• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:06
CET 01:06
KST 09:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book5Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Safe termination pills Johannesburg+27 63 034 8600
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1341 users

Stronger Team Color - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 74 Next
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 09 2011 02:26 GMT
#361
On May 09 2011 03:59 Wiwiweb wrote:
Oh also, maybe this is just me, but I feel like the fungal effect is much darker since I installed this. I have trouble figuring out what is fungaled and what isn't. Maybe this is just me, but in any case, i think it would be a good idea to lighten that up, would help tons.

Edit: Here is how it looks like:
[image loading]


I didnt change it but I also agree that it doesnt stand out as much as it should
Kill the Deathball
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 09 2011 02:30 GMT
#362
No buildings should have extra team color. Hatcheries, extractors, spawning pools, gateways, nexuses (Any non-terran buildings) just look wrong and corny. They should have normal team color areas, just brighter.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 11 2011 03:30 GMT
#363
On May 09 2011 11:30 Kinetik_Inferno wrote:
No buildings should have extra team color. Hatcheries, extractors, spawning pools, gateways, nexuses (Any non-terran buildings) just look wrong and corny. They should have normal team color areas, just brighter.


Idk, the thing is that when video is compressed it's not always immediately apparent as to what teamcolor a building has. It's usually always obvious since most matches aren't mirror and because you can tell from whose base you are in, but SOMETIMES in games, let's say pvp, we will see both protoss in the beginning of the match, and we can't right away tell if their red or blue. Eventually they are identifiable but it's not as immediate as I think it should be. When playing it isn't really an issue though.

When I added teamcolor I tried to add it in a fitting way, by following parts of the buildings and of the units. I feel like a did a good job with the gateway and the nexus for example, but other people have said what you are saying. That it looks corny. I definitely feel like it makes it clearer though, and idk if I would consider changing that yet. Idk maybe I'll wait to see if more people feel like that after trying them. I have considered making some zerg buildings less team color as they are supposed to be made of flesh, so the color might be too solid on some parts.

Also keep in mind that to someone that isn't into SC2 and is watching for the first time, something like not being able to right away, clearly, identify what is what, might create confusion.

Just keep letting me know what you guys think.
Kill the Deathball
doomed
Profile Joined May 2010
Australia420 Posts
May 11 2011 05:14 GMT
#364
On May 09 2011 11:30 Kinetik_Inferno wrote:
No buildings should have extra team color. Hatcheries, extractors, spawning pools, gateways, nexuses (Any non-terran buildings) just look wrong and corny. They should have normal team color areas, just brighter.


Not to steal the thread or anything like that, because Mr. pzea469 inspired me, but I actually have made an entire texture pack just like that.

With a slight curve to the default textures making them a bit more rigid in color and then multiplied the team colors, so that they are stronger, but at the same places as normal.

Very few like 1 or 2 of the zerg units has gotten a slight extra bit of color as they can be seen a bit easier in mirror matches.

I will upload the package and images tonight.

Teliko
Profile Joined January 2011
Ireland1044 Posts
Last Edited: 2011-05-11 14:50:06
May 11 2011 14:49 GMT
#365
The LibertyMulti.SC2Mod folder prioritising seems to have been removed in patch 1.3.3. On Eu at least.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
epidemic15
Profile Joined January 2011
United States4 Posts
May 12 2011 00:28 GMT
#366
Wow, I just installed and it looks fantastic. Is there anyway for them to know the textures are changed?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 12 2011 20:12 GMT
#367
On May 12 2011 09:28 epidemic15 wrote:
Wow, I just installed and it looks fantastic. Is there anyway for them to know the textures are changed?

Not really sure. Im sure they could find out if they really wanted, but they dont really seem to care. More concerned with hackers
Kill the Deathball
epidemic15
Profile Joined January 2011
United States4 Posts
May 13 2011 18:15 GMT
#368
I've installed it, worth the risk imo . Thanks to you pzea469 for releasing this to us.
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
May 18 2011 16:16 GMT
#369
On May 11 2011 23:49 Teliko wrote:
The LibertyMulti.SC2Mod folder prioritising seems to have been removed in patch 1.3.3. On Eu at least.

I doesn't work for me too, on gbEU.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
May 18 2011 20:27 GMT
#370
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 18 2011 20:32 GMT
#371
On May 19 2011 05:27 Pharaun wrote:
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.


When you have it open in photoshop, look in the alpha channels. You will see there is one that when turned on makes the parts where there would be team color red.
Kill the Deathball
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
May 18 2011 20:46 GMT
#372
On May 19 2011 05:32 pzea469 wrote:
Show nested quote +
On May 19 2011 05:27 Pharaun wrote:
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.


When you have it open in photoshop, look in the alpha channels. You will see there is one that when turned on makes the parts where there would be team color red.


Thank you very much.
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
aswann
Profile Joined October 2010
20 Posts
May 18 2011 20:52 GMT
#373
Really like I on the units, but I don't think it's needed for the buildings.

Shame blizzard hasn't made this legal.
johax
Profile Joined August 2010
Sweden165 Posts
May 18 2011 20:57 GMT
#374
It's very good. I think it is only needed for melee and short ranged units, I'm thinking of mirror matchups with were roaches and zerglings are going up against roaches and zerglings. I really can't tell if my zerglings have the edge or not so this will be good for that. But I do not look to break the terms, I will take no risk to get banned for trivial things.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
May 18 2011 21:01 GMT
#375
Lol wow this looks beautiful, though some units have a little too much color, not that I really care.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Everhate
Profile Joined September 2010
United States640 Posts
May 18 2011 21:01 GMT
#376
I find it quite cool that the sc2 community is able to do things like this, a nice idea whether or not blizzard takes the initiative to implement their own version.

On a side note, when i first read the title I thought it would be about which color is the strongest...clearly Pink is the most overpowered, which is why it is rarely allowed in tournaments.
raDon
Profile Joined December 2010
Germany34 Posts
May 18 2011 21:02 GMT
#377
Really good job!
Is it legal to use it ?
never qq
linduxed
Profile Joined October 2010
Sweden111 Posts
Last Edited: 2011-05-18 21:26:17
May 18 2011 21:24 GMT
#378
I've heard mixed reports about the last patch disabling the loading of correctly named+placed folders. Some say it works, for me it broke.

artanis2 said the following in the thread about changing MPQ content with the folder method:
On May 12 2011 01:45 artanis2 wrote:
The mod prioritizing still exists but it appears that with 1.3.3 SC2 no longer treats subdirectories as MPQs. If you use a tool to create a new MPQ in the libertymulti directory with the name "base.SC2Assets" you can still override the files from the liberty "base.SC2Assets". I just used ladik's mpq editor to test this.

So essentially you create a MPQ file named base.SC2Assets which you then correctly fill with the content and then place it in LibertyMulti.SC2Mod.

You can achieve this effect by simply dragging and dropping the "Assets" subfolder that you should have in the base.SC2Assets folder.
This assumes that you used the folder method before, if you didn't then look for the folder structure in the base.SC2Assets MPQ file located in the Liberty.SC2Mod folder and emulate it in your new MPQ.
Pharaun
Profile Blog Joined September 2010
Germany150 Posts
May 18 2011 21:51 GMT
#379
On May 19 2011 05:32 pzea469 wrote:
Show nested quote +
On May 19 2011 05:27 Pharaun wrote:
Can you tell me where the colors are defined in the textures? Because whe ni open textures like scv_diffuse.dds (i think its called liek that) there is no color,....and i need some textures with colors (not to edit to print out for paper models) thanks for any help.


When you have it open in photoshop, look in the alpha channels. You will see there is one that when turned on makes the parts where there would be team color red.


can anyone tell me how this works in gimp? i have 4 channels: red blue green and the normal textur...what i have to do?
It has to start somewhere. - It has to start sometime. - What better place than here. - What better time than now?!!!! -All hell can't stop us now
doomed
Profile Joined May 2010
Australia420 Posts
May 18 2011 23:11 GMT
#380
Patch 1.3.3 haven't changed anything in terms of getting the texture mods to work. Runs just fine. At least if you do the change after you have patched.
Prev 1 17 18 19 20 21 74 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Thunderfire All-Star Day 2
CranKy Ducklings14
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft635
Nathanias 96
UpATreeSC 67
StarCraft: Brood War
Shuttle 56
ggaemo 28
NaDa 16
Dota 2
LuMiX1
League of Legends
JimRising 452
Counter-Strike
minikerr12
Super Smash Bros
hungrybox630
Mew2King114
Heroes of the Storm
Khaldor287
Other Games
tarik_tv17326
gofns10950
summit1g7769
Grubby4442
FrodaN3966
KnowMe214
ToD111
Maynarde80
ViBE62
Organizations
Other Games
gamesdonequick2023
BasetradeTV208
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 152
• Hupsaiya 96
• RyuSc2 48
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• RayReign 47
• Azhi_Dahaki28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5196
• Scarra1054
Other Games
• tFFMrPink 13
Upcoming Events
uThermal 2v2 Circuit
11h 54m
WardiTV Winter Champion…
14h 54m
OSC
23h 54m
Replay Cast
1d 8h
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
Sparkling Tuna Cup
2 days
LiuLi Cup
2 days
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
3 days
Clem vs Rogue
SHIN vs Cyan
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
LiuLi Cup
4 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
5 days
LiuLi Cup
5 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.