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Season 3 Ladder Map Changes (Official) - Page 20

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 18 19 20 21 22 56 Next
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 25 2011 23:39 GMT
#381
if i wouldn't be lazy, i would actually search through threads and compare names of people that wanted new maps and are now crying over meta.
Anyway was about time, sadly just like delta and scrap. Hehe season 4 is RIP xel naga then (which is good for me as my pc doesn't like the middle hole hehe) and probably taldarim too. Well i don't mind map switchup and the new maps have quiet nice options, though less reaper play T-T.
The more the maps are different the better hehe. (well i have 3 vetos, so 3 maps can play like 3 others )
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
July 25 2011 23:40 GMT
#382
I'm so happy metal is gone, that map is so dry and over used.
Obitus.243
Laneir
Profile Joined September 2010
United States1160 Posts
July 25 2011 23:40 GMT
#383
i cant believe there taking away meta that a classic for all time since beta
Follow me on Instagram @Chef_Betto
~Maverick~
Profile Joined July 2010
United States234 Posts
July 25 2011 23:41 GMT
#384
On July 26 2011 08:36 Dingobloo wrote:
Show nested quote +
On July 26 2011 08:33 ReseT wrote:
Take Gulch out keep Meta...


Gulch is way better than Typhon since the ramp change IMO, it's like 4 player xel'naga.


Personally I hate Backwater Gulch, the natural expansion just feels very awkward imo and it is also awkward to wall off as protoss in some positions. Vs zerg you can abuse the choke right in front of the natural with FF's and i think PvT is very hard to paly on this map.

The only problem I see with Typhon Peaks is if a zerg spawns vertical positions with someone, then the rocks breaking to the natural expansion can be very annoying.
#roadto5kmmr
Esel
Profile Joined August 2010
Germany151 Posts
July 25 2011 23:41 GMT
#385
wait why meta and shattered temple not???
i like sc2 more than wc3 because of its mind games , in wc3 the only mind game you could do is go for a different hero than normal to make your opponent thing you are retarded
Bango
Profile Joined April 2011
United States106 Posts
July 25 2011 23:43 GMT
#386
take out shattered temple... not metalopolis... -.- otherwise i am happy with these changes O: means i can veto maps that i just dont like, rather than maps that i find imbalanced O:
ello x]
EightyFive
Profile Joined May 2011
58 Posts
July 25 2011 23:43 GMT
#387
Blizzard almost makes it sound as if it's the hardest thing to do on the freaking planet to remove close pos on metalopolis.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
July 25 2011 23:46 GMT
#388
I'd just love to hear that Blizzard is fixing the infinite hole in the middle of Xel'Naga. Lags my computer to hell in the important part of the map. The new maps excite me though, especially Antiga Shipyard. Should make for fun games.
Sup.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-07-25 23:49:53
July 25 2011 23:47 GMT
#389
On July 26 2011 08:43 EightyFive wrote:
Blizzard almost makes it sound as if it's the hardest thing to do on the freaking planet to remove close pos on metalopolis.


...why are people focusing on this only? They just said it's one of the least balanced maps with a 60% winrate toward zerg and you are acting like it's being removed solely because close positions didn't favor zerg. Try reading. It was also pretty much impossible to expand close positions versus zerg without just getting roach/ling allinned and autolosing.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
July 25 2011 23:47 GMT
#390
Am I the only one who hated Metalopolis, lol? It was always so small and just uninspired in design. Not to mention it was another map with close spawn. It was just that there was much, much worse shit out there to play on. Even now I still feel there was stuff more deserving of getting axed but w/e.

Also
+ Show Spoiler +

Burn in map hell Delta! Off to the abyss with you to join Kulas, Incineration Zone, Jungle Basin, and Steppes! MUAHAHAHHAHAHHAHAHHAHA *foam wildly out the mouth*


Big ups for Tal'Darim, Shakuras, and Xel'naga making the cut.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
W2
Profile Blog Joined January 2011
United States1177 Posts
July 25 2011 23:47 GMT
#391
Gulch is horrible because of low cliff siege at your natural. I veto'ed it right after I got marine tank pushed for the first time. Yes terrans can do the same on tal darim but it's a larger map, plus they are forced to siege in an open area, where you can engage them properly. On gulch they are sieged up at a narrow choke with a close rally and a small patch of high ground to boot.

Metal... I loved that map except for PvP, where everyone cannon rushes. It definitely is a bit zerg favored but not by much, and it is easy to achieve a split map situation.

No new GSL map is a real bummer. I'm sure everyone loved Tal'darim. I for sure did. Why not try out another GSL favorite like... Bel shir beach for aesthetic appeal? Any of the newer ones seem pretty good... Xel Naga Fortress, Dual Sight...

Did Shattered Temple have their close spawn removed? It doesn't mention anything about it. If so, good job. If not...

I tested out the new blizzard maps. They are loving this shrubbery/destructible rocks gimmicky shit. But we'll see how they play out. TBH playing a map that isn't featured in tournaments seems kind of empty though, and wins aren't as significant.
Hi
Monocle
Profile Joined February 2011
United States1509 Posts
Last Edited: 2011-07-25 23:49:16
July 25 2011 23:47 GMT
#392
Thank god my 3 vetoed maps are gone now (Scrap, Slag, and Delta).

Sad to see Metalopolis go though, but I guess it has been in the pool since pretty much the beginning.
Zephos
Profile Joined June 2011
United States71 Posts
July 25 2011 23:49 GMT
#393
Wow. Those are the four maps I would have tagged for removal. Gotta say I'm pleasantly surprised for once.

Slag Pits was just all around horrible with crazy rush distance in close positions.

Scrap was extremely difficult pvz with annoying air rush distance. Also, the nat was a little weird though I did like the high ground beyond it.

Metalopolis close positions was crazy for rushes. Close air was crazy for drops/mutas. Not to mention the fact that it was way too easy to come to a stalemate with the map divided in half. Also, the fact that the gold bases were so vulnerable to artillery was really annoying.

Delta Quadrant I actually liked. Very unique map that created for interesting situations. Unfortunately, the balance issues with this map were simply too great to be ignored.

I'm still a little annoyed with backwater, but otherwise content.
"Trading regular soda for diet is like trading diabetes for cancer."
Mintastic
Profile Joined October 2010
United States166 Posts
July 25 2011 23:50 GMT
#394
On July 26 2011 08:47 Monocle wrote:
Thank god my 3 vetoed maps are gone now (Scrap, Slag, and Delta).

Sad to see Metalopolis go though, but I guess it has been in the pool since pretty much the beginning.

You'll probably need them for the new maps.
테징징
Gesperrt
Profile Joined February 2011
Germany417 Posts
July 25 2011 23:50 GMT
#395
Yay, didn't like Metalopolis anyway
vindolol
Profile Joined December 2010
Sweden18 Posts
July 25 2011 23:51 GMT
#396
First. Rocks Rock Rocks Rock Rocks Rock Rocks... ye and Rocks....

Second. This season will suck sooo bad for zerg (ye and im terran)
Eyy banana. What you doing?
phrenzy
Profile Joined October 2010
United Kingdom478 Posts
July 25 2011 23:51 GMT
#397
The new maps are really good, but scouting as zerg is way more difficult finding a safe path for you Overlords to sit and wait is almost impossible and then if you get to that key spot, we all know the difficulties of actually sac'in it to get the essential info . If your opponent doesnt spawn cross spots (which hasnt happened once) then the center tower is useless. That goes for pretty much all the new maps. If played about 10 games, and each time is was close positions.

They are decent maps, but again what fucks zerg over is close spawns..... which means that the center tower is useless. Id rather they add rocks to the third in exchange for an easier way to find out if your opponent is actually moving out or just scaring you. And even if they are moving out, when you make those units..... they arent ready in time.
Jampackedeon
Profile Joined November 2010
United States2053 Posts
July 25 2011 23:52 GMT
#398
Metalopolis, long shall I mourn your death. This does not bode well for the new season...
Santi
Profile Blog Joined June 2010
Colombia466 Posts
July 25 2011 23:52 GMT
#399
Im so happy with the maps I removed is so hard not to lose vs toss or zerg all ins in those maps. and zerg station omg im not gonna miss that map
Bao
Profile Joined February 2011
United States89 Posts
July 25 2011 23:54 GMT
#400
1v1 isnt that bad except metalopolis. I'm so glad the other 3 are gone, they were my vetos.

2v2 is troublesome for me though. All our vetod maps got carried over
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