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Race Win Rates Update: May - Page 16

Forum Index > SC2 General
Post a Reply
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greycubed
Profile Joined May 2010
United States615 Posts
June 07 2011 23:59 GMT
#301
Poor Artosis.
http://i.imgur.com/N3ujB.png
mage36
Profile Joined May 2011
415 Posts
June 08 2011 00:07 GMT
#302
I must say, it is nice to see that the gap for each race has been getting closer. the trend is right where it is in BW, also I think, based on the games I've seen.
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
June 08 2011 00:08 GMT
#303
Great work as usual - but would really be awesome if you could separate the Korean graph with the rest of the world like last time. GSL is still without a doubt the highest level of competition, and trends generally develop there first before the rest of the world 'catches' on it.
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
June 08 2011 00:14 GMT
#304
one thing to note about these graphs, is that while they APPEAR to have very large margins sometimes because of the small scale, it's all within +/- 5% blizz has stated that they do want to have it below 2-3% so this isn't such a far cry from a relatively balanced game. I think the rest of the game is left for us and the pro gamers to discover new and innovative ways to play rather than look at a graph that shows 51-49% win rates and cry imbalance/qq/nerfs/buffs!. especially after may, the #'s have gotten much closer, with protoss declining slightly because of the nerfing of 4gating and innovations amongst zerg to stop common tactics such as the 6 gate 2base timing. while the nerfing of warpgate research time made it easier for zerg/terrans to defend extreme timing based attacks. I think the innovation of using burrow from zerg and ghost play from terran, have just left protoss in the dust these past few weeks, and it's time for something new to be created from our protoss players (Plexa's article on shock and awe is 1 such possibility).

But thanks to the OP for doing this research!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-06-08 00:19:54
June 08 2011 00:18 GMT
#305
Terran wins at high rates and people complain a bit. Protoss wins at marginally higher rates than expected and there is uproar and amulet gets nerfed. What will be the community's reaction when zerg pulls ahead of terran?


To be honest though I think I can live with this level of balance. This is more even than it had been in several different time periods of brood war's history and we're barely past release. I think blizz has done a pretty damn fine job (except PvP 4-gate)
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
June 08 2011 00:22 GMT
#306
On June 08 2011 08:59 greycubed wrote:
Poor Artosis.



haha, golden :D
watch the wall collide with my fist, mostly over problems that i know i should fix
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-06-08 00:29:41
June 08 2011 00:28 GMT
#307
The PvZ imbalance can be fixed through maps, e.g Make the natural choke much smaller so fast expands are more viable. Unfortunately GSL keeps making maps with open naturals -_-.

Thanks for the graph though.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
cheesemaster
Profile Joined February 2011
Canada1975 Posts
June 08 2011 00:40 GMT
#308
On June 07 2011 23:24 aurum510 wrote:
How can IdrA cry about ZvP... It's the most imbalanced matchup and it's in favor of Zerg...

Because no matter what race he plays he will cry about balance, if he was playing protoss instead of zerg right now, he would defenetly be complaining about zergs being OP vs protoss right now.

The zerg complaints in the LR threads are still rampant, its kind of ridiculous looking at statistics over the past few months , its like you guys are doing better than us in the matchup why are you stil complaining STFU.

From personal experience even though im only diamond, zvp was my best matchup back when all zergs tried to do was roach hydra corrupter around 3 months ago, it is now definitely my worst matchup by a long shot, i have no idea how to beat zergs, i think i need to go back to trying to kill them early because i stand absolutely no chance in the late game against zerg.
Slayers_MMA The terran who beats terrans
Szubie
Profile Joined April 2011
United Kingdom294 Posts
June 08 2011 00:41 GMT
#309
On June 08 2011 08:59 greycubed wrote:
Poor Artosis.


Rofl, so good.
IMMvp, Maru
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
June 08 2011 00:48 GMT
#310
On June 07 2011 23:22 Ctuchik wrote:
Show nested quote +
On June 07 2011 23:18 Day[9] wrote:
Fantastic graphs! I have a really stupid request if possible lol:

I'm used to Zerg = Red, Terran = Blue, Protoss = Green from years of surfing Teamliquid. Would it be possible to do some color swapouts?

Regardless, I LOVE seeing data like this :D


Oh, are those the generally accepted colors? I was actually thinking quite a bit about this before settling on the ones I have now. It's incredibly easy to change though.

I can also very easily bring up International and Korean numbers only, but it's not as useful as some of you may think. The sample size of the Korean games is small enough that you can't really draw any conclusions from them, and international numbers are basically unchanged if you remove Koreans.


I also have a stupid request, would you consider making the red/green darker or lighter, respectively (or vice versa), to help those who are red-green colourblind? XD
In theory, theory and practice are the same. In practice, they are not.
cheesemaster
Profile Joined February 2011
Canada1975 Posts
Last Edited: 2011-06-08 00:52:19
June 08 2011 00:49 GMT
#311
On June 08 2011 06:38 fiskensfarfar wrote:
It would be nice if you could do some separation of the data, like graphs for only tours or only pros. It seems that people are missing the point that league games cannot be used to discuss balance. For example: Suppose ZvP is indeed imbalanced in favor of toss. Then overall it is harder for a Z player to harvest points compared to P players, and the Z player, at whatever level he is, will be matched against P players that are lesser gamers. So it is clear that imbalances will not show up in the winrates due to the design of the ladder matchmaking.

Regarding the actual balance I think its pretty obvious that P is by far the easiest race to play (Not at a high competitive level!!), which makes the matchup imba in any game below grand masters and perhaps top masters. For me it seems that P just require less apm than T and Z. This is why many zerg players whine. Many Z players, myself included, often felt like losing to a lesser gamer when losing a z v p. But it rarely feels like this when losing a z v z or z v t. I had this feeling until I reached top masters.

Alot of people are under the assumption that these statistics arent just from pro tours but they are, the OP just didnt state it i dont think because he had it all explained in the one he did for last month. The statistics are from all pro tournaments taken from The TLDP including korean and north american for this one for those who didnt know.

So to restate, these are only pro statistics this is not ladder statistics it is taken from The TLDP and it includes all major tournaments (plus some smaller ones i beleive) in korea and NA/EU

So really this poster's whole argument is null and void, and i actually looked at the OP and he states that it is taken only from pro tours (MLG DREAMHACK etc + some smaller ones im sure) and league games (such as GSL, IPL, NASL) when he says league games he doesnt mean ladder games maybe thats why some people are confused.

To me it just sounds like another zerg trying to dismiss the statistics so he can still argue that his race is underpowered lol
Slayers_MMA The terran who beats terrans
Raid
Profile Joined September 2010
United States398 Posts
Last Edited: 2011-06-08 00:56:02
June 08 2011 00:50 GMT
#312
On June 08 2011 09:18 Drowsy wrote:
Terran wins at high rates and people complain a bit. Protoss wins at marginally higher rates than expected and there is uproar and amulet gets nerfed. What will be the community's reaction when zerg pulls ahead of terran?


To be honest though I think I can live with this level of balance. This is more even than it had been in several different time periods of brood war's history and we're barely past release. I think blizz has done a pretty damn fine job (except PvP 4-gate)


It was a much needed nerf. If you re-watched the games back in the day before amulet nerf you will rofl at ridiculously long the games were because terran had no way to kill protoss efficiently and protoss with mass ht can't really kill buildings because what are storms gonna do to buildings? Now with archon buff it would have definitely been imba if toss just morphed archons and roflstomped after blanketing warp in storms.

All I can say is at least you can still use HT, Reaper was basically removed from the game..

cheesemaster
Profile Joined February 2011
Canada1975 Posts
June 08 2011 00:54 GMT
#313
On June 08 2011 09:28 sluggaslamoo wrote:
The PvZ imbalance can be fixed through maps, e.g Make the natural choke much smaller so fast expands are more viable. Unfortunately GSL keeps making maps with open naturals -_-.

Thanks for the graph though.

Agreed it would be so so so much eaiser to hold off roach ling aggression against 3 gate sentry expand if their was smaller chokes, im sure blizzard will realise this eventually.
Slayers_MMA The terran who beats terrans
Zealot Lord
Profile Joined May 2010
Hong Kong748 Posts
June 08 2011 01:16 GMT
#314
On June 07 2011 23:22 Ctuchik wrote:
Show nested quote +
On June 07 2011 23:18 Day[9] wrote:
Fantastic graphs! I have a really stupid request if possible lol:

I'm used to Zerg = Red, Terran = Blue, Protoss = Green from years of surfing Teamliquid. Would it be possible to do some color swapouts?

Regardless, I LOVE seeing data like this :D


I can also very easily bring up International and Korean numbers only, but it's not as useful as some of you may think. The sample size of the Korean games is small enough that you can't really draw any conclusions from them, and international numbers are basically unchanged if you remove Koreans.


Just the Korean numbers will be fine - its true that while you can't draw concrete conclusions as the sample size is a bit too small, its still interesting to see how matchups are developing/faring at the highest levels. I personally right now think (from what I've seen) TvZ is pretty darn even at GSL, and it'd be nice to see some data reinforcing that perception.
imareaver3
Profile Joined June 2010
United States906 Posts
June 08 2011 01:35 GMT
#315
On June 08 2011 09:54 cheesemaster wrote:
Show nested quote +
On June 08 2011 09:28 sluggaslamoo wrote:
The PvZ imbalance can be fixed through maps, e.g Make the natural choke much smaller so fast expands are more viable. Unfortunately GSL keeps making maps with open naturals -_-.

Thanks for the graph though.

Agreed it would be so so so much eaiser to hold off roach ling aggression against 3 gate sentry expand if their was smaller chokes, im sure blizzard will realise this eventually.



Question is whether or not that would switch the balance in P's favor too much. Remember, Blizzard has access to data on every match ever played, and while they didn't nerf P very much (Recognizing that the imbalance was very slight, and wasn't even present after 1.3.0), they also consistently widened chokes even on maps with narrow ones. GSL has done the same thing. I have a feeling that this is all for a reason--perhaps the game simply isn't balanced on maps with narrow naturals.
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
June 08 2011 01:43 GMT
#316
pretty balanced

i also wonder how HuK is losing... i seriously saw a game he played that looked perfect to me and he still lost.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
June 08 2011 01:44 GMT
#317
On June 08 2011 09:41 Szubie wrote:
Show nested quote +
On June 08 2011 08:59 greycubed wrote:
Poor Artosis.


Rofl, so good.


eh how is this funny?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
sAfuRos
Profile Joined March 2009
United States743 Posts
June 08 2011 01:46 GMT
#318
On June 08 2011 10:44 IzieBoy wrote:
Show nested quote +
On June 08 2011 09:41 Szubie wrote:
On June 08 2011 08:59 greycubed wrote:
Poor Artosis.


Rofl, so good.


eh how is this funny?

Artosis swapped to toss right when MC was doing really well, because he thought zerg was UP
Now Toss isthe most UP and yep
sAfuRos // twitch.tv/sAfuRos // contact for coaching
Geniuszerg
Profile Blog Joined July 2010
Canada454 Posts
June 08 2011 01:49 GMT
#319
ugh.. i hate how you had the y-axis limited in the scope, it really puts a bias in the graph to make a point, example is the ZvT graph, it looks as though T>Z dramtically for the majority of the time
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
June 08 2011 01:52 GMT
#320
On June 08 2011 10:46 sAfuRos wrote:
Show nested quote +
On June 08 2011 10:44 IzieBoy wrote:
On June 08 2011 09:41 Szubie wrote:
On June 08 2011 08:59 greycubed wrote:
Poor Artosis.


Rofl, so good.


eh how is this funny?

Artosis swapped to toss right when MC was doing really well, because he thought zerg was UP
Now Toss isthe most UP and yep


cool thanks...

lol yea Toss is UP late game by far as soon as their mass collosi get countered
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
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