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JP interviews Blizzards Dustin Browder & David Kim - Page 5

Forum Index > SC2 General
508 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 24 25 26 Next All
coddan
Profile Joined May 2010
Estonia890 Posts
June 16 2011 21:57 GMT
#81
Yeah, God forbid Zerg can actually attack once they get their ultimate unit...
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-06-16 21:59:06
June 16 2011 21:58 GMT
#82
So they think something might be wrong with brood/infestors before terrans even start using ghosts a lot vs Z?
crabz
Profile Joined May 2011
227 Posts
June 16 2011 21:59 GMT
#83
and the zerg whine begins
Liudo
Profile Joined May 2011
United Kingdom344 Posts
June 16 2011 22:01 GMT
#84
the zerg propaganda machine is switched into panic mode
DooMDash
Profile Joined May 2010
United States1015 Posts
Last Edited: 2011-06-16 22:02:18
June 16 2011 22:01 GMT
#85
Zerg late game is crazy good vs Terran. When FG is used with BL's / banes / lings / muta its practically unbeatable. and yes I do use ghosts.
S1 3500+ Master T. S2 1600+ Master T.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
June 16 2011 22:02 GMT
#86
<3 david kim
www.root-gaming.com
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
June 16 2011 22:02 GMT
#87
On June 17 2011 06:16 On_Slaught wrote:
"The mothership is more geared towards casual players." - David Kim

Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?

They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.


I laughed. And then I died a little in side. MY LIFE FOR AUIR!
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
GinDo
Profile Blog Joined September 2010
3327 Posts
June 16 2011 22:02 GMT
#88
On June 17 2011 06:33 On_Slaught wrote:
Show nested quote +
On June 17 2011 06:31 Yaotzin wrote:
On June 17 2011 06:27 On_Slaught wrote:
On June 17 2011 06:21 imareaver3 wrote:
On June 17 2011 06:16 On_Slaught wrote:
"The mothership is more geared towards casual players." - David Kim

Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?

They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.



There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units?


Unit numbers aside the protoss shouldn't be giving up something for nothing. If having 2 more unit options was that important protoss wouldn't have a much higher winning % than they do now. Ultimately the mothership is there b/c it is supposed to fill a role, which could have gone to a better unit if it wasn't there (arbiter ).

It's there cause it's cool. They gave up on making it good back in beta.

Looking past any of that, I just think it is sad to think they put a unit into multiplayer with basically no intention of it being a serious unit. Those units should stay in single player. Just fundamentally bad design.

There's not really any reason to remove it, and some people like it. Dunno what the issue is.


I suppose Protoss is so different in this game that if they had arbiters they would be unkillable.


So true. Toss could just Stasis your whole army and then walk their collosi up. Or stasis Viking clouds. Stasis'ing the back of the opponents army to prevent them from running away could also be used.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
TeWy
Profile Joined December 2009
France714 Posts
June 16 2011 22:04 GMT
#89
I kinda laughed when he said that everything was fine expet 2 MU (considering that there are only 3 non-mirror MU in SC).
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2011-06-16 22:06:24
June 16 2011 22:04 GMT
#90
Maybe blizzard should wait for terrans to actually start using ghosts TvZ before nerfing broods and infestors.
"trash micro but win - its marine" MC commentary during HSC 4
Serpico
Profile Joined May 2010
4285 Posts
June 16 2011 22:04 GMT
#91
On June 17 2011 07:01 Liudo wrote:
the zerg propaganda machine is switched into panic mode

What propaganda? Don't use ghosts and you get crushed vs infestors. Use the units you have and stop complaining.
Valikyr
Profile Joined June 2010
Sweden2653 Posts
June 16 2011 22:05 GMT
#92
On June 17 2011 06:48 simansh wrote:
"All of the matchups are close to 50%, except for 2"

TvZ

PvZ

TvP

So 2 of the three matchups are off?

3 on each server.

Seeing Kim's terran shirt it all finally makes sense.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-06-16 22:06:41
June 16 2011 22:06 GMT
#93
On June 17 2011 06:59 crabz wrote:
and the zerg whine begins


its more terrans whine :D

Or cries of joy that they don't have to use ghosts anymore.
When I think of something else, something will go here
ahbeez
Profile Joined February 2010
56 Posts
June 16 2011 22:06 GMT
#94
why are people so angry about the mothership?

- Intention: a unit for low level players to enjoy
- Doesn't replace ANYTHING. It's not like there was an arbiter and they removed it for the mothership.
- It literally doesn't affect anyone if theres a gimmick unit for low level players to enjoy, this game is a great esport but it can have fun stuff too. You guys have such warped logic to think that if it doesn't add to the competitive side of the game then its worthless...I can't believe anyone can be upset about it.
Chicane
Profile Joined November 2010
United States7875 Posts
June 16 2011 22:06 GMT
#95
On June 17 2011 06:59 crabz wrote:
and the zerg whine begins


continues*

It's a relevant detail.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 16 2011 22:07 GMT
#96
So much overreacting because he mentions it as something they're keeping an eye on, but specifically stating that it's too early to make any conclusions.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
June 16 2011 22:09 GMT
#97
On June 17 2011 06:26 -_- wrote:
Dustin Browder looked pretty creepy in the background of David Kim interview. I wonder if he had to monitor his reponses?


David Kim being in front of the camera means he's trusted to answer questions on his own. Speaking from my own experience in animation and visual effects, at most companies, when someone is going to give an interview (or 20 in a row, like those guys probably did that day), usually a PR person will sit down with them in advance to refresh their memory about what is OK to talk about and what's not.
http://en.wikipedia.org/wiki/Lysenkoism
Liudo
Profile Joined May 2011
United Kingdom344 Posts
June 16 2011 22:09 GMT
#98
On June 17 2011 07:04 Serpico wrote:
Show nested quote +
On June 17 2011 07:01 Liudo wrote:
the zerg propaganda machine is switched into panic mode

What propaganda? Don't use ghosts and you get crushed vs infestors. Use the units you have and stop complaining.

propoganda because David Kim specifically says blizzard waits to see if the meta-game will adjust (and yes that could mean more ghosts, but not necessarily) and yet at the merest hint at a nerf so many zergs panic and whine whine whine
Dystisis
Profile Joined May 2010
Norway713 Posts
June 16 2011 22:10 GMT
#99
On June 17 2011 06:53 cyclone25 wrote:
Show nested quote +
On June 17 2011 06:48 simansh wrote:
"All of the matchups are close to 50%, except for 2"

TvZ

PvZ

TvP

So 2 of the three matchups are off?


Nice observation :D

Anyway, it looks like we won't see new maps until season 3 T.T

No it was a bad observation, considering that what David Kim was saying was regarding the matchups between races in specific regions. So it would be 2 out of a much larger number.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-06-16 22:13:46
June 16 2011 22:11 GMT
#100
On June 17 2011 06:55 crms wrote:
i like the balance more or less besides 1 thing...


rushes having no real economic impact.

A terran can 2 rax (proxy or not) pull SCV's and have it fail vs Z and still end up being basically even. This is a complete joke. There needs to be a choice, go for cheese win, play greedy or play standard. There shouldn't be this 'im going for cheese oh well it failed, time to play standard." I hate that, I want actually risks to being cheesy just like there are risks to playing greedy. The way the game is setup it's stupid to not 2 rax cheese, bunker rush etc., 20% free win 70% end up even, 10% end up slightly behind.*


*obviously numbers pulled out of my ass but I hope you get my point.


Then apparently it's not a cheese, huh? It's pressure.. How is it a complete joke, should zerg be allowed to stay ahead in the early game and continue on into the late game with the advantage when they already have the best macro mechanic? What about zergs like July and MorroW who baneling bust terrans at least once every bo3 and it works like 95% of the time, and if it doesn't they still end up ahead? Is that fair? I've seen terrans double layer their wall and banelings still get in because of the insane amount of damage they do to buildings and their splash. I've seen them just baneling bust through barracks walloffs and still have plenty of lings left over. 60% free win, 30% end p even, 10% end up slightly behind.

Stop whining. Early pressure is not cheese. SCVs can be pulled because of the mule mechanic and because there is no melee unit for the terran they act as a meatshield, it's not cheese or exploitative when the unit is designed to be able to do that.

Looks like zergs will continue to whine until they effortlessly win anything and are granted map hacks to be able to see everything.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
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