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Stronger Team Color - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 74 Next
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 06 2011 01:03 GMT
#341
On May 05 2011 13:44 Pwere wrote:
Is it possible to actually change the team colors as well?
I'd love to change the ridiculous green/red to something actually easy to differentiate, or change the pink to something that doesn't look like minerals.


Not that i know of. I wish there were a way. Blizzard will probably eventually allow us to decide what color we want to be and what color we want our opponent to be with alt F. It just makes sense.
Kill the Deathball
frucisky
Profile Joined September 2010
Singapore2170 Posts
May 06 2011 01:09 GMT
#342
GSL should use this mod :D this is amazing
<3 DongRaeGu <3
DrunkApple
Profile Joined March 2011
34 Posts
May 06 2011 01:14 GMT
#343
i have a question pzea
you know how there is green stain if baneling bust? or color of stalker beam or roach acid barf?
Can you change those colors?
synapse
Profile Blog Joined January 2009
China13814 Posts
May 06 2011 01:16 GMT
#344
On May 06 2011 10:09 frucisky wrote:
GSL should use this mod :D this is amazing

MPQ editing is against the TOS, so sadly I don't think that would be possible
:)
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
May 06 2011 01:23 GMT
#345
This is amazing.
Even though my first thought is eyecancer >.>

As far as the video goes:
I would say spawning pools could be a little more decent(blue pool just looks wrong). Blue Queen looks a bit overdone too.
Was anything about terran changed besides the marauder?
Immortals could use a bit more color.
And too bad even this color scheme doesn´t help the colossus laser clusterfuck.

Keep up the good work. You can change something.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 06 2011 15:20 GMT
#346
On May 06 2011 10:14 DrunkApple wrote:
i have a question pzea
you know how there is green stain if baneling bust? or color of stalker beam or roach acid barf?
Can you change those colors?


Im really not sure how to make that happen. Its definitely something id like to do though. Ill try putting a bit more research into it.
Kill the Deathball
yann
Profile Blog Joined March 2009
119 Posts
May 06 2011 15:42 GMT
#347
Is there any chance Blizzard could take this into consideration for next patches? Like give an option to toggle Stronger Team Colors? I think this would be pretty fair as some of us might have a better time when things get clumped together.
My life for Aiur!
FuRong
Profile Joined April 2010
New Zealand3089 Posts
May 07 2011 04:18 GMT
#348
Just tried it out and wow, this is awesome. Great work.
Don't hate the player, hate the game
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 07 2011 04:26 GMT
#349
Guys, you can add new textures WITHOUT editing MPQ files -_-
Killcycle
Profile Joined January 2011
United States170 Posts
May 07 2011 04:43 GMT
#350
One thing I worry about (and I saw this on the Cybernetics Core) is the color and glow hiding some of the details on buildings. Has anyone else noticed a bit of that?
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
Drayne
Profile Joined February 2010
Canada239 Posts
May 07 2011 05:07 GMT
#351
I still remember people were MUCH scared that units would look too much like toys with bright colors like WC3.
I think the colors units currently use kinda reflects what you guys wanted. just throwing it out there.

I can see where you guys are going with this but those situation where you dont know what is going on i could only see happening in PvP when stalkers would blink into eachother but that only lasts a second or two and this only goes for spectators.

Bottom line, I would not be against an added option in replays.
Smapz
Profile Joined January 2011
Norway405 Posts
May 07 2011 05:09 GMT
#352
It might be worthwhile adding the change to units, but the buildings too, I don't know. I've never had any problems with colours whether I'm playing or not.
¯\_(ツ)_/¯
Keilah
Profile Joined May 2010
731 Posts
May 07 2011 05:16 GMT
#353
dear god, this mod is useful. I play a lot of team games and I can't tell you how many times I've breathed a sigh of relief only to die a few seconds later as I realize those aren't my ally's banelings/zealots/zerglings
doomed
Profile Joined May 2010
Australia420 Posts
May 07 2011 07:56 GMT
#354
I would prefer is the colours currently showing on the units (default) were just stronger, instead of adding so much more colour places where it doesn't keep the same feel.

Idea is great, yet cheating under tournament conditions just like people made full red and green skins for Counter Strike 15 years ago and got banned as they were 100x easier to see and spot.

This kind of patches would result in instant disqualification from any tournament if they knew.

pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 07 2011 11:42 GMT
#355
On May 07 2011 13:26 Existor wrote:
Guys, you can add new textures WITHOUT editing MPQ files -_-


whoa really? please let me know how so i can update OP
Kill the Deathball
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2011-05-07 12:34:36
May 07 2011 11:49 GMT
#356
On May 07 2011 20:42 pzea469 wrote:
Show nested quote +
On May 07 2011 13:26 Existor wrote:
Guys, you can add new textures WITHOUT editing MPQ files -_-


whoa really? please let me know how so i can update OP

It was explained here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=212923

EDIT: Just tested it and it does indeed work. So this means you can just extract the textures into the folder: StarCraft II\Mods\LibertyMulti.SC2Mod\enGB.SC2Assets\Assets\Textures

Without editing any MPQ files. For me this also worked if I used the enUS folder. Don't know if all localizations will accept all other localizations with priority just because it's a folder, but it looks likely.

Actually maybe this trick specifically will only work with EU clients.
doomed
Profile Joined May 2010
Australia420 Posts
May 07 2011 11:49 GMT
#357
On May 07 2011 20:42 pzea469 wrote:
Show nested quote +
On May 07 2011 13:26 Existor wrote:
Guys, you can add new textures WITHOUT editing MPQ files -_-


whoa really? please let me know how so i can update OP


I think this is how,

http://www.teamliquid.net/forum/viewmessage.php?topic_id=212923
Wiwiweb
Profile Joined August 2010
France56 Posts
Last Edited: 2011-05-07 13:12:21
May 07 2011 12:52 GMT
#358
On May 07 2011 20:49 dvide wrote:
Show nested quote +
On May 07 2011 20:42 pzea469 wrote:
On May 07 2011 13:26 Existor wrote:
Guys, you can add new textures WITHOUT editing MPQ files -_-


whoa really? please let me know how so i can update OP

It was explained here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=212923

EDIT: Just tested it and it does indeed work. So this means you can just extract the textures into the folder: StarCraft II\Mods\LibertyMulti.SC2Mod\enGB.SC2Assets\Assets\Textures

Without editing any MPQ files. For me this also worked if I used the enUS folder. Don't know if all localizations will accept all other localizations with priority just because it's a folder, but it looks likely.

Actually maybe this trick specifically will only work with EU clients.


Yes, I just tested it, works perfectly.
Extracted the downloaded archive in:
StarCraft II\Mods\LibertyMulti.SC2Mod\base.SC2Assets\Assets\Textures
I'm using english SC2 en EU account.

About the textures though, I find it surprising that you made morphing zerg buildings into giant blinking Christmas lights (a bit too much imo), completely preventing any stealth enemy spine crawler from morphing on your creep, and yet warping protoss buildings are still the same shade of blue for everyone, not really helping against cannon rushes. Maybe that's not supposed to happen and this installation method is faulty?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 07 2011 22:47 GMT
#359
Alright cool, ill add that info to op when I get home. very exciting, texture editing now fully legal lol
Kill the Deathball
Wiwiweb
Profile Joined August 2010
France56 Posts
Last Edited: 2011-05-08 19:39:51
May 08 2011 18:59 GMT
#360
Oh also, maybe this is just me, but I feel like the fungal effect is much darker since I installed this. I have trouble figuring out what is fungaled and what isn't. Maybe this is just me, but in any case, i think it would be a good idea to lighten that up, would help tons.

Edit: Here is how it looks like:
[image loading]
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