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Ladder Season 3 Starts July 26th - Page 16

Forum Index > SC2 General
548 CommentsPost a Reply
Prev 1 14 15 16 17 18 28 Next All
Season 3 has been delayed and will start July 26th.
kanix
Profile Joined December 2010
Sweden67 Posts
July 04 2011 16:04 GMT
#301
Yea, looking forward to this, Anyone know when the name change is coming?
To The Extreme!
Harmonious
Profile Joined December 2010
179 Posts
July 04 2011 16:53 GMT
#302
On July 02 2011 01:26 Mysti_ wrote:
Season 2 wasn't short at all, and there's no point making seasons last 8 months.... Map rotation will be welcome and will encourage more people to start ladder again.


If the season is too long the performance at the beginning of the season starts becoming irrelevant to the standing at the end.

It would be nice if we could play the new maps before, but everyone is in the same situation.
Maynarde
Profile Joined September 2010
Australia1286 Posts
July 04 2011 17:11 GMT
#303
I'm looking forward to this and the new maps Hope they're not as horrible to play on as they look lol
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Gescom
Profile Joined February 2010
Canada3516 Posts
July 04 2011 17:11 GMT
#304
Is Blizzard not PTR testing these maps...?
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
PrimoAr
Profile Joined June 2011
Canada10 Posts
July 04 2011 17:58 GMT
#305
I think I saw somewhere before on the blizzard forums (official blue note), that each season is gonna be around 3 months long (4 quarters). Each season ends with a 2 week lock, and then the next season starts right after that. In my opinion, for the people stuck in their division for whatever reason have a better chance at ranking up when new seasons start. This is smart on Blizzard's part! As for the new maps; everyone's on level playing field.
willoc
Profile Joined February 2011
Canada1530 Posts
July 04 2011 18:06 GMT
#306
There is still time to test these maps on PTR. I'm guessing PTR will be updated this Tuesday and will run 2 weeks (Season 3 start).
Be bold and mighty forces will come to your aid!
Morta
Profile Joined February 2011
Germany557 Posts
July 04 2011 18:08 GMT
#307
On July 04 2011 20:29 BashfulBen wrote:
Oh and i hope for season 4, they add the campaign map where lava rises. Imagine playing that on the ladder



[image loading]

No,please not.That would be horrible.I don't wanna get my army roasted by lava cause i just missclicked one time.
if i'am sad i stop being sad and play starcraft 2 instead.True Story.
VTJRaen
Profile Blog Joined July 2011
United Kingdom238 Posts
July 04 2011 18:46 GMT
#308
Haha, adding that map into the ladder would be horrendous. It would totally screw mech Terran for a start, sicne you'd never be able to set up a decent siege line. Could be fun for some customs, mind, but laddering's hard enough as it is without a map like that taking up everyone's veto.
Multiplay eSports Co-Ordinator
Pinna
Profile Joined April 2011
Finland152 Posts
Last Edited: 2011-07-04 20:59:33
July 04 2011 18:58 GMT
#309
On July 04 2011 23:03 kyriores wrote:
Show nested quote +
On July 04 2011 22:27 Pinna wrote:
On July 04 2011 21:38 kyriores wrote:
They will probably cut all the small/medium maps so that the early and especially the late game is even easier for zergs in tvz.

Actually, they are adding 4 rush-maps, which 2 have rocks, and one macro map, to help those Terrans rush their Zerg opponents early, making ZvT earlygame even more of a living hell if the T uses hellions. Also, Blizzards balance team has said that they are looking into ZvT lategame, is Z imba or not.

+ Show Spoiler +
What I said about hellions: They are not imba, I am just not skilled enough to defend them.



I don't say I'm super skilled either, but watching even pro ZvT games that proceed to the 13-14 minute mark without a clear favorite is just painful to my eyes.. The macro of zergs is crazy after some point and the ease of taking extra expos while denying the Teran's is pretty absurd. So I think you have to do some early damage as T just to be able to create an army which will allow you to get SOME map control and go into a balanced late game. Watch the recent Destiny vs Bomber match (game 1 I think) to see what I mean... Dead infestors everywhere, still he couldn't defend his 3rd and 4th.

Btw good spine crawler placement and not making drone-trains will help you a lot vs early hellions.

Also I'm glad if blizz actually introduces smaller maps again!

+ Show Spoiler [ Some ZvT (balance?)discussion. OT?] +
Well, why is the macro of the Zergs crazy after some point? Terrans do little to nothing to stop it growing. Usually at least on my ladder (diamond) after Terrans initial hellion push fails, he doesn't use them at all anymore, even if the game goes to 30+ minutes. Couple of hellions are SO GOOD at burning through workers, and they do it so fast, that even creating 6 hellions (2 per base) will do some serious damage, has he spines or not. Also marine drops will do wonders if you drop more than 1 base at once. Maybe drop 1 medivac to fourth, 1 to third and 2 to main. That takes some crazy apm to defend all places with minimum losses! ( This is based on my personal experience, even with mutas denying drops )

I haven't watched the Destiny vs Bomber game, but did Bomber make any ghost? If not, that might be the problem why infestors did wonders, Terrans haven't learned to use ghosts yet. They are so awesome, emp vs infestors to make them useless and snipe vs blords and ultras to make them useless. Remember, Zerg has no anti-energy unit so only way to counter this with Z is to neural parasite ghost and emp his allies.

Of course defending future expansions with T is a nightmare, at least vs mutas. But you DO have 2 super effective building upgrades which you NEVER get unless you are ahead. Turret +range and building +armor. They actually help a LOT.

Also, marauder drops are super effective if they dont have mutas closeby, because marauders destroy tech so easily.

Of course, as a complete macro Zerg, I hate small maps. I would love to be able to get the spines ready on my nat before the enemy army arrives if I scout it leaving their base.
School..
Swagtacular
Profile Joined March 2011
United States101 Posts
July 04 2011 19:13 GMT
#310
does anyone know where someone could get the new maps to play in custom games?
Iggnite
Profile Joined April 2010
Canada288 Posts
July 05 2011 00:04 GMT
#311
Interesting! Hopefully all the drop hackers get banned, really annoying playing them ;/
All about the big plays
Gumbos
Profile Joined March 2011
Canada55 Posts
July 05 2011 02:50 GMT
#312
take out delta quadrant already :X
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
July 05 2011 02:56 GMT
#313
finally i can stay in diamond and deplete my bonus pool without being demoted :D
xd
Sukari
Profile Joined February 2011
Australia183 Posts
July 05 2011 03:42 GMT
#314
Man I hardly got to play season 2 hahaha.

Time to cheese every game until the 19th!!

On a serious note: with regards to the lock - bonus pool, does that mean it'll stop increasing for the Season 2? i.e. once 3 starts it'll still work the same way?

Cheers!
ezpzlmnsqzy | SlayerS hwaiting~!
DnX
Profile Joined July 2011
United States20 Posts
Last Edited: 2011-07-05 05:30:12
July 05 2011 05:15 GMT
#315
Does anyone have a confirmed time on 07/05/2011 on when the Season 2 lock will be starting?
EDIT: Nevermind, didn't read thread's description thoroughly.
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2011-07-05 05:20:06
July 05 2011 05:18 GMT
#316
On July 05 2011 03:58 Pinna wrote:
Show nested quote +
On July 04 2011 23:03 kyriores wrote:
On July 04 2011 22:27 Pinna wrote:
On July 04 2011 21:38 kyriores wrote:
They will probably cut all the small/medium maps so that the early and especially the late game is even easier for zergs in tvz.

Actually, they are adding 4 rush-maps, which 2 have rocks, and one macro map, to help those Terrans rush their Zerg opponents early, making ZvT earlygame even more of a living hell if the T uses hellions. Also, Blizzards balance team has said that they are looking into ZvT lategame, is Z imba or not.

+ Show Spoiler +
What I said about hellions: They are not imba, I am just not skilled enough to defend them.



I don't say I'm super skilled either, but watching even pro ZvT games that proceed to the 13-14 minute mark without a clear favorite is just painful to my eyes.. The macro of zergs is crazy after some point and the ease of taking extra expos while denying the Teran's is pretty absurd. So I think you have to do some early damage as T just to be able to create an army which will allow you to get SOME map control and go into a balanced late game. Watch the recent Destiny vs Bomber match (game 1 I think) to see what I mean... Dead infestors everywhere, still he couldn't defend his 3rd and 4th.

Btw good spine crawler placement and not making drone-trains will help you a lot vs early hellions.

Also I'm glad if blizz actually introduces smaller maps again!

+ Show Spoiler [ Some ZvT (balance?)discussion. OT?] +
Well, why is the macro of the Zergs crazy after some point? Terrans do little to nothing to stop it growing. Usually at least on my ladder (diamond) after Terrans initial hellion push fails, he doesn't use them at all anymore, even if the game goes to 30+ minutes. Couple of hellions are SO GOOD at burning through workers, and they do it so fast, that even creating 6 hellions (2 per base) will do some serious damage, has he spines or not. Also marine drops will do wonders if you drop more than 1 base at once. Maybe drop 1 medivac to fourth, 1 to third and 2 to main. That takes some crazy apm to defend all places with minimum losses! ( This is based on my personal experience, even with mutas denying drops )

I haven't watched the Destiny vs Bomber game, but did Bomber make any ghost? If not, that might be the problem why infestors did wonders, Terrans haven't learned to use ghosts yet. They are so awesome, emp vs infestors to make them useless and snipe vs blords and ultras to make them useless. Remember, Zerg has no anti-energy unit so only way to counter this with Z is to neural parasite ghost and emp his allies.

Of course defending future expansions with T is a nightmare, at least vs mutas. But you DO have 2 super effective building upgrades which you NEVER get unless you are ahead. Turret +range and building +armor. They actually help a LOT.

Also, marauder drops are super effective if they dont have mutas closeby, because marauders destroy tech so easily.

Of course, as a complete macro Zerg, I hate small maps. I would love to be able to get the spines ready on my nat before the enemy army arrives if I scout it leaving their base.


Bomber had plenty of ghosts.

While I don't mind large maps per se in TvZ, it's more the huge open spaces that make it really tough personally for pushes. On maps like shakuras, hugging the middle top/bottom cliffs by the towers is really helpful, so I hope the new maps balance those kinds of things.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
Ozzburne
Profile Joined July 2011
United States9 Posts
July 05 2011 08:07 GMT
#317
Honestly I think the seasons should be even shorter. The more you can rotate the maps, the better, in my opinion.

If only everyone were more like that
N1k0
Profile Joined June 2011
Uruguay1075 Posts
July 05 2011 08:18 GMT
#318
On July 05 2011 14:18 LlamaNamedOsama wrote:
Show nested quote +
On July 05 2011 03:58 Pinna wrote:
On July 04 2011 23:03 kyriores wrote:
On July 04 2011 22:27 Pinna wrote:
On July 04 2011 21:38 kyriores wrote:
They will probably cut all the small/medium maps so that the early and especially the late game is even easier for zergs in tvz.

Actually, they are adding 4 rush-maps, which 2 have rocks, and one macro map, to help those Terrans rush their Zerg opponents early, making ZvT earlygame even more of a living hell if the T uses hellions. Also, Blizzards balance team has said that they are looking into ZvT lategame, is Z imba or not.

+ Show Spoiler +
What I said about hellions: They are not imba, I am just not skilled enough to defend them.



I don't say I'm super skilled either, but watching even pro ZvT games that proceed to the 13-14 minute mark without a clear favorite is just painful to my eyes.. The macro of zergs is crazy after some point and the ease of taking extra expos while denying the Teran's is pretty absurd. So I think you have to do some early damage as T just to be able to create an army which will allow you to get SOME map control and go into a balanced late game. Watch the recent Destiny vs Bomber match (game 1 I think) to see what I mean... Dead infestors everywhere, still he couldn't defend his 3rd and 4th.

Btw good spine crawler placement and not making drone-trains will help you a lot vs early hellions.

Also I'm glad if blizz actually introduces smaller maps again!

+ Show Spoiler [ Some ZvT (balance?)discussion. OT?] +
Well, why is the macro of the Zergs crazy after some point? Terrans do little to nothing to stop it growing. Usually at least on my ladder (diamond) after Terrans initial hellion push fails, he doesn't use them at all anymore, even if the game goes to 30+ minutes. Couple of hellions are SO GOOD at burning through workers, and they do it so fast, that even creating 6 hellions (2 per base) will do some serious damage, has he spines or not. Also marine drops will do wonders if you drop more than 1 base at once. Maybe drop 1 medivac to fourth, 1 to third and 2 to main. That takes some crazy apm to defend all places with minimum losses! ( This is based on my personal experience, even with mutas denying drops )

I haven't watched the Destiny vs Bomber game, but did Bomber make any ghost? If not, that might be the problem why infestors did wonders, Terrans haven't learned to use ghosts yet. They are so awesome, emp vs infestors to make them useless and snipe vs blords and ultras to make them useless. Remember, Zerg has no anti-energy unit so only way to counter this with Z is to neural parasite ghost and emp his allies.

Of course defending future expansions with T is a nightmare, at least vs mutas. But you DO have 2 super effective building upgrades which you NEVER get unless you are ahead. Turret +range and building +armor. They actually help a LOT.

Also, marauder drops are super effective if they dont have mutas closeby, because marauders destroy tech so easily.

Of course, as a complete macro Zerg, I hate small maps. I would love to be able to get the spines ready on my nat before the enemy army arrives if I scout it leaving their base.


Bomber had plenty of ghosts.

While I don't mind large maps per se in TvZ, it's more the huge open spaces that make it really tough personally for pushes. On maps like shakuras, hugging the middle top/bottom cliffs by the towers is really helpful, so I hope the new maps balance those kinds of things.

+ Show Spoiler +
IIRC the ghosts where quite late, and he didnt have plenty of ghosts, he had like 5 or 6 when Destiny had about a bajilion infestors

Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
July 05 2011 08:18 GMT
#319
so 14 days to get 50 more points at least to get to 1000 points and also fix my broadband as my puppy bit through the cables running to my broadband!!!
Live and Let Die!
Xivsa
Profile Joined April 2011
United States1009 Posts
July 05 2011 09:06 GMT
#320
No, after this morning/tonight points will be locked and bonus pools cleared. For the next two weeks we'll be stuck in whatever position we are in for each league as games won't add or subtract points. Only our MMR will be affected, which we can't see anyway. After 14 days, Season 3 starts and there's the one match to play before players are placed into new divisions and possibly leagues based on the MMR that was changing in those two weeks.
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve. - Bilbo
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