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Season 3 Ladder Map Changes (Official) - Page 16

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 14 15 16 17 18 56 Next
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
July 25 2011 22:54 GMT
#301
On July 26 2011 07:52 blade55555 wrote:
Show nested quote +
On July 26 2011 07:50 Itsmedudeman wrote:
On July 26 2011 07:48 blade55555 wrote:
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.

And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.



http://www.teamliquid.net/tlpd/sc2-international/maps/396_Xel'Naga_Caverns

http://www.teamliquid.net/tlpd/sc2-international/maps/441_Metalopolis_1.1

thats where I get my statistics, tournament results. Also on the metal its from march 25'th to today so 4 months.

Not all those tournaments is what I'd consider "highest levels of play".
turdburgler
Profile Blog Joined January 2011
England6749 Posts
July 25 2011 22:54 GMT
#302
On July 26 2011 07:08 Deadiam wrote:
I find it sad that there is only 1 2-player map now. I think 2 was a good number to have.

As a Terran Metalopolis was a really hard map for me against Zerg, I am going to miss the ninja "Gold Float" in the beginning though ... was always a fun strat.



the problem with 2 player maps is it promotes coin flippy things in matches up like zvz and zvg

tiny rush distances on close spawn some maps doesnt help either but oh well, atleast blizzard is half way there x)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-07-25 22:56:07
July 25 2011 22:55 GMT
#303
On July 26 2011 07:54 Itsmedudeman wrote:
Show nested quote +
On July 26 2011 07:52 blade55555 wrote:
On July 26 2011 07:50 Itsmedudeman wrote:
On July 26 2011 07:48 blade55555 wrote:
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.

And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.



http://www.teamliquid.net/tlpd/sc2-international/maps/396_Xel'Naga_Caverns

http://www.teamliquid.net/tlpd/sc2-international/maps/441_Metalopolis_1.1

thats where I get my statistics, tournament results. Also on the metal its from march 25'th to today so 4 months.

Not all those tournaments is what I'd consider "highest levels of play".


better statistics then going by ladder play (which has close positions where as tournaments do not so...).

Also look at the players, most of the players I see are known names so again dunno what else you are looking for, but if you prefer blizzards ladder rankings then tournaments then lol.
When I think of something else, something will go here
Brayzon
Profile Joined July 2011
Germany29 Posts
July 25 2011 22:55 GMT
#304
On July 26 2011 07:51 OPL3SA2 wrote:
Show nested quote +
On July 26 2011 07:46 Brayzon wrote:
lol they are adding 4 crappy maps, even worse for zerg if close spawns and then remove meta with such a shitty argumentation. as a zerg, i feel like they feed the noobs. oh yeah, we are removing metalopolis, but adding 4 maps, that u can cheese ur way to masters. if they would make the mappool with maps of users, it would have gone alot better e.g.

crossfire
xnc
meta
bel'shir
crevasse
terminus
tal'darim
xnf
dual sight
neo enigma
testbug
shattered
iccup nemesis
iccup starlight breaker
shakuras plateau

you see there is even too much GREAT maps to create a single map pool with it, you could easily build up to 5 different, balenced map pools. but instead, blizzard is giving us 4 new shitty maps, while there is still backwater gulch remaining. also i dont get it, why they dont actually add user maps. there are some great iccup/gsl maps. blizzard is doing the worst they coud have done. again. losing to a 6pool allin cause u spawned close on slagpits or losing to 5rax due to the maps that enables such effects sucks, definetely. now you can expect them alot more often (on 4 maps).
once again, fuck you blizzard im out, and dont know how long i will continue to play the ladder in the game i most loved. ther IS a reason why NOONE uses blizzards maps. i wouldve posted this in the bnet forums, but due to the fact that ive got an eu account, i cant post there. as a european i feel like i just can swallow the shit, that the mightier persons produce, like in human centipede (lol). i havent had the abillity to play on a SINGLE pta, cause there was only one, which i missed cause im european. yeah great justice there.

thats it, flame me blame me but PLEASE notice my humble and most honest oppinion


TL;DR
Summarization: You're using this new map pool as an opportunity to exit the game while you still have some face to save. Just understand you're going to bring that level of bad to any game you play

please dont quote me if you havent read. all i say is that many pros already said goodbye to the ladder and only practice with their teammates, cause noone uses the ladder maps.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 25 2011 22:55 GMT
#305
These map pool changes are so. fucking. AWESOME! As a Zerg player, I feel like almost none of the maps are geared toward me, it's simply a matter of "damn, I hope this map isn't another map that can be abused and is no fun to play on too".

They literally just made Zerg balanced and fine overnight. Removing those ridiculous broken maps for ZvT (Scrap Station with a ridiculous third and tight chokes, Delta Quadrant rofl), Slag Pits is a joke for ZvX. It's like they took all my veto suggestions, and got rid of those maps. Metal and ST close spawn is pretty bad, I liked Metal but close spawn made that map so broken. ST is pretty bad ZvP though ;/
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
PlosionCornu
Profile Joined August 2010
Italy814 Posts
July 25 2011 22:55 GMT
#306
On July 26 2011 07:10 Severus_ wrote:
I think this maps for season 3 are insult to the community that supports SC2 and are complete joke. Good luck to all you zergs who try to play on this maps or any other kind of macro players who think they can get a fast 3rd absolute shit maps. Many position imbalances,alot of imba bunker placements,good luck stoping 7gate+robo blink stalkers on this maps and tank,thor drops.


If those are shit, that's what vetoes are for.
NuclearWINtr
Profile Joined February 2011
United States125 Posts
July 25 2011 22:56 GMT
#307
WTF why must you remove the best map you ever made, blizz.
OPL3SA2
Profile Joined April 2011
United States378 Posts
July 25 2011 22:56 GMT
#308
Each new season they remove an additional 2 player map and replace it with a 4 player map. I don't care what map i play on, one of my favorites was MLG metalopolis as a terran vs zerg. So evidently I was really liking a 40% terran map that was changed to slightly favor zerg even more (rank 1 masters)
Playoffs? You're talking about playoffs?
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
Last Edited: 2011-07-25 22:59:20
July 25 2011 22:56 GMT
#309
It is laughable and disturbing that they had a map pool that favours short games for the first year of the game's release, then call it overbalance when taldarim appears zerg favoured. Most zerg players spent a year playing one macro oriented style while most terran and protoss players spent a year playing a relatively low base count style, and they don't see why their largest map seems zerg favoured? It should be, if you consider playstyle trends. If every map were as large for a year from the beginning of the game, I'm not so sure taldarim would be 60% zerg favoured. If every large map appears zerg favoured after everyone on ladder plays styles suited to larger maps, the solution is tweaking zerg, not making smaller maps.

PS:

I want... crevasse...please?
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 25 2011 22:57 GMT
#310
It'd be hilarious to see people in this thread going back in time to sc1 or bw and playing lost temple


"wtf, terran can just drop on my nat ledge and kill my expo and there is nothing i can do. THIS IS IMPOSSIBLE!" *quits game forever*


back then there was only one map people played.. so ppl learned how to actually deal with stuff rather than just complaining lol
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
July 25 2011 22:57 GMT
#311
On July 26 2011 07:55 blade55555 wrote:
Show nested quote +
On July 26 2011 07:54 Itsmedudeman wrote:
On July 26 2011 07:52 blade55555 wrote:
On July 26 2011 07:50 Itsmedudeman wrote:
On July 26 2011 07:48 blade55555 wrote:
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.

And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.



http://www.teamliquid.net/tlpd/sc2-international/maps/396_Xel'Naga_Caverns

http://www.teamliquid.net/tlpd/sc2-international/maps/441_Metalopolis_1.1

thats where I get my statistics, tournament results. Also on the metal its from march 25'th to today so 4 months.

Not all those tournaments is what I'd consider "highest levels of play".


better statistics then going by ladder play (which has close positions where as tournaments do not so...).

I don't think it was ever implied that it was off of ladder play. And close spawns wouldn't favor zerg so how is it over 60% in favor of zerg? Wherever they get their statistics from it is definitely not from any ladder.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
July 25 2011 22:57 GMT
#312
On July 26 2011 07:57 travis wrote:
It'd be hilarious to see people in this thread going back in time to sc1 or bw and playing lost temple


"wtf, terran can just drop on my nat ledge and kill my expo and there is nothing i can do. THIS IS IMPOSSIBLE!" *quits game forever*


back then there was only one map people played.. so ppl learned how to actually deal with stuff rather than just complaining lol

Wtf, you can forcefield ramps? Abusive!!
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
July 25 2011 22:58 GMT
#313
Noo, how is High Orbit and Toxic Slums being kept in, awful 2s map with no close expansion and rocks at the closest one, and the massive cheesefest 4s map.

I'm going to miss Typhon, had some awesome macro games on that... damn...

Questionable decisions regarding the 1v1 maps, good thing I don't play that.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 25 2011 22:59 GMT
#314
why the hell is shattered temple still in the map pool rofl

it is the EXACT same as metalopolis with the shitty close spawns -_- and no one likes backwater gulch
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
Boxihobo
Profile Joined December 2010
Hungary37 Posts
July 25 2011 22:59 GMT
#315
Metalopolis removed because no rocks obvious :-)
This is Puruttyaaaa
Grackodile
Profile Joined January 2011
United States263 Posts
July 25 2011 22:59 GMT
#316
I don't know why so many people are complaining. Sure metal is out but they got rid of scrap, slag and delta. All three of which are terrible maps.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
flowSthead
Profile Blog Joined March 2011
1065 Posts
July 25 2011 22:59 GMT
#317
On July 26 2011 07:57 travis wrote:
It'd be hilarious to see people in this thread going back in time to sc1 or bw and playing lost temple


"wtf, terran can just drop on my nat ledge and kill my expo and there is nothing i can do. THIS IS IMPOSSIBLE!" *quits game forever*


back then there was only one map people played.. so ppl learned how to actually deal with stuff rather than just complaining lol


Travis, I brought this up earlier, but why can't blizzard reach out to the community for maps? I personally don't have a particularly nuanced opinion on the new versus old map pool, being neither good enough to tell the difference nor having access to the statistics. But wouldn't having the community (whether that be TL, or just general Battle Net) submitting and voting on maps help in terms of making people happy and choosing cool maps? In what way does it make sense for Blizzard to do this themselves when we lack the information they have for the maps they pick?
"You can be creative but I will crush it under the iron fist of my conservative play." - Liquid`Tyler █ MVP ■ MC ■ Boxer ■ Grubby █
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 25 2011 23:00 GMT
#318
On July 26 2011 07:57 Itsmedudeman wrote:
Show nested quote +
On July 26 2011 07:55 blade55555 wrote:
On July 26 2011 07:54 Itsmedudeman wrote:
On July 26 2011 07:52 blade55555 wrote:
On July 26 2011 07:50 Itsmedudeman wrote:
On July 26 2011 07:48 blade55555 wrote:
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.

And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.



http://www.teamliquid.net/tlpd/sc2-international/maps/396_Xel'Naga_Caverns

http://www.teamliquid.net/tlpd/sc2-international/maps/441_Metalopolis_1.1

thats where I get my statistics, tournament results. Also on the metal its from march 25'th to today so 4 months.

Not all those tournaments is what I'd consider "highest levels of play".


better statistics then going by ladder play (which has close positions where as tournaments do not so...).

I don't think it was ever implied that it was off of ladder play. And close spawns wouldn't favor zerg so how is it over 60% in favor of zerg? Wherever they get their statistics from it is definitely not from any ladder.


Where else would it be then? If its tournament play, then they are lying their asses off. And point being ladder is a bad place to get statistics never said it favored zerg, just said it would include close positions. So lets say hypothetically it was a 60% win rate for zerg with close positions, without it lets say it would rise to 80%. That would be good to know if it were somehow like that even though its not even close.
When I think of something else, something will go here
Skoop
Profile Joined March 2011
United States214 Posts
July 25 2011 23:00 GMT
#319
On the bright side, I suppose I have a spare veto to use on backwater gulch :p
DongRaeGu & JangBi & HerO & Jaedong & ZerO & Taeja fighting!
Sina92
Profile Joined January 2011
Sweden1303 Posts
July 25 2011 23:01 GMT
#320
Why not just remove close spots on meta???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
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