Congrats, the overseer is now an interesting unit that is useful.
[D] Zerg Detection - Page 10
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Silent331
United States356 Posts
Congrats, the overseer is now an interesting unit that is useful. | ||
BoilingHell
Canada98 Posts
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synapse
China13814 Posts
On June 07 2011 07:01 Yaotzin wrote: So this is simply about DTs being annoying bastards? Well I can't argue with that. Dunno why that should be changed though, lots of things are really annoying to deal with. Not suggesting DTs be changed in any way. Just putting my hatred for DTs out there ![]() | ||
DoomsVille
Canada4885 Posts
On June 07 2011 07:03 Silent331 wrote: Make overseers 75 gas and give them the ability to toss out globs of creep that last 15 seconds before dissipating that are around a similar size to a psi storm and make it 50 energy. Congrats, the overseer is now an interesting unit that is useful. This makes no sense. Why not just bring overlords with you to battle and ahve them drop creep? If your opponent wastes his time target firing overlords you're happy. If he doesn't you have creep everywhere. About the cost, overseers are a bit expensive. Observer is a much better detector and is cheaper. Raven has plenty of uses besides just detection. The only advantage an overseer has is that it is much more accessible (overlords are everywhere). Meh, I think zerg detection is fine as it is. The only issue is that the overseer is completely useless aside from detection purposes (and occasionally contaminate being useful...). Overseer needs an interesting spell. | ||
DoomsVille
Canada4885 Posts
On June 07 2011 07:05 synapse wrote: Not suggesting DTs be changed in any way. Just putting my hatred for DTs out there ![]() Yea I hate DTs late game too. But honestly, it is our own damn fault. Us zergs should learn to toss up a few spines/spore crawlers at each base. It doesn't cost very much and terrans/toss do this with turrets/cannons/planetaries. We are just being greedy. | ||
Probe1
United States17920 Posts
On April 26 2011 21:06 Vetrocide wrote: whenever I expo i just throw down 1 spine and 1 spore... kinda easy to deal with lategame DT imo if you remember Unless your playing against a human opponent and he sends more than 1 DT after reading the situation. I'm fully behind this sentiment. Early/Mid Zergs detection holds up. Its not the best but it holds up. Late game... ......... Ugh. Now if you could upgrade overlords to regain their detection prowess from the first game [wrings hands menacingly] . . . [/wrings hands menacingly] At what point do we collectively admit how unusual it is that Terran has the best scouting and the best scout prevention, Protoss has the best detector unit and excellent cloaked units and Zerg is left holding the bag in the rain? Its how I and others feel and I'm sorry (genuinely) if this comes across as a balance whine but I find it to be sincerely true. My race is hard. | ||
DoomsVille
Canada4885 Posts
On June 07 2011 07:10 Probe1 wrote: Unless your playing against a human opponent and he sends more than 1 DT after reading the situation. I'm fully behind this sentiment. Early/Mid Zergs detection holds up. Its not the best but it holds up. Late game... ......... Ugh. Now if you could upgrade overlords to regain their detection prowess from the first game [wrings hands menacingly] . . . [/wrings hands menacingly] At what point do we collectively admit how unusual it is that Terran has the best scouting and the best scout prevention, Protoss has the best detector unit and excellent cloaked units and Zerg is left holding the bag in the rain? Its how I and others feel and I'm sorry (genuinely) if this comes across as a balance whine but I find it to be sincerely true. My race is hard. Wait for HOTS. Blizzard said there will be new units. Zerg are bound to get some sort of cloaked unit. For now live with burrowed infestors/baneling bombs ![]() | ||
SolidusR
United States217 Posts
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Yaotzin
South Africa4280 Posts
On June 07 2011 07:05 synapse wrote: Not suggesting DTs be changed in any way. Just putting my hatred for DTs out there ![]() Well changing their counter is effectively the same. Anyway yeah, they're annoying. You can let them be annoying or you can pay a price to mostly shut them down. I wish I could build like 2 cannons at each base and be immune to fucking dropship marauders ![]() | ||
MaestroSC
United States2073 Posts
noone seems to be talking about infestors/roach burrow movement as an offensive capability... essentially you have templars that can cloak... i dont know i just am not a fan of the imba threads. i think detection is fine for all races atm... well scan is amazing but it always has been. Also if overlords were detectors... that would be terrifying because SC2 is nothing like BW so u cant just directly port units and give them same functionalities. overseers have contaminate.. which is actually a very strong ability imo... just no1 uses it. | ||
Silent331
United States356 Posts
On June 07 2011 07:08 DoomsVille wrote: This makes no sense. Why not just bring overlords with you to battle and ahve them drop creep? If your opponent wastes his time target firing overlords you're happy. If he doesn't you have creep everywhere. About the cost, overseers are a bit expensive. Observer is a much better detector and is cheaper. Raven has plenty of uses besides just detection. The only advantage an overseer has is that it is much more accessible (overlords are everywhere). Meh, I think zerg detection is fine as it is. The only issue is that the overseer is completely useless aside from detection purposes (and occasionally contaminate being useful...). Overseer needs an interesting spell. you dont bring overlords because by the time any creep is dropped you already have your concave, the point in the creep is to provide a better concave, also the fact that its an instant burst of creep makes it hundreds of times more viserital than an overlord that has to move to a location, and stop to drop creep then you have to wait 10 seconds for there to be enough creep to be worth anything | ||
dogmeatstew
Canada574 Posts
This is inferior to a cannon which can attack ground and has detection or to turrets given that Terran built a PF. Have you tried building an equivalent cost of spines for that PF? | ||
archangel2
76 Posts
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denzelz
United States604 Posts
On June 07 2011 07:27 archangel2 wrote: I'd pay double for a cannon that could move. And a cannon can't move because it can shoot both air and ground. Feel free to switch to Zerg and "pay double" to get a spine and a spore. They can both move. | ||
wonderwall
New Zealand695 Posts
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zhurai
United States5660 Posts
On June 07 2011 07:27 archangel2 wrote: I'd pay double for a cannon that could move. was the case in alpha. didn't work out apparently~ | ||
RaiZ
2813 Posts
It cost only 50 minerals and 100 gas end of period. Concerning static defense, it's our nature as zerg for being so greedy that we're trying to make them as less as possible. We need to deal with it, and change our gameplay a little bit. Just make a spore AND a spine on each base, which the P and T are already doing it with PF and canons. Believe me, i'm one of the most hated person when it comes to dealing with DTs or cloackable units because i'm deaf which is really a pain in the ass. But i speak for zerg, it's perfectly fine the way overseers and spores are. What i don't like, is the 1a syndrom. Obviously you're playing it wrong if you have your overseer on the same group as ur army. What about colossus ? It's exactly the same, we need to pay attention to them. | ||
brinbran
United States52 Posts
tl;dr: old overlords would still be balanced, DT's are still good and would require toss to reach a higher skill cap in terms of micro. | ||
Blisse
Canada3710 Posts
I remember in one of those Blizzard interviews, they said they didn't like the function of the Overseer, so I think it's due for a change. | ||
Raid
United States398 Posts
On June 07 2011 07:10 Probe1 wrote: Unless your playing against a human opponent and he sends more than 1 DT after reading the situation. I'm fully behind this sentiment. Early/Mid Zergs detection holds up. Its not the best but it holds up. Late game... ......... Ugh. Now if you could upgrade overlords to regain their detection prowess from the first game [wrings hands menacingly] . . . [/wrings hands menacingly] At what point do we collectively admit how unusual it is that Terran has the best scouting and the best scout prevention, Protoss has the best detector unit and excellent cloaked units and Zerg is left holding the bag in the rain? Its how I and others feel and I'm sorry (genuinely) if this comes across as a balance whine but I find it to be sincerely true. My race is hard. Why do zerg players always beat their own race seriously. If you hate it then don't play it nuff said. I find playing zerg really fun and enjoying as an offrace and mechanics are barely and issue. Its usually the players fault that they don't build one or two spines + spore in the late game considering how much money is banked + excess drones. All other races have to cope with the same problems terrans have to make a ton of turrets at a certain time of the game, toss have to make cannons, its all just how much you invest to play safe and if you don't then its your own fault. Don't even get me started with burrowed banes and creep. | ||
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