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Stronger Team Color - Page 16

Forum Index > SC2 General
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Prev 1 14 15 16 17 18 74 Next
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
May 01 2011 22:37 GMT
#301
Cool feature - i like the idea mentioned above about a toggle so you can turn it on and off :p

PvP zealot wars just got a lot simpler - pretty hard to micro someone elses zealot haha :p
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
jambam
Profile Joined June 2010
United States324 Posts
Last Edited: 2011-05-01 22:38:29
May 01 2011 22:38 GMT
#302
Just a thought. Would the green Hp bars interfere with the green color of your units? Loved the Pvp fight. Stalkers are really hard to distinguish as it stands now.
Encrypto
Profile Joined August 2010
United States442 Posts
May 01 2011 23:01 GMT
#303
I didn't know what I would think of this at first, but after watching that video, I really love your idea. It's so easy to differentiate between players and see exactly what is going on. I think you may be onto something here.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 02 2011 00:38 GMT
#304
On May 02 2011 08:01 Encrypto wrote:
I didn't know what I would think of this at first, but after watching that video, I really love your idea. It's so easy to differentiate between players and see exactly what is going on. I think you may be onto something here.


Yeah I really think the textures make the game a lot clearer, and I believe they would help spectators out quite a bit. I just wish I could get someone important to give them a try. Some pro like Incontrol or Idra, or someone known in the community, or something, just so they can give their thoughts. Their feedback might be interesting since they play the game SO much.

And for people saying they didnt like the spawning pool in the video, it's been changed, the video is a bit outdated now. If you try the textures, the liquid in the pool is still green. Same with the dots on the queen. Banshee has more team color plus some yellow with black stripes on it to help differentiate. And some other changes that I can't think of.

I'd post another video but It would probably be better if someone who regularly makes videos could try this and throw one on youtube. Or if someone that streams hq gave them a try.
Kill the Deathball
zul
Profile Blog Joined February 2010
Germany5427 Posts
May 02 2011 00:41 GMT
#305
I might be afraid to get baned by Blizzard for this, cuz this gives you an advantage to other players on the battle.net.
keep it deep! @zulison
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
May 02 2011 00:52 GMT
#306
Will give this a try, hopefully wont be too bad on low :/
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
May 02 2011 00:54 GMT
#307
This should be implimented by blizzard, just as they have the red/green minimap option, there should be a stronger coloration option for views...

watching sc2 can be a lot like watching a game of hockey, sure if you've been doing for a time you don't even need to actually see the puck, you know where it is based on the play, but someone new to hockey finds it's very frustrating to follow.

Great work... hope more vod makes start moving to this for mirror matchs
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 02 2011 01:01 GMT
#308
On May 02 2011 09:41 zul wrote:
I might be afraid to get baned by Blizzard for this, cuz this gives you an advantage to other players on the battle.net.


The advantages you might get with this are slight. I don't think you would ever beat a better player because of them. It might give you the advantage of not having to strain your eyes in some situations, but I think this would only give a significant aid to people with sight problems.

The main purpose for these textures are for spectators to have an easier time, and for people new to SC2, to be able to differentiate quickly and see things more clearly.

Advantage, yes. But no more than having a better monitor or mouse.
Kill the Deathball
Jerax
Profile Joined August 2010
Canada189 Posts
Last Edited: 2011-05-02 01:03:34
May 02 2011 01:02 GMT
#309
This is one of those changes that once you try it, it would be hard to go back to the normal colours since its so much better. Yet, I don't really wanna edit the mpq's since this arguable does give you an advantage over others who dont use it (spotting ghosts in a bioball etc.) and you could get banned because of that.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
May 02 2011 01:15 GMT
#310
I really hope blizzard implements something like this. But I fear it'll result in an automatized cease-and-desist just like the World of Starcraft mod a couple of months ago. And unlike letting the world of starcraft mod develop, formally implementing stronger team colors would require effort from blizzard. Probabally too much bureaucracy to change the art...even though its DEFINITELY an improvement on the spectator experience.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 02 2011 01:19 GMT
#311
Sooooo pretty
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 02 2011 01:20 GMT
#312
On May 02 2011 10:15 kNightLite wrote:
I really hope blizzard implements something like this. But I fear it'll result in an automatized cease-and-desist just like the World of Starcraft mod a couple of months ago. And unlike letting the world of starcraft mod develop, formally implementing stronger team colors would require effort from blizzard. Probabally too much bureaucracy to change the art...even though its DEFINITELY an improvement on the spectator experience.


Ehhh, they let it develop, they just asked for that guy to change the name of his mod. IIRC I think they invited the modder to Blizzard HQ
"Its easy, just trust your CPU".-Boxer on being good at games
Angra
Profile Blog Joined May 2009
United States2652 Posts
May 02 2011 01:31 GMT
#313
Great idea. It's so hard sometimes currently to distinguish teams in battles depending on the units involved. This was one of the reasons why it was so easy to see what was going on in BW I think too, the fact that each team's color was so bold and stood out from the rest. As it stands currently it seems like they're going for the "dark, gritty" look but it just comes out as being hard to tell what's going on.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 02 2011 01:51 GMT
#314
On May 02 2011 10:31 Angra wrote:
Great idea. It's so hard sometimes currently to distinguish teams in battles depending on the units involved. This was one of the reasons why it was so easy to see what was going on in BW I think too, the fact that each team's color was so bold and stood out from the rest. As it stands currently it seems like they're going for the "dark, gritty" look but it just comes out as being hard to tell what's going on.


Yeah I understand what they went for, besides it was partly our fault since fans complained about it looking too colorful. Blizzard originally had the colors stronger like what i did, but they changed it before release.
Kill the Deathball
Jonoman92
Profile Blog Joined September 2006
United States9106 Posts
May 02 2011 01:53 GMT
#315
I like it, right now I hate team games because I'm a noob and can't tell if units are my teammates or my enemies when battles get big and all over the place.

The yellow for allies/red for enemies toggle works, but it's nice to know exactly which units are which players'.
ProbeRusher
Profile Joined March 2011
United States86 Posts
May 02 2011 01:54 GMT
#316
This will help so much in team mirror games, I can only do a move when its a PPPVPPP death ball
universalwill
Profile Blog Joined August 2010
United States654 Posts
May 02 2011 01:54 GMT
#317
they look really cool. i don't care if it looks unrealistic and cartoony, the first thing i care about is playability. when i played quake, i always turned enemy models to very bright shades of red or green, and i always loved how the team colors in Team Fortress 2 were blue and red. it just makes visibility so much better, drastically cutting down on the time you brain needs to process whether they are friend or foe. because i know that in a few hectic ZvZs, i've selected an enemy baneling thinking it was my own, tried to group it with my lings, and gotten all my lings blown to hell.

if they're unwilling to change it, they should at least make higher visibility models an option.
djdoodoo
Profile Blog Joined August 2010
United Kingdom192 Posts
May 02 2011 01:56 GMT
#318
Yes when it is a 2v2, 3v3 or 4v4 it would be amazing to have much stronger team colours because I am colour blind and sometimes it can be quite confusing if I'm not paying attention. I'm a high league so I hate to imagine what it would be like for players who are in the lower leagues and colour blind.
KevinIX
Profile Joined October 2009
United States2472 Posts
May 02 2011 01:59 GMT
#319
On May 02 2011 10:54 universalwill wrote:
they look really cool. i don't care if it looks unrealistic and cartoony, the first thing i care about is playability. when i played quake, i always turned enemy models to very bright shades of red or green, and i always loved how the team colors in Team Fortress 2 were blue and red. it just makes visibility so much better, drastically cutting down on the time you brain needs to process whether they are friend or foe. because i know that in a few hectic ZvZs, i've selected an enemy baneling thinking it was my own, tried to group it with my lings, and gotten all my lings blown to hell.

if they're unwilling to change it, they should at least make higher visibility models an option.


Friend or foe colors is Alt-F.
Liquid FIGHTING!!!
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 02 2011 05:44 GMT
#320
Thank you so much for this. I think this is something that Blizz could argue violates ToS, but really they probably won't do anything about it. I don't see how it gives an advantage anymore than a better keyboard or mouse. Being able to see which units are yours shouldn't be part of the challenge of the game.
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