Average game length in GSL - Page 2
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denieru
Norway6 Posts
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Wuster
1974 Posts
On July 06 2011 06:29 Lobo2me wrote: ZvT/TvZ in GSL3 were actually really long that season, with the zerg wins over terran barely being longer than TvT that season(and the longest any race had to play to win in any season). 16 games went over 30 game minutes, and only 4 were done in under 10. GSL 3 was the year of marine/scv all-in against any Zerg that went hatch first (also season of bit by bit). But from what I remember games where the Zerg went pool first played normally and went on pretty long. Also FD and Nestea both went pretty deep that year and mostly defended early pressure well (other than against Rain). | ||
Dommk
Australia4865 Posts
IIRC, just January GSL, Protoss only had like a 23% winrate against Terran out of 50games. EDIT: Not to mention the race as awhole has been terribly represented up until the last few months | ||
TempeRr
Canada18 Posts
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zul
Germany5427 Posts
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Lobo2me
Norway1213 Posts
On July 06 2011 06:48 TempeRr wrote: These graphs actually provides a little bit of back story to all the QQ people were doing about terran around GSL 1-3. If you look at the Zerg win graph and the protoss win graph they both bottom out somewhere (minimal games one or too short for data to be accurate). Terran however stays far more consistent than the other two races. It's not really a win graph, it just shows average game length, and doesn't differ between 1 or 100 games played. The times they bottom out are when there were no games of that matchup played, PvP in GSL3 and ZvZ in GSTL May. In general TvT was always a matchup more played than the other mirror matchups though. The lowest amount of TvT in a season was 12 in GSL3 with 3 seasons going above 45 Tvt, the highest amount of the other mirrors matchups was 17 PvP in GSL1 and 17 ZvZ in GSLJan, with most seasons having under 15 of PvP or ZvZ. The second highest mirror in GSL1-3 after the 17 PvP in GSL3 that wasn't TvT was 9 ZvZ in GSL2. | ||
Lobo2me
Norway1213 Posts
On July 06 2011 06:54 zul wrote: I think it is totally unimportant who won a ZvP, ZvT or TvP, therefore 3 graphs are dispensable. Besides this I am surprised cuz I thought games would last longer nowadays. The graphs are different, how fast a zerg won against a terran says nothing about how fast a terran won against a zerg. Working on a weighted graph now to see if it's any different and to compare the different matchups with each other more easily. | ||
mrgoldenbrown
20 Posts
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Node
United States2159 Posts
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Micket
United Kingdom2163 Posts
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Cassel_Castle
United States820 Posts
On July 06 2011 07:06 Micket wrote: Soooo, everyone's perceived view of the 'cheese' seasons with the tiny maps like steppes and blistering actually produced longer games? That baffles me. It's a small sample size, if you read carefully you'll see that one of the samples is only 6 games. I bet if you included every single game ever played somehow, smaller maps would always equal shorter games. | ||
zul
Germany5427 Posts
On July 06 2011 06:57 Lobo2me wrote: The graphs are different, how fast a zerg won against a terran says nothing about how fast a terran won against a zerg. Working on a weighted graph now to see if it's any different and to compare the different matchups with each other more easily. I get what you saying, but still: the match-up stays the same ![]() | ||
NeWeNiyaLord
Norway2474 Posts
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Lobo2me
Norway1213 Posts
On July 06 2011 07:12 zul wrote: I get what you saying, but still: the match-up stays the same ![]() It didn't make that much difference though. The average game length for each season (with each game equally weighted) follows the same pattern with only one difference. Instead of it increasing up to GSL3, decreasing to GSLMay and then up again, it has GSTLMarch going up from GSLMarch and then it follows the same pattern (down to GSLMay before building up again). | ||
HyperionDreamer
Canada1528 Posts
Thanks for making these charts, really interesting to compare the community's perception of the matchup to the actual data. | ||
Scarmath
United States60 Posts
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pdd
Australia9933 Posts
It was GSL3 I think. It only started after MKP introduced the 2 rax all-in against Nestea in the GSL2 finals. Then there was the whole Artosis hoo-hah over what the Terrans were doing on ladder just before GSL3. And then we had BitByBit, Rain and a bunch of other Terran all-inners in GSL3. Not quite sure why the match up length was so long in GSL3. | ||
Hider
Denmark9341 Posts
On July 06 2011 06:33 SafeAsCheese wrote: GSL 1/2 was jan/feb when the 2rax bullshit was popular on close maps March/april was when tank/marine vs ling/bane/muta was figured out and games started lasting a long time on big new maps IN GSL 2 MK was the only one using 2 rax. However in gsl 3 many more people used it (like rain). | ||
Lobo2me
Norway1213 Posts
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andyrichdale
New Zealand90 Posts
On July 06 2011 06:28 b_unnies wrote: so the average GSL game is almost 18 minutes thats a lot longer than i expected That's 18 Blizzard minutes which is just under 13 real minutes | ||
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