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Patch 1.3.3 PTR - Page 180

Forum Index > SC2 General
4401 CommentsPost a Reply
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Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
ZeromuS
Profile Blog Joined October 2010
Canada13408 Posts
May 04 2011 18:54 GMT
#3581
3 range archons are looking really good Im very happy about that to be entirely honest maybe it will be like what happned when roaches got an extra range and they actually begin to get used in actual play
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Toxi78
Profile Joined May 2010
966 Posts
May 04 2011 18:55 GMT
#3582
does anyone understand what they are doing with thors ? they removed mana to make it viable in TvP, it made it viable, far from imbalanced really, and now they say "oh fuck we actually see something else than MMM in TvP LOOOL" and bring back mana. add mana remove strike cannon upgrade, or let it as it was,because right now it's kinda ridiculous.
Garmer
Profile Joined October 2010
1286 Posts
May 04 2011 18:56 GMT
#3583
they are making thor with mana again, just to make templar more useful, that's it
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-04 18:59:49
May 04 2011 18:57 GMT
#3584
On May 05 2011 03:36 TheRabidDeer wrote:
Show nested quote +
On May 05 2011 03:23 s3rp wrote:
On May 05 2011 03:17 TheRabidDeer wrote:
On May 05 2011 02:53 s3rp wrote:
On May 05 2011 02:40 TheRabidDeer wrote:
On May 05 2011 02:17 s3rp wrote:
On May 05 2011 02:15 TheRabidDeer wrote:
On May 05 2011 02:07 s3rp wrote:
On May 05 2011 02:04 Whitewing wrote:
Thors are still the highest single target dps unit in the game, and they still tear shit up, even without strike cannons. Just EMP the high templar late game and laugh, or for extreme baller points, EMP your own Thors so he can't feedback you.



Hightest single target DPS doesn't mean squat in big battles of low HP Units. Right now in Sc2 you basically mass Low Tech Units and add some High Tech Units. Thors suck vs mass lowtech Units and don't have the range to be able to reach the Hightech Units in the back.

Yes in some timing pushes when both armies are still pretty small Thors are great. Other then that ? I Don't think so.

Erm, the only thing that thors arent great against are zealots. Every other "low hp" (or "lowtech") unit that protoss has thors are great against o.O



They are pretty mediocre against masses of Stalker just like against masses of Roaches. Combine that with Zealots its not pretty.

Umm, lol? Is this post serious? 6 thors and 10 SCV's repairing (2300 minerals, 1200 gas, 46 supply) beats 25 stalkers (3125 minerals, 1250 gas, 50 supply) easily, even with stalkers focus firing the thors and nothing but 1a for the thor/scv army. Increasing those numbers to 11 thors and still 10 SCV you crush 40 stalkers easily. Stalkers are not cost efficient at killing thors unless they drastically outnumber them


I just tried that yes Thors win but it's not as bad as you make it out to be. Yes Stalker are not cost efficient but you don't need to be cost efficient with Gateway Units ( just like with Barracks Units or Lings/Roaches) since it's alot easier to reeinforce. If you have a battle of 11 Thors vs 40 Stalker the remaining Thors won't be able to kill you and are alot harder to reeinforce and with Thors you'll never be able to kill expansions spread all over the Map.

Yes, it is true you can reinforce with stalkers more quickly than with thors, but thats kinda beside the point. Armies dont consist of only stalkers and thors, and you said that thors were mediocre against masses of stalker, which I disproved completely.

Also, not as bad as I make it out to be is all a matter of opinion. Personally, I think that when its 6 thors + 10 scv's vs 25 stalkers and 2-3 thors are still alive at the end thats pretty crushing. Then 11 vs 40 you still have 5 thors. Sure, its not a fight where the terran loses nothing but thats still a pretty significant lead to have half of your army live.



Well Thors are mediocre against low Tech Units compared to Kolossi , lets say it like that. Even compared to tanks . They are just all around a mediocre Unit in Lategame because they don't deal AOE Damage and do damage pretty slowly. ( well compared to other Units )

Thats not exactly a fair comparison considering the colossus was designed to counter low health low tier units while the thor is designed to just deal huge amounts of damage in chunks. The thor is great against protoss because of the fact that all protoss units have enough hp for that burst damage to be useful, while less effective (against ground at least) against zerg because of lings and banelings which just swarm.


The Kolossus is still great against all Protoss Ground Units , isn't it ? Whats the proper response to Kolossus Stalker as a Protoss other building Kolossus themselves ? The Thor is not bad don't get me wrong but it costs the same as the Kollosus and is not nearly as effective ( just as the Ultralist isn't ) .
RoachyRoach
Profile Joined February 2011
81 Posts
May 04 2011 18:58 GMT
#3585
On May 05 2011 03:33 Wyk wrote:
Keep up the good work Toss! A little more complaining and the wg timing will be back at 140.


Can people stop saying this? The vast majority of protoss players were happy about the WG readjustment as it was with the train time reduction to z's stalkers and sentries.

4gate as it is, is a pissoff for everyone, even protoss cant deal with it >.<

So please, stop with these blanket statements about protoss players.
minimalistic
Profile Joined August 2010
Hungary157 Posts
Last Edited: 2011-05-04 19:00:49
May 04 2011 18:58 GMT
#3586
As I feel a High Templar can counter: Banshee, Medivac, Battlecruiser, Raven, Ghost, and now back to Thor. Is this what need to find balance? Are we sure?



Oh of course: EMP them. oh wait they have bigger range then ghosts.
"A baby Gracken dies every time you use Ghost + Mech" -unknown chat user
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2011-05-04 19:00:03
May 04 2011 18:59 GMT
#3587
On May 05 2011 03:56 Garmer wrote:
they are making thor with mana again, just to make templar more useful, that's it


Yeah this is all about buffing HT in PvT. Otherwise they would have just removed the strike cannon or nerfed it in some other way. Thors may go the way of BCs in this MU b/c of this..
Toxi78
Profile Joined May 2010
966 Posts
May 04 2011 19:01 GMT
#3588
On May 05 2011 03:58 minimalistic wrote:
As I feel a High Templar can counter: Banshee, Medivac, Battlecruiser, Raven, Ghost, and now back to Thor. Is this what need to find balance? Are we sure?


that's what they are trying to do, you know.
look at the infestor, now counters : marines marauders drops thor battlecruiser vikings banshees tanks hellions scvs (harass)
s3rp
Profile Joined May 2011
Germany3192 Posts
May 04 2011 19:01 GMT
#3589
On May 05 2011 03:59 space_yes wrote:
Show nested quote +
On May 05 2011 03:56 Garmer wrote:
they are making thor with mana again, just to make templar more useful, that's it


Yeah this is all about buffing HT in PvT. Otherwise they would have just removed the strike cannon or nerfed it in some other way. Thors may go the way of BCs in this MU b/c of this..


They effectively removed the Strike Cannon ( waiting for 100 Energy for 1 Cast are you kidding me ? ) with this Change and made Thors extremely vulnerable to Thors. Thats kind of too much.
RoachyRoach
Profile Joined February 2011
81 Posts
May 04 2011 19:04 GMT
#3590
On May 05 2011 03:55 Toxi78 wrote:
does anyone understand what they are doing with thors ? they removed mana to make it viable in TvP, it made it viable, far from imbalanced really, and now they say "oh fuck we actually see something else than MMM in TvP LOOOL" and bring back mana. add mana remove strike cannon upgrade, or let it as it was,because right now it's kinda ridiculous.


The people at blizzard are smarter than you. Dont try to act like you know best for a game. Yeah, you play a game, and get your kicks. Blizzard has way more at stake, the games are how they survive as a business. Thier intentions lie in making the game fun for everyone, and therefore they strive for a balanced game even more than you or him or him or him or Idra.

I cant believe the hate blizzard recieves after such a rediculously good track record with thier games. Your not entitled to fuckall, you paid your $50 and you got $50 worth of fun. Everything else is just gravy. Everyone fuckoff with ur blizzard hate. They bring you games that you love.

Have some faith ffs.
RoachyRoach
Profile Joined February 2011
81 Posts
Last Edited: 2011-05-04 19:08:04
May 04 2011 19:05 GMT
#3591
On May 05 2011 03:58 minimalistic wrote:
As I feel a High Templar can counter: Banshee, Medivac, Battlecruiser, Raven, Ghost, and now back to Thor. Is this what need to find balance? Are we sure?



Oh of course: EMP them. oh wait they have bigger range then ghosts.


Isnt EMP and feedback the same range? And EMP has an AoE and therfore outranges?

edit: liquipedia lists the range as 10 for EMP and 9 for feedb ack. Add the radius of emp and its even more of an advantage for ghosts no?
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
May 04 2011 19:05 GMT
#3592
On May 05 2011 03:58 RoachyRoach wrote:
Show nested quote +
On May 05 2011 03:33 Wyk wrote:
Keep up the good work Toss! A little more complaining and the wg timing will be back at 140.


Can people stop saying this? The vast majority of protoss players were happy about the WG readjustment as it was with the train time reduction to z's stalkers and sentries.

4gate as it is, is a pissoff for everyone, even protoss cant deal with it >.<

So please, stop with these blanket statements about protoss players.


The 4 gate is fine at a high level, nearly every pro would say 4 gate is perfectly possible to deal with and in nearly every televised pvp recently there have been no 4 gates. The change just nerfs it a little bit and annoys pros who have to readjust all their timings.
Nifel
Profile Joined June 2010
706 Posts
May 04 2011 19:06 GMT
#3593
I kind of wish warp ins were *only* possible in the field generated from a Warp Prism. It'd give more purpose to an underused unit while at the same time demanding more micro and better mechanics from Protoss players. Only good things would come from that.

Of course, build times and costs would have to be adjusted here and there but still I'd love for it to go up on the PTR at least.
narcissus
Profile Joined October 2010
Denmark53 Posts
Last Edited: 2011-05-04 19:08:21
May 04 2011 19:07 GMT
#3594
strike cannon will end up having the same function as Yamato Cannon: is just a pain in the rear, and you rather see it without.

I bet people say, "you can just emp your thor", but how sad is it, that your ghost is degraded to do friendly fire operation, instead of engage the enemy?
How would protoss fell, if they High Templar was going to be used as a friendly fire unit?

I guess what they're (blizzard) trying to tell us with this, is to use some more bio balls O_o
Sv1
Profile Joined June 2010
United States204 Posts
May 04 2011 19:10 GMT
#3595
On May 05 2011 04:04 RoachyRoach wrote:
Show nested quote +
On May 05 2011 03:55 Toxi78 wrote:
does anyone understand what they are doing with thors ? they removed mana to make it viable in TvP, it made it viable, far from imbalanced really, and now they say "oh fuck we actually see something else than MMM in TvP LOOOL" and bring back mana. add mana remove strike cannon upgrade, or let it as it was,because right now it's kinda ridiculous.


The people at blizzard are smarter than you. Dont try to act like you know best for a game. Yeah, you play a game, and get your kicks. Blizzard has way more at stake, the games are how they survive as a business. Thier intentions lie in making the game fun for everyone, and therefore they strive for a balanced game even more than you or him or him or him or Idra.

I cant believe the hate blizzard recieves after such a rediculously good track record with thier games. Your not entitled to fuckall, you paid your $50 and you got $50 worth of fun. Everything else is just gravy. Everyone fuckoff with ur blizzard hate. They bring you games that you love.

Have some faith ffs.


Well, to be honest, the people at blizzard rely on us the players to test these things (hence the ptr) and look at games and the broader picture as well. Seeing a pretty drastic change without any sort of justification SHOULD see the response you are seeing. Remember how happy terrans were when the energy was removed entirely? You also have to look at the history of the 250mm cannon from the days when it came already researched to the energy cost etc.

We know why the changes to the warpgates were being made because blizzard has already stated they were looking at PvP. Additionally you have an infestor change which, in light of the recent infestor changes makes sense as a tweak. But now you have the thor being changed after a few patches of it being untouched (the repairing scv target priority is an indirect change) is a little, well, unfounded perhaps, especially when such a drastic change isn't released in the original test patch, what was it that blizzard saw between the original PTR 1.3 and now that warranted it to be on there?
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 04 2011 19:10 GMT
#3596
What I would prefer is for both Thors and Battlecruisers to only start charging up energy once Yamoto/Strike Cannons have been researched.

This way I can either play safe and have beefy units mixed into my army, or get the siege breaking abilities but run the risk of getting feedbacked (and having to get my own ghosts).

Units with multiple abilities like ravens/ghosts could be left unchanged.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-05-04 19:15:58
May 04 2011 19:12 GMT
#3597
On May 05 2011 04:05 RoachyRoach wrote:
Isnt EMP and feedback the same range? And EMP has an AoE and therfore outranges?

edit: liquipedia lists the range as 10 for EMP and 9 for feedb ack. Add the radius of emp and its even more of an advantage for ghosts no?


well Terrans will have to learn to play with more Ghosts from now on, everything recent changes point in that direction.
i think all races have got their main spellcaster buffed/balanced somehow.

i mean sure HT/Immortal vs. Thor doesn't sound very good but if you put ghosts in that equation everything comes down to micro, which requires skill and therefore should be better for the game.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-05-04 19:13:43
May 04 2011 19:13 GMT
#3598
Immediately obvious problem with that is that the toss can't know if you'll research it. If they don't, templar are useless and you get rolled due to lack of army. So, you have to assume they won't, so you don't go templar. Bringing us back to where we are.
RoachyRoach
Profile Joined February 2011
81 Posts
May 04 2011 19:13 GMT
#3599
On May 05 2011 04:07 narcissus wrote:
strike cannon will end up having the same function as Yamato Cannon: is just a pain in the rear, and you rather see it without.

I bet people say, "you can just emp your thor", but how sad is it, that your ghost is degraded to do friendly fire operation, instead of engage the enemy?
How would protoss fell, if they High Templar was going to be used as a friendly fire unit?

I guess what they're (blizzard) trying to tell us with this, is to use some more bio balls O_o


I agree that emping your own shit would be stupid as fuck. How bout you use the range advantage + cloack to EMP the HT and the rest of the entire race? Instead of saying "Oh shit, I might take some damage, better prevent that" you should be saying "I can do hella damage right now, and possibly prevent some damage if I hit some HT"

Why are all terrans saying this crap about emping thier own stuff? EMP counters HT directly, and softens up the rest of the ball.

To EMP your own stuff would just be a stupid decision.
s3rp
Profile Joined May 2011
Germany3192 Posts
May 04 2011 19:16 GMT
#3600
On May 05 2011 04:12 freetgy wrote:
Show nested quote +
On May 05 2011 04:05 RoachyRoach wrote:
Isnt EMP and feedback the same range? And EMP has an AoE and therfore outranges?

edit: liquipedia lists the range as 10 for EMP and 9 for feedb ack. Add the radius of emp and its even more of an advantage for ghosts no?


well Terrans will have to learn to play with more Ghosts from now on, everything points in that direction.
i think all races have got their main spell caster buffed/balanced somehow.

i mean sure HT/Immortal vs. Thor doesn't sound very good but if you put ghosts in that equation everything comes down to micro, which requires skill and therefore should be good.

it is definitly an improvement, Terran will have to incorporate more Ghosts, they are so fucking good against Protoss that it isn't even funny.


If Thors only had lets say 100 Energy and Strike Cannons would cost 75 i would agree . But no a Terras has to wait for 100 Energy . It makes Strike Cannon useless . Having to protect my Thors is fine but not making an Ability i have to spend resources to get useless is not. It's not even that good to begin with.
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