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Season 3 Ladder Map Changes (Official) - Page 18

Forum Index > SC2 General
1106 CommentsPost a Reply
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Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 25 2011 23:10 GMT
#341
On July 26 2011 07:52 TheRPGAddict wrote:
All Blizzard had to do was remove close spawning positions on Metalopolis, but I guess that was too much to ask for. "Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled." I don't know what to say.

That was to Zerg to ask for.

I am very happy with the maps that are being removed. I never liked Metal. From a Terran that plays mech perspective, it had a hard to take natural (this made the 3ed even harder to take/ hold), a main very exposed to blink/ colossus and, 2 completely separate attack routes that forced a "cut the map in half" situation.

Looking foreword to the new season.
Head Coach Park: "They should buff tanks!"
Proko
Profile Joined February 2011
United States1022 Posts
Last Edited: 2011-07-25 23:10:40
July 25 2011 23:10 GMT
#342
This is an incredible improvement in the 2v2 map pool, which was really bad. it needed everyone of your vetoes to make it work even slightly.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
ScaSully
Profile Joined April 2011
United States488 Posts
July 25 2011 23:11 GMT
#343
blizzard explained it as they wanted to make room for new maps so they took out metal. i agree it was overplayed im not going to lie.
¯\_(ツ)_/¯
Tokadub
Profile Joined August 2010
United States168 Posts
July 25 2011 23:11 GMT
#344
I don't agree with removing Metalopolis at all. It is definitely one of the better maps. But it was definitely advantageous for zerg. I have been in many games against zerg on that map and its so easy for them to expand and counter attack. If you move out to attack them cross position they can counter your base so easily with mutas. It really was an uphill battle for terran. But I am still surprised by 60% zerg win rate even with close positions.

And also if they are worried about the balance why are they keeping Tal'Darim Alter LE? This map is even more favorable for zerg by far in my opinion. The map is so big your only chance to pressure is pretty much hellions but they can block off their natural extremely easily with some spine crawlers and queens. Tal'Darim also heavily favors protoss vs terran because of course the warp gates allow them to attack in full force in the early-mid game, while terran is pretty much forced to go heavy macro mode. Makes it easy for protoss to get aggressive and get terran behind or dead.

About time they remove scrap station that map just sucks. Glad to see Slag pits go as well although I didn't get to play a ton of games on it this season, as I kind of gave up on 1v1 ladder and played more team games. But it definitely felt like a small and awkward map to me.

I actually liked Delta Quadrant simply because it was one of the few maps I felt terran actually has the advantage vs protoss due to the map architecture being highly favorable for medivac drops.

I guess we just have to hope the new maps are awesome. But from the looks of them they don't look that great. To many destructible rocks for one thing. I feel destructible rocks in no way favor terran but that's just my opinion.

Was hoping to get back into 1v1 ladder this season. Just hoping the map pool doesn't make this idea a painful one.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
July 25 2011 23:11 GMT
#345
Happy happy happy! Shame about metal, it was predictable though, I thought either that or Shattered Temple would be the forth map to go. Looking forward to the new season now. Thank god Delta Quadrant was removed
Nazeron
Profile Joined September 2010
Canada1046 Posts
July 25 2011 23:12 GMT
#346
Something that really bothers me is if they are balancing the game for the absolute highest leves of play why are they leaving the chance for close positions? i really cant think of anyone who would want close positions. I really think they should bring in a veto option for close positions. Also i think i should be able to veto as many maps as i want, so if i want to only play tal darim altair every game i should be able to
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
Marticus
Profile Blog Joined February 2011
United Kingdom14 Posts
July 25 2011 23:13 GMT
#347
Why remove Metalopolis and leave a map like Typhon Peaks in? I mean... really???
Summerfield
Profile Blog Joined November 2010
Sweden88 Posts
July 25 2011 23:14 GMT
#348
This deserves a small poem!

Metalopolis you faithfull servant
Preservered through time yet must yeild before it
Like a lover, caring and nurturing with your cross position, yet cold and harsh when on close position
Goodbye you map of maps
In another time, perhaps?
We will see the dawn of you again, in a new patch?
"And this queen is like F-u darkshrine you are dying like the bitch you are!" - PsYstarcraft
0neder
Profile Joined July 2009
United States3733 Posts
July 25 2011 23:16 GMT
#349
Where are the 3 player maps Blizzard?
funcmode
Profile Joined June 2010
Australia720 Posts
July 25 2011 23:17 GMT
#350
On July 24 2011 19:58 funcmode wrote:
They'll remove metalopolis, and people will cry. Mark my words.


As expected.

Was kind of obvious they were going to remove metal tbh, considering one of the new maps is basically exactly the same. All in all a pretty pointless change considering metalopolis looks tonnes better than practically every map they've made since.

Seriously, how do they get worse at map aesthetics as the days go by? =/

That said, their choices of maps to remove is actually quite sensible. So props to them for getting at least something right.

They really need to just start using some user-made maps though, there are some amazing maps out there, and blizzard can help themselves since ownership of anything made in the galaxy editor is forfeited to blizzard anyway.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 25 2011 23:17 GMT
#351
I like the changes over all. I think the new maps have some flavor.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
July 25 2011 23:20 GMT
#352
On July 26 2011 08:06 Olsson wrote:
Zerg is just getting worse with this new map pool -.-


well yeah they specifically state that they're taking out metal and scrap because they're heavily zerg favored (to paraphrase Blizzard's words, it's not like I actually know what I'm talking about)
FOOL! Pain is my friend! Now let me introduce you to it!
Keap
Profile Joined July 2010
United States214 Posts
July 25 2011 23:20 GMT
#353
It seems to me Nerazim Crypt was designed to specifically replace metalopolis. The ramp and natural are almost an exact mirror, with Blizzard tweaking the location/defensibility of the 3rd and removing the gold. We'll see how it actually plays I guess.
Proko
Profile Joined February 2011
United States1022 Posts
July 25 2011 23:21 GMT
#354
I said this is an improvement to the 2v2 map pool, and it is, but Blizzard really sucks at designing maps for 2s. There are always too few bases and they are always too hard to take, with a few rare exceptions.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Paul2288
Profile Blog Joined July 2011
United States18 Posts
July 25 2011 23:22 GMT
#355
I like it, Scrap, Slag, and Delta were my 3 vetoes anyways. Not so sure about metal, I thought it was like a staple of SC2,, they could have made it no close spawns,. Hope the new maps don't end up having balance issues. They look good so far.
SenorChang
Profile Blog Joined October 2010
Australia4730 Posts
July 25 2011 23:22 GMT
#356
Has anyone got a link to where I can look at pictures of the maps?
ლ(╹◡╹ლ)
Laursen
Profile Joined April 2011
Denmark8 Posts
July 25 2011 23:23 GMT
#357
Will miss Metalopolis, else the the changes seem nice
Condawg
Profile Joined June 2011
United States36 Posts
July 25 2011 23:23 GMT
#358
To be honest, I won't be missing Metalopolis at all. Close spawn positions for that map happen to me all the time, and it's a pain in the ass to deal with.

It will always be the default map I think of whenever I think about Starcraft 2, but I say good riddance.
Sukari
Profile Joined February 2011
Australia183 Posts
July 25 2011 23:24 GMT
#359
Rejoice for the 2v2 map removals!

Am I the only one who cares?
ezpzlmnsqzy | SlayerS hwaiting~!
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
July 25 2011 23:24 GMT
#360
what metal?
Thats been there since beta
That was like the map no one ever complained about too; was there some sort of imbalance on that i've never heard of?
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
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