• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:43
CEST 05:43
KST 12:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7967 users

Stronger Team Color - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 74 Next
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
May 01 2011 22:37 GMT
#301
Cool feature - i like the idea mentioned above about a toggle so you can turn it on and off :p

PvP zealot wars just got a lot simpler - pretty hard to micro someone elses zealot haha :p
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
jambam
Profile Joined June 2010
United States324 Posts
Last Edited: 2011-05-01 22:38:29
May 01 2011 22:38 GMT
#302
Just a thought. Would the green Hp bars interfere with the green color of your units? Loved the Pvp fight. Stalkers are really hard to distinguish as it stands now.
Encrypto
Profile Joined August 2010
United States442 Posts
May 01 2011 23:01 GMT
#303
I didn't know what I would think of this at first, but after watching that video, I really love your idea. It's so easy to differentiate between players and see exactly what is going on. I think you may be onto something here.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 02 2011 00:38 GMT
#304
On May 02 2011 08:01 Encrypto wrote:
I didn't know what I would think of this at first, but after watching that video, I really love your idea. It's so easy to differentiate between players and see exactly what is going on. I think you may be onto something here.


Yeah I really think the textures make the game a lot clearer, and I believe they would help spectators out quite a bit. I just wish I could get someone important to give them a try. Some pro like Incontrol or Idra, or someone known in the community, or something, just so they can give their thoughts. Their feedback might be interesting since they play the game SO much.

And for people saying they didnt like the spawning pool in the video, it's been changed, the video is a bit outdated now. If you try the textures, the liquid in the pool is still green. Same with the dots on the queen. Banshee has more team color plus some yellow with black stripes on it to help differentiate. And some other changes that I can't think of.

I'd post another video but It would probably be better if someone who regularly makes videos could try this and throw one on youtube. Or if someone that streams hq gave them a try.
Kill the Deathball
zul
Profile Blog Joined February 2010
Germany5427 Posts
May 02 2011 00:41 GMT
#305
I might be afraid to get baned by Blizzard for this, cuz this gives you an advantage to other players on the battle.net.
keep it deep! @zulison
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 02 2011 00:52 GMT
#306
Will give this a try, hopefully wont be too bad on low :/
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
May 02 2011 00:54 GMT
#307
This should be implimented by blizzard, just as they have the red/green minimap option, there should be a stronger coloration option for views...

watching sc2 can be a lot like watching a game of hockey, sure if you've been doing for a time you don't even need to actually see the puck, you know where it is based on the play, but someone new to hockey finds it's very frustrating to follow.

Great work... hope more vod makes start moving to this for mirror matchs
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 02 2011 01:01 GMT
#308
On May 02 2011 09:41 zul wrote:
I might be afraid to get baned by Blizzard for this, cuz this gives you an advantage to other players on the battle.net.


The advantages you might get with this are slight. I don't think you would ever beat a better player because of them. It might give you the advantage of not having to strain your eyes in some situations, but I think this would only give a significant aid to people with sight problems.

The main purpose for these textures are for spectators to have an easier time, and for people new to SC2, to be able to differentiate quickly and see things more clearly.

Advantage, yes. But no more than having a better monitor or mouse.
Kill the Deathball
Jerax
Profile Joined August 2010
Canada189 Posts
Last Edited: 2011-05-02 01:03:34
May 02 2011 01:02 GMT
#309
This is one of those changes that once you try it, it would be hard to go back to the normal colours since its so much better. Yet, I don't really wanna edit the mpq's since this arguable does give you an advantage over others who dont use it (spotting ghosts in a bioball etc.) and you could get banned because of that.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
May 02 2011 01:15 GMT
#310
I really hope blizzard implements something like this. But I fear it'll result in an automatized cease-and-desist just like the World of Starcraft mod a couple of months ago. And unlike letting the world of starcraft mod develop, formally implementing stronger team colors would require effort from blizzard. Probabally too much bureaucracy to change the art...even though its DEFINITELY an improvement on the spectator experience.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 02 2011 01:19 GMT
#311
Sooooo pretty
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 02 2011 01:20 GMT
#312
On May 02 2011 10:15 kNightLite wrote:
I really hope blizzard implements something like this. But I fear it'll result in an automatized cease-and-desist just like the World of Starcraft mod a couple of months ago. And unlike letting the world of starcraft mod develop, formally implementing stronger team colors would require effort from blizzard. Probabally too much bureaucracy to change the art...even though its DEFINITELY an improvement on the spectator experience.


Ehhh, they let it develop, they just asked for that guy to change the name of his mod. IIRC I think they invited the modder to Blizzard HQ
"Its easy, just trust your CPU".-Boxer on being good at games
Angra
Profile Blog Joined May 2009
United States2652 Posts
May 02 2011 01:31 GMT
#313
Great idea. It's so hard sometimes currently to distinguish teams in battles depending on the units involved. This was one of the reasons why it was so easy to see what was going on in BW I think too, the fact that each team's color was so bold and stood out from the rest. As it stands currently it seems like they're going for the "dark, gritty" look but it just comes out as being hard to tell what's going on.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 02 2011 01:51 GMT
#314
On May 02 2011 10:31 Angra wrote:
Great idea. It's so hard sometimes currently to distinguish teams in battles depending on the units involved. This was one of the reasons why it was so easy to see what was going on in BW I think too, the fact that each team's color was so bold and stood out from the rest. As it stands currently it seems like they're going for the "dark, gritty" look but it just comes out as being hard to tell what's going on.


Yeah I understand what they went for, besides it was partly our fault since fans complained about it looking too colorful. Blizzard originally had the colors stronger like what i did, but they changed it before release.
Kill the Deathball
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
May 02 2011 01:53 GMT
#315
I like it, right now I hate team games because I'm a noob and can't tell if units are my teammates or my enemies when battles get big and all over the place.

The yellow for allies/red for enemies toggle works, but it's nice to know exactly which units are which players'.
ProbeRusher
Profile Joined March 2011
United States86 Posts
May 02 2011 01:54 GMT
#316
This will help so much in team mirror games, I can only do a move when its a PPPVPPP death ball
universalwill
Profile Blog Joined August 2010
United States654 Posts
May 02 2011 01:54 GMT
#317
they look really cool. i don't care if it looks unrealistic and cartoony, the first thing i care about is playability. when i played quake, i always turned enemy models to very bright shades of red or green, and i always loved how the team colors in Team Fortress 2 were blue and red. it just makes visibility so much better, drastically cutting down on the time you brain needs to process whether they are friend or foe. because i know that in a few hectic ZvZs, i've selected an enemy baneling thinking it was my own, tried to group it with my lings, and gotten all my lings blown to hell.

if they're unwilling to change it, they should at least make higher visibility models an option.
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 02 2011 01:56 GMT
#318
Yes when it is a 2v2, 3v3 or 4v4 it would be amazing to have much stronger team colours because I am colour blind and sometimes it can be quite confusing if I'm not paying attention. I'm a high league so I hate to imagine what it would be like for players who are in the lower leagues and colour blind.
KevinIX
Profile Joined October 2009
United States2472 Posts
May 02 2011 01:59 GMT
#319
On May 02 2011 10:54 universalwill wrote:
they look really cool. i don't care if it looks unrealistic and cartoony, the first thing i care about is playability. when i played quake, i always turned enemy models to very bright shades of red or green, and i always loved how the team colors in Team Fortress 2 were blue and red. it just makes visibility so much better, drastically cutting down on the time you brain needs to process whether they are friend or foe. because i know that in a few hectic ZvZs, i've selected an enemy baneling thinking it was my own, tried to group it with my lings, and gotten all my lings blown to hell.

if they're unwilling to change it, they should at least make higher visibility models an option.


Friend or foe colors is Alt-F.
Liquid FIGHTING!!!
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 02 2011 05:44 GMT
#320
Thank you so much for this. I think this is something that Blizz could argue violates ToS, but really they probably won't do anything about it. I don't see how it gives an advantage anymore than a better keyboard or mouse. Being able to see which units are yours shouldn't be part of the challenge of the game.
Prev 1 14 15 16 17 18 74 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 256
ProTech125
StarCraft: Brood War
Britney 274
Dewaltoss 174
Bale 22
Terrorterran 17
Noble 6
Dota 2
NeuroSwarm232
League of Legends
JimRising 818
Counter-Strike
taco 353
Other Games
summit1g13474
Organizations
Other Games
gamesdonequick1291
BasetradeTV180
Dota 2
PGL Dota 2 - Main Stream52
[ Show 11 non-featured ]
StarCraft 2
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo824
Upcoming Events
Afreeca Starleague
6h 17m
Rush vs Light
WardiTV Weekly
7h 17m
Monday Night Weeklies
12h 17m
Replay Cast
19h 17m
Afreeca Starleague
1d 6h
Soma vs Soulkey
INu's Battles
1d 7h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 20h
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.