• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:32
CEST 20:32
KST 03:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence3Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups2WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion [ASL20] Ro16 Preview Pt2: Turbulence BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
Is there English video for group selection for ASL [ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1369 users

Stronger Team Color - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 74 Next
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 09 2011 02:26 GMT
#361
On May 09 2011 03:59 Wiwiweb wrote:
Oh also, maybe this is just me, but I feel like the fungal effect is much darker since I installed this. I have trouble figuring out what is fungaled and what isn't. Maybe this is just me, but in any case, i think it would be a good idea to lighten that up, would help tons.

Edit: Here is how it looks like:
[image loading]


I didnt change it but I also agree that it doesnt stand out as much as it should
Kill the Deathball
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 09 2011 02:30 GMT
#362
No buildings should have extra team color. Hatcheries, extractors, spawning pools, gateways, nexuses (Any non-terran buildings) just look wrong and corny. They should have normal team color areas, just brighter.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 11 2011 03:30 GMT
#363
On May 09 2011 11:30 Kinetik_Inferno wrote:
No buildings should have extra team color. Hatcheries, extractors, spawning pools, gateways, nexuses (Any non-terran buildings) just look wrong and corny. They should have normal team color areas, just brighter.


Idk, the thing is that when video is compressed it's not always immediately apparent as to what teamcolor a building has. It's usually always obvious since most matches aren't mirror and because you can tell from whose base you are in, but SOMETIMES in games, let's say pvp, we will see both protoss in the beginning of the match, and we can't right away tell if their red or blue. Eventually they are identifiable but it's not as immediate as I think it should be. When playing it isn't really an issue though.

When I added teamcolor I tried to add it in a fitting way, by following parts of the buildings and of the units. I feel like a did a good job with the gateway and the nexus for example, but other people have said what you are saying. That it looks corny. I definitely feel like it makes it clearer though, and idk if I would consider changing that yet. Idk maybe I'll wait to see if more people feel like that after trying them. I have considered making some zerg buildings less team color as they are supposed to be made of flesh, so the color might be too solid on some parts.

Also keep in mind that to someone that isn't into SC2 and is watching for the first time, something like not being able to right away, clearly, identify what is what, might create confusion.

Just keep letting me know what you guys think.
Kill the Deathball
doomed
Profile Joined May 2010
Australia420 Posts
May 11 2011 05:14 GMT
#364
On May 09 2011 11:30 Kinetik_Inferno wrote:
No buildings should have extra team color. Hatcheries, extractors, spawning pools, gateways, nexuses (Any non-terran buildings) just look wrong and corny. They should have normal team color areas, just brighter.


Not to steal the thread or anything like that, because Mr. pzea469 inspired me, but I actually have made an entire texture pack just like that.

With a slight curve to the default textures making them a bit more rigid in color and then multiplied the team colors, so that they are stronger, but at the same places as normal.

Very few like 1 or 2 of the zerg units has gotten a slight extra bit of color as they can be seen a bit easier in mirror matches.

I will upload the package and images tonight.

Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-05-11 14:50:06
May 11 2011 14:49 GMT
#365
The LibertyMulti.SC2Mod folder prioritising seems to have been removed in patch 1.3.3. On Eu at least.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
epidemic15
Profile Joined January 2011
United States4 Posts
May 12 2011 00:28 GMT
#366
Wow, I just installed and it looks fantastic. Is there anyway for them to know the textures are changed?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 12 2011 20:12 GMT
#367
On May 12 2011 09:28 epidemic15 wrote:
Wow, I just installed and it looks fantastic. Is there anyway for them to know the textures are changed?

Not really sure. Im sure they could find out if they really wanted, but they dont really seem to care. More concerned with hackers
Kill the Deathball
epidemic15
Profile Joined January 2011
United States4 Posts
May 13 2011 18:15 GMT
#368
I've installed it, worth the risk imo . Thanks to you pzea469 for releasing this to us.
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
May 18 2011 16:16 GMT
#369
On May 11 2011 23:49 Teliko wrote:
The LibertyMulti.SC2Mod folder prioritising seems to have been removed in patch 1.3.3. On Eu at least.

I doesn't work for me too, on gbEU.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
May 18 2011 20:27 GMT
#370
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 18 2011 20:32 GMT
#371
On May 19 2011 05:27 Pharaun wrote:
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.


When you have it open in photoshop, look in the alpha channels. You will see there is one that when turned on makes the parts where there would be team color red.
Kill the Deathball
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
May 18 2011 20:46 GMT
#372
On May 19 2011 05:32 pzea469 wrote:
Show nested quote +
On May 19 2011 05:27 Pharaun wrote:
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.


When you have it open in photoshop, look in the alpha channels. You will see there is one that when turned on makes the parts where there would be team color red.


Thank you very much.
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
aswann
Profile Joined October 2010
20 Posts
May 18 2011 20:52 GMT
#373
Really like I on the units, but I don't think it's needed for the buildings.

Shame blizzard hasn't made this legal.
johax
Profile Joined August 2010
Sweden165 Posts
May 18 2011 20:57 GMT
#374
It's very good. I think it is only needed for melee and short ranged units, I'm thinking of mirror matchups with were roaches and zerglings are going up against roaches and zerglings. I really can't tell if my zerglings have the edge or not so this will be good for that. But I do not look to break the terms, I will take no risk to get banned for trivial things.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
May 18 2011 21:01 GMT
#375
Lol wow this looks beautiful, though some units have a little too much color, not that I really care.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Everhate
Profile Joined September 2010
United States640 Posts
May 18 2011 21:01 GMT
#376
I find it quite cool that the sc2 community is able to do things like this, a nice idea whether or not blizzard takes the initiative to implement their own version.

On a side note, when i first read the title I thought it would be about which color is the strongest...clearly Pink is the most overpowered, which is why it is rarely allowed in tournaments.
raDon
Profile Joined December 2010
Germany34 Posts
May 18 2011 21:02 GMT
#377
Really good job!
Is it legal to use it ?
never qq
linduxed
Profile Joined October 2010
Sweden111 Posts
Last Edited: 2011-05-18 21:26:17
May 18 2011 21:24 GMT
#378
I've heard mixed reports about the last patch disabling the loading of correctly named+placed folders. Some say it works, for me it broke.

artanis2 said the following in the thread about changing MPQ content with the folder method:
On May 12 2011 01:45 artanis2 wrote:
The mod prioritizing still exists but it appears that with 1.3.3 SC2 no longer treats subdirectories as MPQs. If you use a tool to create a new MPQ in the libertymulti directory with the name "base.SC2Assets" you can still override the files from the liberty "base.SC2Assets". I just used ladik's mpq editor to test this.

So essentially you create a MPQ file named base.SC2Assets which you then correctly fill with the content and then place it in LibertyMulti.SC2Mod.

You can achieve this effect by simply dragging and dropping the "Assets" subfolder that you should have in the base.SC2Assets folder.
This assumes that you used the folder method before, if you didn't then look for the folder structure in the base.SC2Assets MPQ file located in the Liberty.SC2Mod folder and emulate it in your new MPQ.
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
May 18 2011 21:51 GMT
#379
On May 19 2011 05:32 pzea469 wrote:
Show nested quote +
On May 19 2011 05:27 Pharaun wrote:
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.


When you have it open in photoshop, look in the alpha channels. You will see there is one that when turned on makes the parts where there would be team color red.


can anyone tell me how this works in gimp? i have 4 channels: red blue green and the normal textur...what i have to do?
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
doomed
Profile Joined May 2010
Australia420 Posts
May 18 2011 23:11 GMT
#380
Patch 1.3.3 haven't changed anything in terms of getting the texture mods to work. Runs just fine. At least if you do the change after you have patched.
Prev 1 17 18 19 20 21 74 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#23
RotterdaM728
SteadfastSC397
TKL 388
IndyStarCraft 273
PiGStarcraft247
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 728
SteadfastSC 397
TKL 382
IndyStarCraft 273
PiGStarcraft247
UpATreeSC 81
Codebar 40
MindelVK 37
JuggernautJason21
StarCraft: Brood War
Calm 3068
Shuttle 1372
EffOrt 1124
Stork 325
Dewaltoss 188
firebathero 176
ggaemo 160
Rush 141
Hyuk 124
hero 96
[ Show more ]
Mong 67
JYJ61
Mind 55
sSak 16
Terrorterran 14
Movie 13
ajuk12(nOOB) 11
Shine 8
yabsab 6
Hm[arnc] 4
Dota 2
LuMiX0
Counter-Strike
ScreaM1678
pashabiceps290
Other Games
FrodaN758
ceh9496
Grubby296
KnowMe170
Fuzer 155
mouzStarbuck139
C9.Mang0102
QueenE81
Trikslyr67
NeuroSwarm36
rGuardiaN31
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 91
• Psz 13
• Reevou 5
• IndyKCrew
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
StarCraft: Brood War
• FirePhoenix9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3002
• masondota21968
• Ler98
Other Games
• imaqtpie758
• Shiphtur232
• Scarra3
Upcoming Events
OSC
5h 28m
Sparkling Tuna Cup
15h 28m
Afreeca Starleague
15h 28m
Light vs Speed
Larva vs Soma
2v2
16h 28m
PiGosaur Monday
1d 5h
LiuLi Cup
1d 16h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
4 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.