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If it was that easy, Losira and July would have beaten MMA's drop style late game. That they didn't attests to how good it is. A Z on 4 bases has to have a lot of speedlings sitting around if he wants to be able to defend drops--especially 16-marine drops--that could appear anywhere at any time.
So when Zerg makes Mutas, terran has to put mulitiple turrets up all over each base, but Zerg can't put 2 spines at each base to defend drops?
Nonsense. 8 marines do nothing vs 2 spinecrawlers and a queen. Its a small investment, to protect your expansions. Your argument has 0 merit.
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On June 17 2011 06:59 crabz wrote: and the zerg whine begins
The whine about the whine is actually getting worse than the whine that starts in the first place. Atleast the zergs who voice their opinion have more than 5 words in their post and try to bring up points. This is just flame-baitng a whole race into hating another race.
I don't have enough experience to actually know if it is imbalanced or not, but I do think ghosts might easily solve Terran problem late game. EMP is a must unless you want all your marines to explode with 2 fungals. Ghosts secondary ability snipe could also work wonders on Broodlords.
Either way, I can't wait for HOTS and the new season with new maps. I hope some of them are decent. Thanks for the interviews JP.
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On June 17 2011 06:16 FMStyles wrote: "For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."
who love rushing love rushing rushing... Not everyone has time for super long 30 minute no rush games. Some of us just want to do a quick marine scv all-in and move on with our lives.
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On June 17 2011 07:13 Mercury- wrote:Show nested quote +On June 17 2011 06:16 FMStyles wrote: "For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."
who love rushing love rushing rushing... Not everyone has time for super long 30 minute no rush games. Some of us just want to do a quick marine scv all-in and move on with our lives.
You mean not everyone wants to get better at the game they're playing, some of you just want to get ladder points and flash your e-peens?
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On June 17 2011 07:16 MonkSEA wrote:Show nested quote +On June 17 2011 07:13 Mercury- wrote:On June 17 2011 06:16 FMStyles wrote: "For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."
who love rushing love rushing rushing... Not everyone has time for super long 30 minute no rush games. Some of us just want to do a quick marine scv all-in and move on with our lives. You mean not everyone wants to get better at the game they're playing, some of you just want to get ladder points and flash your e-peens?
Well, yes. There are some.
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On June 17 2011 07:12 NickelStarCraft wrote:Show nested quote +If it was that easy, Losira and July would have beaten MMA's drop style late game. That they didn't attests to how good it is. A Z on 4 bases has to have a lot of speedlings sitting around if he wants to be able to defend drops--especially 16-marine drops--that could appear anywhere at any time.
So when Zerg makes Mutas, terran has to put mulitiple turrets up all over each base, but Zerg can't put 2 spines at each base to defend drops? Nonsense. 8 marines do nothing vs 2 spinecrawlers and a queen. Its a small investment, to protect your expansions. Your argument has 0 merit.
Marines....walk around the two spines? And snipe tech buildings? Or shoot an exposed part of the mineral line? I don't believe there's any way you can position two spines so that both can attack any marine that is shooting at your drones. And 8 marines+one medivac beat one spine+one queen. Once again, if it was as easy as dropping two spines in your mineral line, top Z wouldn't be losing anything to drops any more. It isn't like defending against mutas with turrets, it's more like defending against a fleet of (remarkably cheap) banshees with turrets.
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David Kim said that since units have a lot more uses on maps, that makes maps matter more. No. That makes maps matter less in terms of balance.
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Interesting to hear about how the mothershipCarrier is geared more towards noobs.
I remember that Blizzard had a pseudo-Carrier called the "Tempest" back during the alpha, which was basically a slightly weaker, more specialized, lower-tech version of the Carrier that had a cool Hardened Shields ability vs ground. However, I heard that fan outrage was one of the reasons that it was removed and retextured into the Carrier we have now, which has very little place in competitive play despite being extremely similar to its BW counterpart.
I think the late-game Protoss air units definitely need a redesign considering how irrelevant they are to competitive play.
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i think he mixed up what he was trying to say a little, seemed like he was trying to say that maps matter but not as much as in brood war. that's what i got out of it anyway.
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nooo don't take away BL + infestor before I've even had the chance to start playing with it
Zerg Tier 3 is boring already, please no more nerfs <_<
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why no fucking ghost nerfs?!
oh look, i'm a terran player with mass tier 1 and a few ghosts. You have t1, upgrades, t2 and collosus/high templar? no problems, i'll press 2, e, then spam clicks over your whole army. Now I can 1a and stim, and since your whole fucking army has 50% hp and no energy, I won't lose 10 marauders. Then it's onwards 1a to your base. great.
how the fuck can they think that's balanced?
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On June 17 2011 07:16 MonkSEA wrote:Show nested quote +On June 17 2011 07:13 Mercury- wrote:On June 17 2011 06:16 FMStyles wrote: "For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."
who love rushing love rushing rushing... Not everyone has time for super long 30 minute no rush games. Some of us just want to do a quick marine scv all-in and move on with our lives. You mean not everyone wants to get better at the game they're playing, some of you just want to get ladder points and flash your e-peens? Games are supposed to be fun, right? I play for fun. I play for fun by getting a good rating, not by being good.
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On June 17 2011 07:21 Blessed wrote: why no fucking ghost nerfs?!
oh look, i'm a terran player with mass tier 1 and a few ghosts. You have t1, upgrades, t2 and collosus/high templar? no problems, i'll press 2, e, then spam clicks over your whole army. Now I can 1a and stim, and since your whole fucking army has 50% hp and no energy, I won't lose 10 marauders. Then it's onwards 1a to your base. great.
how the fuck can they think that's balanced?
Forever in bronze.
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You can see how browder is looking right into david's eye just to make sure nothing gets leaked..
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funny posts going on really entertaining. just mentioning the name dusting seems to attract the green ones from all over hehe. hope they look into slow units in general not just broodlords and reduce the unit movement speed in general hehe. glad they stick with their map pool. But maybe the could ad a slot or two for tournament maps you can choose and if you do so those have top prioritiy if someone is at your level with the same maps, just a cooldown to prevent playing the same opponent again and again.
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On June 17 2011 07:24 Huragius wrote:Show nested quote +On June 17 2011 07:21 Blessed wrote: why no fucking ghost nerfs?!
oh look, i'm a terran player with mass tier 1 and a few ghosts. You have t1, upgrades, t2 and collosus/high templar? no problems, i'll press 2, e, then spam clicks over your whole army. Now I can 1a and stim, and since your whole fucking army has 50% hp and no energy, I won't lose 10 marauders. Then it's onwards 1a to your base. great.
how the fuck can they think that's balanced? Forever in bronze.
forever 1.3k masters.
forever terran scrub enjoying his OP EMP
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On June 17 2011 07:20 eviltomahawk wrote: Interesting to hear about how the Carrier is geared more towards noobs.
Maybe I missed it, but when did they talk about the carrier?
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How they can nerf BL/infestor composition when actually No Terrans use ghosts, i don't understand. If someone can show me that Ghosts are useless against this comp with a pro replay, then ok. But we don't have any proof right now. Another thing is that Terrans are not really dominated by Zerg in Korea so i hope they will ask pros in Korea and not foreigners,(the only Terran in the top 8 in MLG was Korean, MMA)
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sick interview.
dustin browder is a really good spokesperson for the company.
david kim seems like a boss
great stuff
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On June 17 2011 07:24 Blessed wrote:Show nested quote +On June 17 2011 07:24 Huragius wrote:On June 17 2011 07:21 Blessed wrote: why no fucking ghost nerfs?!
oh look, i'm a terran player with mass tier 1 and a few ghosts. You have t1, upgrades, t2 and collosus/high templar? no problems, i'll press 2, e, then spam clicks over your whole army. Now I can 1a and stim, and since your whole fucking army has 50% hp and no energy, I won't lose 10 marauders. Then it's onwards 1a to your base. great.
how the fuck can they think that's balanced? Forever in bronze. forever 1.3k masters. forever terran scrub enjoying his OP EMP A 1.3k masters would not be whining like a little girl over EMPs and terran "a moving" 1.3 masters would have a better understanding of the matchup and not post the rubbish you did.
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