On July 20 2011 02:11 Shalaiyn wrote:
![[image loading]](http://i.imgur.com/scXuQ.jpg)
Whyyyy
Same with the La Mancha copy...
![[image loading]](http://i.imgur.com/scXuQ.jpg)
Whyyyy
Same with the La Mancha copy...
Rofl now we have something similiar of what we could do in shakuras plateau, except theres no way you can stop that.
Forum Index > SC2 General |
birdkicker
United States752 Posts
July 19 2011 17:19 GMT
#1281
On July 20 2011 02:11 Shalaiyn wrote: ![]() Whyyyy Same with the La Mancha copy... Rofl now we have something similiar of what we could do in shakuras plateau, except theres no way you can stop that. | ||
malaan
365 Posts
July 19 2011 17:19 GMT
#1282
On July 20 2011 02:11 Shalaiyn wrote: ![]() Whyyyy Same with the La Mancha copy... rofl that is just ridiculous. | ||
Shalaiyn
Netherlands2735 Posts
July 19 2011 17:21 GMT
#1283
![]() This is even worse... | ||
LovE-
United States1963 Posts
July 19 2011 17:22 GMT
#1284
On July 20 2011 02:11 Shalaiyn wrote: ![]() Whyyyy Same with the La Mancha copy... WHy? Because you're on 2 base floating 2k minerals | ||
Plansix
United States60190 Posts
July 19 2011 17:30 GMT
#1285
On July 20 2011 02:17 brain_ wrote: QQ Zerg perspective: -Oh great, destructible rocks. Only takes Zerglings a few centuries to destroy those. -Oh great, impossible-to-take thirds. Because 2-base Terran and Protoss were too easy to beat as it is. -Oh great, lowground 3rds. That won't be annoying against Colossi and Siege Tanks. -Oh great, gold bases. Infinite 3/3 stim + shield Marines for Terran thanks to MULEs, meanwhile I'm 200/200 and out of gas. Its hard out here for an overmind. Yeah, well they want maps that arn't to small, but not to big. They need third bases that can be defended, but not to easy because then protoss and terran will do that. Also, huge wide open spaces where mutas can fly, but are still easily scoutable so they don't get dropped. And we should never be able to seige the main from low ground. But it would be nice if the ramp was really wide so its hard to wall in. Then Balance. | ||
Plansix
United States60190 Posts
July 19 2011 17:31 GMT
#1286
On July 20 2011 02:21 Shalaiyn wrote: ![]() This is even worse... Is that in the corner of the main? If so, letting them get a bunker up there is like letting a protoss place a pylon behind the smoke on metal..... | ||
nvs.
Canada3609 Posts
July 19 2011 17:34 GMT
#1287
On July 20 2011 02:31 Plansix wrote: Is that in the corner of the main? If so, letting them get a bunker up there is like letting a protoss place a pylon behind the smoke on metal..... It's not the main... it's a bunker sweet spot at the natural. | ||
Shalaiyn
Netherlands2735 Posts
July 19 2011 17:34 GMT
#1288
On July 20 2011 02:22 LovE-z33k wrote: WHy? Because you're on 2 base floating 2k minerals That screenshot is not mine? | ||
To3-Knee
Canada100 Posts
July 19 2011 17:35 GMT
#1289
On July 20 2011 02:31 Plansix wrote: Is that in the corner of the main? If so, letting them get a bunker up there is like letting a protoss place a pylon behind the smoke on metal..... That isn't the main, but the natural. It isn't like you can really stop it since he has access from outside. | ||
BeMannerDuPenner
Germany5638 Posts
July 19 2011 17:39 GMT
#1290
guess ill just keep watching some sc2 from time to time and wait till hots comes out and hopefully makes the game more interesting again. | ||
Plansix
United States60190 Posts
July 19 2011 17:42 GMT
#1291
On July 20 2011 02:34 nvs. wrote: Show nested quote + On July 20 2011 02:31 Plansix wrote: On July 20 2011 02:21 Shalaiyn wrote: ![]() This is even worse... Is that in the corner of the main? If so, letting them get a bunker up there is like letting a protoss place a pylon behind the smoke on metal..... It's not the main... it's a bunker sweet spot at the natural. I don't know if it will be an isssue yet. The one on Xel Naga is a problem because it is directly in the path the terran will take to the natural. This one looks like it is tucked in the side on the natural, so I assume it will be easier to stop the bunker non-sense. I could be wrong, though. We will have to see. | ||
Warzilla
Czech Republic311 Posts
July 19 2011 18:26 GMT
#1292
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redux46
Canada92 Posts
July 19 2011 18:33 GMT
#1293
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absalom86
Iceland1770 Posts
July 19 2011 18:34 GMT
#1294
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KimJongChill
United States6429 Posts
July 19 2011 18:38 GMT
#1295
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nvs.
Canada3609 Posts
July 19 2011 19:47 GMT
#1296
On July 20 2011 02:42 Plansix wrote: Show nested quote + On July 20 2011 02:34 nvs. wrote: On July 20 2011 02:31 Plansix wrote: On July 20 2011 02:21 Shalaiyn wrote: ![]() This is even worse... Is that in the corner of the main? If so, letting them get a bunker up there is like letting a protoss place a pylon behind the smoke on metal..... It's not the main... it's a bunker sweet spot at the natural. I don't know if it will be an isssue yet. The one on Xel Naga is a problem because it is directly in the path the terran will take to the natural. This one looks like it is tucked in the side on the natural, so I assume it will be easier to stop the bunker non-sense. I could be wrong, though. We will have to see. the real problem with the spot on this test map is it's impossible to get a proper surround in order to stop the bunker. With 1 or 2 marines behind the bunker on the other side of the small choke, the zerg is instantly in huge trouble. | ||
Drowsy
United States4876 Posts
July 19 2011 19:58 GMT
#1297
On July 15 2011 07:20 Alokiya wrote: Show nested quote + On July 15 2011 07:03 akaname wrote: On July 15 2011 06:57 Animostas wrote: All of the maps except for the 2nd one seem pretty decent. Blizzard is definitely getting better at the map-making thing (nothing like Delta Quadrant, Scrap Station, or Steppes on here) but I don't understand what they have against 3-base play o.o dont you reckon if they just made Steppes a bit bigger it would be ok? i really loved the layout of that map. i miss it a bit. If steppes was about the size of xelnaga caverns or slighty bigger, it'd be a kick ass map, it was one of the best looking maps blizzard's done in terms of just the overall feel of a map, but then a terran made a tank in his natural and hits your main mineral line and you cried. A lot of these s1 maps had some potential. At least you could secure a 3rd on steppes without doing all sorts of unreasonable acrobatics that were likely to lose you the game. Delta would be really good map if it was 2 player only with current cross spawns and no rocks in the back. Steppes would be good too if it was just bigger, like you said. | ||
Yergidy
United States2107 Posts
July 19 2011 20:06 GMT
#1298
On July 20 2011 02:19 malaan wrote: rofl that is just ridiculous. Ya I was worried about that when I saw the map :/ I guess my worries were warranted. | ||
Zapdos_Smithh
Canada2620 Posts
July 19 2011 20:15 GMT
#1299
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3772
Czech Republic434 Posts
July 19 2011 20:20 GMT
#1300
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