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JP interviews Blizzards Dustin Browder & David Kim - Page 9

Forum Index > SC2 General
508 CommentsPost a Reply
Prev 1 7 8 9 10 11 26 Next All
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
Last Edited: 2011-06-16 23:11:31
June 16 2011 22:59 GMT
#161
Holy crap can someone lock this thread or something because it's turning into a QQ balance thread.

edit: PLEASE
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
June 16 2011 22:59 GMT
#162
On June 17 2011 07:57 Heavenly wrote:
Show nested quote +
On June 17 2011 07:51 dNsIMonTy wrote:
On June 17 2011 07:47 Heavenly wrote:
On June 17 2011 07:36 Samhax wrote:
On June 17 2011 07:34 ChrisGraphex wrote:
Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.


Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?

Did you see what i did there?


Maybe it would be easy to conquer if most zergs literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit?


^ explains that state of PvZ Zerg fails there MASSSSSSSS roach corrupters then QQ that P op when we have almost every unit in our tech tree on the field and they have 2....


Protoss is the a-move race though bro, not like we have to try and forcefield perfectly or get crushed, blink back stalkers that cost twice as much as roaches but die to them no problem, try to keep colossi alive as long as possible against corruptors, and storm roaches which does very little to them. But you know, zerg has that intense bumrush forward to try to hug the protoss army and queue up colossi with your corruptor micro.

Funny how people simply refuse to look at how difficult the matchup is for the other race and act like they have to work 100x harder. Must give them some kind of superiority complex so they have an excuse for every loss.


100% agree, I honestly think many many many zergs/terrans would do well to step into protoss' shoes for a while and see how hard it is for them to do the things they claim are ezmode 1a.
Daralii
Profile Joined March 2010
United States16991 Posts
June 16 2011 22:59 GMT
#163
On June 17 2011 07:45 Stiluz wrote:
Really interesting interviews. The BL/Infestor thing is a weird thing to be looking at though, Ghosts have already been buffed (made cheaper) and a group of ghosts can wreak havoc on BL with snipe and Infestors with EMP. If they nerf BL/Infestor (which is the only really viable lategame option) in addition to the Ghosts already having been buffed, I think we'll see the TvZ matchup swing heavily in favor of T. Very many TvZs don't go into lategame, so I suspect that part of the matchup hasn't been as developed as it could be (more Terrans incorporating Ghosts into the lategame composition).

He might be theorycrafting a bit, but it makes sense that it's conceptually hard to beat. Fungal can uncloak the ghosts which would allow them to be killed pretty easily, and vikings/marines/marauders would probably just be killed by fungal.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
Last Edited: 2011-06-16 23:00:48
June 16 2011 23:00 GMT
#164
On June 17 2011 07:50 Veritassong wrote:
Show nested quote +
On June 17 2011 07:39 ChrisGraphex wrote:
On June 17 2011 07:36 Samhax wrote:
On June 17 2011 07:34 ChrisGraphex wrote:
Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.


Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?

Did you see what i did there?



Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units


look at this fkin idiot bashing toss saying we dont need micro. ff, blink, feedback, storm,guaridan shield is much harder than stim 1a and 2 eeeee spam ok?


Well if you're going to name all these abilities I could do the same for Terrans.

Terrans have to:
-stim
-split bio units vs Splash <--- This alone is more "APM" consuming
-lift units who are bunched up/trapped by forcefields
-Avoid storms
-Kite against units such as chargelots
-If you have ghosts/ravens, use their abilities


But this is besides the point, IMO ghosts are as effective as people say they are against brolords. It's not like the zerg player will not have any banelings/lings/whatever.


I think T>P>Z is the order for how intensive unit control is.
Vaporized
Profile Joined July 2010
United States1471 Posts
June 16 2011 23:00 GMT
#165
On June 17 2011 07:51 dNsIMonTy wrote:
Show nested quote +
On June 17 2011 07:47 Heavenly wrote:
On June 17 2011 07:36 Samhax wrote:
On June 17 2011 07:34 ChrisGraphex wrote:
Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.


Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?

Did you see what i did there?


Maybe it would be easy to conquer if most zergs literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit?


^ explains that state of PvZ Zerg fails there MASSSSSSSS roach corrupters then QQ that P op when we have almost every unit in our tech tree on the field and they have 2....

hydras and lings both die to collosus/ht in seconds, if i have lings and i see ht come out then all those lings are useless in a straightup battle.

mutas die to blink stalkers and phoenix (although a nice muta transition is always cool).

banelings are fodder for forcefields unless dropped, which is a nice strat.

ultras are situationally useful.

which leaves roaches\corrupter\tech to brood lord.

roaches do decent to good against ALL toss units except immortals. with burrow you can even eat storms no problem.

corrupters are not as good as mutas against VR, but own phoenix/collosus.

its possible to use other compositions but as a general rule i get roach/corrupter for a reason.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45437 Posts
June 16 2011 23:01 GMT
#166
Nice interviews!

The only thing I disliked is that motherships were basically impractical to any non-casual player Everything else made me happy ^^
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Samhax
Profile Joined August 2010
1054 Posts
Last Edited: 2011-06-16 23:06:38
June 16 2011 23:03 GMT
#167
On June 17 2011 07:58 Heavenly wrote:
Show nested quote +
On June 17 2011 07:52 Samhax wrote:
On June 17 2011 07:47 Heavenly wrote:
On June 17 2011 07:36 Samhax wrote:
On June 17 2011 07:34 ChrisGraphex wrote:
Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.


Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?

Did you see what i did there?


Maybe it would be easy to conquer for zerg literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit?


I was ironic (Zergs struggle months before finding solutions against Protoss late game, that's why i said that). And Zergs makes roaches en masse because of the timing attacks on 2 basis, so you are forced to have many roaches if you don't wanna die in mid game, you just have to clean your roach supply efficiently (basically agressive trade) when you enter the late game.


Alright. But most people's late game army is still literally mass roach, with like 5 broodlords.


I don't know who you are watching but i have to disagree. Top Zerg players are not playing that style anymore. The only top Zerg that i see playing this style, is Stephano in Europe. Idra, Sen, Nerchio, Morrow, Losira, Ret are not playing this style at all and they all have very different styles.
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
June 16 2011 23:03 GMT
#168
"All matchups are basically near 50%....except 2"....uhh...doesn't that leave only 1 matchup? lol
Dodge arrows
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 16 2011 23:05 GMT
#169
On June 17 2011 08:03 TheSubtleArt wrote:
"All matchups are basically near 50%....except 2"....uhh...doesn't that leave only 1 matchup? lol

He's likely talking about each matchup in each of the big 3 regions; so 9 total. At Blizzcon I think it was, their panel showed the rates like that so that seems to be how they look at things.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
June 16 2011 23:05 GMT
#170
Great interviews from both of them, really looking forward to HoTS single player even if the story won't be that good.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Sueco
Profile Joined September 2009
Sweden283 Posts
June 16 2011 23:06 GMT
#171

"We're happy with the game's current design"

"The Mothership is joke unit and we're fine with that"

"More maps need to be rushy"

Someone take these people off SC2 before e-sport curls up and dies.
GoDLy MD
Profile Blog Joined February 2011
United Kingdom258 Posts
June 16 2011 23:06 GMT
#172
On June 17 2011 08:00 SniXSniPe wrote:
Show nested quote +
On June 17 2011 07:50 Veritassong wrote:
On June 17 2011 07:39 ChrisGraphex wrote:
On June 17 2011 07:36 Samhax wrote:
On June 17 2011 07:34 ChrisGraphex wrote:
Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.


Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?

Did you see what i did there?



Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units


look at this fkin idiot bashing toss saying we dont need micro. ff, blink, feedback, storm,guaridan shield is much harder than stim 1a and 2 eeeee spam ok?


Well if you're going to name all these abilities I could do the same for Terrans.

Terrans have to:
-stim
-split bio units vs Splash <--- This alone is more "APM" consuming
-lift units who are bunched up/trapped by forcefields
-Avoid storms
-Kite against units such as chargelots
-If you have ghosts/ravens, use their abilities


But this is besides the point, IMO ghosts are as effective as people say they are against brolords. It's not like the zerg player will not have any banelings/lings/whatever.


I think T>P>Z is the order for how intensive unit control is.


not meaning to derail, but I think you're exaggerating.

Stim first, ok you need to press t. fine.
split bio units vs splash, you don't do this, you just make a concave which all decent players do.
lift units - fine, but this isn't done later on since stalkers will snipe the medivacs and if you claimed to split to make a concave like you said you did, it'll be difficult to forcefield such a wide arc
kite against units such as chargelots - fine, that's true
avoid storms - achieved by kiting against chargelots, don't count that twice
ghosts/ravens, only ability you use as ghosts is EMP which is E then spam clicks. Raven is similarly just PDD.

If you wanted to compare the, sentry F for forcefield = E for EMP; G for Guardian Shield = PDD; but then protoss also needs to use blink micro and feedback micro to have a chance. And really, once the collosus are dead, if you don't have templar with energy for storm or a number of archons, it's over.
Veritassong
Profile Joined April 2010
Canada393 Posts
June 16 2011 23:07 GMT
#173
On June 17 2011 08:00 SniXSniPe wrote:
Show nested quote +
On June 17 2011 07:50 Veritassong wrote:
On June 17 2011 07:39 ChrisGraphex wrote:
On June 17 2011 07:36 Samhax wrote:
On June 17 2011 07:34 ChrisGraphex wrote:
Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.


Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?

Did you see what i did there?



Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units


look at this fkin idiot bashing toss saying we dont need micro. ff, blink, feedback, storm,guaridan shield is much harder than stim 1a and 2 eeeee spam ok?


Well if you're going to name all these abilities I could do the same for Terrans.

Terrans have to:
-stim
-split bio units vs Splash <--- This alone is more "APM" consuming
-lift units who are bunched up/trapped by forcefields
-Avoid storms
-Kite against units such as chargelots
-If you have ghosts/ravens, use their abilities


But this is besides the point, IMO ghosts are as effective as people say they are against brolords. It's not like the zerg player will not have any banelings/lings/whatever.


I think T>P>Z is the order for how intensive unit control is.


im sorry. yuo are out right wrong
split bio units vs splash = positiioning, every race does it, whether it is to avoid splash or simply putting zlots in front and spreading sentries. CANCELED OUT
-stim = 1 button
-avoid storm = same as positiong vs splash. i didnt put "avoid emp" cuz its impossible. also, spam
- ghost = spam eeeeeeeeeeeeeeeeeeeeeeeeeeee, no cooldown on emp (for some odd reason, since there is cooldown on storm)
-ravens : terran dont need ravens to beat protoss. period.

the only legit ones u listed are stim + kite ( categoriezed as studder step), and lift units who are bunched. now compare that to what i listed. ez race
人族英巴
AwfulPlayer
Profile Joined August 2010
249 Posts
Last Edited: 2011-06-16 23:08:24
June 16 2011 23:07 GMT
#174
On June 17 2011 06:16 On_Slaught wrote:
"The mothership is more geared towards casual players." - David Kim

Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?

They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.


wtf is this hate against people who play a game for fun (read: having a good time) ? i think i'll quote some of my thoughts, those users express them in a friendly way.

On June 17 2011 06:43 k!llua wrote:
you guys are being too elitist. not everything in a game needs to be tuned for competitive gaming.


On June 17 2011 07:06 ahbeez wrote:
why are people so angry about the mothership?

- Intention: a unit for low level players to enjoy
- Doesn't replace ANYTHING. It's not like there was an arbiter and they removed it for the mothership.
- It literally doesn't affect anyone if theres a gimmick unit for low level players to enjoy, this game is a great esport but it can have fun stuff too. You guys have such warped logic to think that if it doesn't add to the competitive side of the game then its worthless...I can't believe anyone can be upset about it.

ontopic: thank you jp for the interviews, please get sotg up and running again.
dNsIMonTy
Profile Joined December 2010
United Kingdom26 Posts
June 16 2011 23:08 GMT
#175
On June 17 2011 08:00 Vaporized wrote:
Show nested quote +
On June 17 2011 07:51 dNsIMonTy wrote:
On June 17 2011 07:47 Heavenly wrote:
On June 17 2011 07:36 Samhax wrote:
On June 17 2011 07:34 ChrisGraphex wrote:
Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.


Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?

Did you see what i did there?


Maybe it would be easy to conquer if most zergs literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit?


^ explains that state of PvZ Zerg fails there MASSSSSSSS roach corrupters then QQ that P op when we have almost every unit in our tech tree on the field and they have 2....

hydras and lings both die to collosus/ht in seconds, if i have lings and i see ht come out then all those lings are useless in a straightup battle.

mutas die to blink stalkers and phoenix (although a nice muta transition is always cool).

banelings are fodder for forcefields unless dropped, which is a nice strat.

ultras are situationally useful.

which leaves roaches\corrupter\tech to brood lord.

roaches do decent to good against ALL toss units except immortals. with burrow you can even eat storms no problem.

corrupters are not as good as mutas against VR, but own phoenix/collosus.

its possible to use other compositions but as a general rule i get roach/corrupter for a reason.



so u think that all this factors u stated adds up to you using 2 units in the whole game all u are doing is naming the things that counter your units in an attempt to make P look OP. See if u thought about it and didnt just QQ at the site of collsi or Queue 1000 corrupters then when the collsi die u have 100 fewd sitting in the sky ( maybe corruption ) when if u threw in infestors to fungal and ultras to charge in and give splash dmg and spare queens to tranfuse the ultras with roaches coming from the flank ( assuming u actually bother to spread creep making this process much faster) our so called deathball is much less dangerous?
Trying to get to diamond
vyyye
Profile Joined July 2010
Sweden3917 Posts
June 16 2011 23:10 GMT
#176
On June 17 2011 08:06 Sueco wrote:

"We're happy with the game's current design"

"The Mothership is joke unit and we're fine with that"

"More maps need to be rushy"

Someone take these people off SC2 before e-sport curls up and dies.

Yeah, for the sake of e-sports the guys who made SC2 shouldn't have made SC2.
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
June 16 2011 23:10 GMT
#177
It seems Blizzard has to repeat themselves for consecutive interviews since the HotS reveal. It's tedious to hear the same phrases about their input and consideration into the game design and execution, but it is a necessary interview model.

I think Blizzard needs to hire a press secretary so David Kim and Dustin Browder can focus their time internally.
Support your esport!
skrotcyk
Profile Joined March 2011
Sweden432 Posts
Last Edited: 2011-06-16 23:12:50
June 16 2011 23:10 GMT
#178
On June 17 2011 07:58 Heavenly wrote:
Show nested quote +
On June 17 2011 07:52 Samhax wrote:
On June 17 2011 07:47 Heavenly wrote:
On June 17 2011 07:36 Samhax wrote:
On June 17 2011 07:34 ChrisGraphex wrote:
Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.


Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?

Did you see what i did there?


Maybe it would be easy to conquer for zerg literally made something else besides mass roach and corruptor? A lot of people don't even bother adding infestors. You think it's fun to make all of those units to be able to beat one unit?


I was ironic (Zergs struggle months before finding solutions against Protoss late game, that's why i said that). And Zergs makes roaches en masse because of the timing attacks on 2 basis, so you are forced to have many roaches if you don't wanna die in mid game, you just have to clean your roach supply efficiently (basically agressive trade) when you enter the late game.


Alright. But most people's late game army is still literally mass roach, with like 5 broodlords.


No zerg almost always have infestors also and u can't really use hydras/lings etc cos they just melt. So u dont have much of a choice then going roach/broodlord/infestor. And you dont really have enough gas to get ultras when u are going broodlord/infestor
Heavenly
Profile Joined January 2011
2172 Posts
June 16 2011 23:10 GMT
#179
On June 17 2011 08:00 SniXSniPe wrote:
Show nested quote +
On June 17 2011 07:50 Veritassong wrote:
On June 17 2011 07:39 ChrisGraphex wrote:
On June 17 2011 07:36 Samhax wrote:
On June 17 2011 07:34 ChrisGraphex wrote:
Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out.


Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg?

Did you see what i did there?



Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units


look at this fkin idiot bashing toss saying we dont need micro. ff, blink, feedback, storm,guaridan shield is much harder than stim 1a and 2 eeeee spam ok?


Well if you're going to name all these abilities I could do the same for Terrans.

Terrans have to:
-stim
-split bio units vs Splash <--- This alone is more "APM" consuming
-lift units who are bunched up/trapped by forcefields
-Avoid storms
-Kite against units such as chargelots
-If you have ghosts/ravens, use their abilities


But this is besides the point, IMO ghosts are as effective as people say they are against brolords. It's not like the zerg player will not have any banelings/lings/whatever.


I think T>P>Z is the order for how intensive unit control is.


Terran unit control is not harder than protoss unit control, that's ridiculous. They are pretty much equal. Stim is as hard as guardian shield. Splitting bio is as hard as casting forcefields if not easier. I almost never see a terran lift units that are trapped by forcefields in the first place, and if they did the medivac would probably get feedbacked anyway. Most people just let them sit there. Avoiding storms and kiting against chargelots is pretty much the same thing, you are moving backwards then firing. This is no harder than blink micro. No one uses ravens, and using EMP is not harder than using feedback.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
EnWara
Profile Joined May 2011
United States55 Posts
Last Edited: 2011-06-16 23:11:44
June 16 2011 23:11 GMT
#180
Cool interview. I don't think David Kim ever said that the infester/broodlord combo needed a nerf 100%. He actually said that they were going to look at it over time, as the TvZ late game evolves. So nobody panic
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