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Green Tea AI Micro/Macro Bot for practice - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 23 Next All
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-02-05 02:25:37
February 05 2012 01:56 GMT
#321
On February 05 2012 00:28 FirstGear wrote:
Show nested quote +
On February 04 2012 23:59 DontLoseSightOfIt wrote:
How do I get this? I am in SEA, is it available in SEA?

Or is there a website that shows all instructions? GT AI is basically AI that gives more challenge than Bnet AI right?


Everyone on SEA has a free NA account. You should activate it.

Oh yes I forgot that.

So, after that, what to do? Is there a list of instructions?
Sorry guys, I just have my internet capped, so I cannot even go to the main website to check.

Would someone be willing to list out the steps here? Would love to play GT AI

EDIT: Ok, so far I have...the SCallinone thing. I have no idea what this is but I did my best. I am up to the part where I have to add maps. I am lost here, I cannot open the normal BNet maps..

I need someone to guide me using GTAI
Regarding the imbalance, hilarious to see Zergs defending themselves....
dynwar7
Profile Joined May 2011
1983 Posts
February 08 2012 12:59 GMT
#322
Someone help me here...? The maker has not gone online in ages
Regarding the imbalance, hilarious to see Zergs defending themselves....
p1cKLes
Profile Joined November 2010
United States342 Posts
February 08 2012 16:44 GMT
#323
The AI is in a class of its own as long as you don’t break it with funny builds. For standard play it really does make you a well rounded player, because the AI can macro like an animal and can micro almost as good.

Though, I too sometimes have anxiety about playing ladders and so all I do is play GTAI. I can macro pretty damn well (70-80 average APM without a ton of spam) and can micro decently. I can beat the AI on hard consistently (as long as I’m not goofing off) and can beat it on very hard occasionally, but yet, I’m a gold level player. Why? Because GT as great as it is…is nothing like a real opponent. Real opponents have wonky builds and wonky play styles that you just don’t expect. There really is no replacement for ladder play, but it at least gives you strong fundamentals to fall back on.
WeedRa
Profile Joined February 2011
Germany815 Posts
March 14 2012 12:14 GMT
#324
Added "Green GSL Daybreak" and "Green Cloud Kingdom LE" to the EU-Server including the latest GT-AI (1.18)

Will add Metropolis later
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2012-04-14 02:23:59
April 14 2012 02:22 GMT
#325
I'm sorry if this has already been asked: Is this AI less smart (or have lesser macro or micro) on Easy than on Very Hard? Or are the only differences between the difficulties the ones listed in the OP (map hacking, additional resources, etc)?


If the Very Hard AI is actually smarter and plays better, is there any way to play against that AI without having it cheat?



00Visor
Profile Blog Joined February 2011
4337 Posts
April 14 2012 02:42 GMT
#326
On April 14 2012 11:22 Empirimancer wrote:
I'm sorry if this has already been asked: Is this AI less smart (or have lesser macro or micro) on Easy than on Very Hard? Or are the only differences between the difficulties the ones listed in the OP (map hacking, additional resources, etc)?


If the Very Hard AI is actually smarter and plays better, is there any way to play against that AI without having it cheat?




I would assume that Very Hard isnt smarter than Hard. You don't want an AI to cheat if there is an other way.
I also find it quite strange to practise against the Very Hard AI. Especially psychologically if you sit comfortably on 3 base vs 2, but he produces just as much.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
Last Edited: 2012-05-01 23:26:58
May 01 2012 23:19 GMT
#327
Is there anything that really describes the commanders? The in-game descriptions are a little terse.

In short, I want a commander that does a 1-1-1 fast siege push to practice my gasless FE in TvT. Is there any AI close to that in green tea?

You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
SovietHammer
Profile Joined March 2011
United States166 Posts
May 01 2012 23:35 GMT
#328
On May 02 2012 08:19 Smackzilla wrote:
Is there anything that really describes the commanders? The in-game descriptions are a little terse.

In short, I want a commander that does a 1-1-1 fast siege push to practice my gasless FE in TvT. Is there any AI close to that in green tea?



Practice partners I would do it for you, but finals...

Honestly there are so many variations to the 1-1-1 that even if there was a program that could execute a build against you I'm not sure how helpful it would be.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2012-05-28 07:31:12
May 28 2012 07:30 GMT
#329
Hey, I hate to make requests, but is there any what to put out a version of the new GSL map, Whirlwind, with this AI on it?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=327014

I love the layout of the map, and would love to just lab some games on it with the AI.

Also, as far as how the AI are performing, the 1.17 is good, but does some weird stuff (never clears rocks, attacks its own units sometimes). I find the most challenging version of this AI to be unique to this singular map...

...the "GTAI 1.04a iCCup Testbug" by Dvalen (on NA) seems to be leagues ahead of all the other AI. I don't know what makes it so, but it surely is. I play with ALL the check boxes off, except for the APM limiter on and turned down almost all the way (since the new APM counter is retarded). I play it on Hard difficulty.

Thanks to all the people who have contributed to this AI
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Laserist
Profile Joined September 2011
Turkey4269 Posts
May 28 2012 07:39 GMT
#330
I wonder if it is possible to turn that AI into a script and throw it into the ladder.
It would be interesting to see how it will ranked in that case.
“Are you with the Cartel? Because you’re definitely an Angel.”
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2012-05-28 07:48:15
May 28 2012 07:47 GMT
#331
On May 28 2012 16:39 Laserist wrote:
I wonder if it is possible to turn that AI into a script and throw it into the ladder.
It would be interesting to see how it will ranked in that case.

I would guess gold, maybe silver, on the highest level w/o income cheating at all (hard). It might even score platinum if it were lucky, but the ladder is a lot more difficult that it was a year ago.

This would be given that people thought they were playing a person... so they played and scouted as they would a person without trying to exploit it.

I'm sure it would be apparent after a while that the opponent was throwing away some units strangely, and not harassing at all, and not doing basic micro techniques... but I'm sure everyone has a bit of that anyways. It does have a good variety of builds though, when you play it on random. Biggest weakness is that the Protoss AI doesn't have a FFE build, but I'm sure its early Zealot Immortal push would at least keep it in silver.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
deus.machinarum
Profile Joined September 2011
Austria658 Posts
May 28 2012 09:30 GMT
#332
On May 28 2012 16:39 Laserist wrote:
I wonder if it is possible to turn that AI into a script and throw it into the ladder.
It would be interesting to see how it will ranked in that case.


Would that be legal under battle.net terms of use?

*serious question*

I would find it very interesting to see AIs matched up against players however not everyone playing ladder might agree to running into what is essetially a bot(even if it would have to be quite sophisticated in order to be a challenge for most ladder warriors).
Nothing worth having comes easy.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 28 2012 18:41 GMT
#333
On May 28 2012 18:30 deus.machinarum wrote:
Show nested quote +
On May 28 2012 16:39 Laserist wrote:
I wonder if it is possible to turn that AI into a script and throw it into the ladder.
It would be interesting to see how it will ranked in that case.


Would that be legal under battle.net terms of use?

*serious question*

I would find it very interesting to see AIs matched up against players however not everyone playing ladder might agree to running into what is essetially a bot(even if it would have to be quite sophisticated in order to be a challenge for most ladder warriors).

This bot sees what you are making and makes the counter. Unit for unit. So, even for that, it would not be legit. A real bot on ladder would have to just play based on scouting and such. Very hard to make.

It is DEF not allowed under the TOS. Anything that automates your gameplay is not allowed. If you have a macro keyboard that presses 4sd for you by pressing 1 button, that is against TOS. Let alone, and entire script for game. They should have some sort of forum for developing AI's though. That would be awesome.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-05-28 20:19:27
May 28 2012 20:13 GMT
#334
On May 29 2012 03:41 CursOr wrote:
This bot sees what you are making and makes the counter. Unit for unit.

If it did this it would be much better than it is.

the AI/AI-developer bothers me because the AI is not designed to be particularly reactionary. It runs builds randomly (many of the builds suck) regardless of the opponent's race, so it will oftentimes just get stomped if the opposing player performs the proper reaction.

A good AI should select a build based off the opponent's race, and even potentially the opponent's build order. From there they should go into countering what the opponent is doing as soon as possible.

It's not the easiest way to make an AI, but it's the only relevant way — because that's how this game is played.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
LookNaph
Profile Joined August 2010
Canada59 Posts
May 28 2012 20:48 GMT
#335
Part of the reason why builds aren't updated is because they take so long to make in the current AI engine. (I've had experience with it. I'm also the person who implemented the walling algorithm for the Terran AI)

The current design of the AI engine is very limiting, which makes the task of scripting build orders much more complicated than needed. In addition to that, the AI lacks planning (admittedly, none of the SC2 AIs currently offered have any sort of planning), and therefore any reaction that the AI has, doesn't fit into the big picture.

But let me assure you that there should be something ready for showcase in a month or two...

Cheers,
-Naph
Green Tea AI 2.0 Development Blog: http://gtai2.blogspot.hk
Grantalf
Profile Joined January 2011
United States29 Posts
August 01 2012 03:50 GMT
#336
Can somebody direct as to how to download GTAI maps after patch 1.5? I type it into the search box and nothing comes up, which is how I used to do it. Thanks!
tjuggx
Profile Joined March 2011
114 Posts
August 01 2012 20:13 GMT
#337
I'd also want to know how to get to play in 1.5
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
August 01 2012 20:36 GMT
#338
On August 01 2012 12:50 Grantalf wrote:
Can somebody direct as to how to download GTAI maps after patch 1.5? I type it into the search box and nothing comes up, which is how I used to do it. Thanks!

I'd also like to know this.
WeedRa
Profile Joined February 2011
Germany815 Posts
August 01 2012 21:29 GMT
#339
There is a problem right now if i want to publish maps including GT-AI and i dont know how to fix it

I'm working on it and i let u know if i fixed it (but i only publish on EU )
[JT]Landau
Profile Joined June 2011
3 Posts
August 01 2012 21:32 GMT
#340
You can find maps in "Arcade" mode, but I tried Cloud Kingdom v. 1.18, it does't work...
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