I would say that you mine out 2 bases around that time?
Average game length in GSL - Page 5
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Koshi
Belgium38797 Posts
I would say that you mine out 2 bases around that time? | ||
Binabik
Germany686 Posts
On July 06 2011 21:21 Koshi wrote: I wonder why the 20 minute mark is the average game length. Any ideas? I would say that you mine out 2 bases around that time? nah it's because it's most likely to reach a really huge army by then (200/200) and if one player fails at controlling or has a worse army he's losing the fight and lost the game | ||
MudkipSEA`
Singapore67 Posts
On average, terran is most devastating if the game goes to the late-mid game. | ||
Lobo2me
Norway1213 Posts
On July 06 2011 21:21 Koshi wrote: I wonder why the 20 minute mark is the average game length. Any ideas? I would say that you mine out 2 bases around that time? Remember that's just the average. You could get 20 minute average with 4 minute 6 pools and 36 minute 5 base epic macro games too. A proper statistical analysis would require writing over every single result (I only had to calculate average on mirrors myself, which was around 400 of the 1368 games) and do some sorting on time brackets in addition to the matchups. | ||
Itzeddiieee
Korea (South)787 Posts
WOW that's a lot of mirror | ||
Battleaxe
United States843 Posts
/tipofmyhat | ||
Koshi
Belgium38797 Posts
On July 06 2011 21:32 Lobo2me wrote: Remember that's just the average. You could get 20 minute average with 4 minute 6 pools and 36 minute 5 base epic macro games too. A proper statistical analysis would require writing over every single result (I only had to calculate average on mirrors myself, which was around 400 of the 1368 games) and do some sorting on time brackets in addition to the matchups. But it is around 20 minutes in every match-up. I would say that with these statistics we could argue that there is something around the 20-25 minute mark that is pretty important. Because if the average is around the 20 minute mark I want to conclude that "normal" games end around the 20-25 minute mark. Not pointing a finger to you of course, but what I find even more annoying than treacherous statistics are the snarfs that in every damn statistic thread say: "this isn't enough data, this is crap". You used data from all the games from the GSL, and we are discussing the length in the GSL games. Data can always be used, if used carefully. On July 06 2011 21:30 Binabik wrote: nah it's because it's most likely to reach a really huge army by then (200/200) and if one player fails at controlling or has a worse army he's losing the fight and lost the game Maybe a partial reason but I don't think this is the main reason. I watched close to every game so far and I don't feel it mostly ends because of that. It just ends because mistakes start to pile up. But why does it end around that 20 minute mark? | ||
Lobo2me
Norway1213 Posts
![]() A better win rate chart from more tournaments and sorted by month can be found here. http://www.teamliquid.net/forum/viewmessage.php?topic_id=231113 | ||
Kiarip
United States1835 Posts
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Lobo2me
Norway1213 Posts
On July 06 2011 22:18 Kiarip wrote: I think if it's possible a graph that would be interesting to see is the winning percentage of a match where the x-axis is the time that the game lasted and the y axis is some kind of bar graph (or line graph) like you have here that represents the percentage of a race to win that match up, that way we can see when each race actually wins the most in comparison to how much it loses That could be done, where each bar was a 1 or 2 minute interval. I reckon it would have to be across all GSL tournaments, or else you'd get a lot of bars that were 100% or 0%, meaning that there was only one game that ended in that time interval. | ||
Hider
Denmark9341 Posts
On July 06 2011 16:31 Liquid`Jinro wrote: GSL3 had me vs Ensnare (50 minutes), MarineKing vs NaDa (2x40 min games pretty much), me vs MC game 1 (prob almost 30 min?), Ensnare vs IdrA (prob at least 30 min?)... and so on. Lots of really long games. I think it had Leenock vs Clide too? Anyway, 13 min avg game, eh not too bad - Id imagine BW is about 15, at least thats what my avg length was when I checked my old ladder database back in the day. Your memory jinro... GSL 3 was the first GSL you qualified for. YOu came to the semis losing to mc. | ||
Gamegene
United States8308 Posts
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Lobo2me
Norway1213 Posts
On July 06 2011 23:42 Gamegene wrote: Does this include both Code A and S? Yes, everything GSL that has been concluded besides the World Championship (because it doesn't show up in the stats). | ||
Jedi Master
Germany185 Posts
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The KY
United Kingdom6252 Posts
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xian_
Germany12 Posts
Question1: Is there a reason you decided against showing standard deviation in your graphs? Introducing RMS deviation might be a quick way to add information value. Question2: What are your thoughts on the mappool changing over the seasons? Bigger maps = longer games appears to be a reasonable explanation for slightly longer games. | ||
Lobo2me
Norway1213 Posts
On July 07 2011 00:21 xian_ wrote: Good work. Question1: Is there a reason you decided against showing standard deviation in your graphs? Introducing RMS deviation might be a quick way to add information value. Question2: What are your thoughts on the mappool changing over the seasons? Bigger maps = longer games appears to be a reasonable explanation for slightly longer games. I didn't calculate it at all, and neither did GOMTV. Their stats page looks like this http://www.gomtv.net/records/index.gom?searchType=3&race=T&vsrace=P&season=0&leaguetype=10&leagueid=21&gamever=0&mapid=0 where I get average game length in a matchup in a specific tournament. It says on the same page how many games were played, but if I want to find the SD I'd have to write in every single time for every single matchup and calculate that, and since I'm only using OpenOffice in a simple way I didn't want to start with everything at once, especially since there's almost 1400 games. I did calculate SD for the first two GSTL, not sorted by matchup: GSTL1: Average 1126.23 seconds, SD 445.14 seconds, n = 40. GSTL2: Average 1175.5 seconds, SD 487.70 seconds, n = 42. If we then consider those as independent variables, and calculate the chance of them randomly being that far from each other, I got that there was a 36.8% chance of being within +- 49.27 seconds given that the true average was the same in both tournaments, which means I can't really conclude that it did change. | ||
Griznah
Norway65 Posts
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Lobo2me
Norway1213 Posts
Some quickstats on maps, all are in real time: Steppes of War had 58 games played in GSL1-GSLJan. Out of those, we had 8 under 6 minutes, 25 between 6 and 12 minutes, 22 between 12 and 18 minutes, and 3 above 18 minutes (25 minutes being the longest and also only above 20 minutes). In comparison Tal'darim Altar have 108 games total, with 8 games under 6 minutes, 42 between 6 and 12 minutes, 37 between 12 and 18 minutes, and 21 above 18 minutes. For steppes the percentages in the time brackets were 13.8%/43.1%/37.9%/5.2%, and for Tal'Darim they are 7.4%/38.9%/34.3%/19.4%. | ||
Slope
Canada2 Posts
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