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On June 17 2011 07:42 Samhax wrote:Show nested quote +On June 17 2011 07:39 ChrisGraphex wrote:On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units I'm a Zerg and we are not talkin about your case, we are talking about competitive play so all your statements about "APM" and "too hard" are irrelevant.
Guess that's why they are looking at THAT SPECIFIC matchup and lategame comp.. done with you
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Dominican Republic913 Posts
On June 17 2011 07:41 Olsson wrote: Weird he names broodlord+infestor in TvZ and not colossi+voidray in PvZ which is more broken.
thats not true infestor+banelings eat alive colossi+vodrays
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On June 17 2011 07:41 Olsson wrote: Weird he names broodlord+infestor in TvZ and not colossi+voidray in PvZ which is more broken.
not to be a stickler but that composition has been figured out for a pretty long time
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Really interesting interviews. The BL/Infestor thing is a weird thing to be looking at though, Ghosts have already been buffed (made cheaper) and a group of ghosts can wreak havoc on BL with snipe and Infestors with EMP. If they nerf BL/Infestor (which is the only really viable lategame option) in addition to the Ghosts already having been buffed, I think we'll see the TvZ matchup swing heavily in favor of T. Very many TvZs don't go into lategame, so I suspect that part of the matchup hasn't been as developed as it could be (more Terrans incorporating Ghosts into the lategame composition).
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So wait.. David Kim says basically "one of the issues PEOPLE ARE TALKING ABOUT, is broodlord + infestor vs terran, so we're WAITING so people get a chance to play those strats more". And this causes a shit storm from people that think he's saying "OH LOL BROODLORD + INFESTOR OP, we will be removing both units and also nerf every single zerg unit" and then draws the conclusions that "lol, omg blizz r clueless of balance!!1"
Really?
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On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.
Perhaps you would like to enlighten everyone on how an EXTRA unit becomes one less unit for protoss? What unit does Terran or Zerg have that is equivalent to the Mothership? There is none, it is like a bonus unit that can sometimes be used effectively, but 95% of the time doesn't get built.
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Personally I think that they need to hesitate more on making patch changes. I think that given enough time the competitive scene can really evolve and spawn more creative playstyles and unit compositions. More than that, it can force players to use the units they have more strategically instead of waiting on their side of the map for max 200/200 and clashing with another 200/200 army.
...Unless it involves PvP.
Everyone wants a cheap easy solution handed to them. BroodWar's "balance" often teetered on which race had the most creative Pro revolutionizing the matchups with new styles and builds.
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On June 17 2011 07:36 Samhax wrote:Show nested quote +On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there?
Maybe it would be easy to conquer if most zergs literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit?
On June 17 2011 07:41 Olsson wrote: Weird he names broodlord+infestor in TvZ and not colossi+voidray in PvZ which is more broken.
LOL I must have entered a time machine and woke up in January.
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On June 17 2011 07:42 Samhax wrote:Show nested quote +On June 17 2011 07:39 ChrisGraphex wrote:On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units I'm a Zerg and we are not talkin about your case, we are talking about competitive play so all your statements about "APM" and "too hard" are irrelevant. david kim is in contact with alot of the pros so i doubt he thinks about average diamond player when he talks about bl/infestor being OP
On June 17 2011 07:45 Stiluz wrote: the Ghosts already having been buffed).
its actualy a nerf atleast for tvp
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Dominican Republic913 Posts
so basically david kim is not aware of the state in PvZ? Zerg is owning Protoss at this moment and he didnt mention PvT either, they think those match are balanced? loool i think they dont watch GSL no protoss...
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On June 17 2011 07:46 dmillz wrote:Show nested quote +On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. Perhaps you would like to enlighten everyone on how an EXTRA unit becomes one less unit for protoss? What unit does Terran or Zerg have that is equivalent to the Mothership? There is none, it is like a bonus unit that can sometimes be used effectively, but 95% of the time doesn't get built.
Once back before the beta I asked the very same question as you, and then Nony (Liquid'Tyler for those who dont know) quoted me and said:
You are playing the wrong game.
Hope this enlighten you.
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On June 17 2011 07:39 ChrisGraphex wrote:Show nested quote +On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units
look at this fkin idiot bashing toss saying we dont need micro. ff, blink, feedback, storm,guaridan shield is much harder than stim 1a and 2 eeeee spam ok?
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On June 17 2011 07:47 Heavenly wrote:Show nested quote +On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Maybe it would be easy to conquer if most zergs literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit?
^ explains that state of PvZ Zerg fails there MASSSSSSSS roach corrupters then QQ that P op when we have almost every unit in our tech tree on the field and they have 2....
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On June 17 2011 07:47 Heavenly wrote:Show nested quote +On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Maybe it would be easy to conquer for zerg literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit?
I was ironic (Zergs struggled months before finding solutions against Protoss late game, that's why i said that). And Zergs makes roaches en masse because of the timing attacks on 2 basis, so you are forced to have many roaches if you don't wanna die in mid game, you just have to clean your roach supply efficiently (basically agressive trade) when you enter the late game.
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On June 17 2011 07:48 EliteReplay wrote: so basically david kim is not aware of the state in PvZ? Zerg is owning Protoss at this moment and he didnt mention PvT either, they think those match are balanced? loool i think they dont watch GSL no protoss...
You need to realize that this was a damn 6minute interview, they didn't have time to go over every possible matchup and unit composition.
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On June 17 2011 07:50 Veritassong wrote:Show nested quote +On June 17 2011 07:39 ChrisGraphex wrote:On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units look at this fkin idiot bashing toss saying we dont need micro. ff, blink, feedback, storm,guaridan shield is much harder than stim 1a and 2 eeeee spam ok?
don't feed the troll. He'll go back under his bronze plated bridge. Until then, I wonder if they feel a change necessary. I have a feeling they'd rather nerf ghosts than buff infestors, as the latter would fuck PvZ whereas the former would be helpful to protoss in PvT making it easier.
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I mean, how many of those games make it to late game, right?
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On June 17 2011 07:51 dNsIMonTy wrote:Show nested quote +On June 17 2011 07:47 Heavenly wrote:On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Maybe it would be easy to conquer if most zergs literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit? ^ explains that state of PvZ Zerg fails there MASSSSSSSS roach corrupters then QQ that P op when we have almost every unit in our tech tree on the field and they have 2....
Protoss is the a-move race though bro, not like we have to try and forcefield perfectly or get crushed, blink back stalkers that cost twice as much as roaches but die to them no problem, try to keep colossi alive as long as possible against corruptors, and storm roaches which does very little to them. But you know, zerg has that intense bumrush forward to try to hug the protoss army and queue up colossi with your corruptor micro.
Funny how people simply refuse to look at how difficult the matchup is for the other race and act like they have to work 100x harder. Must give them some kind of superiority complex so they have an excuse for every loss.
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On June 17 2011 06:28 Derpalisk wrote:Show nested quote +On June 17 2011 06:21 imareaver3 wrote:On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units? Zerg has 13 units? I only count 10. I suppose technically Queens don't count, but I threw them in there anyway (they're more akin to a Nexus/Orbital). I don't understand why they're looking at Brood Lord/Infestor in ZvT. Ghosts wreck both of those units, so I think Terrans just need to use Ghosts more.
Queens don't count? Really? Obviously queens cannot defend shit.
If queens don't count as a unit, then they should just put a spawn larvae skill inside the hatchery or something.
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On June 17 2011 07:52 Samhax wrote:Show nested quote +On June 17 2011 07:47 Heavenly wrote:On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Maybe it would be easy to conquer for zerg literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit? I was ironic (Zergs struggle months before finding solutions against Protoss late game, that's why i said that). And Zergs makes roaches en masse because of the timing attacks on 2 basis, so you are forced to have many roaches if you don't wanna die in mid game, you just have to clean your roach supply efficiently (basically agressive trade) when you enter the late game.
Alright. But most people's late game army is still literally mass roach, with like 5 broodlords.
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