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On June 17 2011 07:45 FrankWalls wrote:Show nested quote +On June 17 2011 07:41 Olsson wrote: Weird he names broodlord+infestor in TvZ and not colossi+voidray in PvZ which is more broken. not to be a stickler but that composition has been figured out for a pretty long time
I have absolutely no idea what you're talking about. That's the problem with these horrible threads, so much bullshit is thrown around with absolutely no basis that I have no way to know if you have a legit reason to say that or if you're another troll.
As far as I know the only thing that's been figured out is how to cheese the protoss before he gets there.
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When is the last time anyone has seen seeker missile in competitive play? Buff that shit. It would be nice vs broodlord/corrupter
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On June 17 2011 08:10 Alabasern wrote: It seems Blizzard has to repeat themselves for consecutive interviews since the HotS reveal. It's tedious to hear the same phrases about their input and consideration into the game design and execution, but it is a necessary interview model.
I think Blizzard needs to hire a press secretary so David Kim and Dustin Browder can focus their time internally. Err.. why? No one cares about what the PR guy says, not in this industry. You're not getting less HotS because they're participating in an interview, quite sure that's not how it works.
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On June 17 2011 08:10 Heavenly wrote:Show nested quote +On June 17 2011 08:00 SniXSniPe wrote:On June 17 2011 07:50 Veritassong wrote:On June 17 2011 07:39 ChrisGraphex wrote:On June 17 2011 07:36 Samhax wrote:On June 17 2011 07:34 ChrisGraphex wrote: Are people honestly trying to say Broodlord+Infestor/Ling/Bling/ late game is easy to conqueror as Terran? Open your eyes, even DAVID KIM, THE LEAD OF BALANCE thinks they have a problem, but are waiting to see how it plays out. Maybe you think Colossi/HT/archon/sentry/Blink stalker is easier to conquer for Zerg? Did you see what i did there? Don't be a smartass, but as a Terran, if I take it to late game, and have to deal with Infestor+broodlord it is very hard to break. Yes ghosts are very good, but it REQUIRES a lot of APM. I have to micro my vikings, tanks (so lings dont overrun me when I unsiege), marines not getting fungle. I imagine you're a protoss player because you don't have to worry about having to micro your units look at this fkin idiot bashing toss saying we dont need micro. ff, blink, feedback, storm,guaridan shield is much harder than stim 1a and 2 eeeee spam ok? Well if you're going to name all these abilities I could do the same for Terrans. Terrans have to: -stim -split bio units vs Splash <--- This alone is more "APM" consuming -lift units who are bunched up/trapped by forcefields -Avoid storms -Kite against units such as chargelots -If you have ghosts/ravens, use their abilities But this is besides the point, IMO ghosts are as effective as people say they are against brolords. It's not like the zerg player will not have any banelings/lings/whatever. I think T>P>Z is the order for how intensive unit control is. Terran unit control is not harder than protoss unit control, that's ridiculous. They are pretty much equal. Stim is as hard as guardian shield. Splitting bio is as hard as casting forcefields if not easier. I almost never see a terran lift units that are trapped by forcefields in the first place, and if they did the medivac would probably get feedbacked anyway. Most people just let them sit there. Avoiding storms and kiting against chargelots is pretty much the same thing, you are moving backwards then firing. This is no harder than blink micro. No one uses ravens, and using EMP is not harder than using feedback.
I love how 3 people wrote exactly the same thing, lol!
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people don't seem to realize that terran can't tech switch in 5 seconds like Zerg can. I'm not crying imba, but as someone already pointed out in tvz people usually don't have tech lab barracks because they produce 1/2 the marines that reactors can.
And even if a terran manages to lift off his barracks and factories or whatever to make ghosts, as soon as zerg sees ghosts they can go back to banelings (which ghosts can't outrun) and then you as terran are fucked.
tl;dr = terran tech switches take forever and ghosts can be countered. Ghosts aren't as OP in tvz as many zergs seem to think...
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On June 17 2011 08:06 Sueco wrote:
"We're happy with the game's current design"
"The Mothership is joke unit and we're fine with that"
"More maps need to be rushy"
Someone take these people off SC2 before e-sport curls up and dies.
First of all, the Mothership was broken during the early Beta since it was too powerful. It's better for it to be an irrelevant unit rather than have it be a guaranteed win whenever it's built, and hopefully, they'll rectify its main issues during future expansions.
Second, he never said that more maps need to be rushy. He says that a portion of the map pool needs to be rushy to satisfy the people who like that kind of style, and map downvotes are there to placate the other players who hate rushes.
I think they are trying too hard to please the casual community, who tend to be a silent majority. Fixing the issues for us "hardcore" players would silence a lot of the complaints from the vocal minority with little possible harm to the casuals.
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On June 17 2011 08:11 MilesTeg wrote:Show nested quote +On June 17 2011 07:45 FrankWalls wrote:On June 17 2011 07:41 Olsson wrote: Weird he names broodlord+infestor in TvZ and not colossi+voidray in PvZ which is more broken. not to be a stickler but that composition has been figured out for a pretty long time I have absolutely no idea what you're talking about. That's the problem with these horrible threads, so much bullshit is thrown around with absolutely no basis that I have no way to know if you have a legit reason to say that or if you're another troll. As far as I know the only thing that's been figured out is how to cheese the protoss before he gets there.
Lmao, please point me to the last high level game you've seen where a protoss goes voidray/colossus? Cruncher is probably the only one who still does that (I don't even think he does anymore) and he's not exactly the best protoss. Just because you can't deal with it in diamond doesn't mean it's imbalanced.
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Yes Terran takes a little more micro than Protoss, and Zerg. Sure some terrans exaggerate with calling Toss A-Move and stuff, but generally terran does in fact require more micro.
Just like Zerg tends to be more intuative, and Protoss lends itself to more creative play. Terran requires a little more micro. I don't understand why people get upset at this.
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On June 17 2011 08:14 NickelStarCraft wrote: Yes Terran takes a little more micro than Protoss, and Zerg. Sure some terrans exaggerate with calling Toss A-Move and stuff, but generally terran does in fact require more micro.
Just like Zerg tends to be more intuative, and Protoss lends itself to more creative play. Terran requires a little more micro. I don't understand why people get upset at this.
yes terran is definitely more micro intensive, anyone who says otherwise is wrong, this coming from a zerg player because honestly terrans gotta spread their bio and shit or lose like all their marines to banelings :D.
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david kim is a baller. Im interested in seeing how they deal with the infestor broodlord issue
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On June 17 2011 08:12 darthfoley wrote: people don't seem to realize that terran can't tech switch in 5 seconds like Zerg can. I'm not crying imba, but as someone already pointed out in tvz people usually don't have tech lab barracks because they produce 1/2 the marines that reactors can.
And even if a terran manages to lift off his barracks and factories or whatever to make ghosts, as soon as zerg sees ghosts they can go back to banelings (which ghosts can't outrun) and then you as terran are fucked.
tl;dr = terran tech switches take forever and ghosts can be countered. Ghosts aren't as OP in tvz as many zergs seem to think...
oh yea i forgot terran dont have tech labs anymore since they dont upgrade stim and shield.you only need like 2 ghosts.. get over ur laziness.
ur 2nd paragraph is as silly as fk. first of all, ghosts are not light units, so blings dont kill them instantly secondl, there's something called cloak 3rdly, u forgot terran have medivacs.
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On June 17 2011 08:14 Heavenly wrote:Show nested quote +On June 17 2011 08:11 MilesTeg wrote:On June 17 2011 07:45 FrankWalls wrote:On June 17 2011 07:41 Olsson wrote: Weird he names broodlord+infestor in TvZ and not colossi+voidray in PvZ which is more broken. not to be a stickler but that composition has been figured out for a pretty long time I have absolutely no idea what you're talking about. That's the problem with these horrible threads, so much bullshit is thrown around with absolutely no basis that I have no way to know if you have a legit reason to say that or if you're another troll. As far as I know the only thing that's been figured out is how to cheese the protoss before he gets there. Lmao, please point me to the last high level game you've seen where a protoss goes voidray/colossus? Cruncher is probably the only one who still does that (I don't even think he does anymore) and he's not exactly the best protoss. Just because you can't deal with it in diamond doesn't mean it's imbalanced.
I forgot to add, unintelligent life forms need not answer.
(seriously, why start with lmao, and make assumptions on my league/problems in this game? especially since I said I don't let the game go that long... and you didn't answer my question at all)
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On June 17 2011 08:12 darthfoley wrote: people don't seem to realize that terran can't tech switch in 5 seconds like Zerg can. I'm not crying imba, but as someone already pointed out in tvz people usually don't have tech lab barracks because they produce 1/2 the marines that reactors can.
And even if a terran manages to lift off his barracks and factories or whatever to make ghosts, as soon as zerg sees ghosts they can go back to banelings (which ghosts can't outrun) and then you as terran are fucked.
tl;dr = terran tech switches take forever and ghosts can be countered. Ghosts aren't as OP in tvz as many zergs seem to think...
Except ghosts aren't light units so it takes 8 or so blings to kill one. Not that I care about the balance of it all, but why would you say blings counter ghosts when they don't at all.
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On June 17 2011 08:14 NickelStarCraft wrote: Yes Terran takes a little more micro than Protoss, and Zerg. Sure some terrans exaggerate with calling Toss A-Move and stuff, but generally terran does in fact require more micro.
Just like Zerg tends to be more intuative, and Protoss lends itself to more creative play. Terran requires a little more micro. I don't understand why people get upset at this.
No, terran does not take more micro than protoss, it is equal. The only successful protoss is MC and he is widely regarded as having top micro and would do well as any race. Protoss does not have creative play in the first place, we just kind of diddle around the map in a ball with high tech units and maybe drop a couple of zealots every once in a while to disrupt mining. I'd go so far as to say protoss and terran are extremely similar races just with different unit design and mechanics, especially when it comes down to gateway/HT/some colossi versus MMMGV. EMP and storm are pretty much the same AOE spell under disguise and the chargelot/stalker/some sentry versus MM ball is pretty even.
On June 17 2011 08:17 MilesTeg wrote:Show nested quote +On June 17 2011 08:14 Heavenly wrote:On June 17 2011 08:11 MilesTeg wrote:On June 17 2011 07:45 FrankWalls wrote:On June 17 2011 07:41 Olsson wrote: Weird he names broodlord+infestor in TvZ and not colossi+voidray in PvZ which is more broken. not to be a stickler but that composition has been figured out for a pretty long time I have absolutely no idea what you're talking about. That's the problem with these horrible threads, so much bullshit is thrown around with absolutely no basis that I have no way to know if you have a legit reason to say that or if you're another troll. As far as I know the only thing that's been figured out is how to cheese the protoss before he gets there. Lmao, please point me to the last high level game you've seen where a protoss goes voidray/colossus? Cruncher is probably the only one who still does that (I don't even think he does anymore) and he's not exactly the best protoss. Just because you can't deal with it in diamond doesn't mean it's imbalanced. I forgot to add, unintelligent life forms need not answer. (seriously, why start with lmao, and make assumptions on my league/problems in this game? especially since I said I don't let the game go that long... and you didn't answer my question at all)
Then maybe you shouldn't say things that are deserving of being mocked? Please show me a recent high level late game PvZ where the protoss went colossus/voidray. Or do you think that no PvZ games at the high level go to late game?
You beat it the same way you beat anything else. Roach/infestor/corruptor with an emphasis on infestors and corruptor overkill, since infestor/roach will take out stalkers. The infestor buff made the composition weak to fungal and neural parasite.
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On June 17 2011 06:56 Cyanocyst wrote: Good interviews.
Broodlord Infestor OP??? That just boggles my mind. My personal Motto about Hive Tech units is They don't win you the game, they just end games you've already won.
I don't feel that a Zerg Late game composition, takes you from a disadvantage, to an advantage.
Also switching to hive tech units is tricky. Switch too soon and your dead, Switch too late your also dead.
I feel like Ghosts would completely obliterate that composition. You could probably even land a nuke on a flock of Brood Lords they're so slow.
Yeah totally agree with you there.
I love how david kim is excited about being interviewed in Dustin's interview !! lol 
edit: i forgot another point, showing again and again the same 5 seconds of gameplay is really anoying i better want to see david kim babling :>
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Regarding the Mothership, is there really any "casual" player out there who thinks that it is exciting and fun? Mass Ravens are not even close to being viable, but really fun. Making Battle Cruisers and Carriers can be fun. But the Mothership? Sure, it is "a big thing". But casual gamers are not apes. Generally, I think Blizzard sometimes just underestimates their customers a bit.
I do not think that the Protoss race is weak or needs any additional units (being a Zerg Player) - I rather feel like Protoss is forced into a certain tech path due to bad, shortsighted design. We see Colossi in every Protoss match up, they are fundamental for their army. But the unit goes against both the needs of casual player (after a short while it is just boring to watch) and the competitive scene (zero micro involved, Protoss cannot split up their army etc.). So I really hope that Blizzard can come up with some great ideas for the two expansions. Either way, adding new units and taking away certain units basically equals redesigning the entire game. Good luck to them.
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Not just mothership is for low levels, so are Carrier and Warp Prisms only units for low level players to enjoy apparently by their virtual absence in competition. I guess that's okay since all blink stalkers all the time do just fine vs tier 3s.
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On June 17 2011 08:23 TraneMason wrote: Regarding the Mothership, is there really any "casual" player out there who thinks that it is exciting and fun? Mass Ravens are not even close to being viable, but really fun. Making Battle Cruisers and Carriers can be fun. But the Mothership? Sure, it is "a big thing". But casual gamers are not apes. Generally, I think Blizzard sometimes just underestimates their customers a bit.
I do not think that the Protoss race is weak or needs any additional units (being a Zerg Player) - I rather feel like Protoss is forced into a certain tech path due to bad, shortsighted design. We see Colossi in every Protoss match up, they are fundamental for their army. But the unit goes against both the needs of casual player (after a short while it is just boring to watch) and the competitive scene (zero micro involved, Protoss cannot split up their army etc.). So I really hope that Blizzard can come up with some great ideas for the two expansions. Either way, adding new units and taking away certain units basically equals redesigning the entire game. Good luck to them.
get rid of the colossus, buff gateway units so they arn't fuckin useless after 10 minutes. the more" hero "units there are, the harder it is to micro. hero units being units that take long time to build but very strong ie. immortal, colossus. they make the game too easy for the opponent's decision making (of course i am gona take down the immortal first since its so strong BUT ONLY 2 OF THEM)
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No, terran does not take more micro than protoss, it is equal. The only successful protoss is MC and he is widely regarded as having top micro and would do well as any race
Sorry dude, your wrong. Terran does in fact require more micro. You can rant all you want about whatever you want but your simply wrong.
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On June 17 2011 08:31 NickelStarCraft wrote:Show nested quote +No, terran does not take more micro than protoss, it is equal. The only successful protoss is MC and he is widely regarded as having top micro and would do well as any race Sorry dude, your wrong. Terran does in fact require more micro. You can rant all you want about whatever you want but your simply wrong.
That's an opinion not a fact. care to back it up?
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