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On July 26 2011 08:43 EightyFive wrote: Blizzard almost makes it sound as if it's the hardest thing to do on the freaking planet to remove close pos on metalopolis.
Well, apparently the map was already Zerg favored by a large margin (at the top). This includes close position. Imagine if suddenly Zergs (and everybody in general) no longer had to account for close positions and what kind of advantage that would give them.
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all they had to do was make it like MLG and stop close spawns by ground and call it good
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Wow wtf why wuld they remove scrap station?? As terran, I loved it because I would only play zergs on that map for some reason, and tvz is my best matchup. Good thing they removed metalopolis, that map was absolute garbage.
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On July 26 2011 08:54 Bao wrote:1v1 isnt that bad except metalopolis. I'm so glad the other 3 are gone, they were my vetos. 2v2 is troublesome for me though. All our vetod maps got carried over 
Do you play Terran/zerg? Because that might explain the 2v2 disparity, the map changes in 2v2 were balance related where you couldn't shared wall.
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On July 26 2011 08:41 ~Maverick~ wrote:Show nested quote +On July 26 2011 08:36 Dingobloo wrote:On July 26 2011 08:33 ReseT wrote: Take Gulch out keep Meta... Gulch is way better than Typhon since the ramp change IMO, it's like 4 player xel'naga. Personally I hate Backwater Gulch, the natural expansion just feels very awkward imo and it is also awkward to wall off as protoss in some positions. Vs zerg you can abuse the choke right in front of the natural with FF's and i think PvT is very hard to paly on this map. The only problem I see with Typhon Peaks is if a zerg spawns vertical positions with someone, then the rocks breaking to the natural expansion can be very annoying.
backwater gulch I hate simply because walling is SUCH A PAIN. vs zerg though I usually just blindly do some sort of 2base wg allin with a lot of sentries. It's so hard for a zerg to hold without a lot of spines simply because I can forcefield every path off AND the ramp. Not my favourite map against Terran though.
Veto's go to Searing crater, typhon and possibly backwater, depends on how the other maps play out. I did spend enough time on PTR as random to learn most of the maps. Abyssal caverns and Nerazim suffer from having a ridiculously narrow main base, to the point where inbase proxies are a non-issue if you place your first 1-2 structure in the middle of the non vision zone. Also with abyssal, I don't like how the ramp is what makes your choke so narrow, in addition to being far from the nat base. Playing as zerg, it felt like I was making a choice when I expo'd to either defend my main or my nat against early pressure, an early spine only keeps your natural hatch safe, requiring a reburrow to even be able to defend the ramp.
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I like the maps they removed though they could have taken a couple more.
I'm afraid that If the new blizzard maps suck, I wont have enough vetos to play on maps that don't make me want to shoot myself. T_T
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I dont understand why they took out metal on the ground of close pos but leave shattered?
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People aqre always gonna complain, aren't they?
They've clearly listened to the community, with the exception of Metalopolis, for the 1v1s. Literally ALL of the maps people complained about have been removed - I would've thought that was enough for all of you. They removed Metalopolis to add some variety, I'm sure - while I'm personally very fond of the map and sad to see it go, I don't mind them trying to get some variety.
I'm happy to see these changes. Yeah, I could whine about Metalopolis, but that's one minor thing, compared to the great improvements that have otherwise been made.
(And yes, while you may complain about the Season 3 new maps, nobody's REALLY played them much yet. Give them time. Regardless, they look much better than the ones that they've replaced, so no matter what, I'm sure this will be an improvement.)
Hell, I'm starting Season 3 without using ANY of my vetoes, since I like literally every map that they've kept.
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Anyone remembering the outcry when Shakuras Plateau was removed from the ladder pool due imbalances? After a while we got an even better Shakuras (imo).
Also Metalopolis was kinda getting old, we'll still see it in tournaments.
Best thing is that all of my three veto maps are gone now :D
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On July 26 2011 08:57 Kiaro wrote: Wow wtf why wuld they remove scrap station?? As terran, I loved it because I would only play zergs on that map for some reason, and tvz is my best matchup. Good thing they removed metalopolis, that map was absolute garbage.
Scrapstation - PvP is retarded. 4gate is the ONLY viable build. Protoss don't play it because it's almost impossible for P to get more than 2 base against both T and Z. Z and T can quite freely take the gold as a third and P can't do much about it without getting countered into the ground.
What did you have against metal, it was a perfectly fine map, apart from close positions, although blizzard stats suggest otherwise. Your ideal map would probably steppes though judging by your response.
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I'm stoked on no Metalopolis for a while.
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On July 26 2011 07:54 turdburgler wrote:Show nested quote +On July 26 2011 07:08 Deadiam wrote: I find it sad that there is only 1 2-player map now. I think 2 was a good number to have.
As a Terran Metalopolis was a really hard map for me against Zerg, I am going to miss the ninja "Gold Float" in the beginning though ... was always a fun strat. the problem with 2 player maps is it promotes coin flippy things in matches up like zvz and zvg tiny rush distances on close spawn some maps doesnt help either but oh well, atleast blizzard is half way there x)
Yea, I would like to see a map like Crossfire but minus the crazy narrow pathways. Maybe a wide open map but have a decently large rush distance for a 2-player map. I wouldn't mind seeing some 3-play maps either ... that would give some nice variety.
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On July 26 2011 08:54 aksfjh wrote:Show nested quote +On July 26 2011 08:43 EightyFive wrote: Blizzard almost makes it sound as if it's the hardest thing to do on the freaking planet to remove close pos on metalopolis. Well, apparently the map was already Zerg favored by a large margin (at the top). This includes close position. Imagine if suddenly Zergs (and everybody in general) no longer had to account for close positions and what kind of advantage that would give them. They've also said the matchups are generally balanced and if metal/scrap/taldarim are so heavily zerg-favored, it would logically follow that the rest of the maps overall disadvantage zerg.
I'm not so sure about the percentages though. Obviously I can't disprove their statement myself, but subjectively, and based on TLPD, it simply doesn't seem to be true.
In any case, I haven't played or watched any games on the new maps yet, so whether or not I like them removing metal will have to wait a bit. I've had DQ and slag vetoed and would've vetoed scrap if I could have (prefer it over backwater gulch), so I'm fine with those choices.
Will have to wait and see.
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On July 26 2011 09:04 Karthane wrote: I dont understand why they took out metal on the ground of close pos but leave shattered?
Maybe you should actually try reading? Why is it that every person with a zerg icon somehow is blind to the part where it says that map and a couple others are heavily zerg favored, but you can see the part about close position spawns?
On July 26 2011 09:13 Deadiam wrote:Show nested quote +On July 26 2011 07:54 turdburgler wrote:On July 26 2011 07:08 Deadiam wrote: I find it sad that there is only 1 2-player map now. I think 2 was a good number to have.
As a Terran Metalopolis was a really hard map for me against Zerg, I am going to miss the ninja "Gold Float" in the beginning though ... was always a fun strat. the problem with 2 player maps is it promotes coin flippy things in matches up like zvz and zvg tiny rush distances on close spawn some maps doesnt help either but oh well, atleast blizzard is half way there x) Yea, I would like to see a map like Crossfire but minus the crazy narrow pathways. Maybe a wide open map but have a decently large rush distance for a 2-player map. I wouldn't mind seeing some 3-play maps either ... that would give some nice variety.
Crossfire is also heavily zerg favored despite the stupid notion that it's anti-zerg because some parts of it are narrow chokes that are heaven for baneling bombs while the rest of it is wide open and perfect for flanks, counterattacks, great terrain for mutas, and the third is almost impossible to secure while defending your natural as anyone but a zerg.
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Did anyone played on Searing Crater ?
I just played a ZvP on "close" position (vertical position), I had the feeling that it was worst than Shattered/Metalopolis close position.
This will be one of my veto for sure. Did you tried it ?
PS: I liked playing on Antiga Shipyard, about 15 lings total are able to break the third backdoor rock. Great for offensive options.
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By far my favourite map, Metalopolis... gone forever... ;_;
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I dont get it, people have bitched about metal forever because the close spawn was gay, and playing Z cross base was equally gay it was a map of free advantages based on spawn. Terrible map, sure ive had some good games on it, but there can be much better maps. Not to mention weve played this since beta, its time to retire it and move on.
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Peace out Slag Pit. Wont be needing you and wont be missing you. </3
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On July 26 2011 09:16 XXXSmOke wrote: I dont get it, people have bitched about metal forever because the close spawn was gay, and playing Z cross base was equally gay it was a map of free advantages based on spawn. Terrible map, sure ive had some good games on it, but there can be much better maps. Not to mention weve played this since beta, its time to retire it and move on.
People just like to bitch without actually thinking.
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Well, I'm actually satisfied. Yes, it is a shame Metalopolis is gone but at least I get to 2/3 vetoes on maps other than SS, Delta and Slag Pits (One will be used for backwater unless the new maps are worse.
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