edit: PLEASE
JP interviews Blizzards Dustin Browder & David Kim - Page 9
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Gamegene
United States8308 Posts
edit: PLEASE | ||
GoDLy MD
United Kingdom258 Posts
On June 17 2011 07:57 Heavenly wrote: Protoss is the a-move race though bro, not like we have to try and forcefield perfectly or get crushed, blink back stalkers that cost twice as much as roaches but die to them no problem, try to keep colossi alive as long as possible against corruptors, and storm roaches which does very little to them. But you know, zerg has that intense bumrush forward to try to hug the protoss army and queue up colossi with your corruptor micro. Funny how people simply refuse to look at how difficult the matchup is for the other race and act like they have to work 100x harder. Must give them some kind of superiority complex so they have an excuse for every loss. 100% agree, I honestly think many many many zergs/terrans would do well to step into protoss' shoes for a while and see how hard it is for them to do the things they claim are ezmode 1a. | ||
Daralii
United States16991 Posts
On June 17 2011 07:45 Stiluz wrote: Really interesting interviews. The BL/Infestor thing is a weird thing to be looking at though, Ghosts have already been buffed (made cheaper) and a group of ghosts can wreak havoc on BL with snipe and Infestors with EMP. If they nerf BL/Infestor (which is the only really viable lategame option) in addition to the Ghosts already having been buffed, I think we'll see the TvZ matchup swing heavily in favor of T. Very many TvZs don't go into lategame, so I suspect that part of the matchup hasn't been as developed as it could be (more Terrans incorporating Ghosts into the lategame composition). He might be theorycrafting a bit, but it makes sense that it's conceptually hard to beat. Fungal can uncloak the ghosts which would allow them to be killed pretty easily, and vikings/marines/marauders would probably just be killed by fungal. | ||
SniXSniPe
United States1938 Posts
On June 17 2011 07:50 Veritassong wrote: look at this fkin idiot bashing toss saying we dont need micro. ff, blink, feedback, storm,guaridan shield is much harder than stim 1a and 2 eeeee spam ok? Well if you're going to name all these abilities I could do the same for Terrans. Terrans have to: -stim -split bio units vs Splash <--- This alone is more "APM" consuming -lift units who are bunched up/trapped by forcefields -Avoid storms -Kite against units such as chargelots -If you have ghosts/ravens, use their abilities But this is besides the point, IMO ghosts are as effective as people say they are against brolords. It's not like the zerg player will not have any banelings/lings/whatever. I think T>P>Z is the order for how intensive unit control is. | ||
Vaporized
United States1471 Posts
On June 17 2011 07:51 dNsIMonTy wrote: ^ explains that state of PvZ Zerg fails there MASSSSSSSS roach corrupters then QQ that P op when we have almost every unit in our tech tree on the field and they have 2.... hydras and lings both die to collosus/ht in seconds, if i have lings and i see ht come out then all those lings are useless in a straightup battle. mutas die to blink stalkers and phoenix (although a nice muta transition is always cool). banelings are fodder for forcefields unless dropped, which is a nice strat. ultras are situationally useful. which leaves roaches\corrupter\tech to brood lord. roaches do decent to good against ALL toss units except immortals. with burrow you can even eat storms no problem. corrupters are not as good as mutas against VR, but own phoenix/collosus. its possible to use other compositions but as a general rule i get roach/corrupter for a reason. | ||
DarkPlasmaBall
United States43771 Posts
The only thing I disliked is that motherships were basically impractical to any non-casual player ![]() | ||
Samhax
1054 Posts
On June 17 2011 07:58 Heavenly wrote: Alright. But most people's late game army is still literally mass roach, with like 5 broodlords. I don't know who you are watching but i have to disagree. Top Zerg players are not playing that style anymore. The only top Zerg that i see playing this style, is Stephano in Europe. Idra, Sen, Nerchio, Morrow, Losira, Ret are not playing this style at all and they all have very different styles. | ||
TheSubtleArt
Canada2527 Posts
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Yaotzin
South Africa4280 Posts
On June 17 2011 08:03 TheSubtleArt wrote: "All matchups are basically near 50%....except 2"....uhh...doesn't that leave only 1 matchup? lol He's likely talking about each matchup in each of the big 3 regions; so 9 total. At Blizzcon I think it was, their panel showed the rates like that so that seems to be how they look at things. | ||
Endymion
United States3701 Posts
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Sueco
Sweden283 Posts
"We're happy with the game's current design" "The Mothership is joke unit and we're fine with that" "More maps need to be rushy" Someone take these people off SC2 before e-sport curls up and dies. | ||
GoDLy MD
United Kingdom258 Posts
On June 17 2011 08:00 SniXSniPe wrote: Well if you're going to name all these abilities I could do the same for Terrans. Terrans have to: -stim -split bio units vs Splash <--- This alone is more "APM" consuming -lift units who are bunched up/trapped by forcefields -Avoid storms -Kite against units such as chargelots -If you have ghosts/ravens, use their abilities But this is besides the point, IMO ghosts are as effective as people say they are against brolords. It's not like the zerg player will not have any banelings/lings/whatever. I think T>P>Z is the order for how intensive unit control is. not meaning to derail, but I think you're exaggerating. Stim first, ok you need to press t. fine. split bio units vs splash, you don't do this, you just make a concave which all decent players do. lift units - fine, but this isn't done later on since stalkers will snipe the medivacs and if you claimed to split to make a concave like you said you did, it'll be difficult to forcefield such a wide arc kite against units such as chargelots - fine, that's true avoid storms - achieved by kiting against chargelots, don't count that twice ghosts/ravens, only ability you use as ghosts is EMP which is E then spam clicks. Raven is similarly just PDD. If you wanted to compare the, sentry F for forcefield = E for EMP; G for Guardian Shield = PDD; but then protoss also needs to use blink micro and feedback micro to have a chance. And really, once the collosus are dead, if you don't have templar with energy for storm or a number of archons, it's over. | ||
Veritassong
Canada393 Posts
On June 17 2011 08:00 SniXSniPe wrote: Well if you're going to name all these abilities I could do the same for Terrans. Terrans have to: -stim -split bio units vs Splash <--- This alone is more "APM" consuming -lift units who are bunched up/trapped by forcefields -Avoid storms -Kite against units such as chargelots -If you have ghosts/ravens, use their abilities But this is besides the point, IMO ghosts are as effective as people say they are against brolords. It's not like the zerg player will not have any banelings/lings/whatever. I think T>P>Z is the order for how intensive unit control is. im sorry. yuo are out right wrong split bio units vs splash = positiioning, every race does it, whether it is to avoid splash or simply putting zlots in front and spreading sentries. CANCELED OUT -stim = 1 button -avoid storm = same as positiong vs splash. i didnt put "avoid emp" cuz its impossible. also, spam - ghost = spam eeeeeeeeeeeeeeeeeeeeeeeeeeee, no cooldown on emp (for some odd reason, since there is cooldown on storm) -ravens : terran dont need ravens to beat protoss. period. the only legit ones u listed are stim + kite ( categoriezed as studder step), and lift units who are bunched. now compare that to what i listed. ez race | ||
AwfulPlayer
249 Posts
On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players? They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. wtf is this hate against people who play a game for fun (read: having a good time) ? i think i'll quote some of my thoughts, those users express them in a friendly way. On June 17 2011 06:43 k!llua wrote: you guys are being too elitist. not everything in a game needs to be tuned for competitive gaming. On June 17 2011 07:06 ahbeez wrote: why are people so angry about the mothership? - Intention: a unit for low level players to enjoy - Doesn't replace ANYTHING. It's not like there was an arbiter and they removed it for the mothership. - It literally doesn't affect anyone if theres a gimmick unit for low level players to enjoy, this game is a great esport but it can have fun stuff too. You guys have such warped logic to think that if it doesn't add to the competitive side of the game then its worthless...I can't believe anyone can be upset about it. ontopic: thank you jp for the interviews, please get sotg up and running again. | ||
dNsIMonTy
United Kingdom26 Posts
On June 17 2011 08:00 Vaporized wrote: hydras and lings both die to collosus/ht in seconds, if i have lings and i see ht come out then all those lings are useless in a straightup battle. mutas die to blink stalkers and phoenix (although a nice muta transition is always cool). banelings are fodder for forcefields unless dropped, which is a nice strat. ultras are situationally useful. which leaves roaches\corrupter\tech to brood lord. roaches do decent to good against ALL toss units except immortals. with burrow you can even eat storms no problem. corrupters are not as good as mutas against VR, but own phoenix/collosus. its possible to use other compositions but as a general rule i get roach/corrupter for a reason. so u think that all this factors u stated adds up to you using 2 units in the whole game all u are doing is naming the things that counter your units in an attempt to make P look OP. See if u thought about it and didnt just QQ at the site of collsi or Queue 1000 corrupters then when the collsi die u have 100 fewd sitting in the sky ( maybe corruption ) when if u threw in infestors to fungal and ultras to charge in and give splash dmg and spare queens to tranfuse the ultras with roaches coming from the flank ( assuming u actually bother to spread creep making this process much faster) our so called deathball is much less dangerous? | ||
vyyye
Sweden3917 Posts
On June 17 2011 08:06 Sueco wrote: "We're happy with the game's current design" "The Mothership is joke unit and we're fine with that" "More maps need to be rushy" Someone take these people off SC2 before e-sport curls up and dies. Yeah, for the sake of e-sports the guys who made SC2 shouldn't have made SC2. | ||
Alabasern
United States4005 Posts
I think Blizzard needs to hire a press secretary so David Kim and Dustin Browder can focus their time internally. | ||
skrotcyk
Sweden432 Posts
On June 17 2011 07:58 Heavenly wrote: Alright. But most people's late game army is still literally mass roach, with like 5 broodlords. No zerg almost always have infestors also and u can't really use hydras/lings etc cos they just melt. So u dont have much of a choice then going roach/broodlord/infestor. And you dont really have enough gas to get ultras when u are going broodlord/infestor | ||
Heavenly
2172 Posts
On June 17 2011 08:00 SniXSniPe wrote: Well if you're going to name all these abilities I could do the same for Terrans. Terrans have to: -stim -split bio units vs Splash <--- This alone is more "APM" consuming -lift units who are bunched up/trapped by forcefields -Avoid storms -Kite against units such as chargelots -If you have ghosts/ravens, use their abilities But this is besides the point, IMO ghosts are as effective as people say they are against brolords. It's not like the zerg player will not have any banelings/lings/whatever. I think T>P>Z is the order for how intensive unit control is. Terran unit control is not harder than protoss unit control, that's ridiculous. They are pretty much equal. Stim is as hard as guardian shield. Splitting bio is as hard as casting forcefields if not easier. I almost never see a terran lift units that are trapped by forcefields in the first place, and if they did the medivac would probably get feedbacked anyway. Most people just let them sit there. Avoiding storms and kiting against chargelots is pretty much the same thing, you are moving backwards then firing. This is no harder than blink micro. No one uses ravens, and using EMP is not harder than using feedback. | ||
EnWara
United States55 Posts
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