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Average game length in GSL - Page 3

Forum Index > SC2 General
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Rodiel3
Profile Joined March 2011
France1158 Posts
July 05 2011 23:16 GMT
#41
Nicce work, interesting, thx
http://www.youtube.com/user/rodiel3 SCBW FPVOD
decaf
Profile Joined October 2010
Austria1797 Posts
July 05 2011 23:18 GMT
#42
How did you gather all this data?
Lobo2me
Profile Joined May 2010
Norway1213 Posts
July 05 2011 23:21 GMT
#43
On July 06 2011 08:18 decaf wrote:
How did you gather all this data?

http://www.gomtv.net/records/index.gom

Found everything there, I hope it's right. I did find a few errors, for example Jinro vs Rainbow doesn't have a recorded time, but the game lasted 36:28 in game time in the VOD. I also didn't manage to get the correct average for a non mirror matchup in the first season even after triple checking (was off by 20 seconds or so), so I just trusted they were right and used their numbers.
Bad manners are better than no manners at all.
eXwOn
Profile Joined January 2011
Canada351 Posts
July 05 2011 23:24 GMT
#44
Very awesome!

Just as a side question, what is your guy's average game length. I think my TvZ is ~ 30:00, TvT ~ 25:00 & TvP ~20:00. Anyone else?
#2 in the world on the ladders!!! 3.31.11 :D:D:D
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
July 06 2011 00:14 GMT
#45
Interesting stuff...

Are you using mean or median for your averages? Given your small sample size I guess mean will have to do but of course this just makes your data way more susceptible to outliers. I wonder if your graphs look any different if you compare mean and median.

Thanks mate!
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
Primadog
Profile Blog Joined April 2010
United States4411 Posts
July 06 2011 01:24 GMT
#46
The graphs are generally marred by low sample size. This overall one is this most telling graph, because it collates the full dataset and best answers Day9's proposition that overall gamelength trended upwards.
[image loading]
If you connect the dot between GSL1 and GSL ST, you get an approximate 2-minute (ingame) increase in gameplay time and a generally visible (but high variance) trend upward.
Thank God and gunrun.
Cassel_Castle
Profile Blog Joined July 2011
United States820 Posts
July 06 2011 01:38 GMT
#47
On July 06 2011 10:24 Primadog wrote:
The graphs are generally marred by low sample size. This overall one is this most telling graph, because it collates the full dataset and best answers Day9's proposition that overall gamelength trended upwards.
[image loading]
If you connect the dot between GSL1 and GSL ST, you get an approximate 2-minute (ingame) increase in gameplay time and a generally visible (but high variance) trend upward.


Seems to me that game time stayed about the same if you consider GSLs 1 and 3 as outliers.
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
July 06 2011 01:41 GMT
#48
On July 06 2011 10:38 Cassel_Castle wrote:
Show nested quote +
On July 06 2011 10:24 Primadog wrote:
The graphs are generally marred by low sample size. This overall one is this most telling graph, because it collates the full dataset and best answers Day9's proposition that overall gamelength trended upwards.
[image loading]
If you connect the dot between GSL1 and GSL ST, you get an approximate 2-minute (ingame) increase in gameplay time and a generally visible (but high variance) trend upward.


Seems to me that game time stayed about the same if you consider GSLs 1 and 3 as outliers.


That is part of the reason I wondered whether these were medians or means. At least you would have some idea of their susceptibility to outliers. In a sample size this small it only takes one or two very long or short games to completely skew the data.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
July 06 2011 01:49 GMT
#49
so it is statistically proven now that pvp sucks :p
Terran Metal for the Win
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
July 06 2011 01:52 GMT
#50
How is ZvT and TvZ, PvZ and ZvP different? just curious...
Seems like bad math imo :/
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
July 06 2011 01:55 GMT
#51
On July 06 2011 10:52 Malpractice.248 wrote:
How is ZvT and TvZ, PvZ and ZvP different? just curious...
Seems like bad math imo :/


On July 06 2011 06:26 Binabik wrote:
Show nested quote +
On July 06 2011 06:24 Primadog wrote:
Good work. Glad that you went through the effort. May I ask for the reasoning behind matchups like ZvP and PvZ separated?

ZvP = zerg wins
PvZ = protoss wins

shows you which race is stronger in lategame


A little reading would not go astray.

As for the math, given the small sample pool there isn't much he can do. At least he weighted them correctly. Give the guy a break.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
danblack
Profile Joined March 2011
United States5 Posts
July 06 2011 03:33 GMT
#52
Excellent job! I knew someone would pull through
Kar98
Profile Joined January 2011
Australia924 Posts
July 06 2011 05:27 GMT
#53
Nice to see all the data compiled. Very interesting
tianGO
Profile Joined August 2010
Argentina591 Posts
July 06 2011 05:38 GMT
#54
Amazing job.
Day9 is gonna be happy .
"He who controls the present, controls the past. He who controls the past, controls the future."
StatikKhaos
Profile Joined January 2011
United States214 Posts
July 06 2011 06:05 GMT
#55
PvP graph quite hilarious
Those Bitches
xOff
Profile Joined October 2010
United States247 Posts
July 06 2011 06:13 GMT
#56
Good data, and you clearly took alot of time to gather/document all this data. I still don't think this does justice to how much getting into the late game helps zergies.
Anything can be accomplished through sheer discipline.
sTsCompleted
Profile Blog Joined May 2010
United States380 Posts
July 06 2011 06:13 GMT
#57
That. Is one crazy chart.

Mad props :D
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
July 06 2011 06:14 GMT
#58
Dear lord, good work.

I don't remember GSL 3 being that epic, lol.
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
July 06 2011 06:15 GMT
#59
Great data. I'm really surprised though to be honest. I would have expected a dramatic increase in game time from season 1 but that was not the case.
u gotta sk8
Lobo2me
Profile Joined May 2010
Norway1213 Posts
July 06 2011 07:24 GMT
#60
On July 06 2011 09:14 Probulous wrote:
Interesting stuff...

Are you using mean or median for your averages? Given your small sample size I guess mean will have to do but of course this just makes your data way more susceptible to outliers. I wonder if your graphs look any different if you compare mean and median.

Thanks mate!


I'm using the mean, and including every match. The reason is that every game counts. I'm not trying to find the weight or length of an item that has a true value, and thus an outlier might be a wrong number. But if the average on ZvP was 5 minutes and the average for PvZ was 20 minutes, they'd all be outliers when compared to the average, but they'd also all be a correct representation when it comes to the average, since I'm trying to find the average of the games played in that tournament, not the true average of that match up.

While the sample size for certain matchups in a season is small, overall the amount of games played in the seasons I'd say are well within statistical significance. 160-170 games each 64 man single elim tourney and 200-210 games each Code S/A is a good amount.

On July 06 2011 10:52 Malpractice.248 wrote:
How is ZvT and TvZ, PvZ and ZvP different? just curious...
Seems like bad math imo :/

Because they all go by the winner. If you can only win by 6 pooling, but you try to stay in the game as long as possible if it doesn't work, then your average win time will be a lot shorter than your average loss time. This isn't win percentages where I can know the other part of the matchup by knowing one part, sure I'll know the time that TvZ losses are if I know ZvT wins, but that doesn't say anything about TvZ wins or ZvT losses.
Bad manners are better than no manners at all.
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