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Model for imbalance, with myths - Page 6

Forum Index > SC2 General
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Harstem
Profile Joined January 2011
Netherlands262 Posts
May 20 2011 14:51 GMT
#101
Great post!
Progamer
RoachyRoach
Profile Joined February 2011
81 Posts
Last Edited: 2011-05-20 14:55:13
May 20 2011 14:51 GMT
#102
On May 20 2011 23:46 Atlare wrote:
Show nested quote +
On May 20 2011 23:35 RoachyRoach wrote:
Imagine if SC didnt allow for a player to pick thier race. The quality of balance discussions would skyrocket.

I liked this post though.

No that doesn't work since people would probably not play the game if you were forced random -.-


I disagree. People would play more customs to tone thier individual race matchups. Then ladder was all RvR. I would love that.

I imagine SC tournies where player vs player is a bo9

pvp
pvz
pvt

tvp
tvz
tvt

zvp
zvz
zvt

Would be the only way to actually tell who is the better starcraft player is.

edit: "your wrong because I think" statements are pointless.
Kenderson
Profile Joined October 2010
Canada280 Posts
May 20 2011 14:52 GMT
#103
So I didn't read the entire OP, but how would you calculate whether forcefields are imbalanced? I don't claim to be an expert on the subject, but forcefields are the only thing in the game that really seem imba atm. From my perspective it's seemingly obvious. I'm sure there are many protoss players that would secretly agree and they love exploiting it. Imho a few sentries give the protoss way too much control over the battle. Then you see the games where the protoss gets A LOT of sentries and it gets to the point of completely unfair lol. I might be wrong Idk.

Suggestions for balancing forcefields (if they are in fact imba):
+ Show Spoiler +
-Higher forcefield energy cost for less forcefields total.
-Lower sentry energy cap for less forcefields total.
-More expensive sentries for less sentries total and thus less forcefields.
-Slower sentry energy regeneration so it takes longer to recharge and to bank extra forcefields.
-Maybe a forcefield cooldown or something so they can't use so many in a short time period.
-Smaller forcefield radius to decrease their effectiveness? Idk
"Faced with what is right, to leave it undone shows a lack of courage." -Confucious
Myia
Profile Joined May 2010
173 Posts
May 20 2011 15:05 GMT
#104
I dont think that this post was looking at specific things in game to do with balance, rather how people viewed balance, and how to view balance overall
I am the best SC2 player in the world! Except those that play Random, Protoss, Terran, or Zerg :(
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
May 20 2011 15:10 GMT
#105
wow, awesome thread and thanks a lot for the tons of effort you have put into this. will be an interesting read. even at a first, brief glimpse, i could see several good points that i can agree with.


"What am I supposed to do against this?" - "Lose!" :-]
Volka
Profile Joined December 2010
Argentina408 Posts
May 20 2011 15:10 GMT
#106
I really wanted to see the math on how to prove imbalance, and some DATA analysis. That would had been interesting, even though I don't agree with many of your assumptions.

I found the Myth section particulary disturbing.
http://www.starsite.com.ar
Scriptix
Profile Joined December 2010
United States145 Posts
May 20 2011 15:16 GMT
#107
Well put, I enjoyed reading it. I really like you're train of thought.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
May 20 2011 15:30 GMT
#108
One of the best posts I've seen on TL. You covered an incredible amount of ground, and your outcomes provide a usable framework for interpreting the data. I wonder if appropriate statistics can be derived from sc2ranks.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
TheFrankOne
Profile Joined December 2010
United States667 Posts
May 20 2011 15:51 GMT
#109
I would like to add there is a massive problem with balancing for the top level of the game from Blizzard's perspective: they will not be balancing for the majority of their customers. If in the lower leagues something is broken, i.e. mass void rays, something needs to be done so Blizzard can assure the vast majority of their customers still enjoy the game and recommend it to others.

While in a theoretical sense balancing for the top works, it is a bad business decision and so will/should not be the exclusive way the game is balanced.
CryMore
Profile Joined March 2010
United States497 Posts
May 20 2011 17:40 GMT
#110
Great post.

I think the ultimate conclusion is that understanding racial imbalance is a ridiculous difficult task that can't be simplified to current statistics or specific game mechanics/units. No one is qualified to talk about balance, even the top players. What balance talk degrades to is just biased statements backed up by statistically flawed data.

Please don't get discouraged by anyone who disagrees with you without any real backup. They don't understand you are not making any ACTUAL data analysis, but providing a model of how racial imbalanced can be viewed from a purely statistical viewpoint. Please write your next article, I would be really interested in seeing what kind of conclusion you can draw.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-05-20 18:06:22
May 20 2011 17:59 GMT
#111
On May 20 2011 15:00 avilo wrote:
Just because someone made an incredibly long post does not make it mega awesome or even remotely accurate.

The most obvious thing completely wrong with the "post" is to not look at pros for balance. In any RTS game or game you always look at the top level for balance because these are the people playing the game at the highest level and are actively trying to "break the game."


Yeah seriously, not going to quote this all but i don't see why people think this is so particularly great just because it's a shitload of words. By this logic BW isn't balanced well enough cause PvT is easier for P for 99% of people. I can't be bothered to go into this any deeper cause this whole thing is basically useless and something that could have been said in about 100 times less words.
sylverfyre
Profile Joined May 2010
United States8298 Posts
May 20 2011 18:17 GMT
#112
On May 21 2011 02:59 infinity2k9 wrote:
Show nested quote +
On May 20 2011 15:00 avilo wrote:
Just because someone made an incredibly long post does not make it mega awesome or even remotely accurate.

The most obvious thing completely wrong with the "post" is to not look at pros for balance. In any RTS game or game you always look at the top level for balance because these are the people playing the game at the highest level and are actively trying to "break the game."


Yeah seriously, not going to quote this all but i don't see why people think this is so particularly great just because it's a shitload of words. By this logic BW isn't balanced well enough cause PvT is easier for P for 99% of people. I can't be bothered to go into this any deeper cause this whole thing is basically useless and something that could have been said in about 100 times less words.

But the problem with the pros is that they're inherently outliers. We don't exactly have a magic number attached to every pro showing their skill (or even their skill in each matchup) even when we attempt to model it through Elo ratings and such. Statistically the pros are going to always have very odd looking win ratios, and it's extremely hard to draw conclusions from them.
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
Last Edited: 2011-05-20 18:29:19
May 20 2011 18:28 GMT
#113
On May 21 2011 03:17 sylverfyre wrote:
Show nested quote +
On May 21 2011 02:59 infinity2k9 wrote:
On May 20 2011 15:00 avilo wrote:
Just because someone made an incredibly long post does not make it mega awesome or even remotely accurate.

The most obvious thing completely wrong with the "post" is to not look at pros for balance. In any RTS game or game you always look at the top level for balance because these are the people playing the game at the highest level and are actively trying to "break the game."


Yeah seriously, not going to quote this all but i don't see why people think this is so particularly great just because it's a shitload of words. By this logic BW isn't balanced well enough cause PvT is easier for P for 99% of people. I can't be bothered to go into this any deeper cause this whole thing is basically useless and something that could have been said in about 100 times less words.

But the problem with the pros is that they're inherently outliers. We don't exactly have a magic number attached to every pro showing their skill (or even their skill in each matchup) even when we attempt to model it through Elo ratings and such. Statistically the pros are going to always have very odd looking win ratios, and it's extremely hard to draw conclusions from them.


Hence the conclusion drawn should be that statistics is not a good way to measure imbalance, NOT that pros are not a good way to draw conclusions FOR statistics.

Since we are discussing imbalance at the maximum potential, the statistical outlier is the prime consideration, not to be ignored. To assume that imbalance is equal at any level is absurd as previously stated, the skill:winrate ratio does not scale linearly.
Sleight
Profile Blog Joined May 2009
2471 Posts
May 20 2011 19:11 GMT
#114
On May 21 2011 03:28 Jombozeus wrote:
Show nested quote +
On May 21 2011 03:17 sylverfyre wrote:
On May 21 2011 02:59 infinity2k9 wrote:
On May 20 2011 15:00 avilo wrote:
Just because someone made an incredibly long post does not make it mega awesome or even remotely accurate.

The most obvious thing completely wrong with the "post" is to not look at pros for balance. In any RTS game or game you always look at the top level for balance because these are the people playing the game at the highest level and are actively trying to "break the game."


Yeah seriously, not going to quote this all but i don't see why people think this is so particularly great just because it's a shitload of words. By this logic BW isn't balanced well enough cause PvT is easier for P for 99% of people. I can't be bothered to go into this any deeper cause this whole thing is basically useless and something that could have been said in about 100 times less words.

But the problem with the pros is that they're inherently outliers. We don't exactly have a magic number attached to every pro showing their skill (or even their skill in each matchup) even when we attempt to model it through Elo ratings and such. Statistically the pros are going to always have very odd looking win ratios, and it's extremely hard to draw conclusions from them.


Hence the conclusion drawn should be that statistics is not a good way to measure imbalance, NOT that pros are not a good way to draw conclusions FOR statistics.

Since we are discussing imbalance at the maximum potential, the statistical outlier is the prime consideration, not to be ignored. To assume that imbalance is equal at any level is absurd as previously stated, the skill:winrate ratio does not scale linearly.



If we cannot use statistics, what can we use as a metric to examine data? There is ONLY statistics. Within the model presented, the OP does a great job of supporting and defining his argument. Everyone saying imbalances vary at skill levels have a VALID point, but that doesn't make it true.

If every Bronze Z loses to 3 Rax an imbalance metric of 2, and every Master Z loses to 2 Rax an imbalance metric of 2, then the imbalance value would be the same overall, assuming the MU was otherwise in harmony, for sake of an argument.

The methodology presented argues this: If a race is overpowered against another race, it should exist at a similar level regardless of direct causation or mechanism across all levels for purposes of general game balance. (ie different means at different levels but same net result of imba)

What it does NOT argue is this: Racial imbalance is uniform in mechanism across the spectrum (ie 2 rax is always the cause of OP).

This approach to balance allows for exactly one thing: Identification and stratification of the most gross (meaning large) imbalances in a game for presence alone. Why such an imbalance is present is up to debate. This means that he game CAN BE balanced as the author proposes at the largest scale and that tweaks in units and fine mechanics must be trade offs in overall power to solve issues at the highest level.

Well done, OP. Very neat read.
One Love
Jombozeus
Profile Blog Joined August 2010
China1014 Posts
Last Edited: 2011-05-20 20:34:20
May 20 2011 19:54 GMT
#115
On May 21 2011 04:11 Sleight wrote:
Show nested quote +
On May 21 2011 03:28 Jombozeus wrote:
On May 21 2011 03:17 sylverfyre wrote:
On May 21 2011 02:59 infinity2k9 wrote:
On May 20 2011 15:00 avilo wrote:
Just because someone made an incredibly long post does not make it mega awesome or even remotely accurate.

The most obvious thing completely wrong with the "post" is to not look at pros for balance. In any RTS game or game you always look at the top level for balance because these are the people playing the game at the highest level and are actively trying to "break the game."


Yeah seriously, not going to quote this all but i don't see why people think this is so particularly great just because it's a shitload of words. By this logic BW isn't balanced well enough cause PvT is easier for P for 99% of people. I can't be bothered to go into this any deeper cause this whole thing is basically useless and something that could have been said in about 100 times less words.

But the problem with the pros is that they're inherently outliers. We don't exactly have a magic number attached to every pro showing their skill (or even their skill in each matchup) even when we attempt to model it through Elo ratings and such. Statistically the pros are going to always have very odd looking win ratios, and it's extremely hard to draw conclusions from them.


Hence the conclusion drawn should be that statistics is not a good way to measure imbalance, NOT that pros are not a good way to draw conclusions FOR statistics.

Since we are discussing imbalance at the maximum potential, the statistical outlier is the prime consideration, not to be ignored. To assume that imbalance is equal at any level is absurd as previously stated, the skill:winrate ratio does not scale linearly.



If we cannot use statistics, what can we use as a metric to examine data? There is ONLY statistics. Within the model presented, the OP does a great job of supporting and defining his argument. Everyone saying imbalances vary at skill levels have a VALID point, but that doesn't make it true.

If every Bronze Z loses to 3 Rax an imbalance metric of 2, and every Master Z loses to 2 Rax an imbalance metric of 2, then the imbalance value would be the same overall, assuming the MU was otherwise in harmony, for sake of an argument.

The methodology presented argues this: If a race is overpowered against another race, it should exist at a similar level regardless of direct causation or mechanism across all levels for purposes of general game balance. (ie different means at different levels but same net result of imba)

What it does NOT argue is this: Racial imbalance is uniform in mechanism across the spectrum (ie 2 rax is always the cause of OP).

This approach to balance allows for exactly one thing: Identification and stratification of the most gross (meaning large) imbalances in a game for presence alone. Why such an imbalance is present is up to debate. This means that he game CAN BE balanced as the author proposes at the largest scale and that tweaks in units and fine mechanics must be trade offs in overall power to solve issues at the highest level.

Well done, OP. Very neat read.


Contrary to popular belief, anecdotal evidence from pros usually do. Statistics is the only metric to measure data? Since when have we concluded that a metrics is necessary?

The assumption you make with the net result is absolutely preposterous. Its grossly abusing inductive reasoning. The stats themselves show that at different levels, the win% of different races is different in each matchup. I don't understand how you can convince yourself that is a valid argument.

As there are still those who have not realized, identification of short term "imbalance" is easy with statistics, we say "hey, we see 55% winrate over terran as zerg at X point master level, hence zerg is more imba than terran at X point master level." That does NOT mean:

1. Zerg is imbalanced compared to terran at all levels
2. Zerg will exhibit the same winrate vs. terran tomorrow, next week, or next month due to a new paradigm shift
3. Zerg players and terran players will exhibit the same level of increase in general skill at the same rate
4. We shouldn't listen to IdrA because of his cognitive bias towards the zerg race

1,2,3 are assumptions that lapses in logic, while 4 is a conclusion the OP made with the utmost lack of respect for pro gamers.

Would you go up to a scientist and tell him: "Hey, I know you're a scientist, but because you have cognitive bias I don't believe you should be able to make conclusions about science."

PS: Short term can be as short as an infinitely small amount of time
forSeohyun
Profile Blog Joined May 2011
504 Posts
May 20 2011 20:16 GMT
#116
On May 21 2011 03:17 sylverfyre wrote:
Show nested quote +
On May 21 2011 02:59 infinity2k9 wrote:
On May 20 2011 15:00 avilo wrote:
Just because someone made an incredibly long post does not make it mega awesome or even remotely accurate.

The most obvious thing completely wrong with the "post" is to not look at pros for balance. In any RTS game or game you always look at the top level for balance because these are the people playing the game at the highest level and are actively trying to "break the game."


Yeah seriously, not going to quote this all but i don't see why people think this is so particularly great just because it's a shitload of words. By this logic BW isn't balanced well enough cause PvT is easier for P for 99% of people. I can't be bothered to go into this any deeper cause this whole thing is basically useless and something that could have been said in about 100 times less words.

But the problem with the pros is that they're inherently outliers. We don't exactly have a magic number attached to every pro showing their skill (or even their skill in each matchup) even when we attempt to model it through Elo ratings and such. Statistically the pros are going to always have very odd looking win ratios, and it's extremely hard to draw conclusions from them.


This is wrong:

That they are statistical outliers make no difference - if you randomly select 50 Grandmaster Zerg, 50 Grandmaster Protoss, 50 Grandmaster Terran; they should have equal win ratios (within a standard deviation or so, considering the standard error of the mean) as average.

Averaging over a large number of samples reduce the variance of the mean. "Odd looking win ratios" are therefore a non-problem as long as the number of randomly selected samples are large.
Seohyun fan
Clog
Profile Joined January 2011
United States950 Posts
May 20 2011 20:24 GMT
#117
On May 20 2011 15:00 avilo wrote:
Just because someone made an incredibly long post does not make it mega awesome or even remotely accurate.

The most obvious thing completely wrong with the "post" is to not look at pros for balance. In any RTS game or game you always look at the top level for balance because these are the people playing the game at the highest level and are actively trying to "break the game."

Really all the OP is saying (but ironically not doing in many of his examples in the OP) is: "don't be biased with your balance judgements."

Nothing new...and there's no need to go into "intricate mathematics" or math at all for any of this...the OP is overcomplicating things, and likely has not enough experience to legitimately comment on balance or imbalance in the first place.

The most qualified people to talk about balance are the pro players and people high up on ladder that are playing the game everyday versus other good players.

But 99% of these players are trying to practice and improve themselves and not even worry about balance in the first place, though everyone QQ sometimes.

imo OP is just trying to re-invent the wheel on balance discussions aka having a discussion about how to discuss things lol...there's about one of these posts per month or so that pop up with some guy that thinks he's mega smart and mystical with "the maths" -_- there's just so many things wrong in the OP and ironically "biased."

Do we really need another thread discussing how we should be discussing things and hordes of low post count people going, "wow you're so smart and amazing."

Nice effort sure...but i think a bit misplaced. Also, the entire premise of the thread doesn't work because there is no definitive model for imbalance. The model everyone uses for imbalance is...guess what?

Their personal bias and opinion. Notice my use of italics for emphasis.


This post was rather useless.

His entire point was, as you said, the model people use for imbalance is their own opinions. The OP is trying to make an effort to move away from that and provide somewhat of a structure for balance discussions.

If you're going to try and discredit his post, you should put some effort into not only reading it, but understanding it as well.
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
iSTime
Profile Joined November 2006
1579 Posts
May 20 2011 20:28 GMT
#118
On May 20 2011 15:00 avilo wrote:
The model everyone uses for imbalance is...guess what?

Their personal bias and opinion. Notice my use of italics for emphasis.


So basically your argument is, "Everyone uses a broken model for imbalance, therefor fuck you for trying to present a more logical model."

That is such mind-boggling poor logic.

OP's model is flawed in many ways, but your counterargument is even worse.
www.infinityseven.net
Sleight
Profile Blog Joined May 2009
2471 Posts
May 20 2011 20:46 GMT
#119
On May 21 2011 04:54 Jombozeus wrote:
Show nested quote +
On May 21 2011 04:11 Sleight wrote:
On May 21 2011 03:28 Jombozeus wrote:
On May 21 2011 03:17 sylverfyre wrote:
On May 21 2011 02:59 infinity2k9 wrote:
On May 20 2011 15:00 avilo wrote:
Just because someone made an incredibly long post does not make it mega awesome or even remotely accurate.

The most obvious thing completely wrong with the "post" is to not look at pros for balance. In any RTS game or game you always look at the top level for balance because these are the people playing the game at the highest level and are actively trying to "break the game."


Yeah seriously, not going to quote this all but i don't see why people think this is so particularly great just because it's a shitload of words. By this logic BW isn't balanced well enough cause PvT is easier for P for 99% of people. I can't be bothered to go into this any deeper cause this whole thing is basically useless and something that could have been said in about 100 times less words.

But the problem with the pros is that they're inherently outliers. We don't exactly have a magic number attached to every pro showing their skill (or even their skill in each matchup) even when we attempt to model it through Elo ratings and such. Statistically the pros are going to always have very odd looking win ratios, and it's extremely hard to draw conclusions from them.


Hence the conclusion drawn should be that statistics is not a good way to measure imbalance, NOT that pros are not a good way to draw conclusions FOR statistics.

Since we are discussing imbalance at the maximum potential, the statistical outlier is the prime consideration, not to be ignored. To assume that imbalance is equal at any level is absurd as previously stated, the skill:winrate ratio does not scale linearly.



If we cannot use statistics, what can we use as a metric to examine data? There is ONLY statistics. Within the model presented, the OP does a great job of supporting and defining his argument. Everyone saying imbalances vary at skill levels have a VALID point, but that doesn't make it true.

If every Bronze Z loses to 3 Rax an imbalance metric of 2, and every Master Z loses to 2 Rax an imbalance metric of 2, then the imbalance value would be the same overall, assuming the MU was otherwise in harmony, for sake of an argument.

The methodology presented argues this: If a race is overpowered against another race, it should exist at a similar level regardless of direct causation or mechanism across all levels for purposes of general game balance. (ie different means at different levels but same net result of imba)

What it does NOT argue is this: Racial imbalance is uniform in mechanism across the spectrum (ie 2 rax is always the cause of OP).

This approach to balance allows for exactly one thing: Identification and stratification of the most gross (meaning large) imbalances in a game for presence alone. Why such an imbalance is present is up to debate. This means that he game CAN BE balanced as the author proposes at the largest scale and that tweaks in units and fine mechanics must be trade offs in overall power to solve issues at the highest level.

Well done, OP. Very neat read.


Contrary to popular belief, anecdotal evidence from pros usually do. Statistics is the only metric to measure data? Since when have we concluded that a metrics is necessary?

The assumption you make with the net result is absolutely preposterous. Its grossly abusing inductive reasoning. The stats themselves show that at different levels, the win% of different races is different in each matchup. I don't understand how you can convince yourself that is a valid argument.

As there are still those who have not realized, identification of short term "imbalance" is easy with statistics, we say "hey, we see 55% winrate over terran as zerg at X point master level, hence zerg is more imba than terran at X point master level." That does NOT mean:

1. Zerg is imbalanced compared to terran at all levels
2. Zerg will exhibit the same winrate vs. terran tomorrow, next week, or next month due to a new paradigm shift
3. Zerg players and terran players will exhibit the same level of increase in general skill at the same rate
4. We shouldn't listen to IdrA because of his cognitive bias towards the zerg race

1,2,3 are assumptions that lapses in logic, while 4 is a conclusion the OP made with the utmost lack of respect for pro gamers.

Would you go up to a scientist and tell him: "Hey, I know you're a scientist, but because you have cognitive bias I don't believe you should be able to make conclusions about science."

PS: Short term can be as short as an infinitely small amount of time


YES! That's exactly the point. You DO say that in the current scientific community. There is a reason paper publication works like it does. Peer review is established so that one person's findings have to hold up to expert in the same area who have NO PERSONAL GAIN.

Your quote is EXACTLY why we don't use a single lab's results or a single paper. No one cares if you feel that way if it doesn't hold up to other un-invested parties.

So let's pull IdrA a ZvT expert's statment against more ZvT experts AND TvZ experts, and see if they all hold up. Soon enough we are sampling a monster pool and back at statistical analysis.
One Love
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
May 20 2011 20:53 GMT
#120
An excellent discussion of the way imbalance manifests itself on the ladder.

Of course, it's important to realize that what the OP did was use an incredibly simple model to elucidate a much more complicated game that is SC2. For example, skill is not one-dimensional. There are a lot of things that go into how well a player performs, and nerfs don't interact with these skills uniformly.

The point about not using ~50 or whatever games from the latest GSL as a basis for cries of "imba" is also well taken. Not only is the sample pathetically small, it's also highly biased by virtue of the fact that the games are not random draws but in fact are heavily dependent upon previous matches. Moreover, the direction of bias is in no way clear.

My point is not that the OP was bad or wrong. Rather, I think the important thing to take away is that if there really is imbalance, it's incredibly difficult to suss it out based on win rates alone, even when we use a metric ton of simplifying assumptions. When discussing balance in the future, a modest approach is therefore recommended.
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