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Season 3 Ladder Map Changes (Official) - Page 21

Forum Index > SC2 General
1106 CommentsPost a Reply
Prev 1 19 20 21 22 23 56 Next
aksfjh
Profile Joined November 2010
United States4853 Posts
July 25 2011 23:54 GMT
#401
On July 26 2011 08:43 EightyFive wrote:
Blizzard almost makes it sound as if it's the hardest thing to do on the freaking planet to remove close pos on metalopolis.


Well, apparently the map was already Zerg favored by a large margin (at the top). This includes close position. Imagine if suddenly Zergs (and everybody in general) no longer had to account for close positions and what kind of advantage that would give them.
saltywaffles
Profile Blog Joined September 2007
United States91 Posts
July 25 2011 23:57 GMT
#402
all they had to do was make it like MLG and stop close spawns by ground and call it good
Kiaro
Profile Joined July 2011
United States75 Posts
July 25 2011 23:57 GMT
#403
Wow wtf why wuld they remove scrap station?? As terran, I loved it because I would only play zergs on that map for some reason, and tvz is my best matchup. Good thing they removed metalopolis, that map was absolute garbage.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
July 25 2011 23:58 GMT
#404
On July 26 2011 08:54 Bao wrote:
1v1 isnt that bad except metalopolis. I'm so glad the other 3 are gone, they were my vetos.

2v2 is troublesome for me though. All our vetod maps got carried over


Do you play Terran/zerg? Because that might explain the 2v2 disparity, the map changes in 2v2 were balance related where you couldn't shared wall.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 25 2011 23:58 GMT
#405
On July 26 2011 08:41 ~Maverick~ wrote:
Show nested quote +
On July 26 2011 08:36 Dingobloo wrote:
On July 26 2011 08:33 ReseT wrote:
Take Gulch out keep Meta...


Gulch is way better than Typhon since the ramp change IMO, it's like 4 player xel'naga.


Personally I hate Backwater Gulch, the natural expansion just feels very awkward imo and it is also awkward to wall off as protoss in some positions. Vs zerg you can abuse the choke right in front of the natural with FF's and i think PvT is very hard to paly on this map.

The only problem I see with Typhon Peaks is if a zerg spawns vertical positions with someone, then the rocks breaking to the natural expansion can be very annoying.


backwater gulch I hate simply because walling is SUCH A PAIN. vs zerg though I usually just blindly do some sort of 2base wg allin with a lot of sentries. It's so hard for a zerg to hold without a lot of spines simply because I can forcefield every path off AND the ramp. Not my favourite map against Terran though.

Veto's go to Searing crater, typhon and possibly backwater, depends on how the other maps play out.
I did spend enough time on PTR as random to learn most of the maps. Abyssal caverns and Nerazim suffer from having a ridiculously narrow main base, to the point where inbase proxies are a non-issue if you place your first 1-2 structure in the middle of the non vision zone. Also with abyssal, I don't like how the ramp is what makes your choke so narrow, in addition to being far from the nat base. Playing as zerg, it felt like I was making a choice when I expo'd to either defend my main or my nat against early pressure, an early spine only keeps your natural hatch safe, requiring a reburrow to even be able to defend the ramp.
Porouscloud - NA LoL
Philo
Profile Joined September 2010
United States337 Posts
July 26 2011 00:00 GMT
#406
I like the maps they removed though they could have taken a couple more.

I'm afraid that If the new blizzard maps suck, I wont have enough vetos to play on maps that don't make me want to shoot myself. T_T
Other people do 24 hour streams. I just let GoOdy play a Bo11 TvT. - Special Endrey
Karthane
Profile Joined June 2010
United States1183 Posts
July 26 2011 00:04 GMT
#407
I dont understand why they took out metal on the ground of close pos but leave shattered?
LoKi-
Profile Joined May 2011
United States121 Posts
July 26 2011 00:06 GMT
#408
People aqre always gonna complain, aren't they?

They've clearly listened to the community, with the exception of Metalopolis, for the 1v1s. Literally ALL of the maps people complained about have been removed - I would've thought that was enough for all of you. They removed Metalopolis to add some variety, I'm sure - while I'm personally very fond of the map and sad to see it go, I don't mind them trying to get some variety.

I'm happy to see these changes. Yeah, I could whine about Metalopolis, but that's one minor thing, compared to the great improvements that have otherwise been made.

(And yes, while you may complain about the Season 3 new maps, nobody's REALLY played them much yet. Give them time. Regardless, they look much better than the ones that they've replaced, so no matter what, I'm sure this will be an improvement.)

Hell, I'm starting Season 3 without using ANY of my vetoes, since I like literally every map that they've kept.
acidbean
Profile Joined January 2011
Germany287 Posts
Last Edited: 2011-07-26 00:09:18
July 26 2011 00:07 GMT
#409
Anyone remembering the outcry when Shakuras Plateau was removed from the ladder pool due imbalances? After a while we got an even better Shakuras (imo).

Also Metalopolis was kinda getting old, we'll still see it in tournaments.

Best thing is that all of my three veto maps are gone now :D
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 26 2011 00:11 GMT
#410
On July 26 2011 08:57 Kiaro wrote:
Wow wtf why wuld they remove scrap station?? As terran, I loved it because I would only play zergs on that map for some reason, and tvz is my best matchup. Good thing they removed metalopolis, that map was absolute garbage.


Scrapstation - PvP is retarded. 4gate is the ONLY viable build.
Protoss don't play it because it's almost impossible for P to get more than 2 base against both T and Z. Z and T can quite freely take the gold as a third and P can't do much about it without getting countered into the ground.

What did you have against metal, it was a perfectly fine map, apart from close positions, although blizzard stats suggest otherwise. Your ideal map would probably steppes though judging by your response.
Porouscloud - NA LoL
Noro
Profile Joined March 2011
Canada991 Posts
July 26 2011 00:12 GMT
#411
I'm stoked on no Metalopolis for a while.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Deadiam
Profile Joined October 2010
United States69 Posts
July 26 2011 00:13 GMT
#412
On July 26 2011 07:54 turdburgler wrote:
Show nested quote +
On July 26 2011 07:08 Deadiam wrote:
I find it sad that there is only 1 2-player map now. I think 2 was a good number to have.

As a Terran Metalopolis was a really hard map for me against Zerg, I am going to miss the ninja "Gold Float" in the beginning though ... was always a fun strat.



the problem with 2 player maps is it promotes coin flippy things in matches up like zvz and zvg

tiny rush distances on close spawn some maps doesnt help either but oh well, atleast blizzard is half way there x)


Yea, I would like to see a map like Crossfire but minus the crazy narrow pathways. Maybe a wide open map but have a decently large rush distance for a 2-player map. I wouldn't mind seeing some 3-play maps either ... that would give some nice variety.
Jinro | Because, maybe, unlike what every whining kid on the internet thinks, terran actually isn't the easiest race? Socking, I know.
Nourek
Profile Joined February 2011
Germany188 Posts
July 26 2011 00:14 GMT
#413
On July 26 2011 08:54 aksfjh wrote:
Show nested quote +
On July 26 2011 08:43 EightyFive wrote:
Blizzard almost makes it sound as if it's the hardest thing to do on the freaking planet to remove close pos on metalopolis.


Well, apparently the map was already Zerg favored by a large margin (at the top). This includes close position. Imagine if suddenly Zergs (and everybody in general) no longer had to account for close positions and what kind of advantage that would give them.

They've also said the matchups are generally balanced and if metal/scrap/taldarim are so heavily zerg-favored, it would logically follow that the rest of the maps overall disadvantage zerg.

I'm not so sure about the percentages though. Obviously I can't disprove their statement myself, but subjectively, and based on TLPD, it simply doesn't seem to be true.


In any case, I haven't played or watched any games on the new maps yet, so whether or not I like them removing metal will have to wait a bit. I've had DQ and slag vetoed and would've vetoed scrap if I could have (prefer it over backwater gulch), so I'm fine with those choices.


Will have to wait and see.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-07-26 00:21:13
July 26 2011 00:14 GMT
#414
On July 26 2011 09:04 Karthane wrote:
I dont understand why they took out metal on the ground of close pos but leave shattered?


Maybe you should actually try reading? Why is it that every person with a zerg icon somehow is blind to the part where it says that map and a couple others are heavily zerg favored, but you can see the part about close position spawns?

On July 26 2011 09:13 Deadiam wrote:
Show nested quote +
On July 26 2011 07:54 turdburgler wrote:
On July 26 2011 07:08 Deadiam wrote:
I find it sad that there is only 1 2-player map now. I think 2 was a good number to have.

As a Terran Metalopolis was a really hard map for me against Zerg, I am going to miss the ninja "Gold Float" in the beginning though ... was always a fun strat.



the problem with 2 player maps is it promotes coin flippy things in matches up like zvz and zvg

tiny rush distances on close spawn some maps doesnt help either but oh well, atleast blizzard is half way there x)


Yea, I would like to see a map like Crossfire but minus the crazy narrow pathways. Maybe a wide open map but have a decently large rush distance for a 2-player map. I wouldn't mind seeing some 3-play maps either ... that would give some nice variety.


Crossfire is also heavily zerg favored despite the stupid notion that it's anti-zerg because some parts of it are narrow chokes that are heaven for baneling bombs while the rest of it is wide open and perfect for flanks, counterattacks, great terrain for mutas, and the third is almost impossible to secure while defending your natural as anyone but a zerg.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Shade_FR
Profile Joined June 2010
France378 Posts
July 26 2011 00:15 GMT
#415
Did anyone played on Searing Crater ?

I just played a ZvP on "close" position (vertical position), I had the feeling that it was worst than Shattered/Metalopolis close position.

This will be one of my veto for sure. Did you tried it ?

PS: I liked playing on Antiga Shipyard, about 15 lings total are able to break the third backdoor rock. Great for offensive options.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
dc302
Profile Joined December 2010
Australia576 Posts
July 26 2011 00:15 GMT
#416
By far my favourite map, Metalopolis... gone forever... ;_;
...
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
July 26 2011 00:16 GMT
#417
I dont get it, people have bitched about metal forever because the close spawn was gay, and playing Z cross base was equally gay it was a map of free advantages based on spawn. Terrible map, sure ive had some good games on it, but there can be much better maps. Not to mention weve played this since beta, its time to retire it and move on.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
SheaR619
Profile Joined October 2010
United States2399 Posts
July 26 2011 00:20 GMT
#418
Peace out Slag Pit. Wont be needing you and wont be missing you. </3
I may not be the best, but i will be some day...
Ryzu
Profile Joined September 2010
United States369 Posts
July 26 2011 00:20 GMT
#419
On July 26 2011 09:16 XXXSmOke wrote:
I dont get it, people have bitched about metal forever because the close spawn was gay, and playing Z cross base was equally gay it was a map of free advantages based on spawn. Terrible map, sure ive had some good games on it, but there can be much better maps. Not to mention weve played this since beta, its time to retire it and move on.


People just like to bitch without actually thinking.
Ben...
Profile Joined January 2011
Canada3485 Posts
July 26 2011 00:21 GMT
#420
Well, I'm actually satisfied. Yes, it is a shame Metalopolis is gone but at least I get to 2/3 vetoes on maps other than SS, Delta and Slag Pits (One will be used for backwater unless the new maps are worse.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
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