• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:52
CEST 18:52
KST 01:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup9StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)71Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? Bot on ladder [ASL22] Ro4 Preview: Mirror Mirror
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7540 users

Stronger Team Color - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 74 Next
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 09 2011 02:26 GMT
#361
On May 09 2011 03:59 Wiwiweb wrote:
Oh also, maybe this is just me, but I feel like the fungal effect is much darker since I installed this. I have trouble figuring out what is fungaled and what isn't. Maybe this is just me, but in any case, i think it would be a good idea to lighten that up, would help tons.

Edit: Here is how it looks like:
[image loading]


I didnt change it but I also agree that it doesnt stand out as much as it should
Kill the Deathball
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 09 2011 02:30 GMT
#362
No buildings should have extra team color. Hatcheries, extractors, spawning pools, gateways, nexuses (Any non-terran buildings) just look wrong and corny. They should have normal team color areas, just brighter.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 11 2011 03:30 GMT
#363
On May 09 2011 11:30 Kinetik_Inferno wrote:
No buildings should have extra team color. Hatcheries, extractors, spawning pools, gateways, nexuses (Any non-terran buildings) just look wrong and corny. They should have normal team color areas, just brighter.


Idk, the thing is that when video is compressed it's not always immediately apparent as to what teamcolor a building has. It's usually always obvious since most matches aren't mirror and because you can tell from whose base you are in, but SOMETIMES in games, let's say pvp, we will see both protoss in the beginning of the match, and we can't right away tell if their red or blue. Eventually they are identifiable but it's not as immediate as I think it should be. When playing it isn't really an issue though.

When I added teamcolor I tried to add it in a fitting way, by following parts of the buildings and of the units. I feel like a did a good job with the gateway and the nexus for example, but other people have said what you are saying. That it looks corny. I definitely feel like it makes it clearer though, and idk if I would consider changing that yet. Idk maybe I'll wait to see if more people feel like that after trying them. I have considered making some zerg buildings less team color as they are supposed to be made of flesh, so the color might be too solid on some parts.

Also keep in mind that to someone that isn't into SC2 and is watching for the first time, something like not being able to right away, clearly, identify what is what, might create confusion.

Just keep letting me know what you guys think.
Kill the Deathball
doomed
Profile Joined May 2010
Australia420 Posts
May 11 2011 05:14 GMT
#364
On May 09 2011 11:30 Kinetik_Inferno wrote:
No buildings should have extra team color. Hatcheries, extractors, spawning pools, gateways, nexuses (Any non-terran buildings) just look wrong and corny. They should have normal team color areas, just brighter.


Not to steal the thread or anything like that, because Mr. pzea469 inspired me, but I actually have made an entire texture pack just like that.

With a slight curve to the default textures making them a bit more rigid in color and then multiplied the team colors, so that they are stronger, but at the same places as normal.

Very few like 1 or 2 of the zerg units has gotten a slight extra bit of color as they can be seen a bit easier in mirror matches.

I will upload the package and images tonight.

Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-05-11 14:50:06
May 11 2011 14:49 GMT
#365
The LibertyMulti.SC2Mod folder prioritising seems to have been removed in patch 1.3.3. On Eu at least.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
epidemic15
Profile Joined January 2011
United States4 Posts
May 12 2011 00:28 GMT
#366
Wow, I just installed and it looks fantastic. Is there anyway for them to know the textures are changed?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 12 2011 20:12 GMT
#367
On May 12 2011 09:28 epidemic15 wrote:
Wow, I just installed and it looks fantastic. Is there anyway for them to know the textures are changed?

Not really sure. Im sure they could find out if they really wanted, but they dont really seem to care. More concerned with hackers
Kill the Deathball
epidemic15
Profile Joined January 2011
United States4 Posts
May 13 2011 18:15 GMT
#368
I've installed it, worth the risk imo . Thanks to you pzea469 for releasing this to us.
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
May 18 2011 16:16 GMT
#369
On May 11 2011 23:49 Teliko wrote:
The LibertyMulti.SC2Mod folder prioritising seems to have been removed in patch 1.3.3. On Eu at least.

I doesn't work for me too, on gbEU.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
May 18 2011 20:27 GMT
#370
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 18 2011 20:32 GMT
#371
On May 19 2011 05:27 Pharaun wrote:
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.


When you have it open in photoshop, look in the alpha channels. You will see there is one that when turned on makes the parts where there would be team color red.
Kill the Deathball
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
May 18 2011 20:46 GMT
#372
On May 19 2011 05:32 pzea469 wrote:
Show nested quote +
On May 19 2011 05:27 Pharaun wrote:
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.


When you have it open in photoshop, look in the alpha channels. You will see there is one that when turned on makes the parts where there would be team color red.


Thank you very much.
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
aswann
Profile Joined October 2010
20 Posts
May 18 2011 20:52 GMT
#373
Really like I on the units, but I don't think it's needed for the buildings.

Shame blizzard hasn't made this legal.
johax
Profile Joined August 2010
Sweden165 Posts
May 18 2011 20:57 GMT
#374
It's very good. I think it is only needed for melee and short ranged units, I'm thinking of mirror matchups with were roaches and zerglings are going up against roaches and zerglings. I really can't tell if my zerglings have the edge or not so this will be good for that. But I do not look to break the terms, I will take no risk to get banned for trivial things.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
May 18 2011 21:01 GMT
#375
Lol wow this looks beautiful, though some units have a little too much color, not that I really care.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Everhate
Profile Joined September 2010
United States640 Posts
May 18 2011 21:01 GMT
#376
I find it quite cool that the sc2 community is able to do things like this, a nice idea whether or not blizzard takes the initiative to implement their own version.

On a side note, when i first read the title I thought it would be about which color is the strongest...clearly Pink is the most overpowered, which is why it is rarely allowed in tournaments.
raDon
Profile Joined December 2010
Germany34 Posts
May 18 2011 21:02 GMT
#377
Really good job!
Is it legal to use it ?
never qq
linduxed
Profile Joined October 2010
Sweden111 Posts
Last Edited: 2011-05-18 21:26:17
May 18 2011 21:24 GMT
#378
I've heard mixed reports about the last patch disabling the loading of correctly named+placed folders. Some say it works, for me it broke.

artanis2 said the following in the thread about changing MPQ content with the folder method:
On May 12 2011 01:45 artanis2 wrote:
The mod prioritizing still exists but it appears that with 1.3.3 SC2 no longer treats subdirectories as MPQs. If you use a tool to create a new MPQ in the libertymulti directory with the name "base.SC2Assets" you can still override the files from the liberty "base.SC2Assets". I just used ladik's mpq editor to test this.

So essentially you create a MPQ file named base.SC2Assets which you then correctly fill with the content and then place it in LibertyMulti.SC2Mod.

You can achieve this effect by simply dragging and dropping the "Assets" subfolder that you should have in the base.SC2Assets folder.
This assumes that you used the folder method before, if you didn't then look for the folder structure in the base.SC2Assets MPQ file located in the Liberty.SC2Mod folder and emulate it in your new MPQ.
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
May 18 2011 21:51 GMT
#379
On May 19 2011 05:32 pzea469 wrote:
Show nested quote +
On May 19 2011 05:27 Pharaun wrote:
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.


When you have it open in photoshop, look in the alpha channels. You will see there is one that when turned on makes the parts where there would be team color red.


can anyone tell me how this works in gimp? i have 4 channels: red blue green and the normal textur...what i have to do?
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
doomed
Profile Joined May 2010
Australia420 Posts
May 18 2011 23:11 GMT
#380
Patch 1.3.3 haven't changed anything in terms of getting the texture mods to work. Runs just fine. At least if you do the change after you have patched.
Prev 1 17 18 19 20 21 74 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
01:00
#66
RotterdaM569
TaKeTV 232
IndyStarCraft 113
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 2253
RotterdaM 569
ByuN 267
MaxPax 122
IndyStarCraft 113
BRAT_OK 90
UpATreeSC 26
StarCraft: Brood War
Calm 3633
Shuttle 835
Stork 392
Mini 361
EffOrt 302
Horang2 234
Rush 228
Mind 164
Mong 106
Dewaltoss 92
[ Show more ]
910 78
Yoon 73
Zeus 66
hero 62
Snow 55
Barracks 52
Shinee 43
JYJ 37
sorry 30
Bale 27
HiyA 27
ToSsGirL 22
Sea.KH 22
Killer 16
Terrorterran 14
Sexy 12
zelot 11
scan(afreeca) 10
Sacsri 9
Dota 2
Gorgc5775
qojqva2744
Counter-Strike
fl0m4839
Fnx 675
Other Games
singsing2302
Beastyqt640
ceh9510
Hui .225
XaKoH 146
Trikslyr78
QueenE54
Chillindude28
Organizations
Other Games
BasetradeTV192
Dota 2
PGL Dota 2 - Main Stream20
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur271
• WagamamaTV5
Upcoming Events
Replay Cast
6h 8m
Afreeca Starleague
17h 8m
Soma vs Soulkey
INu's Battles
18h 8m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 7h
Patches Events
1d 23h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
4 days
BSL: Ladder Tournament
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.