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Goddamn JP, you are tall as hell bro!
Things to note: Part 1 (it contains spoilers of the WoL campaign) with Dustin Browder
- Upgrade system in the campaign is more devolved-oriented.
- They want to reduce amount of units you can have at one time, but give more choices on how to evolve (more choices of a swarm, so different evolved units from one player to another).
- Gonna remain in a RTS-standard campaign, perhaps some hero missions like in WoL.
- Plans to make a harder difficulty than Brutal? A little bit (few players apparently have beaten the game on brutal in WoL).
- Some units may be improved, removed or kept. They feel the game is overall balanced (nothing new).
Part 2 with David Kim
- They have a way of pulling win percentages with "skill" factored into them. Every single match-up were almost perfectly even or balanced except for two (and even then, it wasn't that bad) in terms of ratio. Overall they feel the game is balanced
- Easier to solve proxy-structure or early game rush problems are the easiest to fix
- Brood Lord + Infestor combo. (late-game issues) is something they're waiting out to see the results, how people are affected, can adapt to it before making a move.
- They're trying to rotate half the ladder maps in Season 3.
- They feel the role in maps matter a lot more in SC2. They're trying to make a diverse set of maps for all kinds of gameplay (rush, macro, etc.)
- Some units are geared towards casual players sometimes (like the mothership). So they're not always bothered or creating issue when some units or structures aren't used
- No work on the next patch, more on Season 3 maps and HOTS
Bullshit, I got page 2? D:
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On June 17 2011 06:19 Hider wrote:Show nested quote +On June 17 2011 06:08 GwSC wrote: Good interviews A little strange to me that he specifically mentions broodlord+infestor vs T as something they are looking at. It seems that especially Korean Terrans with their crazy drop play are able to roll over that comp, being that its so slow. Edit: Would like to add, I'm all for brood+infestor being less prominent. Slow powerful units as the center of the unit comp just doesn't feel zergy No they are not really. Mma prob would have probs vs broodlord/ifnestor/corrupter. MMA jsut has much better multitasking than his opp, and hence is able to win. IF the zerg has really good multitasking, or just invest in a lot of spines, terrans wont be able to base there entire strategy on drops. And if a terran 200/200 army cant beat a zerg 200/200 army, there has to be some balance change.
That is possible, but I don't see a point to arguing hypothetical situations like that until people actually start trying it against him, so I'll leave it at that.
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It's really nice to see HotS from their own perspective, but I still have my original opinion. I think the Map pool is heading in a much worse direction as they REFUSE to add maps for different leagues. their explanation was terrible, stating that new maps would feel like a different game for people in bronze. I feel they are heading in the wrong direction and I feel that it's not going to change. It's just my personal opinion.
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On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning.
There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units?
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They're looking into the Brood Lord + Infestor problem! NOOOOOOO!
Oh well, at least I don't rely on that every game ^_^
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I don't know how i feel about taking away units...
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On June 17 2011 06:16 FMStyles wrote: "For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."
who love rushing love rushing rushing...
Anything wrong with rushing?
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On June 17 2011 06:06 Slasher wrote:
"For 1v1 maps specifically, we're trying to make a very diverse set of maps so players who love rushing, macro, or more normal game play can all enjoy the different formats."
Who here is excited for Delta Quadrant RE?!
I kind of like this style for ladder actually. Just veto the maps that are designed to be ridiculously gimmicky. Hopefully they decided to take out destructible rocks at every base beyond the natural though.
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Dustin Browder looked pretty creepy in the background of David Kim interview. I wonder if he had to monitor his reponses?
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On June 17 2011 06:21 imareaver3 wrote:Show nested quote +On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units?
Unit numbers aside the protoss shouldn't be giving up something for nothing. If having 2 more unit options was that important protoss wouldn't have a much higher winning % than they do now. Ultimately the mothership is there b/c it is supposed to fill a role, which could have gone to a better unit if it wasn't there (arbiter ).
Looking past any of that, I just think it is sad to think they put a unit into multiplayer with basically no intention of it being a serious unit. Those units should stay in single player. Just fundamentally bad design.
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cool interviw. Thanks alot JP!
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On June 17 2011 06:21 imareaver3 wrote:Show nested quote +On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units?
Zerg has 13 units? I only count 10. I suppose technically Queens don't count, but I threw them in there anyway (they're more akin to a Nexus/Orbital).
I don't understand why they're looking at Brood Lord/Infestor in ZvT. Ghosts wreck both of those units, so I think Terrans just need to use Ghosts more.
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I actually hope people start at least trying to use ghosts before this patch hits. It would be a shame if people's lack of creativity were the driving force for patch changes. Zergs adapted to 3 base deathball, Terran learned to macro when Steppes of War was removed and the reaper nerf. Protoss rarely complain about the OPness of the stim marauder anymore, finding double forge builds and all that. Give the game a bit of time, it might surprise you.
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On June 17 2011 06:27 On_Slaught wrote:Show nested quote +On June 17 2011 06:21 imareaver3 wrote:On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units? Unit numbers aside the protoss shouldn't be giving up something for nothing. If having 2 more unit options was that important protoss wouldn't have a much higher winning % than they do now. Ultimately the mothership is there b/c it is supposed to fill a role, which could have gone to a better unit if it wasn't there (arbiter  ). Looking past any of that, I just think it is sad to think they put a unit into multiplayer with basically no intention of it being a serious unit. Those units should stay in single player. Just fundamentally bad design.
Even at its current state, I think the mothership has its uses at the VERY end game. (Mothership rushes are cute, but you can't really expect them to work too well. Too much investment ='[ )
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Blizzard needs a bigger balance team. And why is the balance team spending so much of their time creating new maps, half of which people will probably not enjoy playing on (too small, too many rocks, etc), when there are plenty of maps already out there to choose from that they could just adopt into the next season of the ladder?
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On June 17 2011 06:27 On_Slaught wrote:Show nested quote +On June 17 2011 06:21 imareaver3 wrote:On June 17 2011 06:16 On_Slaught wrote: "The mothership is more geared towards casual players." - David Kim
Holy shit that is a HORRIBLE explanation for why they keep a HORRIBLE unit in competitive play. How about give the terran all the units in the single player too for the bronze and gold league players?
They just told protoss that you get one less viable unit b/c its fun for some players who don't care about winning. There are 15 Protoss units, 13 Zerg units, and 13 Terran units. (Excluding "special" units like PDD, changeling, interceptor, etc.) Are you seriously complaining about P having less units? Unit numbers aside the protoss shouldn't be giving up something for nothing. If having 2 more unit options was that important protoss wouldn't have a much higher winning % than they do now. Ultimately the mothership is there b/c it is supposed to fill a role, which could have gone to a better unit if it wasn't there (arbiter  ). It's there cause it's cool. They gave up on making it good back in beta.
Looking past any of that, I just think it is sad to think they put a unit into multiplayer with basically no intention of it being a serious unit. Those units should stay in single player. Just fundamentally bad design.
There's not really any reason to remove it, and some people like it. Dunno what the issue is.
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Anyone find it worrisome that David Kim is wearing a Terran shirt? Or does it all finally make sense?
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Jesus christ, Blizzard thinks Infestor Broodlord is OP in ZvT?! So Ultra is bad and now they might make Broodlords slower? Z will have no tier 3 soon at all.
The hope for proper balancing is dashed to the ground again.
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I also don't understand why they consider Blord Infestor as OP. It's countered easily by Thor Viking or standard unit compositions with Ghosts and vikings. Ghosts absolutely destroy brood lords and infestors. It is definitely an amazing composition and is hard to stop. I will not deny that. I would not see it as Overpowered though.
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Destiny commented he felt brood lords being an All-in unit; because they are so slow they won't be able to go back to defend your base/stop an attack. Also their build time is considerable, corruptor+morph time is huge.
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