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Season 3 Ladder Map Changes (Official) - Page 17

Forum Index > SC2 General
1106 CommentsPost a Reply
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Sqq
Profile Joined August 2010
Norway2023 Posts
July 25 2011 23:01 GMT
#321
Removal of DQ, Slag Pits and Scrap, oh happy days!
Dead girls don't say no.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 25 2011 23:02 GMT
#322
On July 26 2011 07:59 flowSthead wrote:
Show nested quote +
On July 26 2011 07:57 travis wrote:
It'd be hilarious to see people in this thread going back in time to sc1 or bw and playing lost temple


"wtf, terran can just drop on my nat ledge and kill my expo and there is nothing i can do. THIS IS IMPOSSIBLE!" *quits game forever*


back then there was only one map people played.. so ppl learned how to actually deal with stuff rather than just complaining lol


Travis, I brought this up earlier, but why can't blizzard reach out to the community for maps? I personally don't have a particularly nuanced opinion on the new versus old map pool, being neither good enough to tell the difference nor having access to the statistics. But wouldn't having the community (whether that be TL, or just general Battle Net) submitting and voting on maps help in terms of making people happy and choosing cool maps? In what way does it make sense for Blizzard to do this themselves when we lack the information they have for the maps they pick?


I don't know man, it sure would be awesome.

Maybe there is some mapmaker guy at blizzard who is constantly lobbying not to lose his job haha
Creep
Profile Joined September 2010
United States229 Posts
July 25 2011 23:02 GMT
#323
Scrap, Slag, and Delta were my Season 2 vetoes.

Since all my vetoes are now freed up, if there are any problems with the new maps I can just veto them easily. No way all four maps are terrible, so I'm all good.
Arkias1002
Profile Joined March 2011
United States32 Posts
July 25 2011 23:03 GMT
#324
Well I for one am glad that scrap, slag and delta are gone. Now if only they took out backwater gulch and kept Metalopolis, it would be perfect.
Yew
Profile Blog Joined July 2011
United States940 Posts
July 25 2011 23:03 GMT
#325
Ugh, I hate having to learn new maps
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
July 25 2011 23:03 GMT
#326
For how many years was Lost Temple pretty much the only played map in BW? I ask because Blizzard seems to think that the pool NEEDS rotating for the sake of it; I disagree. While I enjoy the map shuffling to keep it fresh, I don't think that Metal being in the pool for a year is a good reason to take it out.

I'll miss you Metal, don't stay away too long.

P.S. I look forward to trying the new maps, even if they look a bit samey from the screenshots.
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
July 25 2011 23:04 GMT
#327
On July 26 2011 08:01 Sina92 wrote:
Why not just remove close spots on meta???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????



Why not just use one question mark as opposed to spamming them?
memes are a dish best served dank
W2
Profile Blog Joined January 2011
United States1177 Posts
July 25 2011 23:04 GMT
#328
I want to be able to veto every non-tournament map. Last season was okay because I could veto Delta, Slag, Backwater, and only be forced to play scrap station as a non-tourney map. This season is going to be disastrous though.
Hi
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-07-25 23:04:34
July 25 2011 23:04 GMT
#329
On July 26 2011 08:00 blade55555 wrote:
Show nested quote +
On July 26 2011 07:57 Itsmedudeman wrote:
On July 26 2011 07:55 blade55555 wrote:
On July 26 2011 07:54 Itsmedudeman wrote:
On July 26 2011 07:52 blade55555 wrote:
On July 26 2011 07:50 Itsmedudeman wrote:
On July 26 2011 07:48 blade55555 wrote:
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
On July 26 2011 07:33 DeepBlu2 wrote:
Their reasoning wasn't close positions.. Their reasoning was it being a Zerg-favored map.... I have serious doubts about Blizzard. I played the test maps on PTR and the only thing I'm glad about is that I'll be able to veto most of them. Also, Shattered Temple Rush distance Close positions is much faster than Close positions metal.


Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.

And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.



http://www.teamliquid.net/tlpd/sc2-international/maps/396_Xel'Naga_Caverns

http://www.teamliquid.net/tlpd/sc2-international/maps/441_Metalopolis_1.1

thats where I get my statistics, tournament results. Also on the metal its from march 25'th to today so 4 months.

Not all those tournaments is what I'd consider "highest levels of play".


better statistics then going by ladder play (which has close positions where as tournaments do not so...).

I don't think it was ever implied that it was off of ladder play. And close spawns wouldn't favor zerg so how is it over 60% in favor of zerg? Wherever they get their statistics from it is definitely not from any ladder.


Where else would it be then? If its tournament play, then they are lying their asses off. And point being ladder is a bad place to get statistics never said it favored zerg, just said it would include close positions. So lets say hypothetically it was a 60% win rate for zerg with close positions, without it lets say it would rise to 80%. That would be good to know if it were somehow like that even though its not even close.
My guess is that close positions is what keeps the ladder balance closer to 50% so that's why they kept it in anyway. But that would be an awful way to have a balanced map that depends on what position you spawn so if that truly were the case then it's good they removed it.

There's no way it's not from tournaments, and just because their pool of tournaments isn't the same as TLs it doesn't mean it's not as good a statistic. I'm guessing they use GSL and some other major tournaments around the world rather than small 100 dollar cups.

If it were off ladder, just by looking at the terran domination at the top of Korea I'd guess the changes would be much different.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 25 2011 23:05 GMT
#330
It's going to happen. Given another year I doubt XC, shakuras, taldarim will still be in the pool (backwater is going to stay because they love maps nobody wants).

I wish we could petition for a damn change in the map selections though. Thumbs up process + 20 maps would suit everyone. Hell I wouldn't even care if Blizz had 15 rush maps for noobies that are intimidated by small maps. I would just play the other 5.
Nazeron
Profile Joined September 2010
Canada1046 Posts
July 25 2011 23:05 GMT
#331
Im really iffy about the new maps, salg,dq and scrap is obvs to get rid of but the new maps dont look much better, it looks like siege tanks will be super effective on the new maps
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
July 25 2011 23:05 GMT
#332
Shucks. Taking out Metal...the map that has been with us from the beginning T_T
I hope these new maps are good...
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Zedders
Profile Blog Joined April 2010
Canada450 Posts
July 25 2011 23:05 GMT
#333
Regarding Blizzard's reasoning....
+ Show Spoiler +

In Season 3, we’re introducing a number of changes to the map pool; we’re dropping some older maps, and adding a number of new ones. One of the more notable changes we’re making is the removal of Metalopolis. We realize that this is quite a popular map, and we wanted to discuss the reasons why we might make such a change and hopefully lay some of your concerns to rest. We also would like to point out that merely because a map has been removed from the pool, does not mean that it will never make a return in the future. Despite its flaws, Metalopolis has strong potential to be a map that returns in future ladder seasons.

Still, there are reasons why we decided to retire Metalopolis for now:

Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool.

Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.

Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.


If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple. In the meantime, we hope that you enjoy the fresh maps that have been added to the ladder pool in Season 3.



I don't actually mind the removal of metalopolis and they gave excellent reasons. But I'd rather they not mention imbalance at the highest levels of play, considering this only really affects 99% of the sc2 population. I know I know, epsorts etc I'm hurting it.....But I think that catering the laddering experience to imbalances at the highest level of play are vastly irrelevant compared to the people in bronze-master.

Now if they're like it's imbalanced across leagues then it's gotta go, but otherwise I think that all leagues should be put into consideration as well.

That being said: As an esports fan I'm all for catering ladder maps to the GM skill lvl by all means, I want to see the best in GM represent their skill with ladder points. As a player I'm sad to see meta go, but eagerly await its return (maybe without close pos :D?)
Olsson
Profile Joined April 2011
Sweden931 Posts
July 25 2011 23:06 GMT
#334
Zerg is just getting worse with this new map pool -.-
Naniwa <3
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2011-07-25 23:07:47
July 25 2011 23:06 GMT
#335
On July 26 2011 08:04 Itsmedudeman wrote:
Show nested quote +
On July 26 2011 08:00 blade55555 wrote:
On July 26 2011 07:57 Itsmedudeman wrote:
On July 26 2011 07:55 blade55555 wrote:
On July 26 2011 07:54 Itsmedudeman wrote:
On July 26 2011 07:52 blade55555 wrote:
On July 26 2011 07:50 Itsmedudeman wrote:
On July 26 2011 07:48 blade55555 wrote:
On July 26 2011 07:47 DeepBlu2 wrote:
On July 26 2011 07:43 OPL3SA2 wrote:
[quote]

Is this you saying the same wrong thing twice



HAHAHAHAA.. You are calling me an idiot yet you have short term memory loss and think I posted it twice... I like how you find it hilarious that Metal has a 60% zerg win rate against Terran yet Xel'Naga is 60% TvZ...Yet Blizzard does nothing. It's irritating how you are oblivious to why Blizzard removed it and why they won't remove any other map... Zerker has his points as well as me yet all you have are you spamming this thread with useless posts.


metal is a 53.7% win rate for zerg not 60, not anywhere near as high as xelnaga.

And where are you getting your statistics from? If it's results from every tournament game in the past year then how the hell is that a good statistic? You have to look at the current state of the game and look at the most recent games over games from a year ago.



http://www.teamliquid.net/tlpd/sc2-international/maps/396_Xel'Naga_Caverns

http://www.teamliquid.net/tlpd/sc2-international/maps/441_Metalopolis_1.1

thats where I get my statistics, tournament results. Also on the metal its from march 25'th to today so 4 months.

Not all those tournaments is what I'd consider "highest levels of play".


better statistics then going by ladder play (which has close positions where as tournaments do not so...).

I don't think it was ever implied that it was off of ladder play. And close spawns wouldn't favor zerg so how is it over 60% in favor of zerg? Wherever they get their statistics from it is definitely not from any ladder.


Where else would it be then? If its tournament play, then they are lying their asses off. And point being ladder is a bad place to get statistics never said it favored zerg, just said it would include close positions. So lets say hypothetically it was a 60% win rate for zerg with close positions, without it lets say it would rise to 80%. That would be good to know if it were somehow like that even though its not even close.
My guess is that close positions is what keeps the ladder balance closer to 50% so that's why they kept it in anyway. But that would be an awful way to have a balanced map that depends on what position you spawn so if that truly were the case then it's good they removed it.

There's no way it's not from tournaments, and just because their pool of tournaments isn't the same as TLs it doesn't mean it's not as good a statistic. I'm guessing they use GSL and some other major tournaments around the world rather than small 100 dollar cups.

If it were off ladder, just by looking at the terran domination at the top of Korea I'd guess the changes would be much different.


I would guess it's from GM play or from GM and Master play. Probably just from GM. Ladder play is an objective way of measuring, and it would make sense for blizzard to be balancing their ladder maps for ladder play.
PlosionCornu
Profile Joined August 2010
Italy814 Posts
July 25 2011 23:06 GMT
#336
On July 26 2011 07:59 flowSthead wrote:
Show nested quote +
On July 26 2011 07:57 travis wrote:
It'd be hilarious to see people in this thread going back in time to sc1 or bw and playing lost temple


"wtf, terran can just drop on my nat ledge and kill my expo and there is nothing i can do. THIS IS IMPOSSIBLE!" *quits game forever*


back then there was only one map people played.. so ppl learned how to actually deal with stuff rather than just complaining lol


Travis, I brought this up earlier, but why can't blizzard reach out to the community for maps? I personally don't have a particularly nuanced opinion on the new versus old map pool, being neither good enough to tell the difference nor having access to the statistics. But wouldn't having the community (whether that be TL, or just general Battle Net) submitting and voting on maps help in terms of making people happy and choosing cool maps? In what way does it make sense for Blizzard to do this themselves when we lack the information they have for the maps they pick?


Is the community collectively a professional game designer, that has to find a connection point between your average 10 apm bronze leaguer and nestea? No.

Their actions seem illogical to us, because we (tl) are fairly hardcore and high lever players, compared to the average joe supercasual.

Maybe, according to their stats, that we don't have, it makes sense to act in such a way. It's just an issue of perspective.
Juddas
Profile Joined January 2011
768 Posts
July 25 2011 23:07 GMT
#337
I'm sad about my Megaton...

Where am I going to do my Monobattles
skatbone
Profile Joined August 2010
United States1005 Posts
July 25 2011 23:08 GMT
#338
On July 26 2011 07:58 IntoTheEmo wrote:
Noo, how is High Orbit and Toxic Slums being kept in, awful 2s map with no close expansion and rocks at the closest one, and the massive cheesefest 4s map.

I'm going to miss Typhon, had some awesome macro games on that... damn...

Questionable decisions regarding the 1v1 maps, good thing I don't play that.


Yes! Someone else mentioning Typhon! My lower-league friends learned how to macro playing 3v3s on that map. Too bad. I'm in agreement with Travis, though: it's too early to cast judgment of the quality of the season 3 map pool. The opinions of those who have speculated or played on the ptr doesn't do enough to convince me.

And yes, removing close spawns would seem like a more rational and potentially consistent method to deal with imbalances on maps like Metal. I am heartened that Blizz has acknowledged close spawns as a legitimate concern. Over the past month, people have been flaming Browder (with some good reason) for seeming taken aback when Sen mentioned the frustration of close spawns.

TL;DR I will miss Typhon on Metal, but I'm interested in some change-for-change sake and Blizz DID magically remove my 3 veto maps. I find it heartening that Blizzard is ADMITTING that the community has close spawn concerns.
Mercurial#1193
SCPenguin
Profile Joined February 2011
United States19 Posts
July 25 2011 23:08 GMT
#339
Just going to echo every other comment and say. . . Uhhhhh, why Metalopolis? Does Blizzard just not want to fix close spawn on their maps? They kept Shattered Temple and I bet they'll still have close spawns on there too.
I just hope tournaments will keep it in their map pool which I'm sure they will.
Ryzu
Profile Joined September 2010
United States369 Posts
July 25 2011 23:09 GMT
#340
On July 26 2011 08:06 Olsson wrote:
Zerg is just getting worse with this new map pool -.-


So you've played the new maps then?
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