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Stronger Team Color - Page 15

Forum Index > SC2 General
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 30 2011 06:08 GMT
#281
On April 30 2011 11:33 DannyJ wrote:
I hardly think this can be "legal". It definitely can make an uneven playing field; the ghost example is a good example.


I'm not sure I understand the ghost example. Do you mean changing what the ghost looks like while cloaked, enabling you to see your opponents ghosts without detection? If so, then that doesn't work because you wont see the textures until you have detection. Or does the example mean something else?
Kill the Deathball
TehForce
Profile Joined July 2010
1072 Posts
April 30 2011 06:30 GMT
#282
Short reminder: If you edit your mpq-files you risk getting your sc2-account banned. Doesn't matter if the "hack" is helpful or not.
NesTea <3
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2011-04-30 06:38:39
April 30 2011 06:38 GMT
#283
On April 30 2011 15:08 pzea469 wrote:
Show nested quote +
On April 30 2011 11:33 DannyJ wrote:
I hardly think this can be "legal". It definitely can make an uneven playing field; the ghost example is a good example.


I'm not sure I understand the ghost example. Do you mean changing what the ghost looks like while cloaked, enabling you to see your opponents ghosts without detection? If so, then that doesn't work because you wont see the textures until you have detection. Or does the example mean something else?


No not really with the detection. I mean you can make the ghosts look visually different from the rest of the terran army. Sometimes it's hard to pin point them when they are in a bio ball and you want to feedback them, etc. If they had their colors somehow changed to stick out more it would give a slight advantage you otherwise wouldnt have. Maybe a small advantage but an advantage none the less.

RPR_Tempest
Profile Blog Joined February 2011
Australia7799 Posts
April 30 2011 06:40 GMT
#284
I don't like this. I don't have any problems with team colours, nor have I ever.
Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
The Touch
Profile Joined September 2010
United Kingdom667 Posts
April 30 2011 11:59 GMT
#285
On April 28 2011 05:30 The Touch wrote:
Just from watching the videos the 2 things that I can think of that I would prefer (I can't talk for other people, of course):

1) Protoss would look better with more areas of team colour instead of just the super glowy look (like the way you changed probes to have the stripe).
2) Converseley, Lings now look like big blobs of team colour and Marauders look like big marines. Neither of them really need retexturing other than the stronger team colour.

Things that are awesome

1) Drones - they look fantastic with their colours actually showing
2) Zerg/Protoss buildings - I really love how the team colours show up more on these buildings without making them look silly.
3) Probes - the stripe is brilliant


So having actually played with the download a little I would say...

Zerg

Units

1) Hydras also have too much colour. I think the tail is the main problem.

Buildings

Many zerg buildings have too much/too strong colour. They look particularly bad when morphing in. The strong 'bubble' colour really clashes with the softer-looking creep.

1) Spine/Spore Crawlers - the base disc doesn't need colour
2) Spawning Pool & Roach Warren - much the same as the Crawlers, the colour around the bottom of the buildings just feels too bold.
3) Baneling Nest - the overhanging arms are too strong
4) Hatch/Lair/Hive - especially hatch. Just overpowers the screen.

Protoss

Units

1) Colossus blends in a little too much with the deathball. I think if you removed/weakened the colour on the legs they would be more easily distinguishable among a deathball because the shiny gold would stand out more, while still retaining the team colour in the head.

Buildings

Pylons look a little strange for a second when they're warping in (the pylon turns solid team colour and then instantly switches to a regular pylon).

Terran

Units

1) Marauder has too many team colour areas now. Just increasing the strength of existing colours would have been absolutely fine.

Other than that, everything is awesome (that I've seen). I especially love the zerg extractor, the protoss probe, and the terran viking.
You Got The Touch
annYeong(o11)
Profile Blog Joined November 2009
Canada784 Posts
April 30 2011 12:23 GMT
#286
It's really nice, especially the white, even in 15 player games there's no white option

Not willing to edit the mpq to get them though, I fear the banhammer.
Founder of the KiWiKaKi Fanclub: teamliquid.net/forum/viewmessage.php?topic_id=188537 my keyboard is like half broken. like terran. please ignore typos, thanks
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 30 2011 17:54 GMT
#287
On April 30 2011 20:59 The Touch wrote:
Show nested quote +
On April 28 2011 05:30 The Touch wrote:
Just from watching the videos the 2 things that I can think of that I would prefer (I can't talk for other people, of course):

1) Protoss would look better with more areas of team colour instead of just the super glowy look (like the way you changed probes to have the stripe).
2) Converseley, Lings now look like big blobs of team colour and Marauders look like big marines. Neither of them really need retexturing other than the stronger team colour.

Things that are awesome

1) Drones - they look fantastic with their colours actually showing
2) Zerg/Protoss buildings - I really love how the team colours show up more on these buildings without making them look silly.
3) Probes - the stripe is brilliant


So having actually played with the download a little I would say...

Zerg

Units

1) Hydras also have too much colour. I think the tail is the main problem.

Buildings

Many zerg buildings have too much/too strong colour. They look particularly bad when morphing in. The strong 'bubble' colour really clashes with the softer-looking creep.

1) Spine/Spore Crawlers - the base disc doesn't need colour
2) Spawning Pool & Roach Warren - much the same as the Crawlers, the colour around the bottom of the buildings just feels too bold.
3) Baneling Nest - the overhanging arms are too strong
4) Hatch/Lair/Hive - especially hatch. Just overpowers the screen.

Protoss

Units

1) Colossus blends in a little too much with the deathball. I think if you removed/weakened the colour on the legs they would be more easily distinguishable among a deathball because the shiny gold would stand out more, while still retaining the team colour in the head.

Buildings

Pylons look a little strange for a second when they're warping in (the pylon turns solid team colour and then instantly switches to a regular pylon).

Terran

Units

1) Marauder has too many team colour areas now. Just increasing the strength of existing colours would have been absolutely fine.

Other than that, everything is awesome (that I've seen). I especially love the zerg extractor, the protoss probe, and the terran viking.


Great feedback. I will probably end up toning down the team color for zerg a tad since others have told me this as well. I like what you said about the Colossus and removing team color from the legs. I think that's an excellent idea.

Yeah i realize the pylon thing, i'll fix that.
Kill the Deathball
Pacman234
Profile Joined December 2010
United States88 Posts
April 30 2011 18:21 GMT
#288
One thing I noticed is that for terrans, the medivac pulses a reddish pink color when its healing. I think it should be turned to the team's color, it'd make it even easier to tell whose medivac is whose.
Nadagast
Profile Joined January 2009
United States245 Posts
May 01 2011 02:44 GMT
#289
Arg I wanna use this but I don't wanna get banned
Ch0nG
Profile Joined April 2011
United States9 Posts
May 01 2011 02:47 GMT
#290
I've tried this out and I play on low graphics settings and I think it still looks nice. Well as nice as it can look on low settings lol.
冲真棒
Whisperkill
Profile Joined December 2010
Canada76 Posts
May 01 2011 04:08 GMT
#291
This is a nice idea. Although, I wonder if you might be annoyed by the brightness of the color, maybe it's all about getting used to it. It also remembers me a lot of warcraft 2 colors so it's awesome!
RIP 우정호, best broodwar player.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
May 01 2011 04:15 GMT
#292
Honestly, I really like the change. It really makes the team colors pop and become very noticeable.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
BushidoSnipr
Profile Joined November 2010
United States910 Posts
May 01 2011 04:19 GMT
#293
This would be AWESOME!!!! Wouldn't hinder the game and make everything look cooler. Especially the baneling explosion...
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
May 01 2011 04:45 GMT
#294
On May 01 2011 11:44 Nadagast wrote:
Arg I wanna use this but I don't wanna get banned

You won't. Blizzard hasn't banned anyone and people like pzea have been doing this since the beta.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 01 2011 22:07 GMT
#295
On May 01 2011 11:47 Ch0nG wrote:
I've tried this out and I play on low graphics settings and I think it still looks nice. Well as nice as it can look on low settings lol.

Good, im glad to hear that. Maybe its still a good option on low then.
Kill the Deathball
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
May 01 2011 22:16 GMT
#296
This is definitely an improvement. Now if only this could become standard, or an option you could toggle on/off, or a slider where you can choose how strong you want those team colors to show.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Coolguy
Profile Joined January 2011
68 Posts
May 01 2011 22:24 GMT
#297
wow this is so cool! i can never identify those zealots in pvp sometimes even in my own games rofl(diamond league)
BandonBanshee
Profile Joined February 2011
Canada437 Posts
May 01 2011 22:25 GMT
#298
This is amazing, Just yesterday I played 2v2 that was Z-Z vs Z-Z ....and needless to say everyone opened speedlings.
Carkis
Profile Joined August 2010
Canada302 Posts
May 01 2011 22:27 GMT
#299
I thinkthis would be a great feature for blizz to refine and give as an option for players/ tournis based on preference
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
May 01 2011 22:35 GMT
#300
Dunno, feelt great looking at the zvz fight, but if you look at the pvp fight there, Just feelt weird, same with the spawning pool. Bu thats just me. Aint against it, but aint for it. Fine with me either way. ^_^
Yes I am
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