JP interviews Blizzards Dustin Browder & David Kim - Page 5
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coddan
Estonia890 Posts
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Serpico
4285 Posts
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crabz
227 Posts
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Liudo
United Kingdom344 Posts
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DooMDash
United States1015 Posts
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ROOTdrewbie
Canada1392 Posts
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Wrongspeedy
United States1655 Posts
On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players? They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. I laughed. And then I died a little in side. MY LIFE FOR AUIR! | ||
GinDo
3327 Posts
On June 17 2011 06:33 On_Slaught wrote: I suppose Protoss is so different in this game that if they had arbiters they would be unkillable. So true. Toss could just Stasis your whole army and then walk their collosi up. Or stasis Viking clouds. Stasis'ing the back of the opponents army to prevent them from running away could also be used. | ||
TeWy
France714 Posts
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Senx
Sweden5901 Posts
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Serpico
4285 Posts
On June 17 2011 07:01 Liudo wrote: the zerg propaganda machine is switched into panic mode What propaganda? Don't use ghosts and you get crushed vs infestors. Use the units you have and stop complaining. | ||
Valikyr
Sweden2653 Posts
On June 17 2011 06:48 simansh wrote: "All of the matchups are close to 50%, except for 2" TvZ PvZ TvP So 2 of the three matchups are off? 3 on each server. Seeing Kim's terran shirt it all finally makes sense. | ||
blade55555
United States17423 Posts
On June 17 2011 06:59 crabz wrote: and the zerg whine begins its more terrans whine :D Or cries of joy that they don't have to use ghosts anymore. | ||
ahbeez
56 Posts
- Intention: a unit for low level players to enjoy - Doesn't replace ANYTHING. It's not like there was an arbiter and they removed it for the mothership. - It literally doesn't affect anyone if theres a gimmick unit for low level players to enjoy, this game is a great esport but it can have fun stuff too. You guys have such warped logic to think that if it doesn't add to the competitive side of the game then its worthless...I can't believe anyone can be upset about it. | ||
Chicane
United States7875 Posts
On June 17 2011 06:59 crabz wrote: and the zerg whine begins continues* It's a relevant detail. | ||
Yaotzin
South Africa4280 Posts
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Lysenko
Iceland2128 Posts
On June 17 2011 06:26 -_- wrote: Dustin Browder looked pretty creepy in the background of David Kim interview. I wonder if he had to monitor his reponses? David Kim being in front of the camera means he's trusted to answer questions on his own. Speaking from my own experience in animation and visual effects, at most companies, when someone is going to give an interview (or 20 in a row, like those guys probably did that day), usually a PR person will sit down with them in advance to refresh their memory about what is OK to talk about and what's not. | ||
Liudo
United Kingdom344 Posts
On June 17 2011 07:04 Serpico wrote: What propaganda? Don't use ghosts and you get crushed vs infestors. Use the units you have and stop complaining. propoganda because David Kim specifically says blizzard waits to see if the meta-game will adjust (and yes that could mean more ghosts, but not necessarily) and yet at the merest hint at a nerf so many zergs panic and whine whine whine | ||
Dystisis
Norway713 Posts
On June 17 2011 06:53 cyclone25 wrote: Nice observation :D Anyway, it looks like we won't see new maps until season 3 T.T No it was a bad observation, considering that what David Kim was saying was regarding the matchups between races in specific regions. So it would be 2 out of a much larger number. | ||
Heavenly
2172 Posts
On June 17 2011 06:55 crms wrote: i like the balance more or less besides 1 thing... rushes having no real economic impact. A terran can 2 rax (proxy or not) pull SCV's and have it fail vs Z and still end up being basically even. This is a complete joke. There needs to be a choice, go for cheese win, play greedy or play standard. There shouldn't be this 'im going for cheese oh well it failed, time to play standard." I hate that, I want actually risks to being cheesy just like there are risks to playing greedy. The way the game is setup it's stupid to not 2 rax cheese, bunker rush etc., 20% free win 70% end up even, 10% end up slightly behind.* *obviously numbers pulled out of my ass but I hope you get my point. Then apparently it's not a cheese, huh? It's pressure.. How is it a complete joke, should zerg be allowed to stay ahead in the early game and continue on into the late game with the advantage when they already have the best macro mechanic? What about zergs like July and MorroW who baneling bust terrans at least once every bo3 and it works like 95% of the time, and if it doesn't they still end up ahead? Is that fair? I've seen terrans double layer their wall and banelings still get in because of the insane amount of damage they do to buildings and their splash. I've seen them just baneling bust through barracks walloffs and still have plenty of lings left over. 60% free win, 30% end p even, 10% end up slightly behind. Stop whining. Early pressure is not cheese. SCVs can be pulled because of the mule mechanic and because there is no melee unit for the terran they act as a meatshield, it's not cheese or exploitative when the unit is designed to be able to do that. Looks like zergs will continue to whine until they effortlessly win anything and are granted map hacks to be able to see everything. | ||
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