Average game length in GSL - Page 3
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Rodiel3
France1158 Posts
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decaf
Austria1797 Posts
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Lobo2me
Norway1213 Posts
On July 06 2011 08:18 decaf wrote: How did you gather all this data? http://www.gomtv.net/records/index.gom Found everything there, I hope it's right. I did find a few errors, for example Jinro vs Rainbow doesn't have a recorded time, but the game lasted 36:28 in game time in the VOD. I also didn't manage to get the correct average for a non mirror matchup in the first season even after triple checking (was off by 20 seconds or so), so I just trusted they were right and used their numbers. | ||
eXwOn
Canada351 Posts
Just as a side question, what is your guy's average game length. I think my TvZ is ~ 30:00, TvT ~ 25:00 & TvP ~20:00. Anyone else? | ||
Probulous
Australia3894 Posts
Are you using mean or median for your averages? Given your small sample size I guess mean will have to do but of course this just makes your data way more susceptible to outliers. I wonder if your graphs look any different if you compare mean and median. Thanks mate! | ||
Primadog
United States4411 Posts
![]() If you connect the dot between GSL1 and GSL ST, you get an approximate 2-minute (ingame) increase in gameplay time and a generally visible (but high variance) trend upward. | ||
Cassel_Castle
United States820 Posts
On July 06 2011 10:24 Primadog wrote: The graphs are generally marred by low sample size. This overall one is this most telling graph, because it collates the full dataset and best answers Day9's proposition that overall gamelength trended upwards. ![]() If you connect the dot between GSL1 and GSL ST, you get an approximate 2-minute (ingame) increase in gameplay time and a generally visible (but high variance) trend upward. Seems to me that game time stayed about the same if you consider GSLs 1 and 3 as outliers. | ||
Probulous
Australia3894 Posts
On July 06 2011 10:38 Cassel_Castle wrote: Seems to me that game time stayed about the same if you consider GSLs 1 and 3 as outliers. That is part of the reason I wondered whether these were medians or means. At least you would have some idea of their susceptibility to outliers. In a sample size this small it only takes one or two very long or short games to completely skew the data. | ||
AndreiDaGiant
United States394 Posts
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Malpractice.248
United States734 Posts
Seems like bad math imo :/ | ||
Probulous
Australia3894 Posts
On July 06 2011 10:52 Malpractice.248 wrote: How is ZvT and TvZ, PvZ and ZvP different? just curious... Seems like bad math imo :/ On July 06 2011 06:26 Binabik wrote: ZvP = zerg wins PvZ = protoss wins shows you which race is stronger in lategame A little reading would not go astray. As for the math, given the small sample pool there isn't much he can do. At least he weighted them correctly. Give the guy a break. | ||
danblack
United States5 Posts
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Kar98
Australia924 Posts
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tianGO
Argentina591 Posts
Day9 is gonna be happy ![]() | ||
StatikKhaos
United States214 Posts
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xOff
United States247 Posts
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sTsCompleted
United States380 Posts
Mad props :D | ||
Defacer
Canada5052 Posts
I don't remember GSL 3 being that epic, lol. | ||
DeepBlu2
United States975 Posts
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Lobo2me
Norway1213 Posts
On July 06 2011 09:14 Probulous wrote: Interesting stuff... Are you using mean or median for your averages? Given your small sample size I guess mean will have to do but of course this just makes your data way more susceptible to outliers. I wonder if your graphs look any different if you compare mean and median. Thanks mate! I'm using the mean, and including every match. The reason is that every game counts. I'm not trying to find the weight or length of an item that has a true value, and thus an outlier might be a wrong number. But if the average on ZvP was 5 minutes and the average for PvZ was 20 minutes, they'd all be outliers when compared to the average, but they'd also all be a correct representation when it comes to the average, since I'm trying to find the average of the games played in that tournament, not the true average of that match up. While the sample size for certain matchups in a season is small, overall the amount of games played in the seasons I'd say are well within statistical significance. 160-170 games each 64 man single elim tourney and 200-210 games each Code S/A is a good amount. On July 06 2011 10:52 Malpractice.248 wrote: How is ZvT and TvZ, PvZ and ZvP different? just curious... Seems like bad math imo :/ Because they all go by the winner. If you can only win by 6 pooling, but you try to stay in the game as long as possible if it doesn't work, then your average win time will be a lot shorter than your average loss time. This isn't win percentages where I can know the other part of the matchup by knowing one part, sure I'll know the time that TvZ losses are if I know ZvT wins, but that doesn't say anything about TvZ wins or ZvT losses. | ||
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