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On July 10 2011 00:15 Nimic wrote:Show nested quote +On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why.
The reason was because each matchup had a set start time so had to wait till that time. This was all something to make it better for the players- the whole, they know when they play so dont have to worry about missing games and being punished etc- like at mlg.
Im also quite suprise everyone is complaining about booths. They had them thats all they needed. I was worried they might not have them at all. it wasn't untill the last MLG and 2 dreamhacks ago that either of them had booths. The big proplem people have with them seems to be that they don't look cool enough. Well in season 2 maybe they will be covered with sponsor logos once they see that people are watching this and it's worth their money. Or maybe people will crap all over it no sponsors will turn up and we will have less starcraft with the top players korean and foreign competing together
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Groups are better, but they take more time. Even if it seemed in Day 1 that there was plenty of unused time, I'm sure it was full of organizational efforts, which the people involved are still not experienced enough to streamline better. Give them some more time, and after they improve and speed it up, maybe they could make it with groups and a lot more games, with no gaps between broadcasting them. That would be ideal. I'm still glad enough, as it was. And for one, I enjoyed the detailed retrospection video clips; props to the editors who assembled them - must have been quite a lot of work to do for all the players.
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First major LAN had a ton of mistakes on the first day, I think everyone here is spoiled from MLG CBus and can't just understand that even with all the prep leading into an event, shit can and will go wrong. I personally could care less about the wait, Friday nights are usually my friends and I hanging out playing video games and talking about random things that come up. Either way, I'm going to wait the next two days out before I am overly critical and damning of NASL as a whole. I hope some of the problems are worked out and NASL Finals can get back on track today.
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On July 10 2011 00:21 Xeris wrote:Show nested quote +On July 10 2011 00:15 Nimic wrote:On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why. The only real solution to that is having dedicated computers for each player. They tried that at Blizzcon and still got a lot of downtime. There's always downtime. There's downtime at MLG too. like others said already.. use those loooooong player highlight videos to fill the downtime. i really dont get why the players start to set up in the booths after those vids -.-
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I think NASL did a pretty decent job, if you compare it to the first live events of other tourneys. They obviously did mistakes and the first ~4h were pretty bad, but I think they learned and will learn a lot because of this, so I'm looking forward to the next two NASL days and especially the season 2 finals, which will hopefully show NASL's true potential and if they learned their lesson.
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Some criticism seem indeed a bit too harsh, however people must understand that it's for the sake of entertainment. We cannot content ourselves with low quality, or else mediocrity will become standard. And I'm not talking only about NASL.
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Don't repeat maps over and over and over. I mean, it was a pain to see day after day 5 games on the very same maps, and the maps would hardly vary(since they followed a pattern) and that really is tiring. Then on the Ro16, everyone would play the same maps, and that was boring.
Either make everyone play the same map and let the loser's pick the next map(with vetos, MLG style) or make all the maps random(with vetos, GSL style). This pattern-like map pool is too annoying.
<edit> By the way, I won't talk about the sound since that's kinda obvious, but the tournament itself was amazing, keep it up!
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On July 10 2011 00:30 Enox wrote:Show nested quote +On July 10 2011 00:21 Xeris wrote:On July 10 2011 00:15 Nimic wrote:On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why. The only real solution to that is having dedicated computers for each player. They tried that at Blizzcon and still got a lot of downtime. There's always downtime. There's downtime at MLG too. like others said already.. use those loooooong player highlight videos to fill the downtime. i really dont get why the players start to set up in the booths after those vids -.-
^ so they can stream longer, so they make more money off it.
It's a douche move and I'm surprised people defend it.
It's simply pathetic when we have hours of waiting only to see a player like ret or whitera get roflstomped in a less than 15 min series.
and then after the games ANOTHER 70 mins of waiting before we proceed, hurray.
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On July 10 2011 00:21 Xeris wrote:Show nested quote +On July 10 2011 00:15 Nimic wrote:On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why. The only real solution to that is having dedicated computers for each player. They tried that at Blizzcon and still got a lot of downtime. There's always downtime. There's downtime at MLG too. No, 4 computers would be enough for a substantial speed increase. It means that the players for match 3 set up their equipment during match 2. That means less transition time. (Of course, that assumes that the player equipment setup was a limiting factor, and that there weren't other production issues that required a long wait anyway.) Yes, there will still be downtime, but it'd be substantially reduced. (Having 4 booths might not at all be reasonable expense-wise, but if you don't think it would give some speedup, you're not understanding something. And as long as it's just one match being played at a time, you don't really need a computer per player, just the 4 booths plus whatever warmup computers are needed off stage.)
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On July 10 2011 00:30 Enox wrote:Show nested quote +On July 10 2011 00:21 Xeris wrote:On July 10 2011 00:15 Nimic wrote:On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why. The only real solution to that is having dedicated computers for each player. They tried that at Blizzcon and still got a lot of downtime. There's always downtime. There's downtime at MLG too. like others said already.. use those loooooong player highlight videos to fill the downtime. i really dont get why the players start to set up in the booths after those vids -.-
Exactly this. From what I saw early in the cast (first couple matches that were played, I had to go for the last part), the format was: casters mentioning players -> long highlight videos -> players get called on stage -> players set up while casters re-introduce the players -> games. This could easily be casters mention players (but this could be folded into next bit) -> Players get called to stage by the host -> players set up while long highlight videos are played and any extra time is casters talking -> games.
All my other criticisms/feedback have already been mentioned in the thread and largely have to do with the production and format.
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The thing that makes me the saddest is that NASL may have ruined this sort of thing forever. How do you get sponsors when the production value took an entire season to reach the level of "passable" and the grand finals, lets be honest, is probably one of the worst events in years. Not even to mention all of the bizarre decisions like having 420p available for free for the majority of the season then removing it. Xeris is the lead on fnatic. He has been to MLG. So has Gretorp and Incontrol. Yet it would appear that they learned nothing while they were there.
NASL had a lot of responsibility on their shoulders. They asked us to put their trust in them and make them into what they wanted to be, a starleage, and they have continually failed to deliver. In all likelyhood, this is just going to scare away anyone with thoughts of running a league like this in the future, even if they could do a better job of it. Esports dont recover from stuff like this.
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Fix the audio channels. A lot of the time the sound was in either the left or right ear, and that is probably the most annoying thing ever.
Other than that I've enjoyed the event so far. There was a lot of downtime, but thankfully I was doing other things during that time.
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Hey guys, I missed the later half of yesterday > Right side of the brackets. Is there any way to catch up on those before the RO8 - RO4 starts today? I can't find the vods on nasl.tv!
Thanks
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On July 10 2011 00:35 aristarchus wrote:Show nested quote +On July 10 2011 00:21 Xeris wrote:On July 10 2011 00:15 Nimic wrote:On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why. The only real solution to that is having dedicated computers for each player. They tried that at Blizzcon and still got a lot of downtime. There's always downtime. There's downtime at MLG too. No, 4 computers would be enough for a substantial speed increase. It means that the players for match 3 set up their equipment during match 2. That means less transition time. (Of course, that assumes that the player equipment setup was a limiting factor, and that there weren't other production issues that required a long wait anyway.) Yes, there will still be downtime, but it'd be substantially reduced. (Having 4 booths might not at all be reasonable expense-wise, but if you don't think it would give some speedup, you're not understanding something. And as long as it's just one match being played at a time, you don't really need a computer per player, just the 4 booths plus whatever warmup computers are needed off stage.)
4 computers wouldn't help. How do you envision this working?
2 sets of booths? What are we supposed to roll the first set of booths off the stage and roll on the next set right after so we can start immediately? Are we supposed to have 2 stages, each with booths so that we can just cut to the next stage? Do you have any idea how much it would cost to get a venue big enough and build 2 stages just for the purpose?
4 computers with 1 set of booths? We're supposed to take the first set of computers out of the booths (that takes probably 5-10 minutes), and set up another set of computers in the booths that have the next players' settings already set up? Do you have any idea how long that process would take. It would take even longer than what we do.
Did you watch Blizzcon? Were you there? Because they tried that and it didn't work.
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On July 10 2011 00:21 Xeris wrote:Show nested quote +On July 10 2011 00:15 Nimic wrote:On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why. The only real solution to that is having dedicated computers for each player. They tried that at Blizzcon and still got a lot of downtime. There's always downtime. There's downtime at MLG too. That's not what he said
If you have four booths, you set up on the new PCs while the game is going on
The only time you can't really do that is if you don't know who will be in the next game (dual tournament format, teamleagues)
NASL is neither of these
MLG's downtime is caused by their desire to stream specific matches combined with the uncertainty of when the player's previous match will end. So if one player is still in game on their previous set, they delay the broadcast. You can't set up the PC if the player is in the middle of another game, but your players are waiting around in the warmup area.
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As i paid for NASL I want to mention a thing that really bother me. The overall aesthetic quality of this event is like the worst thing i've seen in a long time. Depressing black curtains, ugly booths, very bad lighting (everyone litleraly is looking like a zombie), poor filming skills (terrible terrible framing), ugly NASL logos and artwork...and some minor things like the way most of the NASL members are dressed. When i compare with OSL,MSL,GSL where koreans since the begining of times are polishing everything and really take care of the aesthetic aspect of their events, it really makes the difference, it is really important for viewers, it's a show afterall.
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On July 10 2011 00:57 Xeris wrote:Show nested quote +On July 10 2011 00:35 aristarchus wrote:On July 10 2011 00:21 Xeris wrote:On July 10 2011 00:15 Nimic wrote:On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why. The only real solution to that is having dedicated computers for each player. They tried that at Blizzcon and still got a lot of downtime. There's always downtime. There's downtime at MLG too. No, 4 computers would be enough for a substantial speed increase. It means that the players for match 3 set up their equipment during match 2. That means less transition time. (Of course, that assumes that the player equipment setup was a limiting factor, and that there weren't other production issues that required a long wait anyway.) Yes, there will still be downtime, but it'd be substantially reduced. (Having 4 booths might not at all be reasonable expense-wise, but if you don't think it would give some speedup, you're not understanding something. And as long as it's just one match being played at a time, you don't really need a computer per player, just the 4 booths plus whatever warmup computers are needed off stage.) 4 computers wouldn't help. How do you envision this working? 2 sets of booths? What are we supposed to roll the first set of booths off the stage and roll on the next set right after so we can start immediately? Are we supposed to have 2 stages, each with booths so that we can just cut to the next stage? Do you have any idea how much it would cost to get a venue big enough and build 2 stages just for the purpose? 4 computers with 1 set of booths? We're supposed to take the first set of computers out of the booths (that takes probably 5-10 minutes), and set up another set of computers in the booths that have the next players' settings already set up? Do you have any idea how long that process would take. It would take even longer than what we do. Did you watch Blizzcon? Were you there? Because they tried that and it didn't work.
![[image loading]](http://i.imgur.com/Af7oD.jpg)
Why not 4 booths on the one stage, seems to work great for GSL every day of the week
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On July 10 2011 00:57 Xeris wrote:Show nested quote +On July 10 2011 00:35 aristarchus wrote:On July 10 2011 00:21 Xeris wrote:On July 10 2011 00:15 Nimic wrote:On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why. The only real solution to that is having dedicated computers for each player. They tried that at Blizzcon and still got a lot of downtime. There's always downtime. There's downtime at MLG too. No, 4 computers would be enough for a substantial speed increase. It means that the players for match 3 set up their equipment during match 2. That means less transition time. (Of course, that assumes that the player equipment setup was a limiting factor, and that there weren't other production issues that required a long wait anyway.) Yes, there will still be downtime, but it'd be substantially reduced. (Having 4 booths might not at all be reasonable expense-wise, but if you don't think it would give some speedup, you're not understanding something. And as long as it's just one match being played at a time, you don't really need a computer per player, just the 4 booths plus whatever warmup computers are needed off stage.) 4 computers wouldn't help. How do you envision this working? 2 sets of booths? What are we supposed to roll the first set of booths off the stage and roll on the next set right after so we can start immediately? Are we supposed to have 2 stages, each with booths so that we can just cut to the next stage? Do you have any idea how much it would cost to get a venue big enough and build 2 stages just for the purpose? 4 computers with 1 set of booths? We're supposed to take the first set of computers out of the booths (that takes probably 5-10 minutes), and set up another set of computers in the booths that have the next players' settings already set up? Do you have any idea how long that process would take. It would take even longer than what we do. Did you watch Blizzcon? Were you there? Because they tried that and it didn't work. have you watched the GSL?
THERE'S FOUR BOOTHS ON ONE STAGE
if this is how the all the korean leagues do it then why can't you? no one suggested you roll the booths out on stage. i seriously can't believe you would shoot down every single configuration except for the one GSL uses
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On July 10 2011 01:06 pieman819 wrote:Show nested quote +On July 10 2011 00:57 Xeris wrote:On July 10 2011 00:35 aristarchus wrote:On July 10 2011 00:21 Xeris wrote:On July 10 2011 00:15 Nimic wrote:On July 10 2011 00:13 Xeris wrote:On July 10 2011 00:05 PrimeTimey wrote: Have more than two booths so that the next set of players can set up while the other game is going on. The main reason for the downtime was waiting for the booth to be empty, new player set it up, doing the intros, etc. etc. etc. If you want a tournament to be run smoothly you need ample computers. 4 Booths! (Make them bigger) We have 2 warmup areas for players. That's not what he said, though. He is talking about the time it takes for every player to set up in the booth. If they could do that while the first match is still going on, there would be much less downtime. Though I'm not sure that's why you had so much downtime. Honestly, I have no idea why. The only real solution to that is having dedicated computers for each player. They tried that at Blizzcon and still got a lot of downtime. There's always downtime. There's downtime at MLG too. No, 4 computers would be enough for a substantial speed increase. It means that the players for match 3 set up their equipment during match 2. That means less transition time. (Of course, that assumes that the player equipment setup was a limiting factor, and that there weren't other production issues that required a long wait anyway.) Yes, there will still be downtime, but it'd be substantially reduced. (Having 4 booths might not at all be reasonable expense-wise, but if you don't think it would give some speedup, you're not understanding something. And as long as it's just one match being played at a time, you don't really need a computer per player, just the 4 booths plus whatever warmup computers are needed off stage.) 4 computers wouldn't help. How do you envision this working? 2 sets of booths? What are we supposed to roll the first set of booths off the stage and roll on the next set right after so we can start immediately? Are we supposed to have 2 stages, each with booths so that we can just cut to the next stage? Do you have any idea how much it would cost to get a venue big enough and build 2 stages just for the purpose? 4 computers with 1 set of booths? We're supposed to take the first set of computers out of the booths (that takes probably 5-10 minutes), and set up another set of computers in the booths that have the next players' settings already set up? Do you have any idea how long that process would take. It would take even longer than what we do. Did you watch Blizzcon? Were you there? Because they tried that and it didn't work. ![[image loading]](http://i.imgur.com/Af7oD.jpg) Why not 4 booths on the one stage, seems to work great for GSL every day of the week
Because GSL is a multi-million dollar company that can afford to do that?
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On July 09 2011 15:46 cyclone25 wrote:Show nested quote +On July 09 2011 15:26 ragnorr wrote:On July 09 2011 15:20 Jono7272 wrote:Format- 9 Weeks of league play, travelling hundreds of miles, to just play 1 Bo3 is ridiculous. Double elimination or Bo5's in the finals would be more suitable.
While we are at this. Maps should be able to be eliminated, and have a losers pick afterwards. Whats the point of playing all the games on the same map. Also why is Ro8 only Bo3? It was probably Xeris again who takes these amateur decisions. In the NASL Open tournament everyone played very outdated versions of the maps. When I asked him why are we playing the ladder versions of Shattered/Meta, he replied: "They're the most common forms of the map. #_# ". Everyone should take a look at the tournaments who had Xeris behind them: decent prizes but awful organization. This guy is a total amateur and I have no clue why he's still part of eSports.
If this is true, its really sad.
THe worst part is the tournament format its really really bad and tbh this guy is right its kinda amateur.
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