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Your opinions about the BO1 format in GSL Code S - Page 3

Forum Index > SC2 General
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arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 25 2011 20:06 GMT
#41
On April 26 2011 04:14 Bobster wrote:
If you lose 2 games in a row, you're out. If you win 2 out of 3 games, you advance.

Which system am I talking about?


+ Show Spoiler +
Exactly.

i never thought about it that way
Artillery spawned from the forges of Hell
Imperium11
Profile Blog Joined March 2011
United States279 Posts
April 25 2011 20:14 GMT
#42
Also, a group format is used in may other sports subsequently to the knockout stages with great success and popularity (ex. UEFA Champions League, etc). I see not problems with the format in SC2 either, as it does a better job at judging a player's skill compared to a selection of others rather than one player having the misfortune to be matched up against MC, and that being the end of his run. It also reduces the chances of having ALL of the good matchups in the beginning, as two players can move on and then meet angain in the finals (MC, July) which is much preferable to seeing something like an IMMVP vs. MC match in the first round leading up to an anticlimactic finish.
tdt
Profile Joined October 2010
United States3179 Posts
April 25 2011 20:23 GMT
#43
A best of highest # possible is really best but obvious time constraints put caps on. One's are worst, and a real round robin like FIFA uses would be one notch better than current system.
MC for president
Shamrock_
Profile Blog Joined January 2011
South Africa276 Posts
April 25 2011 20:27 GMT
#44
I don't like BO1 in any sport. Even in FIFA World Cups (soccer) the instant knock out allows for a team who might not be the best to make it to the finals because better teams knock each other out, or because they play a bad game once off.

It's the same in Starcraft; BO 1 doesn't necessarily bring out the best in a player and can be swayed largely by luck. I think a point format is best, followed by something like BO3.

That said, a lot of SC2 players need to improve a hell of a lot in terms of their consistency. You're not gonna be a good player until you produce consistently good results and I'm starting to think Starcraft is a bit like gambling. In poker you see the same guys at the final table every year because of skill, and in Starcraft 2 we see...new players all the time.

Maybe it just needs time. I guess we'll see.
This is my rifle, this is my gun; this is for fighting, this is for fun
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 25 2011 20:27 GMT
#45
I don't like the BO1 Format in the group phase. Was funnier to watch before they used this.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
aksfjh
Profile Joined November 2010
United States4853 Posts
April 25 2011 20:28 GMT
#46
Variety in opponents is a great way to test skill.
ULTRAmarine
Profile Joined April 2011
Sweden47 Posts
April 25 2011 20:33 GMT
#47
makes it too easy to kill a gosu by luck. no good, should be bo3
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 25 2011 20:41 GMT
#48
Pro:
It is still a bo3 except against diff opponents instead of the same one. This variety is fun imo.

Con:
It doesn't require that you play all 3 other players in the grp, which means you might luck out and avoid the top player in the grp = hurts legitimacy in those situations.
Caelis
Profile Joined January 2011
Belgium43 Posts
April 25 2011 20:48 GMT
#49
I find it rather dumb they don't always face every opponent in their group. Sometimes they do, but when someone wins 2-0 and two others go 1-1 they have to face eachother again, but not the third player in the group. That way some people can avoid playing against a huge favorite if they manage to win their first game and become second that way. Obviously most people in code S are very good and it's hard to predict who's the biggest favorite in some groups.



If you only knew the power of the dark side ...
Wazabo
Profile Joined October 2010
Italy124 Posts
April 25 2011 20:57 GMT
#50
The tournament format is really fun to watch, but is actually quite terrible at showing who is the best player.
EmilA
Profile Joined October 2010
Denmark4618 Posts
April 25 2011 21:00 GMT
#51
You go on to the next round by winning at least two out of three matches
How is that BO1?
http://dotabuff.com/players/122305951 playing other games
densha
Profile Joined December 2010
United States797 Posts
April 25 2011 21:00 GMT
#52
I don't get how some people think that the group stage is based on luck more than a BO3.

Any amount of games against the same opponent is going to include gimmicky or cheese builds designed to throw off the opponent for the other matches and hopefully get a quick, easy win. While this is a good meta-strategy for a BO series, it's weak when you are going up against different opponents - at least that's the impression I get since most Code S players in the group stage play safe (but still unique, varied, and aggressive) builds. Does no one else remember the immediate jump in quality of games the first season we had groups? It was a drastic change from the season before, which was exacerbated since that season was the SCV/Marine all-in season.

Basically, I think a BO series allows one player to abuse another's weakness more easily than in a group stage.

Also let's not forget that "upsets" in Code S can hardly be called real upsets - every player there is top class and has the possibility to take games off of any opponent. I mean, look at San - he beat Nestea, Boxer, and Ensnare straight up. This is what group stages are all about! And what about MC this season? He took HUGE risks that didn't pay off - it may have been an "upset" he's moving to the up and downs, but watch those games again and tell me he doesn't deserve it.

Basically, if you think upsets are too easy to happen in this stage, point me to one group where an undeserving player moved on because he somehow abused this format. I don't think you can do it.

And one last point - it's overall difficult to fall out of Code S. You have to lose your group in the RO32 AND you have to lose one or two BO3s in the up and downs. If you do happen to lose, you automatically start in Code A next season, which is a huge deal because of how difficult the qualifier is. You then have to lose your first BO3 there to drop out of Code A. It's a system that, overall, will keep the best players at the top. In SC2 and especially in Korea, though, "the best players" is something that's going to change quite a bit for now. A player like Nestea will always be around I think, but someone like MC is bound to fade away since his style is so risky.
If you wish to make an apple pie from scratch, you must first invent the universe.
Herculix
Profile Joined May 2010
United States946 Posts
Last Edited: 2011-04-25 21:08:31
April 25 2011 21:05 GMT
#53
first of all, to the people saying it's not single matches, it is single matches. you play 1 match against 2 people. so it's 2 singles, not a bo3. you have to prepare for 3 people instead of 1, potentially all races instead of 1, 3 different styles instead of 1. it is MUCH more random that way because the chances of you being able to prepare properly are low, so you don't know what to expect, and you have to have a vague practice set up where you prepare for a lot of situations that you know inevitably won't happen.

it's really stupid to ever have singles matches in single elimination starcraft 2 tournaments. if they had a losers bracket i wouldn't care, up and down matches is not really a loser's bracket since you don't end up staying in the tournament, you just get to play in the next one if you win.

i love the GSL but if there was anything i hated about it it's the opening rounds of it. i think the people arguing that it's still "kinda" bo3 aren't thinking about the preparation it takes to beat 1 person you know you will face multiple times in a row, and the preparation it takes to beat 3 people, 2 of which you know you will face and 1 you might not, and you only get one chance to beat each person.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
April 25 2011 21:07 GMT
#54
I like the format. It is better than a single elimination bracket style.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Maetl
Profile Joined August 2010
United States93 Posts
April 25 2011 21:07 GMT
#55
Group stages are fine, I really like them, and having it be Bo1 would be fine if it were full round robin. The weird thing the GSL I do not like so much. Sure, it's sort of a Bo3, but you don't really get the same advantage you would in a Bo3 as a better player, as all 3 opponents will (likely) be different.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2011-04-25 21:17:17
April 25 2011 21:13 GMT
#56
On April 26 2011 06:05 Herculix wrote:
first of all, to the people saying it's not single matches, it is single matches. you play 1 match against 2 people. so it's 2 singles, not a bo3. you have to prepare for 3 people instead of 1, potentially all races instead of 1, 3 different styles instead of 1. it is MUCH more random that way because the chances of you being able to prepare properly are low, so you don't know what to expect, and you have to have a vague practice set up where you prepare for a lot of situations that you know inevitably won't happen.

it's really stupid to ever have singles matches in single elimination starcraft 2 tournaments. if they had a losers bracket i wouldn't care, up and down matches is not really a loser's bracket since you don't end up staying in the tournament, you just get to play in the next one if you win.

i love the GSL but if there was anything i hated about it it's the opening rounds of it.


It's also not a Bo1, and definatelly not single elimination. What everyone is saying is that it's closer to a Bo3 than a Bo1, since you have to win 2 games to advance, and lose 2 games to risk being demoted. It's definatelly FAR safer than a single elimination Bo1.

This system may be less protective of top players in some cases, but may actually safer in others. If you are the better player, it may be better to face different people than only one player that plays a race or style you have problems against. I'm sorry, but a lot of players that do go down lose twice to the same player, and now people are saying they wouldn't lose to the same guy just because it's a Bo3?

And to the argument of playing everyone in the group or not having to face the best player, as far as I know that's because of seeding, just like you will no faca the second best ranked player overall, as he won't be in your group, depending on your rank you may not face the best player in your group, that assuming weird stuff in the group selection doesn't happen.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
April 25 2011 21:14 GMT
#57
People don't seem to realize that the reason there are a lot of upsets is that because even the top class of the players' skill to be honest are not as far out from the median of Code S. Every single one of the players in Code S deserves to be in Code S, even people that no one talks about like Kyrix or SC. If they are not actually deserving, then they WILL drop out.

The whole purpose of the Code S system is to allow new people to gradually work themselves up to it if they are up to the challenge, however no one in Code S is automatically knocked out if they lose the group stages.

Take Ro32 TSL for example. Idra got knocked down first round, and upsets happen. That doesn't mean the balance of the whole universe has been shaken.
Wazabo
Profile Joined October 2010
Italy124 Posts
Last Edited: 2011-04-25 21:24:26
April 25 2011 21:23 GMT
#58
On April 26 2011 06:14 Geovu wrote:
People don't seem to realize that the reason there are a lot of upsets is that because even the top class of the players' skill to be honest are not as far out from the median of Code S. Every single one of the players in Code S deserves to be in Code S, even people that no one talks about like Kyrix or SC. If they are not actually deserving, then they WILL drop out.

The whole purpose of the Code S system is to allow new people to gradually work themselves up to it if they are up to the challenge, however no one in Code S is automatically knocked out if they lose the group stages.

Take Ro32 TSL for example. Idra got knocked down first round, and upsets happen. That doesn't mean the balance of the whole universe has been shaken.


There are a lot of upsets because the system is going to create them. And it happens in the BW leagues aswell (they basically use the same system if I'm not mistaken). So you have MVP, MC or Bisu getting out in the first round. If the tournament was a league where everyone played eachother then you won't have any upset. MVP might not end top 4 hving a bad start of the season, but for sure won't fall to code A.
Poopi
Profile Blog Joined November 2010
France12886 Posts
April 25 2011 21:26 GMT
#59
For those who said it's BO3, it's not.
MKP vs Alicia wasn't BO3 for example, it was : 1game to win for Alicia, 2 games to win for MKP.
That changes the game A LOT, one player has to play safe and the other is like almost free to try everything he wants.
I don't necesseraly think that in BO3 round robin MC and MKP wouldn't have been eliminated, but the system seems pretty random.
And about OSL/MSL being in bo1 too, BW is a "stable" game isnt it?
WriterMaru
GhostFall
Profile Blog Joined March 2010
United States830 Posts
April 25 2011 21:42 GMT
#60
its fine, much ado about nothing.

The reason you see so many upsets is due to the newness of the game, not because of the format.

there would be just as many upsets regardless of format because of this.

also, what is this scrub attitude of a player not deserving to get out of their group. seriously, such a stupid stupid attitude. The group stage is seeded, with players allowed to choose their opponents. the better players have the advantage. If an upset happens, it is entirely their fault. They had the advantage, and still lost 2 games because of it.
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