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On June 17 2011 06:32 Loxley wrote: Destiny commented he felt brood lords being an All-in unit; because they are so slow they won't be able to go back to defend your base/stop an attack. Also their build time is considerable, corruptor+morph time is huge.
So they're kinda like that other siege unit called the tank? Huh.
They're supposed to break a defensive line, not run back to your base to defend a drop.
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On June 17 2011 06:30 Micket wrote: I actually hope people start at least trying to use ghosts before this patch hits. It would be a shame if people's lack of creativity were the driving force for patch changes. Zergs adapted to 3 base deathball, Terran learned to macro when Steppes of War was removed and the reaper nerf. Protoss rarely complain about the OPness of the stim marauder anymore, finding double forge builds and all that. Give the game a bit of time, it might surprise you.
Yup, i think thats why they are waiting to see if people adapt to it before making any changes.
I personally like that decision.
YES, there might be no real answer to the Infestor Broodlord comp as terran, but w/ how 'rigid' most players play today, (marine tank medivac viking w/ a few thors mixed in when there are a lot of mutas) I think we will have to see. I've already seen some players mix in a lot of ghosts vs hivetech zerg and have been pretty successful with it. (although, is most situations, the terran was already ahead. =\)
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On June 17 2011 06:31 Yaotzin wrote:Show nested quote +On June 17 2011 06:27 On_Slaught wrote:On June 17 2011 06:21 imareaver3 wrote:On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units? Unit numbers aside the protoss shouldn't be giving up something for nothing. If having 2 more unit options was that important protoss wouldn't have a much higher winning % than they do now. Ultimately the mothership is there b/c it is supposed to fill a role, which could have gone to a better unit if it wasn't there (arbiter  ). It's there cause it's cool. They gave up on making it good back in beta. Show nested quote + Looking past any of that, I just think it is sad to think they put a unit into multiplayer with basically no intention of it being a serious unit. Those units should stay in single player. Just fundamentally bad design.
There's not really any reason to remove it, and some people like it. Dunno what the issue is.
I suppose Protoss is so different in this game that if they had arbiters they would be unkillable.
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Ignore this, post was ninja'd
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Great interviews JP! You have to give david kim credit for being in the grandmaster league too.
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I feel like in the broodlord/infestor combo that broodlord is okay (movement speed / morph time / tech time considered), but the infestor is the half that I would hope gets fixed a bit. Ghosts are great in the mu, but as soon as you trade with their army and they reload with pure zergling they become pretty useless.
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On June 17 2011 06:31 Aristotle7 wrote:Jesus christ, Blizzard thinks Infestor Broodlord is OP in ZvT?! So Ultra is bad and now they might make Broodlords slower? Z will have no tier 3 soon at all. The hope for proper balancing is dashed to the ground again. 
Lol, I seriously doubt they'd make Broods slower. In that case you'd have to strain to even tell they were moving It would probably some kind of Infestor nerf if anything. Which is funny considering the recent buff.
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Those were some excellent interviews. Very well thought-out questions.
Thanks so much for posting this!
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On June 17 2011 06:27 On_Slaught wrote:Show nested quote +On June 17 2011 06:21 imareaver3 wrote:On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units? Unit numbers aside the protoss shouldn't be giving up something for nothing. If having 2 more unit options was that important protoss wouldn't have a much higher winning % than they do now. Ultimately the mothership is there b/c it is supposed to fill a role, which could have gone to a better unit if it wasn't there (arbiter  ). Looking past any of that, I just think it is sad to think they put a unit into multiplayer with basically no intention of it being a serious unit. Those units should stay in single player. Just fundamentally bad design.
It isn't being detrimental to gameplay, so there really isn't a problem. Why would they want to remove it?
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On June 17 2011 06:33 On_Slaught wrote:Show nested quote +On June 17 2011 06:31 Yaotzin wrote:On June 17 2011 06:27 On_Slaught wrote:On June 17 2011 06:21 imareaver3 wrote:On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units? Unit numbers aside the protoss shouldn't be giving up something for nothing. If having 2 more unit options was that important protoss wouldn't have a much higher winning % than they do now. Ultimately the mothership is there b/c it is supposed to fill a role, which could have gone to a better unit if it wasn't there (arbiter  ). It's there cause it's cool. They gave up on making it good back in beta. Looking past any of that, I just think it is sad to think they put a unit into multiplayer with basically no intention of it being a serious unit. Those units should stay in single player. Just fundamentally bad design.
There's not really any reason to remove it, and some people like it. Dunno what the issue is. I suppose Protoss is so different in this game that if they had arbiters they would be unkillable. Stasis would be ridiculous in sc2.
And no, vortex doesn't hold a candle to it.
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On June 17 2011 06:34 GwSC wrote:Show nested quote +On June 17 2011 06:31 Aristotle7 wrote:Jesus christ, Blizzard thinks Infestor Broodlord is OP in ZvT?! So Ultra is bad and now they might make Broodlords slower? Z will have no tier 3 soon at all. The hope for proper balancing is dashed to the ground again.  Lol, I seriously doubt they'd make Broods slower. In that case you'd have to strain to even tell they were moving It would probably some kind of Infestor nerf if anything. Which is funny considering the recent buff.
I think with the recent buff, more people have turned their attention to the infestors and its 'opness' became prominent. You can see this a bit in PvT after the ghost change where people will mix in 10~12 ghosts in their army and the protoss 'death ball' is a dead ball . In that situation the ghost unit looks op. 
The units were always pretty goiod, but the 'buff' patches put a spotlight on them :D
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On June 17 2011 06:31 Aristotle7 wrote:Jesus christ, Blizzard thinks Infestor Broodlord is OP in ZvT?! So Ultra is bad and now they might make Broodlords slower? Z will have no tier 3 soon at all. The hope for proper balancing is dashed to the ground again. 
It could result in a Infestor nerf as well (I'm not sure why you only focused on the broodlords), as they are a VERY strong caster unit (and possibly with a nerf to infestors they could buff ultras and/or hydras), or possibly even something like a ghost buff (which already happened) so after waiting it out, it might turn out that terrans will use ghosts more often against zerg, and there won't be a nerf.
Edit: Also, good interview, but I was really hoping Carriers would be mentioned as an underdeveloped unit... more specifically whether or not they are considered a "casual" unit like the mothership, or if they are just underused. They already made changes to BCs to suggest that BCs aren't a casual unit, but carriers are still weak. Gogo armor buff on interceptors and the carrier itself!
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On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.
omg..... my thoughts exactly ><. I can't believe he said that on record.
Blizz: "Here, have this unit. We put it in there because lesser players enjoy using it in low-level games. It's concept is cool no?"
"..." -.-
Blizz: "What? You want to use it in a tournament for money? Wait, this is going to be part of your strategy??? I"m sorry... let me redirect you to the unit we call the colossus..."
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Really interesting interview, thanks for putting this up.
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On June 17 2011 06:34 GwSC wrote:Show nested quote +On June 17 2011 06:31 Aristotle7 wrote:Jesus christ, Blizzard thinks Infestor Broodlord is OP in ZvT?! So Ultra is bad and now they might make Broodlords slower? Z will have no tier 3 soon at all. The hope for proper balancing is dashed to the ground again.  Lol, I seriously doubt they'd make Broods slower. In that case you'd have to strain to even tell they were moving It would probably some kind of Infestor nerf if anything. Which is funny considering the recent buff.
Also, remember the age of this interview. It predates MMA's discovery of mass drop play that shuts down BL/infestor.
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Probably won't be a ghost buff unless Blizzard wants to increase the range of snipe, which might screw brood lords over completely. The other change is an increase in EMP range, but that will just break TvP sideways.
Most likely change is a reduction in infestor movement and/or reduction in energy regen. Probably the closest they can come to making a change without making too large a change, if that makes sense.
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On June 17 2011 06:40 QTIP. wrote:Show nested quote +On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. omg..... my thoughts exactly ><. I can't believe he said that on record. Blizz: "Here, have this unit. We put it in there because lesser players enjoy using it in low-level games. It's concept is cool no?" "..." -.- Blizz: "What? You want to use it in a tournament for money? Wait, this is going to be part of your strategy??? I"m sorry... let me redirect you to the unit we call the colossus..."
you guys are being too elitist. not everything in a game needs to be tuned for competitive gaming. ever see the mac10 in serious counter-strike matches?
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"Back to you guys at the desk."
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Bwhaha this is terrible but I couldn't help but look at David Kim's shirt see the Terran Icon and think "That figures."
:D
A lot of talk about Kerrigan being hated in Browder's interview...
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Anyone noticed how David Kim seems proud of himself every time he answered one of the questions? 
Loved the interview, also liked all the answers.
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