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Average game length in GSL - Page 5

Forum Index > SC2 General
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Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 06 2011 12:21 GMT
#81
I wonder why the 20 minute mark is the average game length. Any ideas?

I would say that you mine out 2 bases around that time?
I had a good night of sleep.
Binabik
Profile Joined January 2011
Germany686 Posts
July 06 2011 12:30 GMT
#82
On July 06 2011 21:21 Koshi wrote:
I wonder why the 20 minute mark is the average game length. Any ideas?

I would say that you mine out 2 bases around that time?

nah it's because it's most likely to reach a really huge army by then (200/200) and if one player fails at controlling or has a worse army he's losing the fight and lost the game
MudkipSEA`
Profile Joined June 2011
Singapore67 Posts
Last Edited: 2011-07-06 12:31:39
July 06 2011 12:31 GMT
#83
The most telling fact was the data on Terran wins.
On average, terran is most devastating if the game goes to the late-mid game.
"Ohh ohh ahhh imba repair" - oGsMC
Lobo2me
Profile Joined May 2010
Norway1213 Posts
July 06 2011 12:32 GMT
#84
On July 06 2011 21:21 Koshi wrote:
I wonder why the 20 minute mark is the average game length. Any ideas?

I would say that you mine out 2 bases around that time?

Remember that's just the average. You could get 20 minute average with 4 minute 6 pools and 36 minute 5 base epic macro games too. A proper statistical analysis would require writing over every single result (I only had to calculate average on mirrors myself, which was around 400 of the 1368 games) and do some sorting on time brackets in addition to the matchups.
Bad manners are better than no manners at all.
Itzeddiieee
Profile Joined May 2010
Korea (South)787 Posts
July 06 2011 12:42 GMT
#85
272 TvT's
WOW that's a lot of mirror
Battleaxe
Profile Blog Joined August 2010
United States843 Posts
July 06 2011 12:51 GMT
#86
Nice write up, always really cool to see this info compiled together.

/tipofmyhat
Without a community, we're all just a bunch of geeks.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-07-06 13:00:27
July 06 2011 12:58 GMT
#87
On July 06 2011 21:32 Lobo2me wrote:
Show nested quote +
On July 06 2011 21:21 Koshi wrote:
I wonder why the 20 minute mark is the average game length. Any ideas?

I would say that you mine out 2 bases around that time?

Remember that's just the average. You could get 20 minute average with 4 minute 6 pools and 36 minute 5 base epic macro games too. A proper statistical analysis would require writing over every single result (I only had to calculate average on mirrors myself, which was around 400 of the 1368 games) and do some sorting on time brackets in addition to the matchups.

But it is around 20 minutes in every match-up. I would say that with these statistics we could argue that there is something around the 20-25 minute mark that is pretty important. Because if the average is around the 20 minute mark I want to conclude that "normal" games end around the 20-25 minute mark.

Not pointing a finger to you of course, but what I find even more annoying than treacherous statistics are the snarfs that in every damn statistic thread say: "this isn't enough data, this is crap". You used data from all the games from the GSL, and we are discussing the length in the GSL games. Data can always be used, if used carefully.

On July 06 2011 21:30 Binabik wrote:
nah it's because it's most likely to reach a really huge army by then (200/200) and if one player fails at controlling or has a worse army he's losing the fight and lost the game


Maybe a partial reason but I don't think this is the main reason. I watched close to every game so far and I don't feel it mostly ends because of that. It just ends because mistakes start to pile up. But why does it end around that 20 minute mark?
I had a good night of sleep.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
July 06 2011 13:10 GMT
#88
Here's just a simple win rate chart for the GSL tournaments.

[image loading]

A better win rate chart from more tournaments and sorted by month can be found here.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=231113
Bad manners are better than no manners at all.
Kiarip
Profile Joined August 2008
United States1835 Posts
July 06 2011 13:18 GMT
#89
I think if it's possible a graph that would be interesting to see is the winning percentage of a match where the x-axis is the time that the game lasted and the y axis is some kind of bar graph (or line graph) like you have here that represents the percentage of a race to win that match up, that way we can see when each race actually wins the most in comparison to how much it loses
Lobo2me
Profile Joined May 2010
Norway1213 Posts
July 06 2011 14:37 GMT
#90
On July 06 2011 22:18 Kiarip wrote:
I think if it's possible a graph that would be interesting to see is the winning percentage of a match where the x-axis is the time that the game lasted and the y axis is some kind of bar graph (or line graph) like you have here that represents the percentage of a race to win that match up, that way we can see when each race actually wins the most in comparison to how much it loses


That could be done, where each bar was a 1 or 2 minute interval. I reckon it would have to be across all GSL tournaments, or else you'd get a lot of bars that were 100% or 0%, meaning that there was only one game that ended in that time interval.
Bad manners are better than no manners at all.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
July 06 2011 14:42 GMT
#91
On July 06 2011 16:31 Liquid`Jinro wrote:
Show nested quote +
On July 06 2011 06:21 ZAiNs wrote:
GSL3 has the longest on average? I thought that was the cheese season of 2 Rax SCV all-inning 90% of TvZs?

GSL3 had me vs Ensnare (50 minutes), MarineKing vs NaDa (2x40 min games pretty much), me vs MC game 1 (prob almost 30 min?), Ensnare vs IdrA (prob at least 30 min?)... and so on. Lots of really long games. I think it had Leenock vs Clide too?

Anyway, 13 min avg game, eh not too bad - Id imagine BW is about 15, at least thats what my avg length was when I checked my old ladder database back in the day.


Your memory jinro... GSL 3 was the first GSL you qualified for. YOu came to the semis losing to mc.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 06 2011 14:42 GMT
#92
Does this include both Code A and S?
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
July 06 2011 15:08 GMT
#93
On July 06 2011 23:42 Gamegene wrote:
Does this include both Code A and S?

Yes, everything GSL that has been concluded besides the World Championship (because it doesn't show up in the stats).
Bad manners are better than no manners at all.
Jedi Master
Profile Joined June 2011
Germany185 Posts
July 06 2011 15:19 GMT
#94
ZvZ and PvP HAHA xD
♥ MVP_Keen ♥ oGs.MC ♥ LiquidTLO ♥ mouzThorZain ♥ Moletrap ♥
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
July 06 2011 15:21 GMT
#95
Sick, nice work.
xian_
Profile Joined January 2011
Germany12 Posts
July 06 2011 15:21 GMT
#96
Good work.

Question1: Is there a reason you decided against showing standard deviation in your graphs? Introducing RMS deviation might be a quick way to add information value.

Question2: What are your thoughts on the mappool changing over the seasons? Bigger maps = longer games appears to be a reasonable explanation for slightly longer games.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
July 06 2011 16:09 GMT
#97
On July 07 2011 00:21 xian_ wrote:
Good work.

Question1: Is there a reason you decided against showing standard deviation in your graphs? Introducing RMS deviation might be a quick way to add information value.

Question2: What are your thoughts on the mappool changing over the seasons? Bigger maps = longer games appears to be a reasonable explanation for slightly longer games.

I didn't calculate it at all, and neither did GOMTV.

Their stats page looks like this
http://www.gomtv.net/records/index.gom?searchType=3&race=T&vsrace=P&season=0&leaguetype=10&leagueid=21&gamever=0&mapid=0
where I get average game length in a matchup in a specific tournament. It says on the same page how many games were played, but if I want to find the SD I'd have to write in every single time for every single matchup and calculate that, and since I'm only using OpenOffice in a simple way I didn't want to start with everything at once, especially since there's almost 1400 games.

I did calculate SD for the first two GSTL, not sorted by matchup:
GSTL1: Average 1126.23 seconds, SD 445.14 seconds, n = 40.
GSTL2: Average 1175.5 seconds, SD 487.70 seconds, n = 42.

If we then consider those as independent variables, and calculate the chance of them randomly being that far from each other, I got that there was a 36.8% chance of being within +- 49.27 seconds given that the true average was the same in both tournaments, which means I can't really conclude that it did change.
Bad manners are better than no manners at all.
Griznah
Profile Joined September 2010
Norway65 Posts
July 06 2011 16:10 GMT
#98
+10 Internets! great job =)
Do you feel lucky punk? Well, do ya?
Lobo2me
Profile Joined May 2010
Norway1213 Posts
July 06 2011 16:25 GMT
#99
On maps, bigger maps means that games will last longer even without the strategies changing in the matchups.

Some quickstats on maps, all are in real time:
Steppes of War had 58 games played in GSL1-GSLJan. Out of those, we had
8 under 6 minutes, 25 between 6 and 12 minutes, 22 between 12 and 18 minutes, and 3 above 18 minutes (25 minutes being the longest and also only above 20 minutes).
In comparison Tal'darim Altar have 108 games total, with 8 games under 6 minutes, 42 between 6 and 12 minutes, 37 between 12 and 18 minutes, and 21 above 18 minutes.
For steppes the percentages in the time brackets were 13.8%/43.1%/37.9%/5.2%, and for Tal'Darim they are 7.4%/38.9%/34.3%/19.4%.
Bad manners are better than no manners at all.
Slope
Profile Joined July 2011
Canada2 Posts
July 06 2011 20:21 GMT
#100
I think the fact that you didn't weight by the amount of games might have thrown something off. I was currious about that high average game length for GSL3, and after taking all 162 games i calculated the average length to be 15:08. I might be wrong, but this is what i got.
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