should matter more, not ladder from bronze to grandmasters lol. on metal zvt its 53.7%, zvp 53.8%. Oh blizzard didn't know that was 60%. | ||
DiaBoLuS
Germany1638 Posts
blizzard, why so silly? | ||
xXFireandIceXx
Canada4296 Posts
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DanceSC
United States751 Posts
![]() ... now that I think about it, bye 3roach rush and 9pool abuse *,..,* | ||
iiGreetings
Canada563 Posts
They need to add in bel'shir beach,crevasse,terminus,dual sight. I would be so loyal to Bliz if they did and maybe testbug | ||
KimJongChill
United States6429 Posts
On July 26 2011 07:40 OPL3SA2 wrote: Your opinions can be safely ignored for the entirety of the remainder of your life Don't worry, we can complain together ;D | ||
Badfatpanda
United States9719 Posts
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Ribbon
United States5278 Posts
Removed Slag Pits. Yay! Removed Delta Quadrant. Yay! They removed all the maps I had downvoted! Removed Metalopolis...huh. Actually, I'm not surprised by that at all. Metal was a great map with close positions removed, and Blizz seems to really hate gimmicky things like that. MLG Metal is still a fantastic map, but Test Map 1 (Nerazim Crypt?) was very blatantly a "new" Metalopolis that tried to address the close spawn problem. So I'm okay with that. While I liked Metal, a lot, overall I think these changes improve the map pool. They got rid of the three most hated maps (Backwater is popular among casuals, apparently), and one really old one that people only like with close spawns disabled. Fun as it is to gang up on blizzard, they're kind of sort of listening to the community. Mostly. 75%. | ||
nforce
Bulgaria116 Posts
+ Show Spoiler + Oh, wait... | ||
sh4w
United States713 Posts
But it's weird that they say that they are examining close pos and rush distances when 1 of their new maps is acclaimed by them to be a "rush map". At least they are starting to go in the right direction a little bit. | ||
Bluerain
United States348 Posts
On July 26 2011 07:37 OPL3SA2 wrote: I think it's borderline hilarious that zerg had 60% winrate at the highest level of competition, and zergs complained the most about this map. i think its hilarious that ppl take the words of blizzard with blind faith. think about it yourself what makes a map imbalanced and what makes it imbalanced for zerg. then think whats worse, meta or these new maps. | ||
OPL3SA2
United States378 Posts
On July 26 2011 07:33 DeepBlu2 wrote: Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal. Is this you saying the same wrong thing twice | ||
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