• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:51
CEST 14:51
KST 21:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 234ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War HomeStory Cup 29 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
Starcraft vs Retro Category on Twitch ASL 22 Proposed Map Pool 60% Keyboards Viable for Starcraft? Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5649 users

Stronger Team Color - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 74 Next
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 30 2011 06:08 GMT
#281
On April 30 2011 11:33 DannyJ wrote:
I hardly think this can be "legal". It definitely can make an uneven playing field; the ghost example is a good example.


I'm not sure I understand the ghost example. Do you mean changing what the ghost looks like while cloaked, enabling you to see your opponents ghosts without detection? If so, then that doesn't work because you wont see the textures until you have detection. Or does the example mean something else?
Kill the Deathball
TehForce
Profile Joined July 2010
1072 Posts
April 30 2011 06:30 GMT
#282
Short reminder: If you edit your mpq-files you risk getting your sc2-account banned. Doesn't matter if the "hack" is helpful or not.
NesTea <3
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2011-04-30 06:38:39
April 30 2011 06:38 GMT
#283
On April 30 2011 15:08 pzea469 wrote:
Show nested quote +
On April 30 2011 11:33 DannyJ wrote:
I hardly think this can be "legal". It definitely can make an uneven playing field; the ghost example is a good example.


I'm not sure I understand the ghost example. Do you mean changing what the ghost looks like while cloaked, enabling you to see your opponents ghosts without detection? If so, then that doesn't work because you wont see the textures until you have detection. Or does the example mean something else?


No not really with the detection. I mean you can make the ghosts look visually different from the rest of the terran army. Sometimes it's hard to pin point them when they are in a bio ball and you want to feedback them, etc. If they had their colors somehow changed to stick out more it would give a slight advantage you otherwise wouldnt have. Maybe a small advantage but an advantage none the less.

RPR_Tempest
Profile Blog Joined February 2011
Australia7799 Posts
April 30 2011 06:40 GMT
#284
I don't like this. I don't have any problems with team colours, nor have I ever.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
The Touch
Profile Joined September 2010
United Kingdom667 Posts
April 30 2011 11:59 GMT
#285
On April 28 2011 05:30 The Touch wrote:
Just from watching the videos the 2 things that I can think of that I would prefer (I can't talk for other people, of course):

1) Protoss would look better with more areas of team colour instead of just the super glowy look (like the way you changed probes to have the stripe).
2) Converseley, Lings now look like big blobs of team colour and Marauders look like big marines. Neither of them really need retexturing other than the stronger team colour.

Things that are awesome

1) Drones - they look fantastic with their colours actually showing
2) Zerg/Protoss buildings - I really love how the team colours show up more on these buildings without making them look silly.
3) Probes - the stripe is brilliant


So having actually played with the download a little I would say...

Zerg

Units

1) Hydras also have too much colour. I think the tail is the main problem.

Buildings

Many zerg buildings have too much/too strong colour. They look particularly bad when morphing in. The strong 'bubble' colour really clashes with the softer-looking creep.

1) Spine/Spore Crawlers - the base disc doesn't need colour
2) Spawning Pool & Roach Warren - much the same as the Crawlers, the colour around the bottom of the buildings just feels too bold.
3) Baneling Nest - the overhanging arms are too strong
4) Hatch/Lair/Hive - especially hatch. Just overpowers the screen.

Protoss

Units

1) Colossus blends in a little too much with the deathball. I think if you removed/weakened the colour on the legs they would be more easily distinguishable among a deathball because the shiny gold would stand out more, while still retaining the team colour in the head.

Buildings

Pylons look a little strange for a second when they're warping in (the pylon turns solid team colour and then instantly switches to a regular pylon).

Terran

Units

1) Marauder has too many team colour areas now. Just increasing the strength of existing colours would have been absolutely fine.

Other than that, everything is awesome (that I've seen). I especially love the zerg extractor, the protoss probe, and the terran viking.
You Got The Touch
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
April 30 2011 12:23 GMT
#286
It's really nice, especially the white, even in 15 player games there's no white option

Not willing to edit the mpq to get them though, I fear the banhammer.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 30 2011 17:54 GMT
#287
On April 30 2011 20:59 The Touch wrote:
Show nested quote +
On April 28 2011 05:30 The Touch wrote:
Just from watching the videos the 2 things that I can think of that I would prefer (I can't talk for other people, of course):

1) Protoss would look better with more areas of team colour instead of just the super glowy look (like the way you changed probes to have the stripe).
2) Converseley, Lings now look like big blobs of team colour and Marauders look like big marines. Neither of them really need retexturing other than the stronger team colour.

Things that are awesome

1) Drones - they look fantastic with their colours actually showing
2) Zerg/Protoss buildings - I really love how the team colours show up more on these buildings without making them look silly.
3) Probes - the stripe is brilliant


So having actually played with the download a little I would say...

Zerg

Units

1) Hydras also have too much colour. I think the tail is the main problem.

Buildings

Many zerg buildings have too much/too strong colour. They look particularly bad when morphing in. The strong 'bubble' colour really clashes with the softer-looking creep.

1) Spine/Spore Crawlers - the base disc doesn't need colour
2) Spawning Pool & Roach Warren - much the same as the Crawlers, the colour around the bottom of the buildings just feels too bold.
3) Baneling Nest - the overhanging arms are too strong
4) Hatch/Lair/Hive - especially hatch. Just overpowers the screen.

Protoss

Units

1) Colossus blends in a little too much with the deathball. I think if you removed/weakened the colour on the legs they would be more easily distinguishable among a deathball because the shiny gold would stand out more, while still retaining the team colour in the head.

Buildings

Pylons look a little strange for a second when they're warping in (the pylon turns solid team colour and then instantly switches to a regular pylon).

Terran

Units

1) Marauder has too many team colour areas now. Just increasing the strength of existing colours would have been absolutely fine.

Other than that, everything is awesome (that I've seen). I especially love the zerg extractor, the protoss probe, and the terran viking.


Great feedback. I will probably end up toning down the team color for zerg a tad since others have told me this as well. I like what you said about the Colossus and removing team color from the legs. I think that's an excellent idea.

Yeah i realize the pylon thing, i'll fix that.
Kill the Deathball
Pacman234
Profile Joined December 2010
United States88 Posts
April 30 2011 18:21 GMT
#288
One thing I noticed is that for terrans, the medivac pulses a reddish pink color when its healing. I think it should be turned to the team's color, it'd make it even easier to tell whose medivac is whose.
Nadagast
Profile Joined January 2009
United States245 Posts
May 01 2011 02:44 GMT
#289
Arg I wanna use this but I don't wanna get banned
Ch0nG
Profile Joined April 2011
United States9 Posts
May 01 2011 02:47 GMT
#290
I've tried this out and I play on low graphics settings and I think it still looks nice. Well as nice as it can look on low settings lol.
冲真棒
Whisperkill
Profile Joined December 2010
Canada76 Posts
May 01 2011 04:08 GMT
#291
This is a nice idea. Although, I wonder if you might be annoyed by the brightness of the color, maybe it's all about getting used to it. It also remembers me a lot of warcraft 2 colors so it's awesome!
RIP 우정호, best broodwar player.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 01 2011 04:15 GMT
#292
Honestly, I really like the change. It really makes the team colors pop and become very noticeable.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
BushidoSnipr
Profile Joined November 2010
United States910 Posts
May 01 2011 04:19 GMT
#293
This would be AWESOME!!!! Wouldn't hinder the game and make everything look cooler. Especially the baneling explosion...
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
May 01 2011 04:45 GMT
#294
On May 01 2011 11:44 Nadagast wrote:
Arg I wanna use this but I don't wanna get banned

You won't. Blizzard hasn't banned anyone and people like pzea have been doing this since the beta.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 01 2011 22:07 GMT
#295
On May 01 2011 11:47 Ch0nG wrote:
I've tried this out and I play on low graphics settings and I think it still looks nice. Well as nice as it can look on low settings lol.

Good, im glad to hear that. Maybe its still a good option on low then.
Kill the Deathball
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 01 2011 22:16 GMT
#296
This is definitely an improvement. Now if only this could become standard, or an option you could toggle on/off, or a slider where you can choose how strong you want those team colors to show.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Coolguy
Profile Joined January 2011
68 Posts
May 01 2011 22:24 GMT
#297
wow this is so cool! i can never identify those zealots in pvp sometimes even in my own games rofl(diamond league)
BandonBanshee
Profile Joined February 2011
Canada437 Posts
May 01 2011 22:25 GMT
#298
This is amazing, Just yesterday I played 2v2 that was Z-Z vs Z-Z ....and needless to say everyone opened speedlings.
Carkis
Profile Joined August 2010
Canada302 Posts
May 01 2011 22:27 GMT
#299
I thinkthis would be a great feature for blizz to refine and give as an option for players/ tournis based on preference
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
May 01 2011 22:35 GMT
#300
Dunno, feelt great looking at the zvz fight, but if you look at the pvp fight there, Just feelt weird, same with the spawning pool. Bu thats just me. Aint against it, but aint for it. Fine with me either way. ^_^
Yes I am
Prev 1 13 14 15 16 17 74 Next
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
Replay Cast
10:00
HSC 29: Playoffs
CranKy Ducklings113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 446
Lowko415
SortOf 123
Livibee 90
StarCraft: Brood War
Zeus 1196
Shuttle 1086
Jaedong 961
actioN 631
Hyuk 565
Mini 520
Horang2 388
BeSt 381
Larva 332
Hyun 327
[ Show more ]
Light 282
Soma 236
Soulkey 227
EffOrt 210
ggaemo 150
Dewaltoss 121
Mong 121
ZerO 82
Free 73
Rush 55
Mind 49
ToSsGirL 43
hero 42
[sc1f]eonzerg 40
Sharp 30
Icarus 28
soO 27
JYJ 25
sSak 25
scan(afreeca) 24
Hm[arnc] 23
Sexy 16
GoRush 14
HiyA 14
sorry 13
zelot 12
Noble 11
IntoTheRainbow 11
910 10
Dota 2
Gorgc6974
XaKoH 517
Counter-Strike
olofmeister1365
zeus386
markeloff108
kRYSTAL_21
Super Smash Bros
Mew2King59
Other Games
gofns12676
FrodaN2799
singsing1229
B2W.Neo399
hiko254
Hui .162
ToD103
KnowMe89
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick21172
StarCraft: Brood War
UltimateBattle 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP222
• StrangeGG 56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco4920
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV250
League of Legends
• Jankos2306
• TFBlade679
Upcoming Events
OSC
9m
Big Brain Bouts
3h 9m
OSC
9h 9m
Replay Cast
11h 9m
RSL Revival
20h 9m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
21h 9m
Afreeca Starleague
21h 9m
Snow vs Jaedong
YSC vs hero
IPSL
1d 3h
Dragon vs Ret
RSL Revival
1d 20h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 21h
[ Show More ]
IPSL
2 days
Bonyth vs Hawk
GSL
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
Escore Tournament S3: W2
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Heroes Pulsing #3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.