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On June 17 2011 07:12 Demonace34 wrote:The whine about the whine is actually getting worse than the whine that starts in the first place. Atleast the zergs who voice their opinion have more than 5 words in their post and try to bring up points. This is just flame-baitng a whole race into hating another race. I don't have enough experience to actually know if it is imbalanced or not, but I do think ghosts might easily solve Terran problem late game. EMP is a must unless you want all your marines to explode with 2 fungals. Ghosts secondary ability snipe could also work wonders on Broodlords. Either way, I can't wait for HOTS and the new season with new maps. I hope some of them are decent. Thanks for the interviews JP.
Yes yes theoretically ghosts are good against broodlors, infestors, etc.
There's a reason why so many pro terrans don't get ghosts or get enough ghosts vs zerg. You can't just transition into ghosts. Getting ghosts means putting tech labs on your barracks which reduces marine production because you would normally go reactored marines against anything else. Not every zerg goes into late game with infestor/broods. A lot just stick with muta/ling/bane so you can't just mix in ghosts as part of your standard build. I've tried to do this but your ghosts just die because they can't even run away from banelings. Point is, it's not as simple as "just make ghosts".
Glad they are looking at this.
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On June 17 2011 07:23 Mercury- wrote:Show nested quote +On June 17 2011 07:16 MonkSEA wrote:On June 17 2011 07:13 Mercury- wrote:On June 17 2011 06:16 FMStyles wrote: "For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."
who love rushing love rushing rushing... Not everyone has time for super long 30 minute no rush games. Some of us just want to do a quick marine scv all-in and move on with our lives. You mean not everyone wants to get better at the game they're playing, some of you just want to get ladder points and flash your e-peens? Games are supposed to be fun, right? I play for fun. I play for fun by getting a good rating, not by being good. That's a bit of a contradiction there. You should not have a good rating if you are not good :p Though i see your point. Somewhat poor scouting options is the reason rushes are so effective.
Nice interviews, good job JP.
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"game is balanced, except for zergs need a nerf on infestor + broodlords." says David Kim, wearing a Terran jacket..
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You don't need much production if you take care of them and don't lose them. Ghosts can take care of themselves very well with cloak + snipe on overseers.
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In the first video, during the 4:06-4:16 mark, there is a video of zerglings and kerrigan killing a base. I noticed that when units die, a number appears, +5 for example. Any idea of what is going on there?
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He just said they would look into Broodlord/infestor TvZ and see what happens after many games. If Terrans are getting demolished consistently by this comp then something might happen. I am not even sure what they would change.
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On June 17 2011 07:24 Blessed wrote:Show nested quote +On June 17 2011 07:24 Huragius wrote:On June 17 2011 07:21 Blessed wrote: why no fucking ghost nerfs?!
oh look, i'm a terran player with mass tier 1 and a few ghosts. You have t1, upgrades, t2 and collosus/high templar? no problems, i'll press 2, e, then spam clicks over your whole army. Now I can 1a and stim, and since your whole fucking army has 50% hp and no energy, I won't lose 10 marauders. Then it's onwards 1a to your base. great.
how the fuck can they think that's balanced? Forever in bronze. forever 1.3k masters. forever terran scrub enjoying his OP EMP
My god how can you ever think something like that is constructive. People beat MMG all the time so get over yourself, just because you win some games at starcraft doesn't mean you have perfect knowledge of balance.
I think all the whine is premature, all they said was that BL+infestor needed to be gauged, they never said it was definitely going to be nerfed. David Kim admits that the mothership is for casual use and everybody freaks out over it as if it was some grand new revelation about protoss play. If they feel the game is generally balanced then I really don't think they are going to make any sweeping changes to any units before HoTS. The QQ about maps can be easily solved with vetoing, it seems like people care more about forcing everyone to play the same maps and making everyone have the same idea of what a fun or balanced map is tbh.
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United Kingdom14464 Posts
I would like fungal growth to not hit air. I want the reaver/drop ship instead of colossus. Air move and shoot micro should return. BOOM! Game is perfect.
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Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.
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No mention on Ghosts EMP taking out P army in an instant i find it interesting how a Protoss can be on the verge of winning and EMP's just turn the game around. people say just split ure army but with 4 ghosts out on the field getting max energy they can just carpet EMP and if they sit near a siege tank with a viking given range P players cant use feedback. I play random and i find it annoying in this matchup not trying to try this into a Balance thread but seeing as david kim "plays" random he mus be aware of this.
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On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.
Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?
Did you see what i did there?
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He mentioned that not a lot of people beat the campaign on Brutal, but I don't think thats because it's difficult, I think thats because people are too busy playing multiplayer. My friend who is in the bronze league beat it on Brutal...he only uses his mouse and scrolls with the arrow keys, doesn't use any hotkeys or control groups and beat it on Brutal. I'm honestly not sure how.
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Yes folks BL/Infestor may be imbalanced. Accept it. I understand Zergs feel as though they're a repressed minority who have been persecuted by evil Blizzard for having to suffer humiliating defeats at the hands of inferior, no talent smucks playing Toss and Terran, but thats not reality.
In reality land BL/Infestor is very strong, and even with ghosts, remains very very strong. There may need to be adjustments. Theres no need to panic like this guy:
"Jesus christ, Blizzard thinks Infestor Broodlord is OP in ZvT?! So Ultra is bad and now they might make Broodlords slower? Z will have no tier 3 soon at all"
relax. A small adjustment may be necessary, Im sure you'll be OK. As for being a "Repressed minority who have been persecuted by evil Blizzard for having to suffer humiliating defeats at the hands of inferior, no talent smucks playing Toss and Terran!!! ....... well i can't help much with that. Seek professional help.
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was anyone like wtf when the camm zoomed out in the DKIM interview and showed browder. rofl.. guy comes out of nowhere..
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On June 17 2011 07:36 Samhax wrote:Show nested quote +On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there?
Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units
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Weird he names broodlord+infestor in TvZ and not colossi+voidray in PvZ which is more broken.
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On June 17 2011 07:39 ChrisGraphex wrote:Show nested quote +On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units
I'm a Zerg and we are not talkin about your case, we are talking about competitive play so all your statements about "APM" and "too hard" are irrelevant.
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On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.
SC2 as a whole is geared towards casual players if you pay attention to the details.
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dayvie trying to balance game just by looking at the result of top gamers i guess. Because between lower tier gamers terrans dominate while zergs kill both terran and toss between top gamers.
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