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On July 26 2011 07:52 TheRPGAddict wrote: All Blizzard had to do was remove close spawning positions on Metalopolis, but I guess that was too much to ask for. "Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled." I don't know what to say. That was to Zerg to ask for.
I am very happy with the maps that are being removed. I never liked Metal. From a Terran that plays mech perspective, it had a hard to take natural (this made the 3ed even harder to take/ hold), a main very exposed to blink/ colossus and, 2 completely separate attack routes that forced a "cut the map in half" situation.
Looking foreword to the new season.
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This is an incredible improvement in the 2v2 map pool, which was really bad. it needed everyone of your vetoes to make it work even slightly.
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blizzard explained it as they wanted to make room for new maps so they took out metal. i agree it was overplayed im not going to lie.
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I don't agree with removing Metalopolis at all. It is definitely one of the better maps. But it was definitely advantageous for zerg. I have been in many games against zerg on that map and its so easy for them to expand and counter attack. If you move out to attack them cross position they can counter your base so easily with mutas. It really was an uphill battle for terran. But I am still surprised by 60% zerg win rate even with close positions.
And also if they are worried about the balance why are they keeping Tal'Darim Alter LE? This map is even more favorable for zerg by far in my opinion. The map is so big your only chance to pressure is pretty much hellions but they can block off their natural extremely easily with some spine crawlers and queens. Tal'Darim also heavily favors protoss vs terran because of course the warp gates allow them to attack in full force in the early-mid game, while terran is pretty much forced to go heavy macro mode. Makes it easy for protoss to get aggressive and get terran behind or dead.
About time they remove scrap station that map just sucks. Glad to see Slag pits go as well although I didn't get to play a ton of games on it this season, as I kind of gave up on 1v1 ladder and played more team games. But it definitely felt like a small and awkward map to me.
I actually liked Delta Quadrant simply because it was one of the few maps I felt terran actually has the advantage vs protoss due to the map architecture being highly favorable for medivac drops.
I guess we just have to hope the new maps are awesome. But from the looks of them they don't look that great. To many destructible rocks for one thing. I feel destructible rocks in no way favor terran but that's just my opinion.
Was hoping to get back into 1v1 ladder this season. Just hoping the map pool doesn't make this idea a painful one.
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Happy happy happy! Shame about metal, it was predictable though, I thought either that or Shattered Temple would be the forth map to go. Looking forward to the new season now. Thank god Delta Quadrant was removed
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Something that really bothers me is if they are balancing the game for the absolute highest leves of play why are they leaving the chance for close positions? i really cant think of anyone who would want close positions. I really think they should bring in a veto option for close positions. Also i think i should be able to veto as many maps as i want, so if i want to only play tal darim altair every game i should be able to
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Why remove Metalopolis and leave a map like Typhon Peaks in? I mean... really???
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This deserves a small poem!
Metalopolis you faithfull servant Preservered through time yet must yeild before it Like a lover, caring and nurturing with your cross position, yet cold and harsh when on close position Goodbye you map of maps In another time, perhaps? We will see the dawn of you again, in a new patch?
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Where are the 3 player maps Blizzard?
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On July 24 2011 19:58 funcmode wrote: They'll remove metalopolis, and people will cry. Mark my words.
As expected.
Was kind of obvious they were going to remove metal tbh, considering one of the new maps is basically exactly the same. All in all a pretty pointless change considering metalopolis looks tonnes better than practically every map they've made since.
Seriously, how do they get worse at map aesthetics as the days go by? =/
That said, their choices of maps to remove is actually quite sensible. So props to them for getting at least something right.
They really need to just start using some user-made maps though, there are some amazing maps out there, and blizzard can help themselves since ownership of anything made in the galaxy editor is forfeited to blizzard anyway.
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I like the changes over all. I think the new maps have some flavor.
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On July 26 2011 08:06 Olsson wrote: Zerg is just getting worse with this new map pool -.-
well yeah they specifically state that they're taking out metal and scrap because they're heavily zerg favored (to paraphrase Blizzard's words, it's not like I actually know what I'm talking about)
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It seems to me Nerazim Crypt was designed to specifically replace metalopolis. The ramp and natural are almost an exact mirror, with Blizzard tweaking the location/defensibility of the 3rd and removing the gold. We'll see how it actually plays I guess.
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I said this is an improvement to the 2v2 map pool, and it is, but Blizzard really sucks at designing maps for 2s. There are always too few bases and they are always too hard to take, with a few rare exceptions.
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I like it, Scrap, Slag, and Delta were my 3 vetoes anyways. Not so sure about metal, I thought it was like a staple of SC2,, they could have made it no close spawns,. Hope the new maps don't end up having balance issues. They look good so far.
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Has anyone got a link to where I can look at pictures of the maps?
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Will miss Metalopolis, else the the changes seem nice
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To be honest, I won't be missing Metalopolis at all. Close spawn positions for that map happen to me all the time, and it's a pain in the ass to deal with.
It will always be the default map I think of whenever I think about Starcraft 2, but I say good riddance.
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Rejoice for the 2v2 map removals!
Am I the only one who cares?
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what metal? Thats been there since beta  That was like the map no one ever complained about too; was there some sort of imbalance on that i've never heard of?
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