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Patch 1.3.3 PTR - Page 178

Forum Index > SC2 General
4401 CommentsPost a Reply
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Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
May 04 2011 18:12 GMT
#3541
Noooooooooooooo Thors getting feedbacked!!!!!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
May 04 2011 18:14 GMT
#3542
On May 05 2011 03:12 MajorityofOne wrote:
Noooooooooooooo Thors getting feedbacked!!!!!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Gonna have to emp them before battle TT
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 04 2011 18:15 GMT
#3543
I'm a little disappointed the gateway build times were reverted. Oh well. I still think the game doesn't even really need patching at all.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
May 04 2011 18:15 GMT
#3544
The Thor change is so random too :O, name one pro who thinks thors are too strong? Only dude i see using Thors is Thorzain, and they didn't look imba that game at all. It was a valid tactic that he knew very well and it took MC off guard. Really hope they change their mind about it.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
Last Edited: 2011-05-04 18:22:34
May 04 2011 18:16 GMT
#3545
On May 05 2011 03:11 brobear wrote:
you know what they could do to balance the colossus while at the same time adding a higher skill cap to the game?

slow their movement speed so they need warp prisms to carry them around with the main army. like the reavers of sc1


dropship reaver would never have worked with 9 range wraiths, goliaths couldn't stack up on each other

even worse, imagine reavers that you could still hit with air units once you dropped them
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
May 04 2011 18:16 GMT
#3546
Bliz should give the infestor an upgrade that gives him a range 9 attack that does 1 damage every 5 seconds ... I would gladly invest 200/200 end-game for a useless attack that keeps my infestors from running straight into an enemy army. Heck, give it to HTs as well for all I care.
Bora Pain minha porra!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 04 2011 18:17 GMT
#3547
On May 05 2011 02:53 s3rp wrote:
Show nested quote +
On May 05 2011 02:40 TheRabidDeer wrote:
On May 05 2011 02:17 s3rp wrote:
On May 05 2011 02:15 TheRabidDeer wrote:
On May 05 2011 02:07 s3rp wrote:
On May 05 2011 02:04 Whitewing wrote:
Thors are still the highest single target dps unit in the game, and they still tear shit up, even without strike cannons. Just EMP the high templar late game and laugh, or for extreme baller points, EMP your own Thors so he can't feedback you.



Hightest single target DPS doesn't mean squat in big battles of low HP Units. Right now in Sc2 you basically mass Low Tech Units and add some High Tech Units. Thors suck vs mass lowtech Units and don't have the range to be able to reach the Hightech Units in the back.

Yes in some timing pushes when both armies are still pretty small Thors are great. Other then that ? I Don't think so.

Erm, the only thing that thors arent great against are zealots. Every other "low hp" (or "lowtech") unit that protoss has thors are great against o.O



They are pretty mediocre against masses of Stalker just like against masses of Roaches. Combine that with Zealots its not pretty.

Umm, lol? Is this post serious? 6 thors and 10 SCV's repairing (2300 minerals, 1200 gas, 46 supply) beats 25 stalkers (3125 minerals, 1250 gas, 50 supply) easily, even with stalkers focus firing the thors and nothing but 1a for the thor/scv army. Increasing those numbers to 11 thors and still 10 SCV you crush 40 stalkers easily. Stalkers are not cost efficient at killing thors unless they drastically outnumber them


I just tried that yes Thors win but it's not as bad as you make it out to be. Yes Stalker are not cost efficient but you don't need to be cost efficient with Gateway Units ( just like with Barracks Units or Lings/Roaches) since it's alot easier to reeinforce. If you have a battle of 11 Thors vs 40 Stalker the remaining Thors won't be able to kill you and are alot harder to reeinforce and with Thors you'll never be able to kill expansions spread all over the Map.

Yes, it is true you can reinforce with stalkers more quickly than with thors, but thats kinda beside the point. Armies dont consist of only stalkers and thors, and you said that thors were mediocre against masses of stalker, which I disproved completely.

Also, not as bad as I make it out to be is all a matter of opinion. Personally, I think that when its 6 thors + 10 scv's vs 25 stalkers and 2-3 thors are still alive at the end thats pretty crushing. Then 11 vs 40 you still have 5 thors. Sure, its not a fight where the terran loses nothing but thats still a pretty significant lead to have half of your army live.
TALegion
Profile Joined October 2010
United States1187 Posts
May 04 2011 18:18 GMT
#3548
On May 05 2011 03:15 Wolf wrote:
I'm a little disappointed the gateway build times were reverted. Oh well. I still think the game doesn't even really need patching at all.

I like it. Having faster zealots would just beg for more proxy gates and 2gating in ZvP. But only decreasing Sentry time actually increases defensive advantage (the entire point of the buff).
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
JaceTMS
Profile Joined November 2010
United States6 Posts
May 04 2011 18:18 GMT
#3549
Wait Terrans were doing something other than bio vs toss? Nerfbat that shit now!!!

In all seriousness though, I think this change is quite hasty and very likely unnecessary. I personally have been having a really tough time dealing with the Protoss deathball as a Terran (not because Protoss are OP or any of that crap, but just because I personally have been having trouble with it). To beat a good defensive toss with bio, requires pretty strong multi tasking in my opinion, you can rarely directly engage, so the only other option is multi pronged attacks and harrass. Now my problem isn't that good multitask is required in tvp but that the matchup is generally pretty one dimensional, At least in my games I am almost always the attacker and the toss is always the defender, until they get their desired ball and push out. All this was true up until recently when thorzaine brought out his thor timings. Now this gave Terrans the option to be defensive, and put the pressure on the toss to harass, expo, multi pronged attacks. I feel that this development made the matchup far more deep, with a lot more give and take of the positional roles depending on the map and spawns. This is what makes it so frustrating that this option is being taken away from me.

The worst part is for me, is that while I suppose there is a possibility that thor timings are imbalanced, there's just no possible way that Protoss's could have exhausted all of their options already. The only talk that I have heard is about unit comps. That toss have a tough time because there is not a great unit comp that beats this hellion thor scv ball. But I have not heard any talk about different play styles, exploiting the immobility, denying the third etc... Not to mention that this thor playstyle is very map dependant. The only ladder maps I have been able to get it to work on are delta, scrap, xel-naga, and close positions, so its not even like it's used on every map in every situation.

Meh, those are just my thoughts. I'm a masters Terran if that matters :/
Naphal
Profile Joined December 2010
Germany2099 Posts
May 04 2011 18:19 GMT
#3550
can i reset my vote in the poll?

i like the archon buff (i am T)

but now they are simply reverting a lot of stuff, they had reasons to change them then and now not anymore? 1supplyroach inc xD, i cannot enter the testrealm, but even if i could id rather ladder live... well gotta wait what will be final.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 04 2011 18:23 GMT
#3551
On May 05 2011 03:18 TALegion wrote:
Show nested quote +
On May 05 2011 03:15 Wolf wrote:
I'm a little disappointed the gateway build times were reverted. Oh well. I still think the game doesn't even really need patching at all.

I like it. Having faster zealots would just beg for more proxy gates and 2gating in ZvP. But only decreasing Sentry time actually increases defensive advantage (the entire point of the buff).


Yeah, but I wanted to see some new two gate builds in PvZ again. But anyway, I felt the stalker build time increase was really interesting. Oh wellllll! I agree with what you're saying, though.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
s3rp
Profile Joined May 2011
Germany3192 Posts
May 04 2011 18:23 GMT
#3552
On May 05 2011 03:17 TheRabidDeer wrote:
Show nested quote +
On May 05 2011 02:53 s3rp wrote:
On May 05 2011 02:40 TheRabidDeer wrote:
On May 05 2011 02:17 s3rp wrote:
On May 05 2011 02:15 TheRabidDeer wrote:
On May 05 2011 02:07 s3rp wrote:
On May 05 2011 02:04 Whitewing wrote:
Thors are still the highest single target dps unit in the game, and they still tear shit up, even without strike cannons. Just EMP the high templar late game and laugh, or for extreme baller points, EMP your own Thors so he can't feedback you.



Hightest single target DPS doesn't mean squat in big battles of low HP Units. Right now in Sc2 you basically mass Low Tech Units and add some High Tech Units. Thors suck vs mass lowtech Units and don't have the range to be able to reach the Hightech Units in the back.

Yes in some timing pushes when both armies are still pretty small Thors are great. Other then that ? I Don't think so.

Erm, the only thing that thors arent great against are zealots. Every other "low hp" (or "lowtech") unit that protoss has thors are great against o.O



They are pretty mediocre against masses of Stalker just like against masses of Roaches. Combine that with Zealots its not pretty.

Umm, lol? Is this post serious? 6 thors and 10 SCV's repairing (2300 minerals, 1200 gas, 46 supply) beats 25 stalkers (3125 minerals, 1250 gas, 50 supply) easily, even with stalkers focus firing the thors and nothing but 1a for the thor/scv army. Increasing those numbers to 11 thors and still 10 SCV you crush 40 stalkers easily. Stalkers are not cost efficient at killing thors unless they drastically outnumber them


I just tried that yes Thors win but it's not as bad as you make it out to be. Yes Stalker are not cost efficient but you don't need to be cost efficient with Gateway Units ( just like with Barracks Units or Lings/Roaches) since it's alot easier to reeinforce. If you have a battle of 11 Thors vs 40 Stalker the remaining Thors won't be able to kill you and are alot harder to reeinforce and with Thors you'll never be able to kill expansions spread all over the Map.

Yes, it is true you can reinforce with stalkers more quickly than with thors, but thats kinda beside the point. Armies dont consist of only stalkers and thors, and you said that thors were mediocre against masses of stalker, which I disproved completely.

Also, not as bad as I make it out to be is all a matter of opinion. Personally, I think that when its 6 thors + 10 scv's vs 25 stalkers and 2-3 thors are still alive at the end thats pretty crushing. Then 11 vs 40 you still have 5 thors. Sure, its not a fight where the terran loses nothing but thats still a pretty significant lead to have half of your army live.



Well Thors are mediocre against low Tech Units compared to Kolossi , lets say it like that. Even compared to tanks . They are just all around a mediocre Unit in Lategame because they don't deal AOE Damage and do damage pretty slowly. ( well compared to other Units )
junemermaid
Profile Joined September 2006
United States981 Posts
May 04 2011 18:23 GMT
#3553
These are awful changes...
the UMP says YER OUT
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 04 2011 18:24 GMT
#3554
On May 05 2011 03:15 Zorgaz wrote:
The Thor change is so random too :O, name one pro who thinks thors are too strong? Only dude i see using Thors is Thorzain, and they didn't look imba that game at all. It was a valid tactic that he knew very well and it took MC off guard. Really hope they change their mind about it.


LiquidTyler, Day 9 and Incontrol thought the change was good. Strike cannons make it so you need to have more Immortals than Thors. Immortals are supposed to be good against Thors.

If you listen to LiquidTyler, he was comming up with a build using Immortals and phonixes and was picking up this Immortals when they got cannoned. Even Idra was suprised A: that it worked and B: that Tyler was resorting to that.

I think the change was to stop an abuse before it became wide spread.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-04 18:28:07
May 04 2011 18:27 GMT
#3555
On May 05 2011 03:24 Plansix wrote:
Show nested quote +
On May 05 2011 03:15 Zorgaz wrote:
The Thor change is so random too :O, name one pro who thinks thors are too strong? Only dude i see using Thors is Thorzain, and they didn't look imba that game at all. It was a valid tactic that he knew very well and it took MC off guard. Really hope they change their mind about it.


LiquidTyler, Day 9 and Incontrol thought the change was good. Strike cannons make it so you need to have more Immortals than Thors. Immortals are supposed to be good against Thors.

If you listen to LiquidTyler, he was comming up with a build using Immortals and phonixes and was picking up this Immortals when they got cannoned. Even Idra was suprised A: that it worked and B: that Tyler was resorting to that.

I think the change was to stop an abuse before it became wide spread.


Then freaking remove the Cannon but not make Thors get owned by Feedback like hell. It's not like anybody is still going to use it now. You have to wait for freaking 100 Energy on your Thor to do 1 !!!! Strik Cannon that is useless against anything but Kolossi , Immortal and Other Thors.

Even if i never get the Strike Cannon Upgrade Thors still get owned by Feedback unless i EMP my own Thors.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 18:28 GMT
#3556
I don't see why Colossus has to be the only Ground Unit that has complete dominance over every other Ground Unit, As soon as a unit becomes more used it's nerfed to the ground. At least strike cannon is a spell and we have to target, Colossus just A-Moves its way to GG
[TLNY]Mahjong Club Thread
L3gendary
Profile Joined October 2010
Canada1470 Posts
May 04 2011 18:29 GMT
#3557
Was a good patch, now an awful one. The thors should maybe get the energy when they research strike cannons? idk. Seems like a heavy ht buff overall to make up for the lack of amulet (archon changes + thor feedback + slower infestor/easier to feedback).
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Wyk
Profile Joined March 2011
314 Posts
May 04 2011 18:33 GMT
#3558
Keep up the good work Toss! A little more complaining and the wg timing will be back at 140.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 04 2011 18:33 GMT
#3559
On May 05 2011 03:09 no.1 kissy boy wrote:
Show nested quote +
On May 05 2011 03:06 Yaotzin wrote:
On May 05 2011 03:03 no.1 kissy boy wrote:
Because you made a statement (whose validity many people doubt, including myself) without presenting evidence and then accused other people of doing the same.

I have no problem if people don't accept what I say about Thors because I can't present replays/vods. Perfectly reasonable.


Haha ^^. And Yaotzin say what?! P are still stronger in the lategame (Just check any replays where it goes into the lategame lol), don't see why Thors should be nerfed, collosi are way stronger in big numbers then Thors -.-'

I have no problem if people don't accept what I say about Thors because I can't present replays/vods. Perfectly reasonable.

If so, then why did you accuse people of blindly saying stuff with "zero evidence to back it up"?

Why not? I shouldn't have said what I did without the reps to back it up, I'm human. Other people shouldn't do it either.
TBO
Profile Joined September 2009
Germany1350 Posts
May 04 2011 18:35 GMT
#3560
Thors should only get energy when the upgrade is researched or something... having Templars as hard counter to thors is silly.
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