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This isn't going to turn into another LoL vs (all other games apparently) thread. You can speak your mind about the selection of games but keep it civil. |
Poland375 Posts
On June 28 2011 04:36 IMLegend wrote: not sure if it's been posted but:
<@SyncError|home> LoL paid their way in. <@SyncError|home> We offered to do the same, but they said they couldn't run 4 games.
syncerror is ID's community manager for quake live
pretty sad day imo.
He is twisting facts.
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On June 28 2011 05:15 bokchoi wrote:Show nested quote +On June 28 2011 04:58 stripyMM wrote:On June 28 2011 04:45 bokchoi wrote:On June 28 2011 04:40 MavercK wrote:On June 28 2011 04:37 bokchoi wrote: People need to stop hating on LoL. If anything they should be commending LoL and Riot for getting into the IEM the way they did. The company is behind their game and are trying to make it an eSport. If more companies showed the dedication to their game that Riot does, eSports would be a lot more developed. yes. the slowest most boring game of the moba genre. paying their way in. replacing an extremely interesting and technical game. no totally. esports will thrive if the rich can just make terrible games and pay their way into massive events. what are you going to say if activision paid modern warfare 3's way into dreamhack replacing starcraft 2? yes it would never happen but it's no different from this. Maybe you don't like it, but 200,000 live at any given time seemed to enjoy it. At the end of the day, if people want eSports to be established it has to go mainstream, which means appealing to a MAINSTREAM audience. As a business model, eSports needs to appeal to the public, sponsors, etc. to make it. These arguments that technical and interesting games are being replaced by less technical or less competitive games are retarded. Newer games replaced older games all the time, whether they're better or not. If tournament organizers were TRULY concerned about skill and technicality in their games, tournaments would still have SCBW in their games list. with that logic they should have put angry birds in. anyways, tnx for all the Quake love TL  (majority at least^^) I don't know what Angry Birds is, but if its played competitively and sponsors want to get behind it, then by all means, LETS INCLUDE IT!! Seriously though, I never said there was anything wrong with QL as a game, and I actually played/followed QL a little bit. The game is fun, its technical, its exciting, but the fanbase (??), and/or sponsors(??) weren't there for it. The removal of QL sucks for the Quake/FPS community, but from the perspective of ESL as a tournament organizer and business model, its a no-brainer to add LoL.
you keep getting that wrong tho? it was posted earlier that lol bought their way into the tournament. it wasn't ESL getting together and going "ok, quake isn't doing so well, hard time getting sponsers, lets look at replacing it" it was riot going "well give you a big chunk of money if you make lol a game at ESL" quake said they'd match it. but obviously already signed the deal with riot and can't have 4 games apparently.
*EDIT* carmac posting. clear it up pls.
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Last I heard QL was completely dead, with the same players winning every single event. Basically LoL is huge and has the potential to be a competitive title with some tweaks such as ingame pauses etc. I don't understand the hate. I miss the old quake, back when it was good.
Can't wait for live on three.
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On June 28 2011 05:18 Carmac wrote:Show nested quote +On June 28 2011 04:36 IMLegend wrote: not sure if it's been posted but:
<@SyncError|home> LoL paid their way in. <@SyncError|home> We offered to do the same, but they said they couldn't run 4 games.
syncerror is ID's community manager for quake live
pretty sad day imo. He is twisting facts. Figures. Community managers always do that. Haters gonna hate. Look forward to the upcoming season.
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I'd love to see some actual facts on this 'LoL bought their way into IEM' beyond the chat conversation of someone who didn't get their game into IEM.
Spreading that story with hard facts behind it is kind of libelous.
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On June 28 2011 05:20 GenoZStriker wrote:Show nested quote +On June 28 2011 05:18 Carmac wrote:On June 28 2011 04:36 IMLegend wrote: not sure if it's been posted but:
<@SyncError|home> LoL paid their way in. <@SyncError|home> We offered to do the same, but they said they couldn't run 4 games.
syncerror is ID's community manager for quake live
pretty sad day imo. He is twisting facts. Figures. Community managers always do that. . Yup. And of course IEM has no reason to do the same ? :p
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I can't imagine quake live having that many viewers, it was a spectacular thing to watch though.. so maybe.
I guess you have to give props to riot for trying to make their game a success even though it's mostly for their own profit. No real competitive scene = multiplayer games die out.
I guess I will always be a little salty after playing wc3 dota for so long.
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On June 28 2011 05:20 GenoZStriker wrote:Show nested quote +On June 28 2011 05:18 Carmac wrote:On June 28 2011 04:36 IMLegend wrote: not sure if it's been posted but:
<@SyncError|home> LoL paid their way in. <@SyncError|home> We offered to do the same, but they said they couldn't run 4 games.
syncerror is ID's community manager for quake live
pretty sad day imo. He is twisting facts. Figures. Community managers always do that. Haters gonna hate. Look forward to the upcoming season. Technically Carnac job is community manager ^^;
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It's about damn time. Quake has been dead in the water for far too long, it had no place being at an event like IEM. It's unfortunate that it was replaced by a game like LoL, but at the same time, LoL is really, really popular and that will only help grow the acceptance of esports in the mainstream.
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LoL has viewers, Quake doesn't seems like a simple decision. Glad to see the switch up, should be interesting to see how LoL changes over the next while as it's thrust into the limelight in multiple large tournaments.
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On June 28 2011 05:18 MavercK wrote:Show nested quote +On June 28 2011 05:15 bokchoi wrote:On June 28 2011 04:58 stripyMM wrote:On June 28 2011 04:45 bokchoi wrote:On June 28 2011 04:40 MavercK wrote:On June 28 2011 04:37 bokchoi wrote: People need to stop hating on LoL. If anything they should be commending LoL and Riot for getting into the IEM the way they did. The company is behind their game and are trying to make it an eSport. If more companies showed the dedication to their game that Riot does, eSports would be a lot more developed. yes. the slowest most boring game of the moba genre. paying their way in. replacing an extremely interesting and technical game. no totally. esports will thrive if the rich can just make terrible games and pay their way into massive events. what are you going to say if activision paid modern warfare 3's way into dreamhack replacing starcraft 2? yes it would never happen but it's no different from this. Maybe you don't like it, but 200,000 live at any given time seemed to enjoy it. At the end of the day, if people want eSports to be established it has to go mainstream, which means appealing to a MAINSTREAM audience. As a business model, eSports needs to appeal to the public, sponsors, etc. to make it. These arguments that technical and interesting games are being replaced by less technical or less competitive games are retarded. Newer games replaced older games all the time, whether they're better or not. If tournament organizers were TRULY concerned about skill and technicality in their games, tournaments would still have SCBW in their games list. with that logic they should have put angry birds in. anyways, tnx for all the Quake love TL  (majority at least^^) I don't know what Angry Birds is, but if its played competitively and sponsors want to get behind it, then by all means, LETS INCLUDE IT!! Seriously though, I never said there was anything wrong with QL as a game, and I actually played/followed QL a little bit. The game is fun, its technical, its exciting, but the fanbase (??), and/or sponsors(??) weren't there for it. The removal of QL sucks for the Quake/FPS community, but from the perspective of ESL as a tournament organizer and business model, its a no-brainer to add LoL. you keep getting that wrong tho? it was posted earlier that lol bought their way into the tournament. it wasn't ESL getting together and going "ok, quake isn't doing so well, hard time getting sponsers, lets look at replacing it" it was riot going "well give you a big chunk of money if you make lol a game at ESL" quake said they'd match it. but obviously already signed the deal with riot and can't have 4 games apparently. *EDIT* carmac posting. clear it up pls.
What am I getting wrong? Let's say that LoL bought their way into IEM (which Carmac seems to refute, but it is ambiguous). As a tournament organizer or owner of a business (in this case ESL) some company comes up to you and says "Hey we'll give you X amount of dollars to run our game in your tournament/event, and we guarantee this amount of viewers (aka potential revenue)." Wouldn't you think "OH F*CK YEAH, WHAT'S THE LEAST POPULAR GAME? LETS SWITCH THEM OUT!" Of course you would, its a no-brainer.
Now if id wanted to match the offer thats their business, but the facts (stream #s, etc) would suggest that even IF id were to give the same lump sum to get their game in, the potential revenue for replacing QL with LoL is much higher. On top of that, it would there was already a contract in place, which would make it impossible to switch the games out. However, if id was really willing to pay money to get their game in as well I don't see why ESL wouldn't have put it in anyways or replaced another game. Seems id's community manager is full of it. :[
EDIT: Maybe I oversimplified it a little bit in the above scenario. I'm sure there would be some sort of analyzing process before any decisions were made. For example, the least popular game would be the one up for the axe, but if that game was still popular enough, had enough sponsor backing, or potential revenue power it should survive the cut. However, if it doesn't have those things of course you'd replace it.
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Is LoL replacing QL really that different from SC2 replacing BW at WCG? Both games are there because they have far more viewers than the other game, even though they're considered joke games by players of the other game.
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But... is LoL that big? will the viewers stay for a long time? Are there big LoL-only events?
Is there a big (TL level) LoL community?
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On June 28 2011 05:45 RageBot wrote: But... is LoL that big? will the viewers stay for a long time? Are there big LoL-only events?
Is there a big (TL level) LoL community?
200k viewers on DH livestream, free to play. Nuff said.
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On June 28 2011 05:49 Like wrote:Show nested quote +On June 28 2011 05:45 RageBot wrote: But... is LoL that big? will the viewers stay for a long time? Are there big LoL-only events?
Is there a big (TL level) LoL community? 200k viewers on DH livestream, free to play. Nuff said. apparently the counter wasnt accurate so i wouldnt take that 200k seriously
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On June 28 2011 05:49 Like wrote:Show nested quote +On June 28 2011 05:45 RageBot wrote: But... is LoL that big? will the viewers stay for a long time? Are there big LoL-only events?
Is there a big (TL level) LoL community? 200k viewers on DH livestream, free to play. Nuff said.
I've read about it, and if I recall, the stream was featured for everyone playing the game, and that even if pepole didn't watch it, their data was included for the viewership numbers, due to the way the code worked.
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This is disgusting. Quake is without doubt one of the best and most balanced competitive games. LoL is not.
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On June 28 2011 05:45 RageBot wrote: But... is LoL that big? will the viewers stay for a long time? Are there big LoL-only events?
Is there a big (TL level) LoL community?
210,000 concurrent viewers, over 1 million uniques for their last dreamhack event. It helps that riot embeds the tourny stream in their application
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On June 28 2011 05:51 RageBot wrote:Show nested quote +On June 28 2011 05:49 Like wrote:On June 28 2011 05:45 RageBot wrote: But... is LoL that big? will the viewers stay for a long time? Are there big LoL-only events?
Is there a big (TL level) LoL community? 200k viewers on DH livestream, free to play. Nuff said. I've read about it, and if I recall, the stream was featured for everyone playing the game, and that even if pepole didn't watch it, their data was included for the viewership numbers, due to the way the code worked.
You're wrong. That's not the way it worked.
It was refuted on Lo3 the days after Dreamhack.
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On June 28 2011 05:51 RageBot wrote:Show nested quote +On June 28 2011 05:49 Like wrote:On June 28 2011 05:45 RageBot wrote: But... is LoL that big? will the viewers stay for a long time? Are there big LoL-only events?
Is there a big (TL level) LoL community? 200k viewers on DH livestream, free to play. Nuff said. I've read about it, and if I recall, the stream was featured for everyone playing the game, and that even if pepole didn't watch it, their data was included for the viewership numbers, due to the way the code worked.
I believe they addressed this issue on LO3. The stream link was included in the game platform, but you actually had to click on it/access it before you got the stream, which means the numbers shouldn't have been skewed (in the way your describing). Correct me if I'm wrong.
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