Ladder Season 3 Starts July 26th - Page 16
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Season 3 has been delayed and will start July 26th. | ||
kanix
Sweden67 Posts
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Harmonious
179 Posts
On July 02 2011 01:26 Mysti_ wrote: Season 2 wasn't short at all, and there's no point making seasons last 8 months.... Map rotation will be welcome and will encourage more people to start ladder again. If the season is too long the performance at the beginning of the season starts becoming irrelevant to the standing at the end. It would be nice if we could play the new maps before, but everyone is in the same situation. | ||
Maynarde
Australia1286 Posts
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Gescom
Canada3334 Posts
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PrimoAr
Canada10 Posts
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willoc
Canada1530 Posts
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Morta
Germany557 Posts
On July 04 2011 20:29 BashfulBen wrote: Oh and i hope for season 4, they add the campaign map where lava rises. Imagine playing that on the ladder ![]() ![]() No,please not.That would be horrible.I don't wanna get my army roasted by lava cause i just missclicked one time. | ||
VTJRaen
United Kingdom238 Posts
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Pinna
Finland152 Posts
On July 04 2011 23:03 kyriores wrote: I don't say I'm super skilled either, but watching even pro ZvT games that proceed to the 13-14 minute mark without a clear favorite is just painful to my eyes.. The macro of zergs is crazy after some point and the ease of taking extra expos while denying the Teran's is pretty absurd. So I think you have to do some early damage as T just to be able to create an army which will allow you to get SOME map control and go into a balanced late game. Watch the recent Destiny vs Bomber match (game 1 I think) to see what I mean... Dead infestors everywhere, still he couldn't defend his 3rd and 4th. Btw good spine crawler placement and not making drone-trains will help you a lot vs early hellions. Also I'm glad if blizz actually introduces smaller maps again! + Show Spoiler [ Some ZvT (balance?)discussion. OT?] + Well, why is the macro of the Zergs crazy after some point? Terrans do little to nothing to stop it growing. Usually at least on my ladder (diamond) after Terrans initial hellion push fails, he doesn't use them at all anymore, even if the game goes to 30+ minutes. Couple of hellions are SO GOOD at burning through workers, and they do it so fast, that even creating 6 hellions (2 per base) will do some serious damage, has he spines or not. Also marine drops will do wonders if you drop more than 1 base at once. Maybe drop 1 medivac to fourth, 1 to third and 2 to main. That takes some crazy apm to defend all places with minimum losses! ( This is based on my personal experience, even with mutas denying drops ) I haven't watched the Destiny vs Bomber game, but did Bomber make any ghost? If not, that might be the problem why infestors did wonders, Terrans haven't learned to use ghosts yet. They are so awesome, emp vs infestors to make them useless and snipe vs blords and ultras to make them useless. Remember, Zerg has no anti-energy unit so only way to counter this with Z is to neural parasite ghost and emp his allies. Of course defending future expansions with T is a nightmare, at least vs mutas. But you DO have 2 super effective building upgrades which you NEVER get unless you are ahead. Turret +range and building +armor. They actually help a LOT. Also, marauder drops are super effective if they dont have mutas closeby, because marauders destroy tech so easily. Of course, as a complete macro Zerg, I hate small maps. I would love to be able to get the spines ready on my nat before the enemy army arrives if I scout it leaving their base. | ||
Swagtacular
United States101 Posts
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Iggnite
Canada288 Posts
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Gumbos
Canada55 Posts
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ElusoryX
Singapore2047 Posts
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Sukari
Australia183 Posts
Time to cheese every game until the 19th!! On a serious note: with regards to the lock - bonus pool, does that mean it'll stop increasing for the Season 2? i.e. once 3 starts it'll still work the same way? Cheers! | ||
DnX
United States20 Posts
EDIT: Nevermind, didn't read thread's description thoroughly. | ||
LlamaNamedOsama
United States1900 Posts
On July 05 2011 03:58 Pinna wrote: + Show Spoiler [ Some ZvT (balance?)discussion. OT?] + Well, why is the macro of the Zergs crazy after some point? Terrans do little to nothing to stop it growing. Usually at least on my ladder (diamond) after Terrans initial hellion push fails, he doesn't use them at all anymore, even if the game goes to 30+ minutes. Couple of hellions are SO GOOD at burning through workers, and they do it so fast, that even creating 6 hellions (2 per base) will do some serious damage, has he spines or not. Also marine drops will do wonders if you drop more than 1 base at once. Maybe drop 1 medivac to fourth, 1 to third and 2 to main. That takes some crazy apm to defend all places with minimum losses! ( This is based on my personal experience, even with mutas denying drops ) I haven't watched the Destiny vs Bomber game, but did Bomber make any ghost? If not, that might be the problem why infestors did wonders, Terrans haven't learned to use ghosts yet. They are so awesome, emp vs infestors to make them useless and snipe vs blords and ultras to make them useless. Remember, Zerg has no anti-energy unit so only way to counter this with Z is to neural parasite ghost and emp his allies. Of course defending future expansions with T is a nightmare, at least vs mutas. But you DO have 2 super effective building upgrades which you NEVER get unless you are ahead. Turret +range and building +armor. They actually help a LOT. Also, marauder drops are super effective if they dont have mutas closeby, because marauders destroy tech so easily. Of course, as a complete macro Zerg, I hate small maps. I would love to be able to get the spines ready on my nat before the enemy army arrives if I scout it leaving their base. Bomber had plenty of ghosts. While I don't mind large maps per se in TvZ, it's more the huge open spaces that make it really tough personally for pushes. On maps like shakuras, hugging the middle top/bottom cliffs by the towers is really helpful, so I hope the new maps balance those kinds of things. | ||
Ozzburne
United States9 Posts
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N1k0
Uruguay1075 Posts
On July 05 2011 14:18 LlamaNamedOsama wrote: Bomber had plenty of ghosts. While I don't mind large maps per se in TvZ, it's more the huge open spaces that make it really tough personally for pushes. On maps like shakuras, hugging the middle top/bottom cliffs by the towers is really helpful, so I hope the new maps balance those kinds of things. + Show Spoiler + IIRC the ghosts where quite late, and he didnt have plenty of ghosts, he had like 5 or 6 when Destiny had about a bajilion infestors | ||
Tommylew
Wales2717 Posts
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Xivsa
United States1009 Posts
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