• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:14
CET 11:14
KST 19:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Vitality ends partnership with ONSYDE14Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2
StarCraft 2
General
Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 battle.net problems Are you ready for ASL 21? Hype VIDEO BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1755 users

Patch 1.3.3 PTR - Page 181

Forum Index > SC2 General
4401 CommentsPost a Reply
Prev 1 179 180 181 182 183 221 Next
Massive units are not affected by concussive shells. If you think they are, you are wrong.
It's SPORE crawlers that are being changed, not SPINE. Please read carefully.
minimalistic
Profile Joined August 2010
Hungary157 Posts
May 04 2011 19:17 GMT
#3601
On May 05 2011 04:13 Yaotzin wrote:
Immediately obvious problem with that is that the toss can't know if you'll research it. If they don't, templar are useless and you get rolled due to lack of army. So, you have to assume they won't, so you don't go templar. Bringing us back to where we are.


What you are saying could only work if Thor would obtain energy AFTER the research of the strike cannon. And that is not how spell caster units work in Starcraft2.
"A baby Gracken dies every time you use Ghost + Mech" -unknown chat user
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 04 2011 19:17 GMT
#3602
On May 05 2011 03:58 minimalistic wrote:
As I feel a High Templar can counter: Banshee, Medivac, Battlecruiser, Raven, Ghost, and now back to Thor. Is this what need to find balance? Are we sure?



Oh of course: EMP them. oh wait they have bigger range then ghosts.


The problem with your HT statement is they can't actually kill most of those units without having very specific requirements in place.

HT vs banshee, the HT will lose in at least 80% of the engagements. Sure, he will do an instant 100 damage, but with 0 other attacks, it doesn't much matter.
As it turns out, marines don't actually cost any money -Jinro
Rasky
Profile Joined July 2010
United States406 Posts
May 04 2011 19:18 GMT
#3603
When is the patch going live?
s3rp
Profile Joined May 2011
Germany3192 Posts
May 04 2011 19:18 GMT
#3604
On May 05 2011 04:13 RoachyRoach wrote:
Show nested quote +
On May 05 2011 04:07 narcissus wrote:
strike cannon will end up having the same function as Yamato Cannon: is just a pain in the rear, and you rather see it without.

I bet people say, "you can just emp your thor", but how sad is it, that your ghost is degraded to do friendly fire operation, instead of engage the enemy?
How would protoss fell, if they High Templar was going to be used as a friendly fire unit?

I guess what they're (blizzard) trying to tell us with this, is to use some more bio balls O_o


I agree that emping your own shit would be stupid as fuck. How bout you use the range advantage + cloack to EMP the HT and the rest of the entire race? Instead of saying "Oh shit, I might take some damage, better prevent that" you should be saying "I can do hella damage right now, and possibly prevent some damage if I hit some HT"

Why are all terrans saying this crap about emping thier own stuff? EMP counters HT directly, and softens up the rest of the ball.

To EMP your own stuff would just be a stupid decision.



Because having to wait to get Freaking 100 Energy to be able to use an Ability that isn't all that great to begin with doesn't feel right.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 04 2011 19:18 GMT
#3605
On May 05 2011 03:57 s3rp wrote:
Show nested quote +
On May 05 2011 03:36 TheRabidDeer wrote:
On May 05 2011 03:23 s3rp wrote:
On May 05 2011 03:17 TheRabidDeer wrote:
On May 05 2011 02:53 s3rp wrote:
On May 05 2011 02:40 TheRabidDeer wrote:
On May 05 2011 02:17 s3rp wrote:
On May 05 2011 02:15 TheRabidDeer wrote:
On May 05 2011 02:07 s3rp wrote:
On May 05 2011 02:04 Whitewing wrote:
Thors are still the highest single target dps unit in the game, and they still tear shit up, even without strike cannons. Just EMP the high templar late game and laugh, or for extreme baller points, EMP your own Thors so he can't feedback you.



Hightest single target DPS doesn't mean squat in big battles of low HP Units. Right now in Sc2 you basically mass Low Tech Units and add some High Tech Units. Thors suck vs mass lowtech Units and don't have the range to be able to reach the Hightech Units in the back.

Yes in some timing pushes when both armies are still pretty small Thors are great. Other then that ? I Don't think so.

Erm, the only thing that thors arent great against are zealots. Every other "low hp" (or "lowtech") unit that protoss has thors are great against o.O



They are pretty mediocre against masses of Stalker just like against masses of Roaches. Combine that with Zealots its not pretty.

Umm, lol? Is this post serious? 6 thors and 10 SCV's repairing (2300 minerals, 1200 gas, 46 supply) beats 25 stalkers (3125 minerals, 1250 gas, 50 supply) easily, even with stalkers focus firing the thors and nothing but 1a for the thor/scv army. Increasing those numbers to 11 thors and still 10 SCV you crush 40 stalkers easily. Stalkers are not cost efficient at killing thors unless they drastically outnumber them


I just tried that yes Thors win but it's not as bad as you make it out to be. Yes Stalker are not cost efficient but you don't need to be cost efficient with Gateway Units ( just like with Barracks Units or Lings/Roaches) since it's alot easier to reeinforce. If you have a battle of 11 Thors vs 40 Stalker the remaining Thors won't be able to kill you and are alot harder to reeinforce and with Thors you'll never be able to kill expansions spread all over the Map.

Yes, it is true you can reinforce with stalkers more quickly than with thors, but thats kinda beside the point. Armies dont consist of only stalkers and thors, and you said that thors were mediocre against masses of stalker, which I disproved completely.

Also, not as bad as I make it out to be is all a matter of opinion. Personally, I think that when its 6 thors + 10 scv's vs 25 stalkers and 2-3 thors are still alive at the end thats pretty crushing. Then 11 vs 40 you still have 5 thors. Sure, its not a fight where the terran loses nothing but thats still a pretty significant lead to have half of your army live.



Well Thors are mediocre against low Tech Units compared to Kolossi , lets say it like that. Even compared to tanks . They are just all around a mediocre Unit in Lategame because they don't deal AOE Damage and do damage pretty slowly. ( well compared to other Units )

Thats not exactly a fair comparison considering the colossus was designed to counter low health low tier units while the thor is designed to just deal huge amounts of damage in chunks. The thor is great against protoss because of the fact that all protoss units have enough hp for that burst damage to be useful, while less effective (against ground at least) against zerg because of lings and banelings which just swarm.


The Kolossus is still great against all Protoss Ground Units , isn't it ? Whats the proper response to Kolossus Stalker as a Protoss other building Kolossus themselves ? The Thor is not bad don't get me wrong but it costs the same as the Kollosus and is not nearly as effective ( just as the Ultralist isn't ) .

Let me rephrase, the colossus is good against lots of smallish units because thats what it is designed for. In PvP this comes into play because stalkers and zealots are used A LOT.

The thor and the colossus should not be compared. At all. They are entirely different units with different designs in mind. The thor does pretty damn well against any medium-large unit and not so great against small units. The colossus does pretty damn well against any small-medium unit and not so great against large units (and obviously air).
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2011-05-04 19:19:26
May 04 2011 19:19 GMT
#3606
The biggest issue I really have with the thor change is that abilities/spells are supposed to improve the role of an unit while for the thor it is in 95% of cases just an annoyance or at best not used at all. There is not a single other unit which behaves like that.
minimalistic
Profile Joined August 2010
Hungary157 Posts
May 04 2011 19:19 GMT
#3607
On May 05 2011 04:17 Jermstuddog wrote:
Show nested quote +
On May 05 2011 03:58 minimalistic wrote:
As I feel a High Templar can counter: Banshee, Medivac, Battlecruiser, Raven, Ghost, and now back to Thor. Is this what need to find balance? Are we sure?



Oh of course: EMP them. oh wait they have bigger range then ghosts.


The problem with your HT statement is they can't actually kill most of those units without having very specific requirements in place.

HT vs banshee, the HT will lose in at least 80% of the engagements. Sure, he will do an instant 100 damage, but with 0 other attacks, it doesn't much matter.



Since when HT and Banshee engages 1on1? There will be always something next to them. Except harass with banshees than the banshee might be alone. But not the HTs
"A baby Gracken dies every time you use Ghost + Mech" -unknown chat user
mousepad
Profile Joined April 2010
United States136 Posts
May 04 2011 19:19 GMT
#3608
On May 05 2011 04:18 Rasky wrote:
When is the patch going live?


Most likely after the GSL season.
Fleshy
Profile Joined October 2010
United States28 Posts
May 04 2011 19:19 GMT
#3609
why don't we just emp HT? doesn't goast have longer range and clock?
jason fleshman
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-04 19:21:03
May 04 2011 19:20 GMT
#3610
But the damn Game is designed about having tons of small/medium Units. There's virtually no Situation where the Thors strengh against High HP Units comes to use.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 04 2011 19:20 GMT
#3611
On May 05 2011 04:17 minimalistic wrote:
Show nested quote +
On May 05 2011 04:13 Yaotzin wrote:
Immediately obvious problem with that is that the toss can't know if you'll research it. If they don't, templar are useless and you get rolled due to lack of army. So, you have to assume they won't, so you don't go templar. Bringing us back to where we are.


What you are saying could only work if Thor would obtain energy AFTER the research of the strike cannon. And that is not how spell caster units work in Starcraft2.

Yes I was responding to the people who suggested that it should work like this.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 04 2011 19:20 GMT
#3612
On May 05 2011 04:19 Fleshy wrote:
why don't we just emp HT? doesn't goast have longer range and clock?

You won't always hit their HT, But you can ALWAYS hit your own Thors
[TLNY]Mahjong Club Thread
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
May 04 2011 19:21 GMT
#3613
Thors have energy again *sigh*
the farm ends here
RoachyRoach
Profile Joined February 2011
81 Posts
May 04 2011 19:21 GMT
#3614
On May 05 2011 04:10 Sv1 wrote:
Show nested quote +
On May 05 2011 04:04 RoachyRoach wrote:
On May 05 2011 03:55 Toxi78 wrote:
does anyone understand what they are doing with thors ? they removed mana to make it viable in TvP, it made it viable, far from imbalanced really, and now they say "oh fuck we actually see something else than MMM in TvP LOOOL" and bring back mana. add mana remove strike cannon upgrade, or let it as it was,because right now it's kinda ridiculous.


The people at blizzard are smarter than you. Dont try to act like you know best for a game. Yeah, you play a game, and get your kicks. Blizzard has way more at stake, the games are how they survive as a business. Thier intentions lie in making the game fun for everyone, and therefore they strive for a balanced game even more than you or him or him or him or Idra.

I cant believe the hate blizzard recieves after such a rediculously good track record with thier games. Your not entitled to fuckall, you paid your $50 and you got $50 worth of fun. Everything else is just gravy. Everyone fuckoff with ur blizzard hate. They bring you games that you love.

Have some faith ffs.


Well, to be honest, the people at blizzard rely on us the players to test these things (hence the ptr) and look at games and the broader picture as well. Seeing a pretty drastic change without any sort of justification SHOULD see the response you are seeing. Remember how happy terrans were when the energy was removed entirely? You also have to look at the history of the 250mm cannon from the days when it came already researched to the energy cost etc.

We know why the changes to the warpgates were being made because blizzard has already stated they were looking at PvP. Additionally you have an infestor change which, in light of the recent infestor changes makes sense as a tweak. But now you have the thor being changed after a few patches of it being untouched (the repairing scv target priority is an indirect change) is a little, well, unfounded perhaps, especially when such a drastic change isn't released in the original test patch, what was it that blizzard saw between the original PTR 1.3 and now that warranted it to be on there?


Im not saying that they are always making the right decisions. Im saying that the point of the PTR is to test, just like you said.

So go test, generate some data for blizzard to go off of. Just coming to TL and bitching about how dumb blizzard is doesnt help fuckall. Its just biting the hand that feeds.

People just act like the creative geniuses at blizzard are all just nerfbat swinging monkies with trollfaces. Its just a short sighted and stupid way to think.

Just know, that blizzard gives 100000x more of a shit than you do about balance in the game.

Thats all I was saying.
minimalistic
Profile Joined August 2010
Hungary157 Posts
May 04 2011 19:22 GMT
#3615
On May 05 2011 04:20 Yaotzin wrote:
Show nested quote +
On May 05 2011 04:17 minimalistic wrote:
On May 05 2011 04:13 Yaotzin wrote:
Immediately obvious problem with that is that the toss can't know if you'll research it. If they don't, templar are useless and you get rolled due to lack of army. So, you have to assume they won't, so you don't go templar. Bringing us back to where we are.


What you are saying could only work if Thor would obtain energy AFTER the research of the strike cannon. And that is not how spell caster units work in Starcraft2.

Yes I was responding to the people who suggested that it should work like this.



My bad.
"A baby Gracken dies every time you use Ghost + Mech" -unknown chat user
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-05-04 19:23:34
May 04 2011 19:22 GMT
#3616
On May 05 2011 04:19 TBO wrote:
The biggest issue I really have with the thor change is that abilities/spells are supposed to improve the role of an unit while for the thor it is in 95% of cases just an annoyance or at best not used at all. There is not a single other unit which behaves like that.


Er... the 150mm directly counters the direct counter (immortal). How does that not improve the role of the unit?

And yes, Yamato Cannon behaves like this as well. Battlecruisers already blast the crap out of people. Yamato is not that necessary, but Battlecruisers can be feedbacked.
RoachyRoach
Profile Joined February 2011
81 Posts
May 04 2011 19:22 GMT
#3617
On May 05 2011 04:18 s3rp wrote:
Show nested quote +
On May 05 2011 04:13 RoachyRoach wrote:
On May 05 2011 04:07 narcissus wrote:
strike cannon will end up having the same function as Yamato Cannon: is just a pain in the rear, and you rather see it without.

I bet people say, "you can just emp your thor", but how sad is it, that your ghost is degraded to do friendly fire operation, instead of engage the enemy?
How would protoss fell, if they High Templar was going to be used as a friendly fire unit?

I guess what they're (blizzard) trying to tell us with this, is to use some more bio balls O_o


I agree that emping your own shit would be stupid as fuck. How bout you use the range advantage + cloack to EMP the HT and the rest of the entire race? Instead of saying "Oh shit, I might take some damage, better prevent that" you should be saying "I can do hella damage right now, and possibly prevent some damage if I hit some HT"

Why are all terrans saying this crap about emping thier own stuff? EMP counters HT directly, and softens up the rest of the ball.

To EMP your own stuff would just be a stupid decision.



Because having to wait to get Freaking 100 Energy to be able to use an Ability that isn't all that great to begin with doesn't feel right.


....dude
ridonkulous
Profile Joined May 2011
159 Posts
Last Edited: 2011-05-04 19:29:16
May 04 2011 19:23 GMT
#3618
On May 05 2011 04:04 RoachyRoach wrote:
Show nested quote +
On May 05 2011 03:55 Toxi78 wrote:
does anyone understand what they are doing with thors ? they removed mana to make it viable in TvP, it made it viable, far from imbalanced really, and now they say "oh fuck we actually see something else than MMM in TvP LOOOL" and bring back mana. add mana remove strike cannon upgrade, or let it as it was,because right now it's kinda ridiculous.


The people at blizzard are smarter than you.


i stopped to belive in that early in beta, back when people wanted in the game micro to be more significant aka bw-like (there were plenty of videos and special maps which allowed move shot etc) few days later blizzard intruduced wonderful phoenix with their "move shot", that day i realized this guys have no clue what we are talking about and i wouldnt put much faith in them.
s3rp
Profile Joined May 2011
Germany3192 Posts
May 04 2011 19:26 GMT
#3619
On May 05 2011 04:22 RoachyRoach wrote:
Show nested quote +
On May 05 2011 04:18 s3rp wrote:
On May 05 2011 04:13 RoachyRoach wrote:
On May 05 2011 04:07 narcissus wrote:
strike cannon will end up having the same function as Yamato Cannon: is just a pain in the rear, and you rather see it without.

I bet people say, "you can just emp your thor", but how sad is it, that your ghost is degraded to do friendly fire operation, instead of engage the enemy?
How would protoss fell, if they High Templar was going to be used as a friendly fire unit?

I guess what they're (blizzard) trying to tell us with this, is to use some more bio balls O_o


I agree that emping your own shit would be stupid as fuck. How bout you use the range advantage + cloack to EMP the HT and the rest of the entire race? Instead of saying "Oh shit, I might take some damage, better prevent that" you should be saying "I can do hella damage right now, and possibly prevent some damage if I hit some HT"

Why are all terrans saying this crap about emping thier own stuff? EMP counters HT directly, and softens up the rest of the ball.

To EMP your own stuff would just be a stupid decision.



Because having to wait to get Freaking 100 Energy to be able to use an Ability that isn't all that great to begin with doesn't feel right.


....dude


250mm Cannons is not an Amazing Ability right now . Making Thor have to regenerate 100 Energy to use it will make it not beeing used.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-05-04 19:30:24
May 04 2011 19:28 GMT
#3620
On May 05 2011 04:22 DoubleReed wrote:
Show nested quote +
On May 05 2011 04:19 TBO wrote:
The biggest issue I really have with the thor change is that abilities/spells are supposed to improve the role of an unit while for the thor it is in 95% of cases just an annoyance or at best not used at all. There is not a single other unit which behaves like that.


Er... the 150mm directly counters the direct counter (immortal). How does that not improve the role of the unit?

And yes, Yamato Cannon behaves like this as well. Battlecruisers already blast the crap out of people. Yamato is not that necessary, but Battlecruisers can be feedbacked.



Yamato Cannon does 400 Damage on all Units and Building and is alot faster charged then Strike Cannon. 250mm is only usefull against 3 Units. I mean the Autoaatack of a Thor is almost as good as a strike Cannon.
Prev 1 179 180 181 182 183 221 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Group C
Classic vs TriGGeR
Cure vs Cham
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #122
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 415
SortOf 224
Rex 67
StarCraft: Brood War
Sea 87492
Britney 23310
Horang2 22829
Jaedong 3068
Mong 336
ToSsGirL 124
Sharp 82
Shine 73
Last 37
NaDa 31
Dota 2
XaKoH 499
Super Smash Bros
hungrybox493
Heroes of the Storm
Khaldor202
MindelVK15
Other Games
B2W.Neo572
Fuzer 166
crisheroes98
Mew2King29
Organizations
Dota 2
PGL Dota 2 - Main Stream10281
PGL Dota 2 - Secondary Stream3565
StarCraft 2
CranKy Ducklings36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH257
• LUISG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Winter Champion…
1h 46m
Solar vs Clem
Cure vs Bunny
herO vs MaxPax
OSC
2h 16m
BSL
9h 46m
Replay Cast
13h 46m
Replay Cast
22h 46m
Monday Night Weeklies
1d 6h
OSC
1d 13h
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #1
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #2
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.